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| type        = [[Home video game console]]
 
| type        = [[Home video game console]]
 
| generation  = [[Fifth generation of video game consoles|Fifth generation]]
 
| generation  = [[Fifth generation of video game consoles|Fifth generation]]
| releasedate  = '''PlayStation'''<br />JP: 3 December 1994<br />NA: 9 September 1995<br />EU: 29 September 1995<br />AU: 15 November 1995<br />'''PS one'''<br />JP: 7 July 2000<br />NA: 19 September 2000<br />EU: 29 September 2000
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| releasedate  = '''PlayStation'''{{vgrelease|JP|{{start date|df=yes|3 December 1994}}|NA|{{start date|df=yes|9 September 1995}}|EU|{{start date|df=yes|29 September 1995}}|AU|{{start date|df=yes|15 November 1995}}}}'''PS one'''{{vgrelease|JP|{{start date|df=yes|7 July 2000}}|NA|{{start date|df=yes|19 September 2000}}|EU|{{start date|df=yes|29 September 2000}}}}
 
| lifespan    = 1994–2006
 
| lifespan    = 1994–2006
 
| discontinued = 23 March 2006
 
| discontinued = 23 March 2006
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}}
 
}}
  
=Introduction=
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The '''PlayStation'''{{refn|group=note|{{nihongo|PlayStation|?????????|Pureisuteshon}}<!-- See [[WP:JFN]] -->}} (officially abbreviated to '''PS''', and commonly known as the '''PS1''' or its codename, '''PSX''') is a [[home video game console]] developed and marketed by [[Sony Computer Entertainment]]. The console was released on 3 December {{vgy|1994}} in [[Japan]], 9 September 1995 in [[North America]], 29 September 1995 in [[Europe]], and 15 November 1995 in [[Australia]]. The console was the first of the [[PlayStation]] lineup of home video game consoles. It primarily competed with the [[Nintendo 64]] and the [[Sega Saturn]] as part of the [[fifth generation of video game consoles]].
 
 
The '''PlayStation''' (officially abbreviated to '''PS''', and commonly known as the '''PS1''' or its codename, '''PSX''') is a [[home video game console]] developed and marketed by [[Sony Computer Entertainment]]. The console was released on 3 December 1994 in [[Japan]], 9 September 1995 in [[North America]], 29 September 1995 in [[Europe]], and 15 November 1995 in [[Australia]]. The console was the first of the [[PlayStation]] lineup of home video game consoles. It primarily competed with the [[Nintendo 64]] and the [[Sega Saturn]] as part of the [[fifth generation of video game consoles]].
 
  
 
The PlayStation is the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch. In July 2000, a redesigned, slim version called the '''PS one''' was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the [[PlayStation 2]].
 
The PlayStation is the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch. In July 2000, a redesigned, slim version called the '''PS one''' was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the [[PlayStation 2]].
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On 19 September 2018, Sony unveiled the [[PlayStation Classic]], to mark the 24th anniversary of the original console. The new console is a miniature recreation of the original PlayStation, preloaded with 20 titles released on the original console, and was released on 3 December 2018, the exact date the console was released in Japan in 1994.
 
On 19 September 2018, Sony unveiled the [[PlayStation Classic]], to mark the 24th anniversary of the original console. The new console is a miniature recreation of the original PlayStation, preloaded with 20 titles released on the original console, and was released on 3 December 2018, the exact date the console was released in Japan in 1994.
  
