Editing Sega Genesis

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In an effort to compete with Sega, third-party developer Catapult Entertainment created the [[XBAND]], a peripheral which allowed Genesis players to engage in online competitive gaming. Using telephone services to share data, XBAND was initially offered in five U.S. cities in November 1994. The following year, the service was extended to the SNES, and Catapult teamed up with [[Blockbuster Video]] to market the service, but as interest in the service waned, it was discontinued in April 1997.
 
In an effort to compete with Sega, third-party developer Catapult Entertainment created the [[XBAND]], a peripheral which allowed Genesis players to engage in online competitive gaming. Using telephone services to share data, XBAND was initially offered in five U.S. cities in November 1994. The following year, the service was extended to the SNES, and Catapult teamed up with [[Blockbuster Video]] to market the service, but as interest in the service waned, it was discontinued in April 1997.
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==Library==
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{{see also|List of Sega Genesis games}}
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[[File:MD Sonic the Hedgehog.png|thumb|left|An in-game screen shot of ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'', taken from its first [[level (video gaming)|level]], [[Green Hill Zone]]]]
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The Genesis library was initially modest, but eventually grew to contain games to appeal to all types of players. The initial pack-in game was ''[[Altered Beast]]'', which was later replaced with ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' in 1991. Top sellers included ''Sonic the Hedgehog'', its sequel ''[[Sonic the Hedgehog 2]]'', and ''[[Disney's Aladdin (Virgin Games video game)|Disney's Aladdin]]''. During development for the console, Sega Enterprises focused on developing [[action game]]s, while Sega of America was tasked with developing [[sports game]]s. A large part of the appeal of the Genesis library during the console's lifetime was the [[arcade game|arcade]]-based experience of its games, as well as more difficult entries such as ''[[Ecco the Dolphin]]'', and sports games such as ''[[Joe Montana Football]]''. Compared to its competition, Sega advertised to an older audience by hosting more mature games, including the uncensored version of ''[[Mortal Kombat (1992 video game)|Mortal Kombat]]''.
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Initially, the Genesis suffered from limited third-party support due to its low market share and Nintendo's monopolizing practices. Notably, the arcade hit ''[[Street Fighter II]]'' by [[Capcom]] initially skipped the Genesis, instead only being released on the SNES. However, as the Genesis continued to grow in popularity, Capcom eventually ported a version of ''Street Fighter II'' to the system known as ''[[Street Fighter II: Champion Edition]]'', that would go on to sell over a million copies. One of the biggest third-party companies to support the Genesis early on was Electronic Arts. [[Trip Hawkins]], founder and then president of EA, believed the Genesis faster drawing speed made it more suitable for sport games than the SNES, and credits EA's success on the Genesis for helping catapult the EA Sports brand. Another third-party blockbuster for the system was the port of the original ''Mortal Kombat''. Although the arcade game was released on the SNES and Genesis simultaneously, the two ports were not identical. The SNES version looked closer to the arcade game, but the Genesis version allowed players to bypass censorship, helping make it more popular. In 1997, Sega of America claimed the Genesis had a software [[attach rate]] of 16 games sold per console, double that of the SNES.
  
 
===Sega Virtua Processor===
 
===Sega Virtua Processor===

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