Editing Nintendo Entertainment System
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
| type = [[Home video game console]] | | type = [[Home video game console]] | ||
| generation = [[Third generation of video game consoles|Third generation]] | | generation = [[Third generation of video game consoles|Third generation]] | ||
− | | releasedate = [[Japan|JP]] | + | | releasedate = {{vgrelease|[[Japan|JP]]|{{Start date|1983|07|15}}|[[North America|NA]]|{{Start date|1985|10|18}}<ref>{{cite web|url=https://www.wired.com/2010/10/1018nintendo-nes-launches/|title=Oct. 18, 1985: Nintendo Entertainment System Launches|date=October 18, 2010|work=[[Wired (magazine)|WIRED]]|accessdate=June 11, 2015}}</ref>|EU|{{Start date|1986|09|01}} {{cref|a}}|EU/[[Australasia|AU]]|1987|[[Brazil|BR]]|1993}} |
− | | lifespan = 1983–2003 | + | | lifespan = 1983–2003<ref>{{cite web|url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1509.pdf|format=PDF|title=Nintendo Co., Ltd. : Consolidated Sales Transition by Region|website=Nintendo.co.jp|accessdate=August 8, 2018}}</ref> |
− | | price = [[Japanese yen|¥]]14,800 (Japan) <br />$179 (US Deluxe Set) | + | | price = [[Japanese yen|¥]]14,800 (Japan) <br />$179 (US Deluxe Set)<ref name="US Price">{{cite news |first=Martin |last=Levin |title=New components add some Zap to video games |work=San Bernardino County Sun |page=A-4 |date=November 20, 1985 }}</ref> |
− | | discontinued=NA | + | | discontinued={{vgrelease|NA|{{End date|1995|08|14}}<ref name="Museum"/><ref>L'Histoire de Nintendo volume 3 p. 113 (Ed. Pix'n Love, 2011)</ref>|JP|{{End date|September 25, 2003}}<ref name="famicom">[https://web.archive.org/web/20140329053251/http://www.gamespot.com/articles/nintendo-to-end-famicom-and-super-famicom-production/1100-6029220/ Nintendo to end Famicom and Super Famicom production]. GameSpot.com (May 30, 2003). Retrieved on August 23, 2013.</ref>}} |
− | | unitssold = Worldwide: 61.91 million <br />Japan: 19.35 million <br />Americas: 34.00 million <br />Other: 8.56 million | + | | unitssold = Worldwide: 61.91 million <br />Japan: 19.35 million <br />Americas: 34.00 million <br />Other: 8.56 million<ref name="consolidatedsales">{{cite web|url=https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf |title=Consolidated Sales Transition by Region |accessdate=February 14, 2010 |date=January 27, 2010 |publisher=First console by Nintendo |format=PDF |archiveurl=https://www.webcitation.org/5nXieXX2B?url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf |archivedate=February 14, 2010 |deadurl=yes |df= }}</ref> |
− | | media = [[ROM cartridge]] ("Game Pak") | + | | media = [[ROM cartridge]] ("Game Pak"){{cref|b}} |
| cpu = [[Ricoh 2A03]] [[8-bit]] processor ([[MOS Technology 6502]] core) | | cpu = [[Ricoh 2A03]] [[8-bit]] processor ([[MOS Technology 6502]] core) | ||
− | | controllers = 2 controller ports<br />1 expansion slot | + | | controllers = 2 controller ports{{cref|c}} <br />1 expansion slot |
− | |topgame=*''[[Super Mario Bros.]]'' ([[Pack-in game|pack-in]]), 40.24 million <small>(as of September 13, 2010)</small> | + | |topgame=*''[[Super Mario Bros.]]'' ([[Pack-in game|pack-in]]), 40.24 million <small>(as of September 13, 2010)</small><ref>{{Cite web|url=http://www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture|title=Super Mario Bros: 25 Mario facts for the 25th anniversary|last=Stuart|first=Keith|date=September 13, 2010|website=the Guardian|language=en|access-date=November 2, 2018}}</ref> |
− | * ''[[Super Mario Bros. 3]]'' (pack-in), 18 million <small>(as of July 27, 2008)</small> | + | * ''[[Super Mario Bros. 3]]'' (pack-in), 18 million <small>(as of July 27, 2008)</small><ref>{{cite web|url=https://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html|title=Super Mario Bros voted greatest computer game ever|date=July 27, 2008|work=[[The Daily Telegraph]]|accessdate=July 22, 2010}}</ref> |