=Specifications=
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==History==
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===Development===
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{{multiple image
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  | width    = 170
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  | footer    = An original [[PlayStation Controller]] (top). This model was later replaced by the [[Dual Analog Controller|Dual Analog]] in 1997, and then the [[DualShock]] (bottom) that same year.
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  | image1    = PSX-Original-Controller.jpg
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  | caption1  =
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  | image2    = PSX-DualShock-Controller.jpg
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  | alt2      =
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  | caption2  =
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}}
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The inception of what would become the released PlayStation dates back to 1986 with a joint venture between [[Nintendo]] and Sony. Nintendo had already produced floppy disk technology to complement cartridges, in the form of the [[Family Computer Disk System]], and wanted to continue this complementary storage strategy for the Super Famicom. Nintendo approached Sony to develop a [[CD-ROM]] add-on, tentatively titled the "Play Station" or "[[SNES-CD]]". A contract was signed, and work began. Nintendo's choice of Sony was due to a prior dealing: [[Ken Kutaragi]], the person who would later be dubbed "The Father of the PlayStation", was the individual who had sold Nintendo on using the Sony [[SPC700|SPC-700]] processor for use as the eight-channel [[Adapted Differential Pulse Code Modulation|ADPCM]] sound set in the [[Super Nintendo Entertainment System|Super Famicom/SNES]] console through an impressive demonstration of the processor's capabilities.
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Kutaragi was nearly fired by Sony because he was originally working with Nintendo on the side without Sony's knowledge (while still employed by Sony). It was then-CEO, Norio Ohga, who recognised the potential in Kutaragi's chip, and in working with Nintendo on the project. Ohga kept Kutaragi on at Sony, and it was not until Nintendo cancelled the project that Sony decided to develop its own console.
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Sony also planned to develop a Super NES-compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super NES cartridges and a new CD format which Sony would design. This was also to be the format used in SNES-CDs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.
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The product, dubbed the "[[SNES-CD|Play Station]]" was to be announced at the May 1991 [[Consumer Electronics Show]] (CES). However, when Nintendo's [[Hiroshi Yamauchi]] read the original 1988 contract between Sony and Nintendo, he realised that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly cancelled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9&nbsp;am the day of the CES, Nintendo chairman [[Howard Lincoln]] stepped onto the stage and revealed that Nintendo was now allied with [[Philips]], and Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and [[Minoru Arakawa]] had, unbeknownst to Sony, flown to Philips' global headquarters in the [[Netherlands]] and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.
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After the collapse of the joint-Nintendo project, Sony briefly considered allying itself with [[Sega]] to produce a stand-alone console. The Sega CEO at the time, Tom Kalinske, took the proposal to Sega's Board of Directors in [[Tokyo]], who promptly vetoed the idea. Kalinske, in a 2013 interview recalled them saying "that’s a stupid idea, Sony doesn't know how to make hardware. They don’t know how to make software either. Why would we want to do this?". This prompted Sony into halting their research, but ultimately the company decided to use what it had developed so far with both Nintendo and Sega to make it into a complete console based upon the Super Famicom. As a result, Nintendo filed a lawsuit claiming [[breach of contract]] and attempted, in [[United States federal courts|US federal court]], to obtain an [[injunction]] against the release of what was originally christened the "Play Station", on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the aforementioned brand new game system was revealed. However, it is theorised that only 200 or so of these machines were ever produced.
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[[File:PSX-Memory-Card.jpg|thumb|right|PlayStation [[Memory Card]].]]
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By the end of 1992, Sony and Nintendo reached a deal whereby the "Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the "Play Station" concept to target a new generation of hardware and software. As part of this process the SNES cartridge port was dropped and the space between the names "Play Station" was removed becoming "PlayStation", thereby ending Nintendo's involvement with the project. According to a Sony engineer, all work on the console from the time of the partnership with Nintendo was eventually scrapped, and the PlayStation design was restarted from scratch. Sony's North American division, known as Sony Computer Entertainment America (SCEA), originally planned to market the new console under the alternative branding "PSX" following the negative feedback regarding "PlayStation" in focus group studies. Early advertising prior to the console's launch in North America referenced PSX, but the term was scrapped before launch.
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According to SCE's producer Ryoji Akagawa and chairman [[Shigeo Maruyama]], there was uncertainty over whether the console should primarily focus on [[2D computer graphics|2D]] [[Sprite (computer graphics)|sprite]] graphics or [[3D computer graphics|3D polygon graphics]]. It was only after witnessing the success of Sega's ''[[Virtua Fighter (video game)|Virtua Fighter]]'' in Japanese arcades that "the direction of the PlayStation became instantly clear" and 3D polygon graphics became the console's primary focus.
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Unlike Sega, Sony had no arcade division from which to draw console-selling ports, or any in-house development to speak of. To solve this problem, Sony acquired studios such as [[Psygnosis]] and signed exclusivity deals with hot arcade publishers [[Namco]] and [[Williams Entertainment]].
