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β | + | The '''Sega Genesis''', known as the {{nihongo foot|'''Mega Drive'''|??????|Mega Doraibu|lead=yes|group=lower-alpha}}<!-- Per [[WP:JFN]], this Japanese name is placed in a footnote unless it is crucial to understanding the topic --> in regions outside of North America, is a [[History of video game consoles (fourth generation)|16-bit]] [[home video game console]] developed and sold by [[Sega]]. The Genesis was Sega's third console and the successor to the [[Master System]]. Sega released the console as the Mega Drive in Japan in 1988, followed by North America as the Genesis in 1989. In 1990, the console was distributed as the Mega Drive by [[Virgin Mastertronic]] in Europe, [[Ozisoft]] in [[Australasia]], and [[Tectoy|Tec Toy]] in Brazil. In South Korea, the systems were distributed by [[Samsung]] as the '''Super Gam*Boy''' and later the '''Super Aladdin Boy'''.{{efn|Super Gam*Boy ({{Korean|hangul = ?????|rr=Syupeo Gem Boi}}), Super Aladdin Boy ({{Korean|hangul = ???????|rr=Syupeo Alladin Boi}})}} | |
β | The '''Sega Genesis''', known as the '''Mega Drive''' in regions outside of North America, is a [[History of video game consoles (fourth generation)|16-bit]] [[home video game console]] developed and sold by [[Sega]]. The Genesis was Sega's third console and the successor to the [[Master System]]. Sega released the console as the Mega Drive in Japan in 1988, followed by North America as the Genesis in 1989. In 1990, the console was distributed as the Mega Drive by [[Virgin Mastertronic]] in Europe, [[Ozisoft]] in [[Australasia]], and [[Tectoy|Tec Toy]] in Brazil. In South Korea, the systems were distributed by [[Samsung]] as the '''Super Gam*Boy''' and later the '''Super Aladdin Boy'''. | ||
Designed by an [[Research and development|R&D]] team supervised by Hideki Sato and Masami Ishikawa, the hardware was adapted from Sega's [[Sega System 16|System 16]] arcade board, centered on a [[Motorola 68000]] processor as the [[central processing unit|CPU]], a [[Zilog Z80]] as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. The system plays a [[List of Sega Genesis games|library of more than 900 games]] created by Sega and a wide array of third-party publishers and delivered on [[ROM cartridge|ROM-based cartridges]]. The Genesis has benefited from several add-ons, including a Power Base Converter to play Master System games, as well as multiple first and third party licensed variations of the console. Sega created two network services to support the Genesis: [[Sega Meganet]] and [[Sega Channel]]. | Designed by an [[Research and development|R&D]] team supervised by Hideki Sato and Masami Ishikawa, the hardware was adapted from Sega's [[Sega System 16|System 16]] arcade board, centered on a [[Motorola 68000]] processor as the [[central processing unit|CPU]], a [[Zilog Z80]] as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. The system plays a [[List of Sega Genesis games|library of more than 900 games]] created by Sega and a wide array of third-party publishers and delivered on [[ROM cartridge|ROM-based cartridges]]. The Genesis has benefited from several add-ons, including a Power Base Converter to play Master System games, as well as multiple first and third party licensed variations of the console. Sega created two network services to support the Genesis: [[Sega Meganet]] and [[Sega Channel]]. |