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| type          = [[Home video game console]]
 
| type          = [[Home video game console]]
 
| generation    = [[History of video game consoles (fourth generation)|Fourth generation]]
 
| generation    = [[History of video game consoles (fourth generation)|Fourth generation]]
| release date  = JP: October 29, 1988<br />NA: August 14, 1989<br />KOR: August 1990<br />PAL: September 1990<br />BRA: September 1, 1990
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| release date  = {{Video game release|JP|October 29, 1988|NA|August 14, 1989|KOR|August 1990|PAL|September 1990|BRA|September 1, 1990}}
| lifespan      =  
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| lifespan      = {{plainlist|
 
*1988–1997 (Sega)
 
*1988–1997 (Sega)
*1988–present (overall)
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*1988–present (overall)}}
NA: Ongoing (AtGames)<br />EU: Ongoing (AtGames, [[Blaze Europe]])<br />BRA: Ongoing ([[Tectoy|Tec Toy]])
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{{vgrelease|NA|Ongoing (AtGames)|EU|Ongoing (AtGames, [[Blaze Europe]])|BRA|Ongoing ([[Tectoy|Tec Toy]])}}
| discontinued  = WW: 1997 (Sega)<br />NA|1999 ([[Majesco Entertainment]])
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| discontinued  = {{vgrelease|WW|1997 (Sega)|NA|1999 ([[Majesco Entertainment]])}}
| unitssold    =  
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| unitssold    = {{plainlist|
 
*Sega: 30.75 million
 
*Sega: 30.75 million
 
*Tec Toy: 3 million
 
*Tec Toy: 3 million
*Majesco: 1.5 million <small>(projected)</small>
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*Majesco: 1.5 million <small>(projected)</small>}}
 
| media        = [[ROM cartridge]]
 
| media        = [[ROM cartridge]]
| CPU          =  
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| CPU          = {{plainlist|
 
*[[Motorola 68000]] @ 7.6 MHz
 
*[[Motorola 68000]] @ 7.6 MHz
*[[Zilog Z80]] @ 3.58 MHz
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*[[Zilog Z80]] @ 3.58 MHz}}
| sound        =  
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| sound        = {{plainlist|
 
*[[Yamaha YM2612]]
 
*[[Yamaha YM2612]]
*[[Texas Instruments SN76489]]
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*[[Texas Instruments SN76489]]}}
| display      =  
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| display      = {{plainlist|
 
*Progressive: 320x224, 256x224 ([[NTSC]]) or 320x240, 256x240 ([[PAL]]) pixels, 512 color palette, 61 colors on-screen
 
*Progressive: 320x224, 256x224 ([[NTSC]]) or 320x240, 256x240 ([[PAL]]) pixels, 512 color palette, 61 colors on-screen
*Interlaced: 320x448, 256x448 (NTSC) or 320x480, 256x480 (PAL)
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*Interlaced: 320x448, 256x448 (NTSC) or 320x480, 256x480 (PAL)}}
 
| topgame      = ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (15 million)
 
| topgame      = ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (15 million)
 
| onlineservice = [[Sega Meganet]]<br>[[Sega Channel]]<br>[[XBAND]]
 
| onlineservice = [[Sega Meganet]]<br>[[Sega Channel]]<br>[[XBAND]]
| compatibility = [[Sega Master System|Master System]] (Through use of the Power Base Converter peripheral)
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| compatibility = [[Master System]]{{efn|Through use of the Power Base Converter peripheral}}
 
| predecessor  = Master System
 
| predecessor  = Master System
 
| successor    = [[Sega Saturn]]
 
| successor    = [[Sega Saturn]]
 
}}
 
}}
  
==Introduction==
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The '''Sega Genesis''', known as the {{nihongo foot|'''Mega Drive'''|??????|Mega Doraibu|lead=yes|group=lower-alpha}}<!-- Per [[WP:JFN]], this Japanese name is placed in a footnote unless it is crucial to understanding the topic --> in regions outside of North America, is a [[History of video game consoles (fourth generation)|16-bit]] [[home video game console]] developed and sold by [[Sega]]. The Genesis was Sega's third console and the successor to the [[Master System]]. Sega released the console as the Mega Drive in Japan in 1988, followed by North America as the Genesis in 1989. In 1990, the console was distributed as the Mega Drive by [[Virgin Mastertronic]] in Europe, [[Ozisoft]] in [[Australasia]], and [[Tectoy|Tec Toy]] in Brazil. In South Korea, the systems were distributed by [[Samsung]] as the '''Super Gam*Boy''' and later the '''Super Aladdin Boy'''.{{efn|Super Gam*Boy ({{Korean|hangul = ?????|rr=Syupeo Gem Boi}}), Super Aladdin Boy ({{Korean|hangul = ???????|rr=Syupeo Alladin Boi}})}}
The '''Sega Genesis''', known as the '''Mega Drive''' in regions outside of North America, is a [[History of video game consoles (fourth generation)|16-bit]] [[home video game console]] developed and sold by [[Sega]]. The Genesis was Sega's third console and the successor to the [[Master System]]. Sega released the console as the Mega Drive in Japan in 1988, followed by North America as the Genesis in 1989. In 1990, the console was distributed as the Mega Drive by [[Virgin Mastertronic]] in Europe, [[Ozisoft]] in [[Australasia]], and [[Tectoy|Tec Toy]] in Brazil. In South Korea, the systems were distributed by [[Samsung]] as the '''Super Gam*Boy''' and later the '''Super Aladdin Boy'''.
 