− | * ''[[Super Mario Bros. 2]]'', <br />10 million | + | * ''[[Super Mario Bros. 2]]'', <br />10 million<ref>{{cite web|url=http://tech.uk.msn.com/features/article.aspx?cp-documentid=4825211|archiveurl=https://web.archive.org/web/20080309234939/http://tech.uk.msn.com/features/article.aspx?cp-documentid=4825211|archivedate=March 9, 2008|title=The games that sold consoles|first=Patrick|last=Goss|publisher=MSN|accessdate=September 24, 2011}}</ref> |
| predecessor = [[Color TV-Game]] | | predecessor = [[Color TV-Game]] | ||
| successor = [[Super Nintendo Entertainment System]] | | successor = [[Super Nintendo Entertainment System]] | ||
Line 27: | Line 27: | ||
==Introduction== | ==Introduction== | ||
− | The '''Nintendo Entertainment System''' (or '''NES''' for short) is an [[8-bit]] [[home video game console]] developed and manufactured by [[Nintendo]]. It is a remodeled export version of the company's '''Family Computer''' ('''FC''') platform in [[Japan]], also known as the '''Famicom''' for short, which launched on July 15, 1983. In the U.S. the NES was launched through test markets in New York City and Los Angeles in 1985, before being given a full nationwide launch in 1986. The NES was launched in Europe during 1986 and 1987, and Australia in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the '''Hyundai Comboy''' and distributed by [[SK Hynix]] which then was known as [[Hyundai|Hyundai Electronics]]; the Comboy was released in 1989. | + | The '''Nintendo Entertainment System''' (or '''NES''' for short) is an [[8-bit]] [[home video game console]] developed and manufactured by [[Nintendo]]. It is a remodeled export version of the company's '''Family Computer''' ('''FC'''){{efn|In Japanese, ファミリーコンピュータ (''Famirī Konpyūta'').}} platform in [[Japan]], also known as the '''Famicom'''{{efn|In Japanese, ファミコン (''Famikon'').}} for short, which launched on July 15, 1983. In the U.S. the NES was launched through test markets in New York City and Los Angeles in 1985, before being given a full nationwide launch in 1986. The NES was launched in Europe during 1986 and 1987, and Australia in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the '''Hyundai Comboy'''{{efn|In Hangul, 현대 컴보이 (''Hyeondae Keomboi'').}} and distributed by [[SK Hynix]] which then was known as [[Hyundai|Hyundai Electronics]]; the Comboy was released in 1989. |
− | The [[List of million-selling game consoles|best-selling gaming console]] of its time, the NES helped revitalize the US video game industry following the [[North American video game crash of 1983]]. With the NES, Nintendo introduced a now-standard [[business model]] of licensing [[Video game developer|third-party developers]], authorizing them to produce and distribute titles for Nintendo's platform. It was succeeded by the [[Super Nintendo Entertainment System]]. | + | The [[List of million-selling game consoles|best-selling gaming console]] of its time,<ref name="dominate">{{cite book |title=Game Over |last=Sheff |first=David |authorlink=David Sheff |year=1993 |publisher=Random House |location=New York |isbn=0-679-40469-4 |page=349}}</ref>{{cref|e}} the NES helped revitalize the US video game industry following the [[North American video game crash of 1983]].<ref>{{cite journal |last=Consalvo |first=Mia |year=2006 |title=Console video games and global corporations: Creating a hybrid culture |journal=New Media Society |volume=8 |issue=1 |pages=117–137 |doi=10.1177/1461444806059921}}{{subscription required}}</ref> With the NES, Nintendo introduced a now-standard [[business model]] of licensing [[Video game developer|third-party developers]], authorizing them to produce and distribute titles for Nintendo's platform.<ref>{{cite book|last=Sanchez-Crespo |first=Daniel |title=Core Techniques and Algorithms in Game Programming|date=September 8, 2003|publisher=New Riders Games|isbn=0-13-102009-9|page=14}}</ref> It was succeeded by the [[Super Nintendo Entertainment System]]. |
