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===Game library===
 
===Game library===
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{{Further|List of PlayStation Vita games (A–L)|List of PlayStation Vita games (M–Z)|List of cancelled PlayStation Vita games}}
  
Physical software for the Vita is distributed on a proprietary [[memory card|flash memory card]] called "PlayStation Vita game card". All Vita games are also made available to be downloaded digitally on the [[PlayStation Network]] via the [[PlayStation Store]], although not all games are released physically. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. Like the PS3 and PS4, the Vita contains [[PlayStation Network Trophies|Trophy]] support for games.
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Physical software for the Vita is distributed on a proprietary [[memory card|flash memory card]] called "PlayStation Vita game card".<ref name="EngadgetJan27" /><ref name="auto" /> All Vita games are also made available to be downloaded digitally on the [[PlayStation Network]] via the [[PlayStation Store]],<ref>{{cite web|url=https://www.wired.com/2011/08/playstation-vita-downloads/|title=Vita Games Will All Be Downloadable, Sony Confirms|first=Jason|last=Schreier|publisher=|accessdate=December 30, 2016}}</ref> although not all games are released physically.<ref name="USGamerDigital">{{cite web|url=http://www.usgamer.net/articles/playstation-vita-could-shift-towards-digital-only|title=PlayStation Vita Could Shift Towards Digital-Only|first=Mike|last=Williams|publisher=|accessdate=December 30, 2016}}</ref> Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases.<ref name="USGamerDigital" /> Like the PS3 and PS4, the Vita contains [[PlayStation Network Trophies|Trophy]] support for games.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2011/01/27/sony-39-s-ngp-uses-flash-media-proprietary-memory-cards-and-trophy-support.aspx|title=Sony's NGP Uses Flash Media, Proprietary Memory Cards, And Trophy Support|publisher=Game Informer}}</ref>
  
The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased [[tech demo]]s of the device by exporting existing assets from their [[PlayStation 3]] counterpart and then rendering them on the device, high budget examples including ''[[Metal Gear Solid 4: Guns of the Patriots]]'', ''[[Yakuza 4]]'', and ''[[Lost Planet]]''. While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of ''[[PlayStation All-Stars Battle Royale]]'', many Japanese development teams would go on to develop mid-level games that would release for both platforms, including Falcom's ''[[Trails of Cold Steel]]'' duology, Compile Hearts' original ''[[Hyperdimension Neptunia]]'' trilogy, and many entries from Tecmo Koei's ''[[Atelier (video game series)|Atelier]]'' and ''[[Dynasty Warriors]]'' series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few [[PlayStation 2]] titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as ''Final Fantasy X/X2 Remaster'' and ''Persona 4 Golden'' required extensive reworking, or were based on their PS3 counterparts, such as ''[[Jak and Daxter Collection]]'', ''[[Ratchet and Clank Collection]]'', and ''[[Sly Cooper Collection]]''. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.
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The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased [[tech demo]]s of the device by exporting existing assets from their [[PlayStation 3]] counterpart and then rendering them on the device, high budget examples including ''[[Metal Gear Solid 4: Guns of the Patriots]]'', ''[[Yakuza 4]]'', and ''[[Lost Planet]]''.<ref>{{cite web | url =http://kotaku.com/5744571/metal-gear-solid-4-lost-planet-yakuza-shown-playable-on-psp2 | title =Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form | author =Michael McWhertor | date =January 27, 2011 | work =[[Kotaku]] | publisher =[[Gawker Media]] | accessdate = January 25, 2011}}</ref> While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of ''[[PlayStation All-Stars Battle Royale]]'',<ref>{{cite web|url=http://www.playstationlifestyle.net/2012/11/20/playstation-all-stars-battle-royale-review-ps-vita/|title=PlayStation All-Stars: Battle Royale Review (PS Vita)|date=November 20, 2012|publisher=|accessdate=December 30, 2016}}</ref> many Japanese development teams would go on to develop mid-level games that would release for both platforms, including Falcom's ''[[Trails of Cold Steel]]'' duology, Compile Hearts' original ''[[Hyperdimension Neptunia]]'' trilogy, and many entries from Tecmo Koei's ''[[Atelier (video game series)|Atelier]]'' and ''[[Dynasty Warriors]]'' series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few [[PlayStation 2]] titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as ''Final Fantasy X/X2 Remaster'' and ''Persona 4 Golden'' required extensive reworking,<ref>{{cite web|url=http://www.siliconera.com/2013/11/08/final-fantasy-xs-original-idea-reflections-yoshinori-kitase/|title=Final Fantasy X's Original Idea And Other Reflections From Yoshinori Kitase|date=November 8, 2013|publisher=|accessdate=December 30, 2016}}</ref> or were based on their PS3 counterparts, such as ''[[Jak and Daxter Collection]]'', ''[[Ratchet and Clank Collection]]'', and ''[[Sly Cooper Collection]]''. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.<ref>https://www.gamasutra.com/view/news/324910/Citing_Sonys_plans_to_discontinue_the_Vita_Bloodstained_dev_cancels_port.php</ref>
  
 
===Backward compatibility===
 
===Backward compatibility===

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