Editing RetroArch

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 17: Line 17:
 
| website = {{URL | http://www.retroarch.com/}}
 
| website = {{URL | http://www.retroarch.com/}}
 
}}
 
}}
'''RetroArch''' is the reference implementation of the [[libretro]] [[Application programming interface|API]]. It is free, [[open-source software|open-source]], [[cross-platform]] software, licensed under the [[GNU GPLv3]].
+
'''RetroArch''' is the reference implementation of the [[libretro]] [[Application programming interface|API]].<ref>{{cite web|url=https://github.com/libretro/RetroArch/blob/master/libretro-common/include/libretro.h|title=libretro/RetroArch|website=GitHub}}</ref><ref>{{cite web|url=https://github.com/libretro/libretro-samples|title=libretro/libretro-samples|website=GitHub}}</ref> It is free, [[open-source software|open-source]], [[cross-platform]] software, licensed under the [[GNU GPLv3]].
  
It is described as a [[Front-end (computing)|front-end]] for [[emulator]]s, [[game engine]]s, [[video game]]s, [[Digital media player|media players]] and other applications, designed to be fast, lightweight, portable and without dependencies.
+
It is described as a [[Front-end (computing)|front-end]] for [[emulator]]s, [[game engine]]s, [[video game]]s, [[Digital media player|media players]] and other applications, designed to be fast, lightweight, portable and without dependencies.<ref>{{Cite web|url=https://www.libretro.com/index.php/home-2/|title=Home – Libretro|website=www.libretro.com|language=en-US|access-date=2017-08-02}}</ref>
  
 
RetroArch runs programs converted into dynamic libraries called libretro cores, using several [[user interface]]s such as command-line interface, a few [[graphical user interface]]s (GUI) optimized for [[gamepad]]s (the most famous one being called XMB, a clone of Sony's [[XrossMediaBar|XMB]]), several input, audio and video drivers, plus other sophisticated features like dynamic rate control, audio filters, multi-pass [[shader]]s, [[netplay]], gameplay rewinding, cheats etc.
 
RetroArch runs programs converted into dynamic libraries called libretro cores, using several [[user interface]]s such as command-line interface, a few [[graphical user interface]]s (GUI) optimized for [[gamepad]]s (the most famous one being called XMB, a clone of Sony's [[XrossMediaBar|XMB]]), several input, audio and video drivers, plus other sophisticated features like dynamic rate control, audio filters, multi-pass [[shader]]s, [[netplay]], gameplay rewinding, cheats etc.
  
RetroArch has been ported to many platforms. It can run on several PC operating systems ([[Microsoft Windows|Windows]], [[OS X]], [[GNU/Linux]]), home consoles ([[PlayStation 3]], [[Xbox 360]], [[Wii U]], etc.), handheld consoles ([[PlayStation Vita]], [[New Nintendo 3DS|Nintendo 3DS]], etc.), on smartphones ([[Android (operating system)|Android]], [[iOS]], etc.), embedded systems ([[Raspberry Pi]], [[ODROID]], etc.) and even on web browsers by using the [[Emscripten]] compiler.
+
RetroArch has been ported to many platforms.<ref>{{Cite web|url=http://www.retroarch.com/index.php?page=platforms|title=RetroArch|website=www.retroarch.com|language=en|access-date=2017-08-02}}</ref><ref>{{Cite web|url=http://www.lakka.tv/doc/Hardware-support/|title=Lakka documentation - Hardware support|website=www.lakka.tv|language=en|access-date=2017-08-02}}</ref> It can run on several PC operating systems ([[Microsoft Windows|Windows]], [[OS X]], [[GNU/Linux]]), home consoles ([[PlayStation 3]], [[Xbox 360]], [[Wii U]], etc.), handheld consoles ([[PlayStation Vita]],<ref>{{Cite web|url=http://wololo.net/2015/09/20/the-retroarch-ps-vita-port-we-wont-talk-about/|title=The retroarch PS Vita port we won't talk about|date=2015-09-20|website=Wololo.net|access-date=2017-08-02}}</ref> [[New Nintendo 3DS|Nintendo 3DS]], etc.), on smartphones ([[Android (operating system)|Android]], [[iOS]],<ref>{{Cite news|url=http://www.redmondpie.com/download-retroarch-emulator-ipa-on-ios-10-no-jailbreak-required/|title=Download RetroArch Emulator IPA On iOS 10 [No Jailbreak Required]|work=Redmond Pie|date=2017-07-17|access-date=2017-08-05|language=en-US}}</ref> etc.), embedded systems ([[Raspberry Pi]], [[ODROID]], etc.) and even on web browsers<ref>{{Cite web|url=https://buildbot.libretro.com/web/|title=RetroArch Web Player|website=buildbot.libretro.com|language=en|access-date=2017-08-02}}</ref> by using the [[Emscripten]] compiler.
  
