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| media = PS Vita Card, [[digital distribution]] through [[PlayStation Network]]
 
| media = PS Vita Card, [[digital distribution]] through [[PlayStation Network]]
 
| os = [[PlayStation Vita system software]]
 
| os = [[PlayStation Vita system software]]
| power = 2200 mAh<br />'''PCH-1000:'''<br />approx. 3-5 hours for games, 5 hours for video, 9 hours for music (in stand-by mode)<br />'''PCH-2000:'''<br />approx. 4-6 hours for games, 7 hours for video, 12 hours for music (in stand-by mode)
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| power = 2200 mAh<ref>{{cite web|url=http://news.cnet.com/8301-17938_105-20106218-1/sony-reveals-playstation-vita-battery-life/|title=Sony reveals PlayStation Vita battery life|author=Christopher MacManus|date=September 14, 2011|publisher=CBS Interactive|work=CNET}}</ref><br />'''PCH-1000:'''<br />approx. 3-5 hours for games, 5 hours for video, 9 hours for music (in stand-by mode)<ref name="battery" /><br />'''PCH-2000:'''<br />approx. 4-6 hours for games, 7 hours for video, 12 hours for music (in stand-by mode)
 
| soc =  
 
| soc =  
| cpu = Quad-core [[ARM Cortex-A9 MPCore]] clocked at 333 MHz with a boost frequency of 494 MHz while WiFi is deactivated
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| cpu = Quad-core [[ARM Cortex-A9 MPCore]] clocked at 333 MHz with a boost frequency of 494 MHz while WiFi is deactivated<ref>{{cite web|url=https://github.com/dots-tb/LOLIcon}}</ref>
 
| memory = 512&nbsp;MB RAM, 128&nbsp;MB VRAM
 
| memory = 512&nbsp;MB RAM, 128&nbsp;MB VRAM
 
| storage = 1&nbsp;GB flash memory <small>(PCH-2000 model only)</small>
 
| storage = 1&nbsp;GB flash memory <small>(PCH-2000 model only)</small>
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| dimensions = '''PCH-1000:'''<br />{{convert|83.55|mm|in|abbr=on}} ''(h)''<br />{{convert|182|mm|in|abbr=on}} ''(w)''<br />{{convert|18.6|mm|in|abbr=on}} ''(d)''<br />'''PCH-2000:'''<br />{{convert|85.1|mm|in|abbr=on}} ''(h)''<br />{{convert|183.6|mm|in|abbr=on}} ''(w)''<br />{{convert|15.0|mm|in|abbr=on}} ''(d)''
 
| dimensions = '''PCH-1000:'''<br />{{convert|83.55|mm|in|abbr=on}} ''(h)''<br />{{convert|182|mm|in|abbr=on}} ''(w)''<br />{{convert|18.6|mm|in|abbr=on}} ''(d)''<br />'''PCH-2000:'''<br />{{convert|85.1|mm|in|abbr=on}} ''(h)''<br />{{convert|183.6|mm|in|abbr=on}} ''(w)''<br />{{convert|15.0|mm|in|abbr=on}} ''(d)''
 
| weight = '''PCH-1000:'''<br />{{convert|260|g|oz}} ''(Wi-Fi)''<br />{{convert|279|g|oz}} ''(3G)''<br />'''PCH-2000:'''<br />{{convert|219|g|oz}} ''(Wi-Fi)''
 
| weight = '''PCH-1000:'''<br />{{convert|260|g|oz}} ''(Wi-Fi)''<br />{{convert|279|g|oz}} ''(3G)''<br />'''PCH-2000:'''<br />{{convert|219|g|oz}} ''(Wi-Fi)''
| compatibility = [[PlayStation Portable]] <small>(download only)</small><br />[[PlayStation|PSone]] <small>(download only)</small>
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| compatibility = [[PlayStation Portable]] <small>(download only)</small><ref>{{Cite web|url=https://web.archive.org/web/20130725003935/http://blog.us.playstation.com/2012/02/16/ps-vita-the-ultimate-faq/|title=PS Vita: The Ultimate FAQ – PlayStation.Blog|date=2013-07-25|access-date=2018-11-06}}</ref><br />[[PlayStation (console)|PSone]] <small>(download only)</small>
 
