Editing PlayStation Vita

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The system's design was created to meld the experience of big budget, dedicated [[video game platforms]] with the then up-and-coming trend of [[mobile gaming]] through [[smart phones]] and [[tablet computer|tablets]]. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, [[indie developers]] in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in [[JRPG|Japanese-developed]] [[role-playing video games]] and [[visual novels]] alongside a wealth of Western-developed [[indie games]], leading it to become a moderate seller in Japan, and build a smaller, yet passionate userbase in the West. While Sony has not released exact sales figures, late-lifespan estimates in sales fall around 15 to 16 million units. In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play [[PlayStation 4]] games on it through the process of [[Remote Play]], similar to the [[Wii U]]'s function of [[Off-TV Play]]. Production of the system and its physical cartridge games are scheduled to end in 2019.
 
The system's design was created to meld the experience of big budget, dedicated [[video game platforms]] with the then up-and-coming trend of [[mobile gaming]] through [[smart phones]] and [[tablet computer|tablets]]. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, [[indie developers]] in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in [[JRPG|Japanese-developed]] [[role-playing video games]] and [[visual novels]] alongside a wealth of Western-developed [[indie games]], leading it to become a moderate seller in Japan, and build a smaller, yet passionate userbase in the West. While Sony has not released exact sales figures, late-lifespan estimates in sales fall around 15 to 16 million units. In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play [[PlayStation 4]] games on it through the process of [[Remote Play]], similar to the [[Wii U]]'s function of [[Off-TV Play]]. Production of the system and its physical cartridge games are scheduled to end in 2019.
  
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=Specifications=
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==Specifications=
  
 
==Hardware==
 
==Hardware==

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