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===Lockout===
 
===Lockout===
 
[[File:Nintendo-10NES-Lockout-Chip.jpg|link=File:Nintendo-10NES-Lockout-Chip.jpg|thumb|right|The 10NES authentication chip contributed to the system's reliability problems. The circuit was ultimately removed from the remodeled NES 2.]]
 
[[File:Nintendo-10NES-Lockout-Chip.jpg|link=File:Nintendo-10NES-Lockout-Chip.jpg|thumb|right|The 10NES authentication chip contributed to the system's reliability problems. The circuit was ultimately removed from the remodeled NES 2.]]
The Famicom contained no lockout hardware and, as a result, unlicensed cartridges (both legitimate and bootleg) were extremely common throughout Japan and the Far East. The original NES (but not the top-loading [[Nintendo Entertainment System (Model NES-101)|NES-101]]) contained the [[10NES]] lockout chip, which significantly increased the challenges faced by unlicensed developers. Tinkerers at home in later years discovered that disassembling the NES and cutting the fourth pin of the lockout chip would change the chip’s mode of operation from "lock" to "key", removing all effects and greatly improving the console’s ability to play legal games, as well as bootlegs and converted imports. NES consoles sold in different regions had different lockout chips, so games marketed in one region would not work on consoles from another region. Known regions are: USA/Canada (3193 lockout chip), most of Europe (3195), Asia (3196) and UK, Italy and Australia (3197). Since two types of lockout chip were used in Europe, European NES game boxes often had an "A" or "B" letter on the front, indicating whether the game is compatible with UK/Italian/Australian consoles (A), or the rest of Europe (B). Rest-of-Europe games typically had text on the box stating "This game is not compatible with the Mattel or NES versions of the Nintendo Entertainment System". Similarly, UK / Italy / Australia games stated "This game is only compatible with the Mattel or NES versions of the Nintendo Entertainment System".
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The Famicom contained no lockout hardware and, as a result, unlicensed cartridges (both legitimate and bootleg) were extremely common throughout Japan and the Far East.<ref name="lockout">{{cite news |title= The Games Played For Nintendo's Sales|url=https://www.nytimes.com/1989/12/21/business/the-games-played-for-nintendo-s-sales.html?pagewanted=all|accessdate=June 28, 2010|date =December 21, 1989|work=New York Times | first=Anthony | last=Ramirez}}</ref> The original NES (but not the top-loading [[Nintendo Entertainment System (Model NES-101)|NES-101]]) contained the [[10NES]] lockout chip, which significantly increased the challenges faced by unlicensed developers. Tinkerers at home in later years discovered that disassembling the NES and cutting the fourth pin of the lockout chip would change the chip’s mode of operation from "lock" to "key", removing all effects and greatly improving the console’s ability to play legal games, as well as bootlegs and converted imports. NES consoles sold in different regions had different lockout chips, so games marketed in one region would not work on consoles from another region. Known regions are: USA/Canada (3193 lockout chip), most of Europe (3195), Asia (3196) and UK, Italy and Australia (3197). Since two types of lockout chip were used in Europe, European NES game boxes often had an "A" or "B" letter on the front, indicating whether the game is compatible with UK/Italian/Australian consoles (A), or the rest of Europe (B). Rest-of-Europe games typically had text on the box stating "This game is not compatible with the Mattel or NES versions of the Nintendo Entertainment System". Similarly, UK / Italy / Australia games stated "This game is only compatible with the Mattel or NES versions of the Nintendo Entertainment System".
  
 
Pirate cartridges for the NES were rare, but Famicom ones were common and widespread in Asia. Most were produced in Hong Kong or Taiwan, and they usually featured [[Multicart|a variety of small (32k or less) games]] which were selected from a menu and bank switched. Some were also hacks of existing games (especially ''Super Mario Bros.''), and a few were cartridge conversions of Famicom Disk System titles such as the Japanese ''Super Mario Bros. 2''.
 
Pirate cartridges for the NES were rare, but Famicom ones were common and widespread in Asia. Most were produced in Hong Kong or Taiwan, and they usually featured [[Multicart|a variety of small (32k or less) games]] which were selected from a menu and bank switched. Some were also hacks of existing games (especially ''Super Mario Bros.''), and a few were cartridge conversions of Famicom Disk System titles such as the Japanese ''Super Mario Bros. 2''.
  
Problems with the [[10NES]] lockout chip frequently resulted in the console's most infamous problem: the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. The lockout chip required constant communication with the chip in the game to work. Dirty, aging and bent connectors would often disrupt the communication, resulting in the blink effect. Alternatively, the console would turn on but only show a solid white, gray, or green screen. Users attempted to solve this problem by blowing air onto the cartridge connectors, inserting the cartridge just far enough to get the ZIF to lower, licking the edge connector, slapping the side of the system after inserting a cartridge, shifting the cartridge from side to side after insertion, pushing the ZIF up and down repeatedly, holding the ZIF down lower than it should have been, and cleaning the connectors with alcohol. These attempted solutions often became notable in their own right and are often remembered alongside the NES. Many of the most frequent attempts to fix this problem instead ran the risk of damaging the cartridge and/or system. In 1989, Nintendo released an official NES Cleaning Kit to help users clean malfunctioning cartridges and consoles.
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Problems with the [[10NES]] lockout chip frequently resulted in the console's most infamous problem: the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. The lockout chip required constant communication with the chip in the game to work.<ref name="song">{{cite book |title=Game Over |last=Sheff |first=David |authorlink=David Sheff |year=1993 |publisher=Random House |location=New York |isbn=0-679-40469-4 |page=247}}</ref> Dirty, aging and bent connectors would often disrupt the communication, resulting in the blink effect.<ref name="zif"/> Alternatively, the console would turn on but only show a solid white, gray, or green screen. Users attempted to solve this problem by blowing air onto the cartridge connectors, inserting the cartridge just far enough to get the ZIF to lower, licking the edge connector, slapping the side of the system after inserting a cartridge, shifting the cartridge from side to side after insertion, pushing the ZIF up and down repeatedly, holding the ZIF down lower than it should have been, and cleaning the connectors with alcohol. These attempted solutions often became notable in their own right and are often remembered alongside the NES. Many of the most frequent attempts to fix this problem instead ran the risk of damaging the cartridge and/or system.<ref>{{cite web |title=Did Blowing into Nintendo Cartridges Really Help? |url=http://mentalfloss.com/article/12589/did-blowing-nintendo-cartridges-really-help |website=MentalFloss |accessdate=July 12, 2018 |language=en |date=September 24, 2012}}</ref> In 1989, Nintendo released an official NES Cleaning Kit to help users clean malfunctioning cartridges and consoles.
  
 
With the release of the top-loading [[Nintendo Entertainment System (Model NES-101)|NES-101]] (NES 2) toward the end of the NES' lifespan, Nintendo resolved the problems by switching to a standard [[card edge connector]] and eliminating the lockout chip. All of the Famicom systems used standard card edge connectors, as did Nintendo’s subsequent cartridge-based game consoles, the [[Super Nintendo Entertainment System]] and the [[Nintendo 64]].
 
With the release of the top-loading [[Nintendo Entertainment System (Model NES-101)|NES-101]] (NES 2) toward the end of the NES' lifespan, Nintendo resolved the problems by switching to a standard [[card edge connector]] and eliminating the lockout chip. All of the Famicom systems used standard card edge connectors, as did Nintendo’s subsequent cartridge-based game consoles, the [[Super Nintendo Entertainment System]] and the [[Nintendo 64]].

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