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== Hardware ==
 
== Hardware ==
  
The Nintendo 64's [[central processing unit]] (CPU) is the [[NEC]] VR4300. ''[[Popular Electronics]]'' said it had power similar to the [[Pentium]] processors found in desktop computers. Except for its narrower 32-bit system bus, the VR4300 retained the computational abilities of the more powerful 64-bit MIPS R4300i, though software rarely took advantage of 64-bit [[Significant figures|data precision]] operations. Nintendo 64 games generally used faster (and more compact) 32-bit data-operations, as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges).
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The Nintendo 64's [[central processing unit]] (CPU) is the [[NEC]] VR4300. ''[[Popular Electronics]]'' said it had power similar to the [[Pentium]] processors found in desktop computers. Except for its narrower 32-bit system bus, the VR4300 retained the computational abilities of the more powerful 64-bit MIPS R4300i, though software rarely took advantage of 64-bit [[Significant figures|data precision]] operations. Nintendo 64 games generally used faster (and more compact) 32-bit data-operations,{{Self-published inline|date=November 2015}} as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges).
  
 
In terms of its [[random-access memory]] (RAM), the Nintendo 64 is one of the first modern consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video, for example. The memory itself consists of 4 [[megabyte]]s of [[Rambus]] [[RDRAM]]. The RAM is expandable to 8 MB with the [[Expansion Pak]]. Rambus was quite new at the time and offered Nintendo a way to provide a large amount of bandwidth for a relatively low cost.
 
In terms of its [[random-access memory]] (RAM), the Nintendo 64 is one of the first modern consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video, for example. The memory itself consists of 4 [[megabyte]]s of [[Rambus]] [[RDRAM]]. The RAM is expandable to 8 MB with the [[Expansion Pak]]. Rambus was quite new at the time and offered Nintendo a way to provide a large amount of bandwidth for a relatively low cost.

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