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==Introduction==
 
==Introduction==
  
The '''Nintendo Entertainment System''' (or '''NES''' for short) is an [[8-bit]] [[home video game console]] developed and manufactured by [[Nintendo]]. It is a remodeled export version of the company's '''Family Computer''' ('''FC''') platform in [[Japan]], also known as the '''Famicom''' for short, which launched on July 15, 1983. In the U.S. the NES was launched through test markets in New York City and Los Angeles in 1985, before being given a full nationwide launch in 1986. The NES was launched in Europe during 1986 and 1987, and Australia in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the '''Hyundai Comboy''' and distributed by [[SK Hynix]] which then was known as [[Hyundai|Hyundai Electronics]]; the Comboy was released in 1989.
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The '''Nintendo Entertainment System''' (or '''NES''' for short) is an [[8-bit]] [[home video game console]] developed and manufactured by [[Nintendo]]. It is a remodeled export version of the company's '''Family Computer''' ('''FC'''){{efn|In Japanese, ファミリーコンピュータ (''Famirī Konpyūta'').}} platform in [[Japan]], also known as the '''Famicom'''{{efn|In Japanese, ファミコン (''Famikon'').}} for short, which launched on July 15, 1983. In the U.S. the NES was launched through test markets in New York City and Los Angeles in 1985, before being given a full nationwide launch in 1986. The NES was launched in Europe during 1986 and 1987, and Australia in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the '''Hyundai Comboy'''{{efn|In Hangul, 현대 컴보이 (''Hyeondae Keomboi'').}} and distributed by [[SK Hynix]] which then was known as [[Hyundai|Hyundai Electronics]]; the Comboy was released in 1989.
  
The [[List of million-selling game consoles|best-selling gaming console]] of its time, the NES helped revitalize the US video game industry following the [[North American video game crash of 1983]]. With the NES, Nintendo introduced a now-standard [[business model]] of licensing [[Video game developer|third-party developers]], authorizing them to produce and distribute titles for Nintendo's platform. It was succeeded by the [[Super Nintendo Entertainment System]].
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The [[List of million-selling game consoles|best-selling gaming console]] of its time,<ref name="dominate">{{cite book |title=Game Over |last=Sheff |first=David |authorlink=David Sheff |year=1993 |publisher=Random House |location=New York |isbn=0-679-40469-4 |page=349}}</ref>{{cref|e}} the NES helped revitalize the US video game industry following the [[North American video game crash of 1983]].<ref>{{cite journal |last=Consalvo |first=Mia |year=2006 |title=Console video games and global corporations: Creating a hybrid culture |journal=New Media Society |volume=8 |issue=1 |pages=117–137 |doi=10.1177/1461444806059921}}{{subscription required}}</ref> With the NES, Nintendo introduced a now-standard [[business model]] of licensing [[Video game developer|third-party developers]], authorizing them to produce and distribute titles for Nintendo's platform.<ref>{{cite book|last=Sanchez-Crespo |first=Daniel |title=Core Techniques and Algorithms in Game Programming|date=September 8, 2003|publisher=New Riders Games|isbn=0-13-102009-9|page=14}}</ref> It was succeeded by the [[Super Nintendo Entertainment System]].
  
 
==Hardware==
 
==Hardware==

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