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With the release of the top-loading [[Nintendo Entertainment System (Model NES-101)|NES-101]] (NES 2) toward the end of the NES' lifespan, Nintendo resolved the problems by switching to a standard [[card edge connector]] and eliminating the lockout chip. All of the Famicom systems used standard card edge connectors, as did Nintendo’s subsequent cartridge-based game consoles, the [[Super Nintendo Entertainment System]] and the [[Nintendo 64]].
 
With the release of the top-loading [[Nintendo Entertainment System (Model NES-101)|NES-101]] (NES 2) toward the end of the NES' lifespan, Nintendo resolved the problems by switching to a standard [[card edge connector]] and eliminating the lockout chip. All of the Famicom systems used standard card edge connectors, as did Nintendo’s subsequent cartridge-based game consoles, the [[Super Nintendo Entertainment System]] and the [[Nintendo 64]].
  
In response to these hardware flaws, "Nintendo Authorized Repair Centers" sprang up across the U.S. According to Nintendo, the authorization program was designed to ensure that the machines were properly repaired. Nintendo would ship the necessary replacement parts only to shops that had enrolled in the authorization program. In practice, the authorization process consisted of nothing more than paying a fee to Nintendo for the privilege. In a recent trend (July 2016), many sites have sprung up to offer Nintendo repair parts, guides, and services that replace those formerly offered by the authorized repair centers.
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In response to these hardware flaws, "Nintendo Authorized Repair Centers" sprang up across the U.S. According to Nintendo, the authorization program was designed to ensure that the machines were properly repaired. Nintendo would ship the necessary replacement parts only to shops that had enrolled in the authorization program. In practice, the authorization process consisted of nothing more than paying a fee to Nintendo for the privilege. In a recent{{when|date=July 2016}} trend, many sites have sprung up to offer Nintendo repair parts, guides, and services that replace those formerly offered by the authorized repair centers.
  
 
===Famicom 3D System===
 
===Famicom 3D System===
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[[File:FC-Twin-Console-Set-H.jpg|link=File:FC-Twin-Console-Set-H.jpg|thumb|right|Pirated clones of NES hardware remained in production for many years after the original had been discontinued. Some clones play cartridges from multiple systems, such as this [[FC Twin]] that plays NES and SNES games.]]
 
[[File:FC-Twin-Console-Set-H.jpg|link=File:FC-Twin-Console-Set-H.jpg|thumb|right|Pirated clones of NES hardware remained in production for many years after the original had been discontinued. Some clones play cartridges from multiple systems, such as this [[FC Twin]] that plays NES and SNES games.]]
  
A thriving market of unlicensed NES hardware [[Clone (computing)|clones]] emerged during the climax of the console's popularity. Initially, such clones were popular in markets where Nintendo never issued a legitimate version of the console. In particular, the [[Dendy (console)|Dendy]], an unlicensed hardware clone produced in Taiwan and sold in the former [[Soviet Union]], emerged as the most popular video game console of its time in that setting and it enjoyed a degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. A range of Famicom clones was marketed in Argentina during the late 1980s and early 1990s under the name of [[Family Game NES Clone|"Family Game"]], resembling the original hardware design. The [[Micro Genius]] ([[Simplified Chinese characters|Simplified Chinese]]: 小天才) was marketed in Southeast Asia as an alternative to the Famicom; Samurai was the popular [[PAL]] alternative to the NES; and in Central Europe, especially Poland, the [[Pegasus (console)|Pegasus]] was available. Samurai was also available in India in early 90s which was the first instance of console gaming in India. Since 1989, there were many Brazilian clones of NES, and the very popular Phantom System (with hardware superior to the original console) caught the attention of Nintendo itself.
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A thriving market of unlicensed NES hardware [[Clone (computing)|clones]] emerged during the climax of the console's popularity. Initially, such clones were popular in markets where Nintendo never issued a legitimate version of the console. In particular, the [[Dendy (console)|Dendy]] ({{lang-ru|link=no|Де́нди}}), an unlicensed hardware clone produced in Taiwan and sold in the former [[Soviet Union]], emerged as the most popular video game console of its time in that setting and it enjoyed a degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. A range of Famicom clones was marketed in Argentina during the late 1980s and early 1990s under the name of [[Family Game NES Clone|"Family Game"]], resembling the original hardware design. The [[Micro Genius]] ([[Simplified Chinese characters|Simplified Chinese]]: 小天才) was marketed in Southeast Asia as an alternative to the Famicom; Samurai was the popular [[PAL]] alternative to the NES; and in Central Europe, especially Poland, the [[Pegasus (console)|Pegasus]] was available. Samurai was also available in India in early 90s which was the first instance of console gaming in India. Since 1989, there were many Brazilian clones of NES, and the very popular Phantom System (with hardware superior to the original console) caught the attention of Nintendo itself.
  
 
[[File:RetroUSB-AVS-Console-wController-FL.jpg|link=File:RetroUSB-AVS-Console-wController-FL.jpg|thumb|right|The RetroUSB AVS, an [[Field-programmable gate array|FPGA-based]] hardware clone of the NES that outputs 720p via [[HDMI]].]]
 
[[File:RetroUSB-AVS-Console-wController-FL.jpg|link=File:RetroUSB-AVS-Console-wController-FL.jpg|thumb|right|The RetroUSB AVS, an [[Field-programmable gate array|FPGA-based]] hardware clone of the NES that outputs 720p via [[HDMI]].]]
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In 1991, Nintendo provided an add-on called the "Super NES Counter Tester" that tests Super Nintendo components and games. The SNES Counter Tester is a standard SNES on a metal fixture with the connection from the back of the SNES re-routed to the front of the unit. These connections may be made directly to the test station or to the TV, depending on what is to be tested.
 
In 1991, Nintendo provided an add-on called the "Super NES Counter Tester" that tests Super Nintendo components and games. The SNES Counter Tester is a standard SNES on a metal fixture with the connection from the back of the SNES re-routed to the front of the unit. These connections may be made directly to the test station or to the TV, depending on what is to be tested.
 
[[Category:Nintendo consoles]]
 

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