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Industry hype for the console spread quickly, and in early 1994 ''[[GamePro]]'' reported that "many video game companies [feel] that in the near future, the video game platforms to contend with will be from Nintendo, Sega... and ''Sony''." [emphasis in original]
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===Launch===
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Sony released the PlayStation in Japan on 3 December 1994, North America on 9 September 1995, Europe on 29 September 1995, and [[Oceania]] on 15 November 1995. In Japan, the console was immediately successful, selling over 2 million units after six months on the market. In the US, the console sold 800,000 units by the end of 1995, giving the PlayStation a commanding lead over the other fifth generation consoles,{{refn|group=note|Technically there is one exception to this. The [[3DO Interactive Multiplayer]], though consistently outsold by the PlayStation during this period, had more ''cumulative'' sales at the end of 1995, chiefly due to its having been on the market for nearly two years longer than the PlayStation.}} though the Super NES and Sega Genesis from the fourth still outsold it. At a price of [[United States dollar|US$]]299, the console enjoyed a very successful launch, with titles of almost every genre, including [[Battle Arena Toshinden|''Battle Arena Toshinden'']], ''[[Warhawk (1995 video game)|Warhawk]]'', [[Air Combat|''Air Combat'']], ''[[Philosoma]]'', [[Ridge Racer (video game)|''Ridge Racer'']] and ''[[Rayman (video game)|Rayman]]''. This was despite not including a [[pack-in game]], like many other gaming consoles of the time had. In the months following launch, Sony reported strong software sales, with an [[attach rate]] of 4:1.
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The PlayStation was praised by multiple groups. For example, [[Bill Gates]], then [[Microsoft]] chairman, preferred Sony's console to the competition, saying "Our game designer likes the Sony machine."{{verification needed|date=June 2018}} Microsoft would later compete with Sony with its [[Xbox (console)|Xbox]] console. In a special Game Machine Cross Review in May 1995, ''[[Famicom Tsushin]]'' would score the PlayStation console a 19 out of 40. The staff of [[Next Generation (magazine)|''Next Generation'']] reviewed the PlayStation a few weeks after its North American launch, where they commented that, while the CPU is "fairly average", the supplementary custom hardware, such as the GPU and sound processor, is stunningly powerful. They praised the PlayStation’s focus on 3D, and complemented on the comfort of its controller and the convenience of its memory cards. Giving the system 4 1/2 out of 5 stars, they concluded, "To succeed in this extremely cut-throat market, you need a combination of great hardware, great games, and great marketing. Whether by skill, luck, or just deep pockets, Sony has scored three out of three in the first salvo of this war."
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The console was marketed with advertising slogans such as, "''Live in your world. Play in ours,''" stylised as, "LIVE IN Y[[File:PlayStationCircle.svg|15x12px|Circle]]UR W[[File:PlayStationX.svg|15x12px|X]]RLD. PL[[File:PlayStationTriangle.svg|15x12px|Triangle]]Y IN [[File:PlayStationSquare.svg|15x12px|Square]]URS,"{{citation needed|date=June 2018}}<!-- not in the source for a following statement --> and "You Are Not Ready" or "U R NOT {{font color|red|E}}." Regarding the second one, Sony's CCO [[Lee Clow]] explained that "it's the ultimate challenge. Gamers love to respond to that tag line and say 'Bullshit. Let me show you how ready I am.'"
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===Market success===
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The PlayStation's success was partially due to Sony's approach to third party developers. While Sega and Nintendo took an isolationist approach, focusing primarily on first party development while generally ignoring the concerns of third party developers, Sony streamlined game production by providing a range of online programming libraries that were constantly updated. They also organised third party technical support teams, and in some cases gave direct development support to third parties. At the close of 1996, approximately 400 games were being developed for the PlayStation, compared to approximately 200 and 60 games being developed for the Saturn and the Nintendo 64 respectively.
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While the Sega Saturn was marketed towards 18 to 34 year-olds, the PlayStation was marketed roughly, but not exclusively, towards 12 to 24 year-olds. Both Sony and Sega reasoned that because younger players typically look up to older, more experienced players, advertising targeted at teens and adults would draw them in too. Additionally, Sony found that adults react best to advertising geared towards teenagers; according to Lee Clow, "One of the first things we resolved early on was that everyone is 17 when they play video games. The young people look up to the best gamer who is usually a little older and more practiced and talented. Then there are people who start working and grow up, but when they go into their room and sit down with their video games, they're regressing and becoming 17 again." Initially, PlayStation demographics were skewed towards adults, but the audience broadened after the first price drop.
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In 1996, Sony expanded their CD production facilities in [[Springfield, Oregon]], due to the high demand for PlayStation games. This increased their monthly output from 4 million discs to 6.5 million discs. This was necessary because PlayStation sales were running at twice the rate of Saturn sales, and dramatically increased their lead when both the PlayStation and Saturn dropped in price to $199 in May; this was largely because some retailers (such as [[KB Toys]]) did not stock the Saturn. The PlayStation also outsold the Saturn at a similar ratio in Europe during 1996, with an accumulated 2.2 million consoles sold in the region by the end of the year. Despite the launch of the Nintendo 64, PlayStation hardware and software sales figures only continued to increase.
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However, the PlayStation took longer to achieve dominance in Japan. Sony Computer Entertainment president Teruhisa Tokunaka stated that, even after the PlayStation and Saturn had been on the market for nearly two years, the competition between them was still "very close", and that neither console had lead in sales for any meaningful length of time.
  