  
 
Designed by an [[Research and development|R&D]] team supervised by Hideki Sato and Masami Ishikawa, the hardware was adapted from Sega's [[Sega System 16|System 16]] arcade board, centered on a [[Motorola 68000]] processor as the [[central processing unit|CPU]], a [[Zilog Z80]] as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. The system plays a [[List of Sega Genesis games|library of more than 900 games]] created by Sega and a wide array of third-party publishers and delivered on [[ROM cartridge|ROM-based cartridges]]. The Genesis has benefited from several add-ons, including a Power Base Converter to play Master System games, as well as multiple first and third party licensed variations of the console. Sega created two network services to support the Genesis: [[Sega Meganet]] and [[Sega Channel]].
 
Designed by an [[Research and development|R&D]] team supervised by Hideki Sato and Masami Ishikawa, the hardware was adapted from Sega's [[Sega System 16|System 16]] arcade board, centered on a [[Motorola 68000]] processor as the [[central processing unit|CPU]], a [[Zilog Z80]] as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. The system plays a [[List of Sega Genesis games|library of more than 900 games]] created by Sega and a wide array of third-party publishers and delivered on [[ROM cartridge|ROM-based cartridges]]. The Genesis has benefited from several add-ons, including a Power Base Converter to play Master System games, as well as multiple first and third party licensed variations of the console. Sega created two network services to support the Genesis: [[Sega Meganet]] and [[Sega Channel]].
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In its first foray into [[Online console gaming|online gaming]], Sega created [[Sega Meganet]], which debuted in Japan on November 3, 1990. Operating through a cartridge and a peripheral called the "Mega [[Modem]]," this allowed Mega Drive players to play a total of seventeen games online. A North American version, dubbed "Tele-Genesis," was announced but never released. Another phone-based system, the Mega Anser, turned the Japanese Mega Drive into an online banking terminal.
 
In its first foray into [[Online console gaming|online gaming]], Sega created [[Sega Meganet]], which debuted in Japan on November 3, 1990. Operating through a cartridge and a peripheral called the "Mega [[Modem]]," this allowed Mega Drive players to play a total of seventeen games online. A North American version, dubbed "Tele-Genesis," was announced but never released. Another phone-based system, the Mega Anser, turned the Japanese Mega Drive into an online banking terminal.
  
In 1994, Sega started the [[Sega Channel]], a game distribution system using [[cable television]] services [[Time Warner Cable]] and [[Tele-Communications Inc.|TCI]]. Using a special peripheral, Genesis players could download a game from a library of fifty each month and demos for upcoming releases. Games were downloaded to internal memory and deleted when the console was powered off. The Sega Channel reached 250,000 subscribers at its peak and ran until July 31, 1998, well past the release of the Sega Saturn. However, the Sega Channel received most negative reviews.
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In 1994, Sega started the [[Sega Channel]], a game distribution system using [[cable television]] services [[Time Warner Cable]] and [[Tele-Communications Inc.|TCI]]. Using a special peripheral, Genesis players could download a game from a library of fifty each month and demos for upcoming releases. Games were downloaded to internal memory and deleted when the console was powered off. The Sega Channel reached 250,000 subscribers at its peak and ran until July 31, 1998, well past the release of the Sega Saturn.
  
 
In an effort to compete with Sega, third-party developer Catapult Entertainment created the [[XBAND]], a peripheral which allowed Genesis players to engage in online competitive gaming. Using telephone services to share data, XBAND was initially offered in five U.S. cities in November 1994. The following year, the service was extended to the SNES, and Catapult teamed up with [[Blockbuster Video]] to market the service, but as interest in the service waned, it was discontinued in April 1997.
 
In an effort to compete with Sega, third-party developer Catapult Entertainment created the [[XBAND]], a peripheral which allowed Genesis players to engage in online competitive gaming. Using telephone services to share data, XBAND was initially offered in five U.S. cities in November 1994. The following year, the service was extended to the SNES, and Catapult teamed up with [[Blockbuster Video]] to market the service, but as interest in the service waned, it was discontinued in April 1997.
  
 
===Sega Virtua Processor===
 
===Sega Virtua Processor===
[[File:VirtuaRacing.png|thumb|right|The graphics produced by the Sega Virtua Processor are comparable to those of Nintendo's [[Super FX]] chip.]]
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[[File:VirtuaRacing.PNG|thumb|right|The graphics produced by the Sega Virtua Processor are comparable to those of Nintendo's [[Super FX]] chip.]]
 