| predecessor = [[PlayStation Portable]]
 
| predecessor = [[PlayStation Portable]]
 
| successor =  
 
| successor =  
 
| related =  
 
| related =  
| website = [https://www.playstation.com/explore/psvita/ https://www.playstation.com/explore/psvita/]
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| website = {{URL|https://www.playstation.com/explore/psvita/}}
 
| title = PlayStation Vita
 
| title = PlayStation Vita
| releasedate = JP: December 17, 2011<br /><br />NA: February 15, 2012 <small>(''1st ed.'')</small> / February 22, 2012<br />EU:February 22, 2012<br />'''Release date in other regions'''<br />RUS: February 22, 2012<br />ARG: February 22, 2012<br />CHL: February 22, 2012<br />AUS: February 23, 2012<br />BRA: March 2, 2012<br />CAN: October 2, 2012 <small>(3G)</small><br />CHN: March 20, 2015
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| releasedate = {{Video game release|JP|December 17, 2011|NA|February 15, 2012 <small>(''1st ed.'')</small> / February 22, 2012|EU|February 22, 2012}}'''Other regions''': see {{lower|0.2em|{{#tag:ref|'''Release date in other regions'''{{Video game release|RUS|February 22, 2012<ref name="EURelease">{{cite web|url=http://blog.eu.playstation.com/2011/10/19/playstation-vita-launches-from-22-february-2012/|title=PlayStation Vita Launches From 22 February 2012 – PlayStation.Blog.Europe|date=October 19, 2011|accessdate=October 19, 2011|publisher=Sony|work=PlayStation Blog}}</ref>|ARG|February 22, 2012|CHL|February 22, 2012|AUS|February 23, 2012<ref name="AURelease">{{cite web|url=http://www.cnet.com.au/sony-partners-with-vodafone-for-ps-vita-339326638.htm |archive-url=https://web.archive.org/web/20111123062250/http://www.cnet.com.au/sony-partners-with-vodafone-for-ps-vita-339326638.htm |dead-url=yes |archive-date=November 23, 2011 |title=Sony partners with Vodafone for PS Vita |date=November 22, 2011 |publisher=CNET Australia |accessdate=December 13, 2011 }}</ref>|BRA|March 2, 2012|CAN|October 2, 2012 <small>(3G)</small><ref>{{cite web|url = http://www.newswire.ca/en/story/1033899/rogers-to-enable-wireless-connectivity-for-3g-playstation-vita-in-canada |title=Rogers Communications Inc. &#124; Rogers to enable wireless connectivity for 3G PlayStation® Vita in Canada |publisher=Newswire.ca |date= |accessdate=September 11, 2012}}</ref>|CHN|March 20, 2015<ref name=chinarelease>2014-12-11, [https://www.reuters.com/article/2014/12/11/us-sony-china-playstation-idUSKBN0JP14D20141211 Censors loom large over Sony's PlayStation prospects in China], Reuters</ref><ref>{{cite web|url=http://www.ign.com/articles/2015/03/10/ps4-and-vita-china-release-date-and-special-editions-revealed|title=PS4 and Vita China Release Date and Special Editions Revealed|publisher=ign.com |first=Luke|last=Karmali |date=March 10, 2015|accessdate=March 10, 2015}}</ref>}}|name="Launch date list"|group=note}}<!--end lower:-->}}
| unitssold = Between the system's launch and January 2013, 4 million units have been sold worldwide. Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone. A total of 600,000 units were sold in Spain as of June 2015, and 446,000 units sold in France as of 2014. As of present, no other reliable sales figures have been released.
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| unitssold = <!--NOTE: Vgchartz is NOT a reliable source, since they make up fake imaginary numbers for their charts, and then modify them once official numbers are released. There is overwhelming Wikipedia community consensus that numbers provided by Vgchartz are NOT to be trusted, do not apply them. Also beware of other websites which use numbers obtained from Vgchartz, either directly or indirectly.-->See [[#Reception and sales|Reception and sales section]]{{#tag:ref|Between the system's launch and January 2013, 4 million units have been sold worldwide.<ref name="Guardian-2013-01-04" /> Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone.<ref name=famitsu2014sp>{{cite web|url=http://www.famitsu.com/sp/140731_psvita/main/01.html|title=なぜ、いまPS Vitaがオススメなのか? PS Vitaのデータを、ハードとソフトの両面から、分析してみよう|website=[[Famitsu]]|language=ja|accessdate=July 31, 2014|archiveurl=https://web.archive.org/web/20140731081515/http://www.famitsu.com/sp/140731_psvita/main/01.html<!--https://www.webcitation.org/6RTPBiXhA--><!--archive(dot)today/r3swM-->|archivedate=July 31, 2014}}</ref> A total of 600,000 units were sold in Spain as of June 2015,<ref>{{cite web|url=http://tecnologia.elpais.com/tecnologia/2015/06/17/actualidad/1434528496_919702.html|title=Vender medio millón de algo que vale 400 euros en España tiene su mérito|last=Cano|first=Jiménez|work=[[El País]]|date=June 17, 2015|language=es|accessdate=June 17, 2015}}</ref> and 446,000 units sold in France as of 2014.<ref>{{cite web|url=http://www.latribune.fr/technos-medias/20150210trib562875d47/jeux-video-retour-a-la-croissance-pour-un-marche-francais-tire-par-les-consoles.html|title=Jeux vidéo: retour à la croissance pour un marché français tiré par les consoles|publisher=[[La Tribune]]|date=February 10, 2015|language=fr}}</ref> As of present, no other reliable sales figures have been released.|name="sales footnote"|group=note}}
 