 
==Functionality==
 
==Functionality==
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The GUI for the PS one and PlayStation differ depending on the firmware version: the original PlayStation GUI had a dark blue background with rainbow graffiti used as buttons, while the early PAL PlayStation and PS one GUI had a grey blocked background with 2 icons in the middle (these were different on each version). If the CD lid is closed with a game inside at any time while in the menu, the game will start.
 
The GUI for the PS one and PlayStation differ depending on the firmware version: the original PlayStation GUI had a dark blue background with rainbow graffiti used as buttons, while the early PAL PlayStation and PS one GUI had a grey blocked background with 2 icons in the middle (these were different on each version). If the CD lid is closed with a game inside at any time while in the menu, the game will start.
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==Software library==
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{{See also|List of PlayStation games (A–L)|List of PlayStation games (M–Z)}}
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As of 30 June 2007, 7,918 [[software]] titles had been released worldwide for the PlayStation (counting games released in multiple regions as separate titles). As of 31 March 2007, the cumulative software shipment was at 962 million units. ''[[FIFA Football 2005]]'' was the last game released for the system in the United States. However, several reprinted and remastered editions were released in later years. On 26 July 2007, Konami released ''Metal Gear Solid: The Essential Collection'', which contained ''Metal Gear Solid'' in the original PlayStation format. In 2011, Capcom released the ''Resident Evil 15th Anniversary Collection'', and in 2012, Square Enix released the ''Final Fantasy 25th Anniversary Ultimate Box'' in Japan containing all of the ''Final Fantasy'' titles, a majority of which were in the original PlayStation format.
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Initially, in the United States, PlayStation games were packaged in long cardboard boxes, similar to non-Japanese 3DO and Saturn games. Sony later switched to the [[jewel case]] format typically used for audio CDs and Japanese video games, as this format took up less retailer shelf space (which was at a premium due to the large number of PlayStation games being released), and [[focus testing]] showed that most consumers preferred this format.
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===Regional variants===
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The ''OK'' and ''Cancel'' buttons in most of the Japanese PlayStation games are reversed in their North American and European releases. In Japan, the [[File:PlayStationCircle.svg|18x15px|Circle]] button (''maru'', right) is used as OK, while the [[File:PlayStationX.svg|18x15px|X]] button (''batsu'', wrong) is used as Cancel. North American and European releases have the [[File:PlayStationX.svg|18x15px|X]] button or the [[File:PlayStationCircle.svg|18x15px|Circle]] buttons as OK, while either the [[File:PlayStationSquare.svg|18x15px|Square]] or the [[File:PlayStationTriangle.svg|18x15px|Triangle]] button are used as Cancel (some titles, like ''[[Xenogears]],'' use the [[File:PlayStationCircle.svg|18x15px|Circle]] button for cancelling actions and selections, along with the PlayStation 2 system browser and the XrossMedia Bar on the PlayStation 3 and the PSP).{{failed verification|date=July 2018}} However, a few games, such as [[Square (company)|Square's]] ''[[Vagrant Story]]'', ''[[Final Fantasy VII]]'' (which uses the [[File:PlayStationX.svg|18x15px|X]] button as cancel) and ''[[Final Fantasy Tactics]]'', Namco's ''[[Ridge Racer Type 4]]'', and [[Konami]]'s ''[[Metal Gear Solid]]'', use the Japanese button layout worldwide. Other games, like the Japanese version of [[Gran Turismo (video game)|''Gran Turismo'']], use controls that are similar to North American games. These Japanese button layouts also apply to future PlayStation consoles. This is because in the early years Sony America (SCEA), Sony Europe (SCEE), and Sony Japan (SCEJ) had different development and testing documents (TRCs) for their respective territories.
  