==Hardware== | ==Hardware== | ||
Line 37: | Line 37: | ||
<!-- Famicom --> | <!-- Famicom --> | ||
− | The original Japanese Famicom was predominantly white plastic, with dark red trim. It featured a top-loading cartridge slot, grooves on both sides of the deck in which the hardwired game controllers could be placed when not in use, and a 15-[[pin]] expansion port located on the unit's front panel for accessories. | + | The original Japanese Famicom was predominantly white plastic, with dark red trim. It featured a top-loading cartridge slot, grooves on both sides of the deck in which the hardwired game controllers could be placed when not in use, and a 15-[[pin]] expansion port located on the unit's front panel for accessories.<ref name="InsideFamicom">{{cite web| url = http://www.pcworld.com/article/148391-7/inside_nintendos_classic_game_console.html| archiveurl = https://web.archive.org/web/20100702061320/http://www.pcworld.com/article/148391-7/inside_nintendos_classic_game_console.html| archivedate = July 2, 2010| title = Inside Nintendo's Classic Game Console| first = Benj| last = Edwards| date = August 7, 2008| publisher = ''[[PC World]]''| accessdate = June 23, 2010}}</ref> |
<!-- NES --> | <!-- NES --> | ||
Line 43: | Line 43: | ||
<!-- PAL-A --> | <!-- PAL-A --> | ||
− | In the UK, Italy and Australia which share the PAL-A region, two versions of the NES were released; the "Mattel Version" and "NES Version". When the NES was first released in those countries, it was distributed by Mattel and Nintendo decided to use a lockout chip specific to those countries, different from the chip used in other European countries. When Nintendo took over European distribution in 1990, it produced consoles that were then labelled "NES Version"; therefore, the only differences between the two are the text on the front flap and texture on the top/bottom of the casing. | + | In the UK, Italy and Australia which share the PAL-A region, two versions of the NES were released; the "Mattel Version" and "NES Version".<ref>{{cite web |url=http://www.blisteredthumbs.net/2010/12/gycw-nes-ports-1-contra/ |title=Guru Larry's Retrospective on the regional variations and releases of the European Nintendo Entertainment System |publisher=Blisteredthumbs.net |accessdate=October 2, 2012 |deadurl=yes |archiveurl=https://web.archive.org/web/20120927105841/http://www.blisteredthumbs.net/2010/12/gycw-nes-ports-1-contra/ |archivedate=September 27, 2012 |df=mdy-all }}</ref> When the NES was first released in those countries, it was distributed by Mattel and Nintendo decided to use a lockout chip specific to those countries, different from the chip used in other European countries. When Nintendo took over European distribution in 1990, it produced consoles that were then labelled "NES Version"; therefore, the only differences between the two are the text on the front flap and texture on the top/bottom of the casing. |
<!-- NES-101 --> | <!-- NES-101 --> | ||
Line 51: | Line 51: | ||
<!-- HVC-101 --> | <!-- HVC-101 --> | ||
[[File:New Famicom.jpg|link=File:New Famicom.jpg|right|thumb|The HVC-101 control deck alongside its similarly redesigned HVC-102 [[game controller]].]] | [[File:New Famicom.jpg|link=File:New Famicom.jpg|right|thumb|The HVC-101 control deck alongside its similarly redesigned HVC-102 [[game controller]].]] | ||