| unitsshipped =  
 
| unitsshipped =  
 
| service = [[PlayStation Network]]
 
| service = [[PlayStation Network]]
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===PlayStation TV===
 
===PlayStation TV===
 
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{{Main|PlayStation TV}}
 
[[File:PlayStation-TV-BL.jpg|thumb|A picture of the PlayStation Vita TV, showing the ports on its back side]]
 
[[File:PlayStation-TV-BL.jpg|thumb|A picture of the PlayStation Vita TV, showing the ports on its back side]]
  
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===Game library===
 
===Game library===
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{{Further|List of PlayStation Vita games (A–L)|List of PlayStation Vita games (M–Z)|List of cancelled PlayStation Vita games}}
  
Physical software for the Vita is distributed on a proprietary [[memory card|flash memory card]] called "PlayStation Vita game card". All Vita games are also made available to be downloaded digitally on the [[PlayStation Network]] via the [[PlayStation Store]], although not all games are released physically. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. Like the PS3 and PS4, the Vita contains [[PlayStation Network Trophies|Trophy]] support for games.
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Physical software for the Vita is distributed on a proprietary [[memory card|flash memory card]] called "PlayStation Vita game card".<ref name="EngadgetJan27" /><ref name="auto" /> All Vita games are also made available to be downloaded digitally on the [[PlayStation Network]] via the [[PlayStation Store]],<ref>{{cite web|url=https://www.wired.com/2011/08/playstation-vita-downloads/|title=Vita Games Will All Be Downloadable, Sony Confirms|first=Jason|last=Schreier|publisher=|accessdate=December 30, 2016}}</ref> although not all games are released physically.<ref name="USGamerDigital">{{cite web|url=http://www.usgamer.net/articles/playstation-vita-could-shift-towards-digital-only|title=PlayStation Vita Could Shift Towards Digital-Only|first=Mike|last=Williams|publisher=|accessdate=December 30, 2016}}</ref> Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases.<ref name="USGamerDigital" /> Like the PS3 and PS4, the Vita contains [[PlayStation Network Trophies|Trophy]] support for games.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2011/01/27/sony-39-s-ngp-uses-flash-media-proprietary-memory-cards-and-trophy-support.aspx|title=Sony's NGP Uses Flash Media, Proprietary Memory Cards, And Trophy Support|publisher=Game Informer}}</ref>
  
