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[[File:PlayStation Vita Layout.svg|800px|center]]
 
[[File:PlayStation Vita Layout.svg|800px|center]]
  
In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like [[smartphone]]s and [[tablet computer|tablets]], the Vita contains a multitude of [[input method]]s. The device features a "[[Stadium (geometry)|super oval]]" shape similar to the design of the original PlayStation Portable, with a {{convert|5|in|mm|adj=on}} [[Graphics display resolution#qHD (960×540)|qHD]] [[OLED]] [[capacitive touchscreen]] in the centre of the device. The device features two analog sticks, a [[D-pad]], a set of standard PlayStation face buttons ([[File:PlayStationTriangle.svg|16px|Triangle]], [[File:PlayStationCircle.svg|16px|Circle]], [[File:PlayStationX.svg|16px|Cross]] and [[File:PlayStationSquare.svg|16px|Square]]), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. [[Motion control]] is also possible through Sony's [[Sixaxis]] motion sensing system, consisting of a three-axis [[gyroscope]] and a three-axis [[accelerometer]]. In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device.
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In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like [[smartphone]]s and [[tablet computer|tablets]], the Vita contains a multitude of [[input method]]s. The device features a "[[Stadium (geometry)|super oval]]" shape similar to the design of the original PlayStation Portable, with a {{convert|5|in|mm|adj=on}} [[Graphics display resolution#qHD (960×540)|qHD]] [[OLED]] [[capacitive touchscreen]] in the centre of the device.<ref name="GamesRadarTech" /><ref name="TechSpecs">{{cite web | url =http://www.vg247.com/2011/01/27/sony-outs-tech-specs-for-ngp/ | title =Sony outs tech specs for NGP | author =Johnny Cullen | date =January 24, 2011 | work = | publisher =[[VG247]] | accessdate = January 25, 2011}}</ref> The device features two analog sticks, a [[D-pad]], a set of standard PlayStation face buttons ([[File:PlayStationTriangle.svg|16px|Triangle]], [[File:PlayStationCircle.svg|16px|Circle]], [[File:PlayStationX.svg|16px|Cross]] and [[File:PlayStationSquare.svg|16px|Square]]), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons.<ref name="TechSpecs" /> [[Motion control]] is also possible through Sony's [[Sixaxis]] motion sensing system, consisting of a three-axis [[gyroscope]] and a three-axis [[accelerometer]].<ref name="TechSpecs" /> In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device.<ref>{{cite web|url=http://usatoday30.usatoday.com/tech/gaming/story/2012-02-21/playstation-vita-touchpad/53196650/1|title=PlayStation Vita's rear pad a touchy subject|publisher=|accessdate=December 30, 2016}}</ref>
  