 
== History ==
 
== History ==
Formerly known as SSNES, initially based on pseudonymous programmer [[higan (emulator)|byuu]]'s ''libretro'' predecessor ''libsnes'', it began its development in 2010 with Hans-Kristian "themaister" Arntzen committing the first change on [[GitHub]]. It was intended as a replacement to [[Higan (emulator)|bsnes]]'s [[Qt (software)|Qt]]-based interface but it grew to support more emulation "cores". On April 21, 2012, SSNES was officially renamed to RetroArch to reflect this change in direction.
+
Formerly known as SSNES, initially based on pseudonymous programmer [[higan (emulator)|byuu]]'s ''libretro'' predecessor ''libsnes'',<ref>{{Cite web|url=https://github.com/libretro/snes9x2010/wiki/Libsnes|title=Libsnes - libretro/snes9x2010 Wiki|publisher=GitHub}}</ref> it began its development in 2010 with Hans-Kristian "themaister" Arntzen committing the first change on [[GitHub]].<ref>{{Cite web|url=https://github.com/libretro/RetroArch/commit/eed8e2bed2d0d7dfe51834d6c27714472017cb6e|title=SSNES · libretro/RetroArch@eed8e2b|website=GitHub|language=en|access-date=2017-08-02}}</ref> It was intended as a replacement to [[Higan (emulator)|bsnes]]'s [[Qt (software)|Qt]]-based interface<ref>{{Cite web|url=https://bbs.archlinux.org/viewtopic.php?id=98044|title=SSNES - The SNES emulator that sucks less. / Community Contributions / Arch Linux Forums|website=bbs.archlinux.org|language=en|access-date=2017-08-02}}</ref> but it grew to support more emulation "cores". On April 21, 2012, SSNES was officially renamed<ref>{{Cite web|url=https://github.com/libretro/RetroArch/commit/9ab51ad23ad0b9c4a2b93b86c69b25aa0c66d9e2|title=SSNES · libretro/RetroArch@9ab51ad2|website=GitHub|language=en|access-date=2017-08-16}}</ref> to RetroArch to reflect this change in direction.
  
RetroArch's version 1.0.0.0 was released on January 11, 2014 and at the time was available on 7 distinct platforms.
+
RetroArch's version 1.0.0.0 was released on January 11, 2014 and at the time was available on 7 distinct platforms.<ref>{{Cite web|url=https://www.libretro.com/index.php/retroarch-v1-0-0-0-release-information/|title=RetroArch v1.0.0.0 release information – Libretro|website=www.libretro.com|language=en-US|access-date=2017-08-02}}</ref>
  
On February 16, 2016, RetroArch became one of the first ever applications to implement support for the [[Vulkan (API)|Vulkan]] graphics API, having done so on the same day of the API's official release day.
+
On February 16, 2016, RetroArch became one of the first ever applications to implement support for the [[Vulkan (API)|Vulkan]] graphics API, having done so on the same day of the API's official release day.<ref>{{Cite web|url=https://www.libretro.com/index.php/day-1-vulkan-support/|title=Day 1 Vulkan support – Libretro|website=www.libretro.com|language=en-US|access-date=2017-08-02}}</ref>
  