The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased [[tech demo]]s of the device by exporting existing assets from their [[PlayStation 3]] counterpart and then rendering them on the device, high budget examples including ''[[Metal Gear Solid 4: Guns of the Patriots]]'', ''[[Yakuza 4]]'', and ''[[Lost Planet]]''. While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of ''[[PlayStation All-Stars Battle Royale]]'', many Japanese development teams would go on to develop mid-level games that would release for both platforms, including Falcom's ''[[Trails of Cold Steel]]'' duology, Compile Hearts' original ''[[Hyperdimension Neptunia]]'' trilogy, and many entries from Tecmo Koei's ''[[Atelier (video game series)|Atelier]]'' and ''[[Dynasty Warriors]]'' series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few [[PlayStation 2]] titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as ''Final Fantasy X/X2 Remaster'' and ''Persona 4 Golden'' required extensive reworking, or were based on their PS3 counterparts, such as ''[[Jak and Daxter Collection]]'', ''[[Ratchet and Clank Collection]]'', and ''[[Sly Cooper Collection]]''. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.
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The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased [[tech demo]]s of the device by exporting existing assets from their [[PlayStation 3]] counterpart and then rendering them on the device, high budget examples including ''[[Metal Gear Solid 4: Guns of the Patriots]]'', ''[[Yakuza 4]]'', and ''[[Lost Planet]]''.<ref>{{cite web | url =http://kotaku.com/5744571/metal-gear-solid-4-lost-planet-yakuza-shown-playable-on-psp2 | title =Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form | author =Michael McWhertor | date =January 27, 2011 | work =[[Kotaku]] | publisher =[[Gawker Media]] | accessdate = January 25, 2011}}</ref> While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of ''[[PlayStation All-Stars Battle Royale]]'',<ref>{{cite web|url=http://www.playstationlifestyle.net/2012/11/20/playstation-all-stars-battle-royale-review-ps-vita/|title=PlayStation All-Stars: Battle Royale Review (PS Vita)|date=November 20, 2012|publisher=|accessdate=December 30, 2016}}</ref> many Japanese development teams would go on to develop mid-level games that would release for both platforms, including Falcom's ''[[Trails of Cold Steel]]'' duology, Compile Hearts' original ''[[Hyperdimension Neptunia]]'' trilogy, and many entries from Tecmo Koei's ''[[Atelier (video game series)|Atelier]]'' and ''[[Dynasty Warriors]]'' series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few [[PlayStation 2]] titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as ''Final Fantasy X/X2 Remaster'' and ''Persona 4 Golden'' required extensive reworking,<ref>{{cite web|url=http://www.siliconera.com/2013/11/08/final-fantasy-xs-original-idea-reflections-yoshinori-kitase/|title=Final Fantasy X's Original Idea And Other Reflections From Yoshinori Kitase|date=November 8, 2013|publisher=|accessdate=December 30, 2016}}</ref> or were based on their PS3 counterparts, such as ''[[Jak and Daxter Collection]]'', ''[[Ratchet and Clank Collection]]'', and ''[[Sly Cooper Collection]]''. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.<ref>https://www.gamasutra.com/view/news/324910/Citing_Sonys_plans_to_discontinue_the_Vita_Bloodstained_dev_cancels_port.php</ref>
  
 
===Backward compatibility===
 
===Backward compatibility===
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{{Main|List of PSP games|List of PlayStation Minis|List of PSone Classics}}
  