Other hardware includes [[stereophonic sound|stereo speakers]], a [[microphone]], built-in [[Wi-Fi]], and [[Bluetooth v2.1+EDR|Bluetooth 2.1+EDR]] connectivity, and two [[camera]]s. The cameras are both 0.3 [[megapixel]] and run at [[640×480]] (VGA) at 60&nbsp;frames/s, or at [[320×240]] at 120&nbsp;frames/s. They can be used to take photos or videos using built-in applications on the system. The two cameras feature the abilities of face detection, head detection, and head tracking. The platform also launched with a model with [[3G]] [[mobile broadband|mobile data]] support, which required a separate data plan through a data provider. The 3G service has been partnered with [[NTT DoCoMo]] in Japan, [[AT&T]] in the US, [[Rogers Wireless|Rogers]] in Canada and [[Vodafone]] in Europe and Australia. The 3G model was discontinued in 2013 and not made available in the system's future revised models.
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Other hardware includes [[stereophonic sound|stereo speakers]], a [[microphone]], built-in [[Wi-Fi]], and [[Bluetooth v2.1+EDR|Bluetooth 2.1+EDR]] connectivity, and two [[camera]]s.<ref name="TechSpecs" /> The cameras are both 0.3 [[megapixel]] and run at [[640×480]] (VGA) at 60&nbsp;frames/s, or at [[320×240]] at 120&nbsp;frames/s.<ref name="specs">{{cite web|url=http://uk.playstation.com/psvitasystem/#select-tab-specifications |title=Official PlayStation website: PlayStation Vita, PS Vita; Specifications for PlayStationVita| accessdate=March 7, 2011}}</ref> They can be used to take photos or videos using built-in applications on the system. The two cameras feature the abilities of face detection, head detection, and head tracking.<ref name="NGP camera features">{{cite web|url=http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/44|title=Sony Next Generation Portable (NGP) GDC panel – Gallery|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref><ref>{{cite web|url=http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/45|title=Sony Next Generation Portable (NGP) GDC panel – Gallery|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref> The platform also launched with a model with [[3G]] [[mobile broadband|mobile data]] support, which required a separate data plan through a data provider.<ref>{{cite web | url =http://www.eurogamer.net/articles/2011-01-27-andrew-house-talks-sony-ngp-price-3g-version-more-interview | title = Andrew House talks Sony NGP price, 3G version, more | author = Oli Welsh | date = January 27, 2011 | publisher =[[Eurogamer]] | accessdate = February 19, 2011}}</ref><ref name="nggfeb11">{{cite web|url=http://www.ng-gamer.nl/game-nieuws/13133_prijs-en-release-periode-next-generation-portable/ |archive-url=https://web.archive.org/web/20110226075005/http://www.ng-gamer.nl/game-nieuws/13133_prijs-en-release-periode-next-generation-portable/ |dead-url=yes |archive-date=February 26, 2011 |title=Prijs en release periode Next Generation Portable |author=Martijn Müller |date=February 18, 2011 |publisher=[[NG-Gamer]] |accessdate=February 18, 2011 }}</ref> The 3G service has been partnered with [[NTT DoCoMo]] in Japan, [[AT&T]] in the US, [[Rogers Wireless|Rogers]] in Canada and [[Vodafone]] in Europe and Australia. The 3G model was discontinued in 2013 and not made available in the system's future revised models.<ref>{{cite web|url=https://www.theverge.com/2013/3/12/4092702/ps-vita-price-cut-in-sony-stores-3G-model-discontinued|title=PS Vita fire sale in Sony stores could signal plans to axe 3G model|first=Sam|last=Byford|date=March 12, 2013|publisher=|accessdate=December 30, 2016}}</ref>
  
Internally, the device features a custom [[system on chip]] with a quad-core [[ARM Cortex-A9 MPCore]] processor and a quad-core [[Graphics processing unit|GPU]] [[PowerVR SGXMP|SGX543MP4+]]. Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3". The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. The system does allow for additional external battery solutions as well. The PlayStation Vita has 512&nbsp;MB of system RAM and 128&nbsp;MB of VRAM. The amount of RAM allows cross-game chat to be used on the system.
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Internally, the device features a custom [[system on chip]] with a quad-core [[ARM Cortex-A9 MPCore]] processor and a quad-core [[Graphics processing unit|GPU]] [[PowerVR SGXMP|SGX543MP4+]].<ref name="GamesRadarTech">{{cite web|url=http://www.gamesradar.com/how-does-playstation-vita-stack-against-competition/|title=How do the PS Vita's specs stack up against the competition?|publisher=|accessdate=December 30, 2016}}</ref> Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3".<ref name="downclocksony" /> The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors.<ref>{{cite web|url=http://www.cnet.com/news/playstation-vita-battery-life-is-3-5-hours/|title=PlayStation Vita battery life is 3-5 hours|access-date=September 3, 2016}}</ref> Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off.<ref name="battery">{{cite web|title=PLAYSTATIONVITA |url=http://scei.co.jp/corporate/release/pdf/110914a_e.pdf |archive-url=https://web.archive.org/web/20110929051332/http://scei.co.jp/corporate/release/pdf/110914a_e.pdf |dead-url=yes |archive-date=September 29, 2011 |date=September 2011 |publisher=Sony Computer Entertainment |accessdate=December 17, 2011 }}</ref> The system does allow for additional external battery solutions as well.<ref>{{cite web|author=Richard George |url=http://uk.psp.ign.com/articles/119/1194779p1.html |title=TGS: Vita Will Have External Battery Option – PSP News at IGN |publisher=Uk.psp.ign.com |date= |accessdate=June 5, 2012}}</ref> The PlayStation Vita has 512&nbsp;MB of system RAM and 128&nbsp;MB of VRAM.<ref name="RAM">{{cite web|url=http://www.sys-con.com/node/1947549|title="PlayStationVita" Expands Its Entertainment Experience by Introducing Various Applications for Social Networking Services and Communications|publisher=SYS-CON Media|author=PR Newswire|date=August 17, 2011}}</ref><ref name="RAMchat">{{cite web|url=http://www.eurogamer.net/articles/2011-08-18-sony-why-ps-vita-has-512mb-of-ram|title=Sony: why PS Vita has 512&nbsp;MB of RAM News – PlayStation Vita – Page 1 {{!}} Eurogamer.net|publisher=Eurogamer|accessdate=August 18, 2011}}</ref> The amount of RAM allows cross-game chat to be used on the system.<ref name="RAMchat" />
  