On November 27, 2016, the Libretro Team announced that, alongside [http://www.lakka.tv Lakka] ([[OpenELEC|LibreELEC]]-based RetroArch [[operating system]]), RetroArch would be on the [[Patreon]] crowdfunding platform to allow providing bounties for developers who fix specific [[software bug]]s and to cover the costs for [[Matchmaking (video games)|matchmaking]] servers.
+
On November 27, 2016, the Libretro Team announced that, alongside [http://www.lakka.tv Lakka] ([[OpenELEC|LibreELEC]]-based RetroArch [[operating system]]), RetroArch would be on the [[Patreon]] crowdfunding platform to allow providing bounties for developers who fix specific [[software bug]]s and to cover the costs for [[Matchmaking (video games)|matchmaking]] servers.<ref>{{Cite web|url=https://www.libretro.com/index.php/we-are-now-on-patreon/|title=We are now on Patreon! – Libretro|website=www.libretro.com|language=en-US|access-date=2017-08-02}}</ref>
  
On December, 2016, GoGames – a company contracted by video game developer and publisher [[Sega]] – approached the RetroArch developers with the intention of using their software in their SEGA Forever project but ultimately the cooperation did not come to fruition due to licensing disagreements.
+
On December, 2016, GoGames – a company contracted by video game developer and publisher [[Sega]] – approached the RetroArch developers with the intention of using their software in their SEGA Forever project but ultimately the cooperation did not come to fruition due to licensing disagreements.<ref>{{Cite web|url=http://www.eurogamer.net/articles/2017-06-21-sega-releases-classic-games-on-mobile-for-free-but-at-what-cost|title=Sega releases classic games on mobile, for free, but at what cost?|last=Matulef|first=Jeffrey|date=2017-06-21|website=Eurogamer|language=en-UK|access-date=2017-08-03}}</ref><ref>{{Cite web|url=http://www.eurogamer.net/articles/2017-06-26-sega-defends-sega-forever-launch-after-fan-outcry|title=Sega defends Sega Forever launch after fan outcry|last=Robinson|first=Martin|date=2017-06-26|website=Eurogamer|language=en-UK|access-date=2017-08-03}}</ref>
  
In April 2018 Input Lag Compensation was added.
+
In April 2018 Input Lag Compensation was added.<ref name=":3">{{cite web|url=https://arstechnica.com/gaming/2018/04/better-than-reality-new-emulation-tech-lags-less-than-original-consoles/|title=Better than reality: New emulation tech lags less than original consoles|publisher=}}</ref>
  
 
== Features ==
 
== Features ==
Line 45: Line 45:
 
* Gamepad [[abstraction layer]] called Retropad;
 
* Gamepad [[abstraction layer]] called Retropad;
 
* [[Gamepad]] auto-configuration - Zero-configuration needed from the user after plugging a gamepad in;
 
* [[Gamepad]] auto-configuration - Zero-configuration needed from the user after plugging a gamepad in;
* [[Peer-to-peer]] [[netplay]] that uses a [[rollback]] technique similar to [[GGPO]];
+
* [[Peer-to-peer]] [[netplay]] that uses a [[rollback]] technique similar to [[GGPO]];<ref>{{Cite web|url=http://retroarch.com/index.php?page=netplay|title=RetroArch|website=retroarch.com|language=en|access-date=2017-08-02}}</ref>
 
* Audio [[Digital signal processor|DSP]] plugins like an [[Equalization (audio)|equalizer]], reverb and other effects;
 
* Audio [[Digital signal processor|DSP]] plugins like an [[Equalization (audio)|equalizer]], reverb and other effects;
 
* Advanced savestate features - Automatic savestate loading, disabling SRAM overwritting, etc.;
 
* Advanced savestate features - Automatic savestate loading, disabling SRAM overwritting, etc.;
Line 54: Line 54:
 
* Automatically build categorized playlists by scanning directories for games/ROMs;
 
* Automatically build categorized playlists by scanning directories for games/ROMs;
 
* Multiple interfaces including: [[Command-line interface|CLI]], XMB (optimized for [[gamepad]]s), GLUI/MaterialUI (optimized for touch devices) and RGUI (available everywhere);
 