The device is backward compatible with most PSP games; however, its lack of a [[Universal Media Disc|UMD]] disc drive limits this capability to those titles which have been digitally released on the [[PlayStation Network]] via the [[PlayStation Store]], but not physical PSP games or films. The Vita is also backward compatible with the majority of the [[Lists of PS one Classics|PS one Classics]] – the group of [[PlayStation 1]] games Sony has made available digitally for download, and [[PlayStation Minis]] – small-budget downloadable titles originally created for the PSP and PS3. Games from Sony's [[PlayStation Mobile]] initiative had initially been compatible, but were removed when the service was shutdown in September 2015. In Japan, select downloadable [[PC Engine]] and [[PocketStation]] titles became backward compatible as well.
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The device is backward compatible with most PSP games; however, its lack of a [[Universal Media Disc|UMD]] disc drive limits this capability to those titles which have been digitally released on the [[PlayStation Network]] via the [[PlayStation Store]], but not physical PSP games or films.<ref>{{cite web |url=http://us.playstation.com/support/answer/index.htm?a_id=2254 |title=Sony US FAQ |author=Sony |date=October 14, 2011 |work= |publisher=Sony |accessdate=October 19, 2011}}</ref> The Vita is also backward compatible with the majority of the [[Lists of PS one Classics|PS one Classics]] – the group of [[PlayStation 1]] games Sony has made available digitally for download, and [[PlayStation Minis]] – small-budget downloadable titles originally created for the PSP and PS3.<ref name="PSBlogJan27">{{cite web | url =http://blog.us.playstation.com/2011/01/27/next-generation-portable-ngp-all-the-early-details/ | title =Next Generation Portable (NGP): All the early details | author =Jeff Rubenstein | date =January 27, 2011 | work =[[PlayStation Blog]] | publisher =[[Sony Computer Entertainment]] | accessdate = January 29, 2011}}</ref> Games from Sony's [[PlayStation Mobile]] initiative had initially been compatible, but were removed when the service was shutdown in September 2015.<ref>{{cite web|url=http://www.gizmodo.co.uk/2015/03/playstation-mobile-will-power-down-on-july-15th/|title=PlayStation Mobile Will Power Down on July 15th|author=Gerald Lynch|work=Gizmodo UK}}</ref> In Japan, select downloadable [[PC Engine]] and [[PocketStation]] titles became backward compatible as well.<ref>2013-11-04, [http://www.siliconera.com/2013/11/04/play-chocobo-world-vita-pocketstation-downloadable-app-japan/ Play Chocobo World On Vita, PocketStation Is A Downloadable App In Japan], Siliconera</ref>
  
 
===Applications===
 
===Applications===
A number of [[Mobile app|applications]] are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. Pre-loaded apps include an [[web browser|internet browser]], a "Content Manager" app for monitoring data saved to the device, an [[email]] app, a music playing app, a photo app, and a video playing app. The system's web browser supports [[HTML5]], cookies, and [[JavaScript]], but not [[Adobe Flash]]. Also included was "Near", a [[social media]]/[[Global Positioning System|GPS]] like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication, although most of its functionality was disabled in 2015.
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A number of [[Mobile app|applications]] are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. Pre-loaded apps include an [[web browser|internet browser]],<ref name="EndgadgetApp">{{cite web|url=https://www.engadget.com/2012/02/13/playstation-vita-review/|title=Review: PlayStation Vita [updated for US launch]|publisher=|accessdate=December 30, 2016}}</ref> a "Content Manager" app for monitoring data saved to the device,<ref name="EndgadgetApp" /> an [[email]] app, a music playing app,<ref name="SonyApps">{{cite web|url=https://www.playstation.com/en-au/explore/ps-vita/apps/|title=Apps|publisher=|accessdate=December 30, 2016}}</ref> a photo app,<ref name="SonyApps" /> and a video playing app.<ref name="SonyApps" /> The system's web browser supports [[HTML5]], cookies, and [[JavaScript]], but not [[Adobe Flash]].<ref>{{cite web|url=http://gamasutra.com/view/news/38142/Report_PlayStation_Vita_Browser_Supports_HTML5_But_Not_Flash.php |title=News – Report: PlayStation Vita Browser Supports HTML5, But Not Flash |publisher=Gamasutra |date= |accessdate=September 11, 2012}}</ref> Also included was "Near", a [[social media]]/[[Global Positioning System|GPS]] like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication,<ref name="SonyApps" /> although most of its functionality was disabled in 2015.<ref name="GRMap">{{cite web|url=http://www.gamesradar.com/ps-vita-will-soon-lose-maps-youtube-and-much-near/|title=PS Vita will soon lose Maps, YouTube app, and much of Near|publisher=|accessdate=December 30, 2016}}</ref>
  