Software for the PlayStation Vita is distributed on a proprietary [[Memory card|flash memory card]] called "PlayStation Vita game card" rather than on [[Universal Media Disc]]s (UMDs) as used by the PlayStation Portable. The size and shape of the card itself is very similar to an [[Secure Digital|SD card]]. 5–10% of the game card's space is reserved for game save data and patches. The PS Vita is incompatible with standard [[memory card]]s, such as [[Secure Digital|SD cards]], and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4&nbsp;GB, 8&nbsp;GB, 16&nbsp;GB, 32&nbsp;GB and 64&nbsp;GB. A maximum of 500 applications and games can be stored on the device at a time, regardless of data storage available. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.
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Software for the PlayStation Vita is distributed on a proprietary [[Memory card|flash memory card]] called "PlayStation Vita game card" rather than on [[Universal Media Disc]]s (UMDs) as used by the PlayStation Portable.<ref name="EngadgetJan27">{{cite web | url =https://www.engadget.com/2011/01/27/the-sony-psp2/ | title =Sony's next PSP, codenamed NGP | author =Vlad Savov | date =January 27, 2011 | work =[[Engadget]] | publisher =[[AOL]] | accessdate = January 29, 2011}}</ref><ref name="auto">{{cite web|url=http://manuals.playstation.net/document/gb/psvita/basic/media.html |title=Types of card media &#124; PlayStation®Vita User's Guide |publisher=Manuals.playstation.net |date=August 23, 2012 |accessdate=September 11, 2012}}</ref> The size and shape of the card itself is very similar to an [[Secure Digital|SD card]]. 5–10% of the game card's space is reserved for game save data and patches.<ref name="Game card storage">{{cite web|url=http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/|title=NGP games will come on 2&nbsp;GB and 4&nbsp;GB cards (with higher capacity game cards being released in the future), with room for save data, patches|author=Christopher Grant|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref> The PS Vita is incompatible with standard [[memory card]]s, such as [[Secure Digital|SD cards]], and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4&nbsp;GB, 8&nbsp;GB, 16&nbsp;GB, 32&nbsp;GB<ref>{{cite web|url=https://www.engadget.com/2012/02/13/playstation-vita-review/|title=Review: PlayStation Vita [updated for US launch]|publisher=AOL|work=Engadget}}</ref> and 64&nbsp;GB.<ref name="psvredesign" /> A maximum of 500 applications and games can be stored on the device at a time, regardless of data storage available.<ref name="PSVita310">[http://blog.eu.playstation.com/2014/03/25/playstation-vita-system-software-update-3-10-coming-soon/ PS Vita System Software Update 3.10 Coming Soon]. PlayStation Blog. Retrieved on March 25, 2014.</ref> When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.<ref name=engadget-100times>{{cite web|last=Gilbert|first=Ben|title=The PlayStation Vita only holds 100 content bubbles, regardless of available memory|url=https://www.engadget.com/2013/01/17/playstation-vita-application-cap/|publisher=Engadget|accessdate=January 20, 2013}}</ref>
  
 
===Remote Play interactivity with PlayStation 4===
 
===Remote Play interactivity with PlayStation 4===
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{{Main|Remote Play}}
  