− | In December 1993, the Famicom received a similar redesign. It also loads cartridges through a covered slot on the top of the unit and uses non-hardwired controllers. Because HVC-101 used composite video output instead of being RF only like the HVC-001, Nintendo marketed the newer model as the '''AV Famicom'''. Since the new controllers don't have microphones on them like the second controller on the original console, certain games such as the Disk System version of ''The Legend of Zelda'' and ''[[Raid on Bungeling Bay]]'' will have certain tricks that cannot be replicated when played on an HVC-101 Famicom without a modded controller. In October 1987, Nintendo had also released a 3D graphic capable headset called the [[Famicom 3D System]] (HVC-031). This peripheral accessory was never released outside Japan. | + | In December 1993, the Famicom received a similar redesign. It also loads cartridges through a covered slot on the top of the unit and uses non-hardwired controllers. Because HVC-101 used composite video output instead of being RF only like the HVC-001, Nintendo marketed the newer model as the {{nihongo|'''AV Famicom'''|AV仕様ファミコン|Eibui Shiyō Famikon}}. Since the new controllers don't have microphones on them like the second controller on the original console, certain games such as the Disk System version of ''The Legend of Zelda'' and ''[[Raid on Bungeling Bay]]'' will have certain tricks that cannot be replicated when played on an HVC-101 Famicom without a modded controller. In October 1987, Nintendo had also released a 3D graphic capable headset called the [[Famicom 3D System]] (HVC-031). This peripheral accessory was never released outside Japan. |
===Design flaws=== | ===Design flaws=== | ||
Line 68: | Line 68: | ||
With the release of the top-loading [[Nintendo Entertainment System (Model NES-101)|NES-101]] (NES 2) toward the end of the NES' lifespan, Nintendo resolved the problems by switching to a standard [[card edge connector]] and eliminating the lockout chip. All of the Famicom systems used standard card edge connectors, as did Nintendo’s subsequent cartridge-based game consoles, the [[Super Nintendo Entertainment System]] and the [[Nintendo 64]]. | With the release of the top-loading [[Nintendo Entertainment System (Model NES-101)|NES-101]] (NES 2) toward the end of the NES' lifespan, Nintendo resolved the problems by switching to a standard [[card edge connector]] and eliminating the lockout chip. All of the Famicom systems used standard card edge connectors, as did Nintendo’s subsequent cartridge-based game consoles, the [[Super Nintendo Entertainment System]] and the [[Nintendo 64]]. | ||
− | In response to these hardware flaws, "Nintendo Authorized Repair Centers" sprang up across the U.S. According to Nintendo, the authorization program was designed to ensure that the machines were properly repaired. Nintendo would ship the necessary replacement parts only to shops that had enrolled in the authorization program. In practice, the authorization process consisted of nothing more than paying a fee to Nintendo for the privilege. In a recent | + | In response to these hardware flaws, "Nintendo Authorized Repair Centers" sprang up across the U.S. According to Nintendo, the authorization program was designed to ensure that the machines were properly repaired. Nintendo would ship the necessary replacement parts only to shops that had enrolled in the authorization program. In practice, the authorization process consisted of nothing more than paying a fee to Nintendo for the privilege. In a recent{{when|date=July 2016}} trend, many sites have sprung up to offer Nintendo repair parts, guides, and services that replace those formerly offered by the authorized repair centers. |
===Famicom 3D System=== | ===Famicom 3D System=== | ||
Line 129: | Line 129: | ||
[[File:FC-Twin-Console-Set-H.jpg|link=File:FC-Twin-Console-Set-H.jpg|thumb|right|Pirated clones of NES hardware remained in production for many years after the original had been discontinued. Some clones play cartridges from multiple systems, such as this [[FC Twin]] that plays NES and SNES games.]] | [[File:FC-Twin-Console-Set-H.jpg|link=File:FC-Twin-Console-Set-H.jpg|thumb|right|Pirated clones of NES hardware remained in production for many years after the original had been discontinued. Some clones play cartridges from multiple systems, such as this [[FC Twin]] that plays NES and SNES games.]] | ||