A number of other third party apps commonly found on mobile devices have also been made available on the Vita, including  [[Google Maps]], (removed in 2015), [[YouTube]] (removed in 2015), [[Facebook]] (removed in 2015), [[Skype]] (removed in 2016), [[Netflix]], [[Hulu Plus]], [[Redbox Instant]], and [[Flickr]]. While the Google Maps and YouTube apps have been removed, the websites are still accessible and usable through the internet browser.
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A number of other third party apps commonly found on mobile devices have also been made available on the Vita, including  [[Google Maps]], (removed in 2015),<ref>{{cite web|url=https://arstechnica.com/gaming/2015/01/sony-is-now-actually-removing-features-from-playstation-vita/|title=Sony is now actually removing features from PlayStation Vita [Updated]|publisher=|accessdate=December 30, 2016}}</ref> [[YouTube]] (removed in 2015),<ref name="GRMap" /> [[Facebook]] (removed in 2015),<ref>{{cite web|url=http://www.polygon.com/2015/9/16/9336607/ps3-vita-closing-down-facebook-support|title=PS3, Vita closing down Facebook support|first=Owen S.|last=Good|date=September 16, 2015|publisher=|accessdate=December 30, 2016}}</ref> [[Skype]] (removed in 2016),<ref>{{cite web|url=http://www.playstationlifestyle.net/2016/03/23/psp-ps-vita-skype-support-ending-june-22/|title=PSP & PS Vita Skype Support Ending on June 22|date=March 23, 2016|publisher=|accessdate=December 30, 2016}}</ref> [[Netflix]],<ref>{{cite web|url=https://www.pcmag.com/article2/0,2817,2403725,00.asp|title=Netflix (for PlayStation Vita)|publisher=|accessdate=December 30, 2016}}</ref> [[Hulu Plus]],<ref name="3PVideoApp">{{cite web|url=http://blog.us.playstation.com/2014/03/18/new-ps-vita-apps-hulu-plus-redbox-instant-crunchyroll-more-2/|title=New PS Vita Apps: Hulu Plus, Redbox Instant, Crunchyroll, More|publisher=|accessdate=December 30, 2016}}</ref> [[Redbox Instant]],<ref name="3PVideoApp" /> and [[Flickr]].<ref>{{cite web|url=http://www.gamesradar.com/playstation-vita-flickr-app-walkthrough/#|title=PlayStation Vita Flickr App walkthrough|publisher=|accessdate=December 30, 2016}}</ref> While the Google Maps and YouTube apps have been removed, the websites are still accessible and usable through the internet browser.<ref>{{cite web|url=https://www.playstation.com/en-ie/get-help/help-library/apps---features/other/playstation-vita-terminated-apps.psvita/|title=PlayStation Vita terminated apps|publisher=|accessdate=December 30, 2016}}</ref>
  
 
===System software===
 
===System software===
 
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{{Main|PlayStation Vita system software}}
 
[[File:PlayStation Vita LiveArea.png|thumb|''LiveArea'', the user interface for the Vita]]
 
[[File:PlayStation Vita LiveArea.png|thumb|''LiveArea'', the user interface for the Vita]]
  
Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the [[XrossMediaBar]] interface. Instead it uses a touchscreen-based UI dubbed [[LiveArea]], which includes various social networking features via the [[PlayStation Network]]. Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are [[Downloadable content|downloadable updates]] available for the software, and seeing a [[newsfeed]]-like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently.
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Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the [[XrossMediaBar]] interface. Instead it uses a touchscreen-based UI dubbed [[LiveArea]], which includes various social networking features via the [[PlayStation Network]].<ref name="EngadgetJan27" /> Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are [[Downloadable content|downloadable updates]] available for the software, and seeing a [[newsfeed]]-like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently.<ref>{{cite web|url=http://kotaku.com/5840486/all-about-playstation-vita-from-tokyo-games-show-2011|title=All About PlayStation Vita, from Tokyo Game Show 2011|first=Owen|last=Good|publisher=|accessdate=December 30, 2016}}</ref>
 
 
=Software Modification=
 
 
 
==Tutorials==
 
 
 
Video Tutorial by ''The Games Shed'':
 
 
 
* [https://www.youtube.com/watch?v=EK-_yVEGmRs PS Vita Homebrew - How to Install HENkaku & vitaQuake v.1.3]
 
 
 
[[Category:Sony handhelds]]
 

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