Editing GameCube

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 79: Line 79:
 
The GameCube introduced a proprietary [[miniDVD]] optical disc format as the storage medium for the console, capable of storing up to 1.5 [[Gigabyte|GB]] of data. The technology was designed by [[Panasonic Corporation|Matsushita Electric Industrial]] (now Panasonic Corporation) which utilizes a proprietary copy-protection scheme – different from the [[Content Scramble System]] (CSS) found in standard [[DVD]]s – to prevent unauthorized reproduction. The [[Famicom Data Recorder]], [[Famicom Disk System]], [[SNES-CD]], and [[64DD]] had explored various complementary storage technologies, but the GameCube was Nintendo's first console to move away from cartridge-based media altogether. The GameCube's 1.5 GB mini-disc have sufficient room for most games, although a few games require an extra disc, higher video compression, or removal of content present in versions on other consoles. By comparison, the PlayStation 2 and Xbox, also sixth-generation consoles, both use 8.5 GB [[DVD-R DL|Dual-Layer DVDs]].
 
The GameCube introduced a proprietary [[miniDVD]] optical disc format as the storage medium for the console, capable of storing up to 1.5 [[Gigabyte|GB]] of data. The technology was designed by [[Panasonic Corporation|Matsushita Electric Industrial]] (now Panasonic Corporation) which utilizes a proprietary copy-protection scheme – different from the [[Content Scramble System]] (CSS) found in standard [[DVD]]s – to prevent unauthorized reproduction. The [[Famicom Data Recorder]], [[Famicom Disk System]], [[SNES-CD]], and [[64DD]] had explored various complementary storage technologies, but the GameCube was Nintendo's first console to move away from cartridge-based media altogether. The GameCube's 1.5 GB mini-disc have sufficient room for most games, although a few games require an extra disc, higher video compression, or removal of content present in versions on other consoles. By comparison, the PlayStation 2 and Xbox, also sixth-generation consoles, both use 8.5 GB [[DVD-R DL|Dual-Layer DVDs]].
  
Like its predecessor, the Nintendo 64, GameCube models were produced in several different color motifs. The system launched in "Indigo", the primary color shown in advertising and on the logo, and in "Jet Black". A year later, Nintendo released a "Platinum" limited edition GameCube, which uses a silver color scheme for both the console and controller. A "Spice" orange-colored console was eventually released as well only in Japan, though the color scheme could be found on controllers released in other countries.
+
Like its predecessor, the Nintendo 64, GameCube models were produced in several different color motifs. The system launched in "Indigo", the primary color shown in advertising and on the logo, and in "Jet Black".<ref name="Standard colors">{{cite web|url=http://www.ign.com/articles/2001/08/22/spaceworld-2001-spicing-gamecube-up|title=Spaceworld 2001: Spicing GameCube Up|date=August 22, 2001|publisher=IGN|accessdate=July 9, 2013}}</ref> A year later, Nintendo released a "Platinum" limited edition GameCube, which uses a silver color scheme for both the console and controller.<ref name="Platinum edition">{{cite web|url=http://www.nintendoworldreport.com/news/7586|title=Nintendo announces Platinum GameCube|last=Berghammer|first=Billy|date=July 24, 2002|publisher=Nintendo World Report|accessdate=July 9, 2013}}</ref> A "Spice" orange-colored console was eventually released as well only in Japan, though the color scheme could be found on controllers released in other countries.<ref name="Spice Orange">{{cite web|url=http://www.ign.com/articles/2001/12/04/spice-up-your-life|title=Spice Up Your Life|date=December 3, 2001|publisher=IGN|accessdate=July 9, 2013}}</ref>
  
Nintendo developed [[stereoscopic 3D]] technology for the GameCube, and one launch game, ''[[Luigi's Mansion]]'', supports it. However, the feature was never enabled outside of development. [[3D television]]s were not widespread at the time, and it was deemed that compatible displays and crystals for the add-on accessories would be too cost-prohibitive for the consumer. Another unofficial feature are two audio [[Easter egg (media)|Easter eggs]] that can be invoked when the console is turned on. When the power is activated with the "Z" button on the Player 1 controller held down, a more whimsical startup sound is heard in place of the standard one. With four controllers connected, holding down the "Z" button on all four simultaneously produces a "[[ninja]]-like" tune at startup.
+
Nintendo developed [[stereoscopic 3D]] technology for the GameCube, and one launch game, ''[[Luigi's Mansion]]'', supports it. However, the feature was never enabled outside of development. [[3D television]]s were not widespread at the time, and it was deemed that compatible displays and crystals for the add-on accessories would be too cost-prohibitive for the consumer.<ref name=IwataAsks3DS>{{cite web|url=https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_30756_30757.html#top|archive-url=https://archive.is/20120213182527/http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_30756_30757.html#top |archivedate=February 13, 2012|dead-url=yes|title=Iwata Asks: Nintendo 3DS|page=3|quote='''Iwata:''' To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in [...] '''Itoi:''' Nintendo GameCube did? And all the Nintendo GameCube systems around the world? '''Iwata:''' Yeah. If you fit it with a certain accessory, it could display 3D images.|accessdate=January 11, 2011}}</ref><ref>{{cite web|url=http://www.kotaku.com.au/2011/01/the-gamecube-and-the-game-boy-advance-were-3d-compatible/|title=The Gamecube and the Game Boy Advance Were 3D Compatible!|first=Mark|last=Serrels|publisher=}}</ref><ref>{{cite web|url=http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/0/2|title=Iwata Asks|publisher=}}</ref> Another unofficial feature are two audio [[Easter egg (media)|Easter eggs]] that can be invoked when the console is turned on. When the power is activated with the "Z" button on the Player 1 controller held down, a more whimsical startup sound is heard in place of the standard one. With four controllers connected, holding down the "Z" button on all four simultaneously produces a "[[ninja]]-like" tune at startup.<ref name="Easter Eggs">{{cite web|url=http://www.gamesradar.com/100-best-easter-eggs-all-time/|title=The 100 Best Easter Eggs of All Time|last=Taljonick|first=Ryan|date=April 3, 2013|publisher=Games Radar|accessdate=July 16, 2013}}</ref>
  
 
=== Details ===
 
=== Details ===

Please note that all contributions to Mod My Classic Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Mod My Classic Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)