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The system came bundled with a [[RCA connector|composite cable]] (labeled Stereo A/V cable by Nintendo). Available separately (and included with the system in the UK) were a [[RF connector|RF]] [[RF modulator|modulator]] and switch set (for connection to older televisions) and an official S-Video cable, although the latter was only sold at retail stores in Japan. In the U.S., the official S-Video cable could only be ordered direct from Nintendo of America, while in PAL territories, no S-Video cable was officially sold altogether. Furthermore, Nintendo omitted several components from the S-Video signal path in PAL consoles, meaning that using an unmodified NTSC S-Video cable will result in an overbright, garish image, or no image at all.
 
The system came bundled with a [[RCA connector|composite cable]] (labeled Stereo A/V cable by Nintendo). Available separately (and included with the system in the UK) were a [[RF connector|RF]] [[RF modulator|modulator]] and switch set (for connection to older televisions) and an official S-Video cable, although the latter was only sold at retail stores in Japan. In the U.S., the official S-Video cable could only be ordered direct from Nintendo of America, while in PAL territories, no S-Video cable was officially sold altogether. Furthermore, Nintendo omitted several components from the S-Video signal path in PAL consoles, meaning that using an unmodified NTSC S-Video cable will result in an overbright, garish image, or no image at all.
  
The system supports [[standard-definition television|standard-definition]] resolutions up to [[480i]] ([[576i]] for PAL units). Few games make use of this mode, and most of those which do also require use of the [[Nintendo 64 accessories#Expansion Pak|Expansion Pak]] RAM upgrade. Most games instead use the system's [[Low-definition television|low-definition 240p]] (288p for PAL models) modes. A number of games also support widescreen display ratios using either [[anamorphic widescreen]] or [[Letterboxing (filming)|letterboxing]]. Games with support for this include ''[[Banjo-Tooie]]'', ''[[Donkey Kong 64]]'', ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'', ''[[007: The World Is Not Enough (Nintendo 64)|007: The World Is Not Enough]]'', ''[[Jet Force Gemini]]'', ''[[Perfect Dark]]'', ''[[Starshot: Space Circus Fever]]'', ''[[Turok 2: Seeds of Evil]]'', ''[[Turok 3: Shadow of Oblivion]]'', ''[[Mission: Impossible (1998 video game)|Mission Impossible]]'', ''[[Hybrid Heaven]]'', and ''[[South Park (video game)|South Park]]''.
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The system supports [[standard-definition television|standard-definition]] resolutions up to [[480i]] ([[576i]] for PAL units). Few games make use of this mode, and most of those which do also require use of the [[Nintendo 64 accessories#Expansion Pak|Expansion Pak]] RAM upgrade. Most games instead use the system's [[Low-definition television|low-definition 240p]] (288p for PAL models) modes. A number of games also support widescreen display ratios using either [[anamorphic widescreen]] or [[Letterboxing (filming)|letterboxing]]. Games with support for this include ''[[Banjo-Tooie]]'', ''[[Donkey Kong 64]]'', ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'', ''[[007: The World Is Not Enough (Nintendo 64)|007: The World Is Not Enough]]'', ''[[Jet Force Gemini]]'', ''[[Perfect Dark]]'', ''[[Starshot: Space Circus Fever]]'', ''[[Turok 2: Seeds of Evil]]'', ''[[Turok 3: Shadow of Oblivion]]'', ''[[Mission: Impossible (1998 video game)|Mission Impossible]]'', ''[[Hybrid Heaven]]'', and ''[[South Park (video game)|South Park]]''.{{Citation needed|date=May 2015}}
  
 
== Regional lockout ==
 
== Regional lockout ==

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