 
==Hardware==
 
==Hardware==
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===Controller===
 
===Controller===
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{{main|PlayStation Controller}}
 
Instead of a [[D-pad]], which is used for directional movement in nearly every other console then on the market, the PlayStation controller uses four directional buttons.
 
Instead of a [[D-pad]], which is used for directional movement in nearly every other console then on the market, the PlayStation controller uses four directional buttons.
  
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===Technical specifications===
 
===Technical specifications===
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{{main|PlayStation technical specifications}}
 
[[File:CXD8561CQ 02.JPG|thumbnail|The GPU CXD8561CQ (SCPH-9000 version)]]
 
[[File:CXD8561CQ 02.JPG|thumbnail|The GPU CXD8561CQ (SCPH-9000 version)]]
  
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==Models==
 
==Models==
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{{main|PlayStation models}}
 
[[File:PlayStation-Model-Backs.jpg|thumb|A comparison of the SCPH-1001 (bottom), SCPH-5001 (middle) and SCPH-9001 (top) models. The SCPH-900x revision saw the removal of the Parallel I/O port while the RCA jacks were removed in the SCPH-500x revision.]]
 
[[File:PlayStation-Model-Backs.jpg|thumb|A comparison of the SCPH-1001 (bottom), SCPH-5001 (middle) and SCPH-9001 (top) models. The SCPH-900x revision saw the removal of the Parallel I/O port while the RCA jacks were removed in the SCPH-500x revision.]]
  
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===PS one===
 
===PS one===
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{{main|PlayStation models#PS one}}
  
 
On 7 July 2000, Sony released the PS one, a smaller, redesigned version of the original PlayStation. It was the highest-selling console through the end of the year, outselling all other consoles - including Sony's own [[PlayStation 2]]. A total of 28.15 million PS one units had been sold by the time it was discontinued in March 2006.
 
On 7 July 2000, Sony released the PS one, a smaller, redesigned version of the original PlayStation. It was the highest-selling console through the end of the year, outselling all other consoles - including Sony's own [[PlayStation 2]]. A total of 28.15 million PS one units had been sold by the time it was discontinued in March 2006.
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===PlayStation Classic===
 
===PlayStation Classic===
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{{main|PlayStation Classic}}
 
On 19 September 2018, Sony announced the PlayStation Classic. It was released on 3 December 2018. It featured 20 pre-installed video games such as [[Tekken 3]], [[Final Fantasy VII]], [[Jumping Flash]], [[Wild Arms]] and [[Ridge Racer Type 4]]. It also features two replicas of the wired PlayStation controllers without [[analog sticks]]. It also features an [[HDMI]] output. The maximum resolution is 720p. It is 45% smaller than the original console.
 
On 19 September 2018, Sony announced the PlayStation Classic. It was released on 3 December 2018. It featured 20 pre-installed video games such as [[Tekken 3]], [[Final Fantasy VII]], [[Jumping Flash]], [[Wild Arms]] and [[Ridge Racer Type 4]]. It also features two replicas of the wired PlayStation controllers without [[analog sticks]]. It also features an [[HDMI]] output. The maximum resolution is 720p. It is 45% smaller than the original console.
  