All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as [[PlayStation Camera]], are playable on the Vita through [[Remote Play]]. With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a [[television]]. The end result is similar to what a [[Wii U]] console does with its [[Wii U GamePad|GamePad controller]] through [[Off-TV Play]]. The Vita technically has Remote Play functionality with the PlayStation 3 as well, though [[Remote Play#Software compatibility|very few PS3 games supported the feature]] due to limitations with the less-powerful PS3 hardware. More PS3 games are available for streaming on the Vita through Sony's [[cloud gaming]] service [[PlayStation Now]], though they are streamed over the internet in the form of [[cloud computing]] rather than directly from a physical PS3 console. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017.
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All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as [[PlayStation Camera]], are playable on the Vita through [[Remote Play]].<ref>{{cite web|url=http://www.gamespot.com/news/playstation-4-devs-required-to-support-vita-remote-play-report-6409000 |archive-url=https://web.archive.org/web/20130607222837/http://www.gamespot.com/news/playstation-4-devs-required-to-support-vita-remote-play-report-6409000 |dead-url=yes |archive-date=June 7, 2013 |title=PlayStation 4 devs required to support Vita Remote Play – Report |last=Gaston |first=Martin |publisher=[[GameSpot]] |date=May 29, 2013 |accessdate=May 29, 2013 }}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-sony-mandates-vita-remote-play-for-ps4-games|title=PS4 developer: Sony mandates Vita Remote Play for all games|last=Leadbetter|first=Richard|publisher=Eurogamer.net|date=May 29, 2013|accessdate=May 29, 2013}}</ref> With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a [[television]].<ref name=EngadgetPS4RemotePlayFebruary2013 /> The end result is similar to what a [[Wii U]] console does with its [[Wii U GamePad|GamePad controller]] through [[Off-TV Play]].<ref name=EngadgetPS4RemotePlayFebruary2013>{{cite news |title=PlayStation 4 supports remote play on PlayStation Vita |author=Jon Fingas |publisher=Engadget |url=https://www.engadget.com/2013/02/20/playstation-4-supports-remote-play-on-playstation-vita/ |date=February 20, 2013 |accessdate=February 20, 2013}}</ref> The Vita technically has Remote Play functionality with the PlayStation 3 as well, though [[Remote Play#Software compatibility|very few PS3 games supported the feature]] due to limitations with the less-powerful PS3 hardware.<ref name="MCVrp3">{{cite web|last=Parfitt |first=Ben |url=http://www.mcvuk.com/news/read/ps4-vita-remote-play-enabled-at-a-system-level/0117204 |title=PS4-Vita Remote Play enabled at a system level &#124; Games industry news &#124; MCV |publisher=Mcvuk.com |date= |accessdate=July 10, 2013}}</ref> More PS3 games are available for streaming on the Vita through Sony's [[cloud gaming]] service [[PlayStation Now]], though they are streamed over the internet in the form of [[cloud computing]] rather than directly from a physical PS3 console.<ref>{{cite web|url=http://www.playstation.com/en-us/explore/psnow/|title=PlayStation™Now PS4™, PS3™, PS Vita and PS TV™ Open Beta Now Live!|work=playstation.com|accessdate=November 11, 2015}}</ref> First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017.<ref>{{cite web|url=https://www.polygon.com/2017/2/15/14627922/playstation-now-discontinued-ps3-vita-tv|title=Sony ending PlayStation Now support on PS3, Vita and more|first=Samit|last=Sarkar|date=February 15, 2017|website=Polygon|accessdate=July 7, 2017}}</ref>
  
 
===Revised model===
 
===Revised model===
 
[[File:PlayStation-Vita-2001-FL.jpg|thumb|The second generation PS Vita system, PCH-2000]]
 
[[File:PlayStation-Vita-2001-FL.jpg|thumb|The second generation PS Vita system, PCH-2000]]
  