* Multiple interfaces including: [[Command-line interface|CLI]], XMB (optimized for [[gamepad]]s), GLUI/MaterialUI (optimized for touch devices) and RGUI (available everywhere);
* [[ROM image|Game ROM]] scanner - Automatically constructs [[playlist]]s by comparing the [[Hash function|hashsums]] of a [[Directory (computing)|directory]]'s files against databases of hashsums of known good game copies.
+
* [[ROM image|Game ROM]] scanner - Automatically constructs [[playlist]]s by comparing the [[Hash function|hashsums]] of a [[Directory (computing)|directory]]'s files against databases of hashsums of known good game copies.<ref>{{cite web|url=https://docs.libretro.com/guides/roms-playlists-thumbnails/#retroarch-playlist-scanner|title=ROMs, Playlists, and Thumbnails - Libretro Docs|website=docs.libretro.com}}</ref>
* Libretro [[database]] of cores, games, cheats, etc.
+
* Libretro [[database]] of cores, games, cheats, etc.<ref>{{cite web|url=https://github.com/libretro/libretro-database|title=libretro/libretro-database|website=GitHub}}</ref>
 
* [[OpenGL]] and [[Vulkan API]] support.
 
* [[OpenGL]] and [[Vulkan API]] support.
  
Line 114: Line 114:
 
|PrBoom
 
|PrBoom
 
|-
 
|-
|[[Sega Dreamcast|Dreamcast]]
+
|[[Dreamcast]]
 
|Redream
 
|Redream
  
Line 127: Line 127:
 
|FFmpeg
 
|FFmpeg
 
|-
 
|-
|[[Gameboy|Game Boy]] / [[Gameboy Color|Color]]
+
|[[Game Boy]] / [[Game Boy Color|Color]]
 
|Emux
 
|Emux
  
Line 138: Line 138:
 
[[Higan (emulator)|higan]]
 
[[Higan (emulator)|higan]]
 
|-
 
|-
|[[Gameboy Advance|Game Boy Advance]]
+
|[[Game Boy Advance]]
 
|[[Mednafen]]
 
|[[Mednafen]]
  
Line 149: Line 149:
 
[[VisualBoyAdvance]]
 
[[VisualBoyAdvance]]
 
|-
 
|-
|[[Gamecube|GameCube]]
+
|[[GameCube]]
 
|[[Dolphin (emulator)|Dolphin]]
 
|[[Dolphin (emulator)|Dolphin]]
 
|-
 
|-
|[[Sega Gamegear|Game Gear]]
+
|[[Game Gear]]
 
|[[Genesis Plus|Genesis Plus GX]]
 
|[[Genesis Plus|Genesis Plus GX]]
 
|-
 
|-
Line 192: Line 192:
 
|[[Mednafen]]
 
|[[Mednafen]]
 
|-
 
|-
|[[Sega Genesis#Sega 32X|32X]]
+
|[[32X]]
 
|Picodrive
 
|Picodrive
 
|-
 
|-
|[[Sega Genesis#Sega CD|Mega CD/Sega CD]]
+
|[[Sega CD|Mega CD/Sega CD]]
 
|[[Genesis Plus|Genesis Plus GX]]
 
|[[Genesis Plus|Genesis Plus GX]]
 
|-
 
|-
Line 201: Line 201:
 
|[[Genesis Plus|Genesis Plus GX]]
 
|[[Genesis Plus|Genesis Plus GX]]
 
|-
 
|-
|[[Sega Master System|Master System]]
+
|[[Master System]]
 
|PicoDrive
 
|PicoDrive
  
Line 209: Line 209:
 
|[[PPSSPP]]
 
|[[PPSSPP]]
 
|-
 
|-
|[[PlayStation|PlayStation]]
+
|[[PlayStation (console)|PlayStation]]
 
|[[Mednafen]]
 
|[[Mednafen]]
  
Line 255: Line 255:
 
|EightyOne
 
|EightyOne
 
|}
 
|}
 
[[Category:Emulators]]
 

Please note that all contributions to Mod My Classic Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Mod My Classic Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)