[[Category:Sony consoles]]
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==Successors==
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{{main|PlayStation 2}}
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[[Sony Computer Entertainment|Sony's]] successor to the PlayStation is the [[PlayStation 2]], which is [[backward compatibility|backwards compatible]] with its predecessor in that it can play almost every original PlayStation game.
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The third generation of the PlayStation, the [[PlayStation 3]], was launched on 11 November 2006 in Japan, 17 November 2006 in North America, and 23 March 2007 in Europe. The backward compatibility of the PlayStation 3 differs by model. The newer PlayStation 3 models, like the Slim, are only backwards compatible with original PlayStation games; however, the older 60 GB model (the first PS3 model released) will play PlayStation and PlayStation 2 games through either having the Emotion Engine or Reality Synthesizer and emulating one or the other. While PlayStation 3 games are not region-locked, PlayStation and PlayStation 2 games are only playable on PlayStation 3 consoles from the same region.
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A third successor, the [[PlayStation 4]], was announced by Sony on 20 February 2013 and was released in the US on 15 November, Europe on 29 November 2013, and Japan and Asia on 22 February 2014. However, it is  backwards compatible with select PS3 Games through a download service dubbed PlayStation Now.
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The [[PlayStation Portable]], or PSP, is a [[handheld game console]] first released in late 2004. The PSP is capable of playing PlayStation games downloaded via Sony's online store, and can also play any PlayStation game by using the PlayStation 3's remote play feature while the disc is in the PlayStation 3.
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The successor to the PSP, the [[PlayStation Vita]], was introduced as a part of the 8th generation of video game consoles, and is backwards compatible with original PSP as well as original PlayStation games downloaded from the [[PlayStation Store]].
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==Legacy==
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Sony Computer Entertainment was an upstart in the video game industry in late 1994, as the early 1990s were dominated by Nintendo and Sega. Nintendo had been the clear leader in the video game industry since the introduction of the [[Nintendo Entertainment System|NES]] in 1985 and the [[Nintendo 64]] was initially expected to maintain this position for Nintendo. The PlayStation's target audience included 15- to 17-year-olds who were not the primary focus of Nintendo, and 18- to 29-year-olds, who represented the first generation to grow up playing video games. By the late 1990s, Sony became a highly regarded console brand due to the PlayStation, with a significant lead over second-place Nintendo, while Sega was relegated to a distant third.
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The PlayStation's lead in installed base and developer support paved the way for the success of the next-generation [[PlayStation 2]], which overcame an early launch from the [[Sega Dreamcast]] and then fended off competition from the [[Xbox (console)|Microsoft Xbox]] and [[Nintendo GameCube]].
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===CD format===
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The success of the PlayStation is widely believed to have influenced the demise of the cartridge-based home console. While not the first system to utilise an optical disc format, it is the first highly successful one, and ended up going head-to-head with the last major home console for over two decades to rely on proprietary cartridges—the [[Nintendo 64]]. Sony Computer Entertainment president Teruhisa Tokunaka remarked in 1996: {{quote|Choosing CD-ROM is one of the most important decisions that we made. As I'm sure you understand, PlayStation could just as easily have worked with masked ROM [cartridges]. The 3D engine and everything - the whole PlayStation format - is independent of the media. But for various reasons (including the economies for the consumer, the ease of the manufacturing, inventory control for the trade, and also the software publishers) we deduced that CD-ROM would be the best media for PlayStation.|sign=|source=}}
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Nintendo was very public about its scepticism toward using CD's and DVDs to store games, citing longer load times and durability issues.{{Failed verification|date=December 2017}} It was widely speculated that the company was even more concerned with the proprietary cartridge format's ability to help enforce [[Nintendo 64 Game Pak#Copy protection|copy protection]], given its substantial reliance on [[licensing]] and exclusive titles for its revenue. Piracy was [[#Copy protection|rampant]] on the PlayStation due to the relative ease of the installation of a [[modchip]] allowing the PlayStation to play games region free or recorded on a regular [[CD-R]] making the console very attractive to programmers and illegal copiers.
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The increasing complexity of games (in content, graphics, and sound) pushed cartridges to their storage limits and this gradually turned off some third-party developers. Part of the CD format's appeal to publishers was that they could be produced at a significantly lower cost and offered more production flexibility to meet demand. As a result, some third-party developers switched to the PlayStation, such as Squaresoft, whose ''[[Final Fantasy VII]]'', and Enix (later merged with Squaresoft create [[Square Enix]]), whose ''[[Dragon Quest VII]]'' titles were initially pre-planned for the N64; while some who remained released fewer games to the Nintendo 64 ([[Konami]], releasing only thirteen N64 games but over fifty on the PlayStation). While new games were coming out rapidly for the PlayStation, new Nintendo 64 game releases were less frequent and that system's biggest successes were developed by either Nintendo itself or by second-parties, such as [[Rare (company)|Rare]]. The lower production costs also allowed publishers an additional source of profit: budget-priced reissues of titles which had already recouped their development costs.

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