A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014 and in North America on May 6, 2014. The revised model, officially called the PCH-2000 series and commonly referred to as the PS Vita Slim, is 20% thinner and 15% lighter compared to the original model. While it largely maintains the original's overall structure and layout, the original's [[OLED]] screen has been replaced with a lower-cost [[LCD]] display. The model also roughly added about an extra hour of battery life. The newer model also comes with 1&nbsp;GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently.> Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card.  This model has a [[micro USB]] Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki), although it was only released in black and  light blue in North America and Europe.
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A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014<ref>{{cite web|last=Karmali|first=Luke|title=PS Vita Slim Announced For The UK|url=http://uk.ign.com/articles/2014/01/30/ps-vita-slim-announced-for-the-uk|publisher=IGN|accessdate=February 1, 2014}}</ref> and in North America on May 6, 2014.<ref>{{cite web |url=http://www.gamespot.com/articles/playstation-vita-slim-confirmed-for-us-updated/1100-6417646/ |title= New PS Vita Model Confirmed for US, Included in Borderlands 2 Bundle |author=John Koller |date=February 10, 2014 |publisher=[[Sony Computer Entertainment]] |accessdate=February 12, 2014}}</ref> The revised model, officially called the PCH-2000 series<ref name=famitsu20130909>2013-09-09, [http://www.famitsu.com/news/201309/09039689.html 【速報】新型PS Vitaが10月10日より19929円(税込)で発売!【SCEJAプレスカンファレンス】], [[Famitsu]]</ref> and commonly referred to as the PS Vita Slim,<ref>{{cite web|url=https://www.cnet.com/products/sony-playstation-vita-2000/review/|title=PlayStation Vita Slim, re-reviewed: Sony's handheld comes of age|publisher=|accessdate=December 30, 2016}}</ref> is 20% thinner and 15% lighter compared to the original model.<ref name="psvredesign" /> While it largely maintains the original's overall structure and layout, the original's [[OLED]] screen has been replaced with a lower-cost [[LCD]] display.<ref name="psvredesign" /> The model also roughly added about an extra hour of battery life.<ref name="psvredesign">{{cite web | url=https://www.theverge.com/2013/9/9/4709944/sony-playstation-vita-2nd-generation-announcement | title=Sony announces thinner and lighter PlayStation Vita | publisher=The Verge | accessdate=September 8, 2013 | author=Souppouris, Aaron}}</ref> The newer model also comes with 1&nbsp;GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently.<ref>2013-10-11, [http://www.justpushstart.com/2013/10/ps-vita-slim-internal-storage-usable-memory-card/  PS Vita Slim internal storage not usable with a memory card], JustPushStart</ref> Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card.<ref>{{cite web|url=http://manuals.playstation.net/document/gb/psvita/basic/internalmemory.html|title=Transferring data from the internal memory card|work=manuals.playstation.net|accessdate=January 27, 2014}}</ref> This model has a [[micro USB]] Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki),<ref name="psvredesign" /> although it was only released in black and  light blue in North America and Europe.<ref name="Sixth Axis">{{cite web|url=http://www.thesixthaxis.com/2014/01/30/sony-reveal-ps-vita-slim-coming-to-the-uk-next-week-new-titles-teased/|title=Sony Reveal PS Vita Slim Coming To The UK Next Week, New Titles Teased|last=Inglis|first=Blair|work=thesixthaxis.com|date=January 30, 2014|accessdate=January 30, 2014}}</ref>
  
 
===PlayStation TV===
 
===PlayStation TV===
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[[File:PlayStation-TV-BL.jpg|thumb|A picture of the PlayStation Vita TV, showing the ports on its back side]]
 
[[File:PlayStation-TV-BL.jpg|thumb|A picture of the PlayStation Vita TV, showing the ports on its back side]]
  
The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like a [[handheld video game console]], it connects to a television via [[HDMI]] like a traditional [[home video game console]], and is controlled though the use of a [[DualShock 3]] or [[DualShock 4]] controller. Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone or camera, are not compatible. It also shares the Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015.
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The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like a [[handheld video game console]], it connects to a television via [[HDMI]] like a traditional [[home video game console]], and is controlled though the use of a [[DualShock 3]] or [[DualShock 4]] controller.<ref>{{cite web|url=http://www.gamesradar.com/PS-vita-tv-release-date-price/ |title=PS Vita TV – Release date, price, and specs |publisher=GamesRadar |date=September 9, 2013 |accessdate=September 18, 2013}}</ref> Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone or camera, are not compatible.<ref name=SCE_VitaTV>2013-09-09, [https://web.archive.org/web/20131029195146/http://scei.co.jp/corporate/release/pdf/130909c_e.pdf SONY COMPUTER ENTERTAINMENT INTRODUCES PLAYSTATION(R) VITA TV] (Corporate Release), [[Sony Computer Entertainment]]</ref> It also shares the Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013,<ref>{{cite web|author=9/09/13 3:56am 9/09/13 3:56am |url=http://kotaku.com/introducing-ps-vita-tv-1276599936 |title=Introducing PS Vita...TV |publisher=Kotaku.com |date= |accessdate=September 18, 2013}}</ref> in North America in October 2014, and in Europe on November 14, 2014.<ref name=westdates>2014-08-12, [http://www.gamespot.com/articles/gamescom-2014-playstation-tv-launches-in-october-b/1100-6421682/ Gamescom 2014: PlayStation TV Launches in October, Bringing PS4 Remote Play to Your TV], Gamespot</ref> The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015.<ref name="GameInformerVitaTV" />
  
 
==Software==
 
==Software==

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