− | A thriving market of unlicensed NES hardware [[Clone (computing)|clones]] emerged during the climax of the console's popularity. Initially, such clones were popular in markets where Nintendo never issued a legitimate version of the console. In particular, the [[Dendy (console)|Dendy]], an unlicensed hardware clone produced in Taiwan and sold in the former [[Soviet Union]], emerged as the most popular video game console of its time in that setting and it enjoyed a degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. A range of Famicom clones was marketed in Argentina during the late 1980s and early 1990s under the name of [[Family Game NES Clone|"Family Game"]], resembling the original hardware design. The [[Micro Genius]] ([[Simplified Chinese characters|Simplified Chinese]]: 小天才) was marketed in Southeast Asia as an alternative to the Famicom; Samurai was the popular [[PAL]] alternative to the NES; and in Central Europe, especially Poland, the [[Pegasus (console)|Pegasus]] was available. Samurai was also available in India in early 90s which was the first instance of console gaming in India. Since 1989, there were many Brazilian clones of NES, and the very popular Phantom System (with hardware superior to the original console) caught the attention of Nintendo itself. | + | A thriving market of unlicensed NES hardware [[Clone (computing)|clones]] emerged during the climax of the console's popularity. Initially, such clones were popular in markets where Nintendo never issued a legitimate version of the console. In particular, the [[Dendy (console)|Dendy]] ({{lang-ru|link=no|Де́нди}}), an unlicensed hardware clone produced in Taiwan and sold in the former [[Soviet Union]], emerged as the most popular video game console of its time in that setting and it enjoyed a degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. A range of Famicom clones was marketed in Argentina during the late 1980s and early 1990s under the name of [[Family Game NES Clone|"Family Game"]], resembling the original hardware design. The [[Micro Genius]] ([[Simplified Chinese characters|Simplified Chinese]]: 小天才) was marketed in Southeast Asia as an alternative to the Famicom; Samurai was the popular [[PAL]] alternative to the NES; and in Central Europe, especially Poland, the [[Pegasus (console)|Pegasus]] was available. Samurai was also available in India in early 90s which was the first instance of console gaming in India. Since 1989, there were many Brazilian clones of NES, and the very popular Phantom System (with hardware superior to the original console) caught the attention of Nintendo itself. |
[[File:RetroUSB-AVS-Console-wController-FL.jpg|link=File:RetroUSB-AVS-Console-wController-FL.jpg|thumb|right|The RetroUSB AVS, an [[Field-programmable gate array|FPGA-based]] hardware clone of the NES that outputs 720p via [[HDMI]].]] | [[File:RetroUSB-AVS-Console-wController-FL.jpg|link=File:RetroUSB-AVS-Console-wController-FL.jpg|thumb|right|The RetroUSB AVS, an [[Field-programmable gate array|FPGA-based]] hardware clone of the NES that outputs 720p via [[HDMI]].]] | ||
Line 160: | Line 160: | ||
In 1991, Nintendo provided an add-on called the "Super NES Counter Tester" that tests Super Nintendo components and games. The SNES Counter Tester is a standard SNES on a metal fixture with the connection from the back of the SNES re-routed to the front of the unit. These connections may be made directly to the test station or to the TV, depending on what is to be tested. | In 1991, Nintendo provided an add-on called the "Super NES Counter Tester" that tests Super Nintendo components and games. The SNES Counter Tester is a standard SNES on a metal fixture with the connection from the back of the SNES re-routed to the front of the unit. These connections may be made directly to the test station or to the TV, depending on what is to be tested. | ||
− | |||
− |