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== Components ==
 
== Components ==
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{{See also|Nintendo 64 programming characteristics}}
 
[[File:Nintendo-N64-Motherboard-Top.jpg|link=File:Nintendo-N64-Motherboard-Top.jpg|thumb|right|300px|The Nintendo 64 motherboard, showing CPU, RCP, and RDRAM]]
 
[[File:Nintendo-N64-Motherboard-Top.jpg|link=File:Nintendo-N64-Motherboard-Top.jpg|thumb|right|300px|The Nintendo 64 motherboard, showing CPU, RCP, and RDRAM]]
 
* [[Central processing unit|CPU]]: 64-bit [[NEC]] VR4300 ([[R4200#R4300i|MIPS R4300i]]) with 24 KB L1 cache, running at [[Clock rate|93.75 MHz]].
 
* [[Central processing unit|CPU]]: 64-bit [[NEC]] VR4300 ([[R4200#R4300i|MIPS R4300i]]) with 24 KB L1 cache, running at [[Clock rate|93.75 MHz]].
 
** Performance: 125 MIPS ([[Instructions per second|million instructions per second]]), 93.75 [[MFLOPS]] (million floating-point operations per second).
 
** Performance: 125 MIPS ([[Instructions per second|million instructions per second]]), 93.75 [[MFLOPS]] (million floating-point operations per second).
* [[Graphics processing unit|GPU]]: 64-bit [[Reality Coprocessor]], running at 62.5 [[Megahertz|MHz]] and over 100 [[MFLOPS]]. It is a [[microcode]]-reprogrammable [[Transform, clipping, and lighting|T&L]] GPU, composed of two integrated processors: the Reality Signal Processor (RSP) and the Reality Display Processor (RDP).
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* [[Graphics processing unit|GPU]]: 64-bit [[Reality Coprocessor]], running at 62.5&nbsp;[[Megahertz|MHz]] and over 100&nbsp;[[MFLOPS]].< It is a [[microcode]]-reprogrammable [[Transform, clipping, and lighting|T&L]] GPU, composed of two integrated processors: the Reality Signal Processor (RSP) and the Reality Display Processor (RDP).
 
** Video Interface (VI) reads data from the frame buffer using a fixed time interval, and sends it to the DA (digital-to-analog) converter (video DAC) to produce the video output.
 
** Video Interface (VI) reads data from the frame buffer using a fixed time interval, and sends it to the DA (digital-to-analog) converter (video DAC) to produce the video output.
 
** Audio Interface (AI) reads data from the audio buffer using a fixed time interval, and sends it to the DA (digital-to-analog) converter (audio DAC) to produce the sound output.
 
** Audio Interface (AI) reads data from the audio buffer using a fixed time interval, and sends it to the DA (digital-to-analog) converter (audio DAC) to produce the sound output.
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** Peak [[fillrate]]:
 
** Peak [[fillrate]]:
 
*** 31.25 [[megapixel]]s/second (texturing, perspective correction, bilinear filtering, translucency, Z-buffering, mipmapping, fog).
 
*** 31.25 [[megapixel]]s/second (texturing, perspective correction, bilinear filtering, translucency, Z-buffering, mipmapping, fog).
*** 62.5&nbsp;MP/s (texturing, perspective correction, bilinear filtering, translucency, Z-buffering).
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*** 62.5{{nbsp}}MP/s (texturing, perspective correction, bilinear filtering, translucency, Z-buffering).
***125–250&nbsp;MP/s (fill mode, copy mode).
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***125–250{{nbsp}}MP/s (fill mode, copy mode).
 
* Audio: 16-bit, stereo, [[CD quality]].
 
* Audio: 16-bit, stereo, [[CD quality]].
 
** Number of [[ADPCM]] voices: 16–24 channels with pitch-shifting [[PCM]], up to 100 PCM channels theoretically possible.
 
** Number of [[ADPCM]] voices: 16–24 channels with pitch-shifting [[PCM]], up to 100 PCM channels theoretically possible.

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