On the Super NES, companies could add [[List of Super NES enhancement chips|enhancement chips]] to cartridges to increase the console's capabilities and produce more advanced graphic; for example, the launch game ''[[Pilotwings]]'' contained a [[digital signal processor]]. Later, the [[Super FX]] chip was designed to offload complex rendering tasks from the main CPU. It was first used in ''[[Star Fox (video game)|Star Fox]]'', which renders 3D polygons in real time, and ''[[Super Mario World 2: Yoshi's Island]]'' demonstrates rotation, scaling, and stretching of individual sprites and manipulates large areas of the screen.
 
On the Super NES, companies could add [[List of Super NES enhancement chips|enhancement chips]] to cartridges to increase the console's capabilities and produce more advanced graphic; for example, the launch game ''[[Pilotwings]]'' contained a [[digital signal processor]]. Later, the [[Super FX]] chip was designed to offload complex rendering tasks from the main CPU. It was first used in ''[[Star Fox (video game)|Star Fox]]'', which renders 3D polygons in real time, and ''[[Super Mario World 2: Yoshi's Island]]'' demonstrates rotation, scaling, and stretching of individual sprites and manipulates large areas of the screen.
  
Sega began work on an enhancement chip to compete with the Super FX, resulting in the Sega Virtua Processor. This chip enables the <!-- not region-specific - follow article title -->Genesis to render polygons in real time and provides an "Axis Transformation" unit that handles scaling and rotation. ''[[Virtua Racing]]'', the only game released with this chip, runs at a significantly higher and more stable frame rate than similar games on the SNES. The chip was expensive to produce, and increased the cost of the games that used it. At {{currency|100|USD}}, ''Virtua Racing'' was the most expensive Genesis cartridge ever produced. Two other games, ''[[Virtua Fighter (arcade game)|Virtua Fighter]]'' and ''[[Daytona USA (arcade game)|Daytona USA]]'', were planned for the SVP chip, but were instead moved into the Saturn's launch line-up. There were plans to sell the SVP chip as a separate upgrade module for the Genesis, but this module was never released.
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Sega began work on an enhancement chip to compete with the Super FX, resulting in the Sega Virtua Processor. This chip enables the <!-- not region-specific - follow article title -->Genesis to render polygons in real time and provides an "Axis Transformation" unit that handles scaling and rotation. ''[[Virtua Racing]]'', the only game released with this chip, runs at a significantly higher and more stable frame rate than similar games on the SNES. The chip was expensive to produce, and increased the cost of the games that used it. At {{USD|100}}, ''Virtua Racing'' was the most expensive Genesis cartridge ever produced. Two other games, ''[[Virtua Fighter (arcade game)|Virtua Fighter]]'' and ''[[Daytona USA (arcade game)|Daytona USA]]'', were planned for the SVP chip, but were instead moved into the Saturn's launch line-up. There were plans to sell the SVP chip as a separate upgrade module for the Genesis, but this module was never released.
  
 
==Add-ons==
 
==Add-ons==
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In 1993, Sega introduced a smaller, lighter version of the console, known as the '''Mega Drive 2''' in Japan, Europe, and Australia{{efn|Spelled as '''Mega Drive II''' (with a Roman numeral) in the PAL region.}} and simply sold as '''Genesis''' (without the Sega prefix) in North America. This version omits the headphone jack in the front, replaces the A/V-Out connector with a smaller version that supports stereo sound, and provides a simpler, less expensive [[mainboard]] that requires less power.
 
In 1993, Sega introduced a smaller, lighter version of the console, known as the '''Mega Drive 2''' in Japan, Europe, and Australia{{efn|Spelled as '''Mega Drive II''' (with a Roman numeral) in the PAL region.}} and simply sold as '''Genesis''' (without the Sega prefix) in North America. This version omits the headphone jack in the front, replaces the A/V-Out connector with a smaller version that supports stereo sound, and provides a simpler, less expensive [[mainboard]] that requires less power.
  
In April 1994, Sega released a combined, semi-portable Genesis/Sega CD unit called the Genesis CDX (marketed as the Multi-Mega in Europe). This unit retailed at $399.95 in the U.S. (roughly $100 more than the individual Genesis and Sega CD units put together, since the Sega CD dropped its price to $229 half a year before), and was bundled with ''[[Sonic CD]]'', ''[[Sega Classics Arcade Collection]]'', and the Sega CD version of ''[[Ecco the Dolphin]]''. The CDX features a small [[Liquid crystal display|LCD]] screen that, when the unit is used to play audio CDs, displays the current track being played. With this feature and the system's lightweight build (weighing two pounds), Sega marketed it in part as a [[portable CD player]]. While the Sega CD add-on received negative reviews, the CDX received most positive reviews, becoming the best-selling hybrid console of all time, due to requiring one power adapter.
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Sega released a combined, semi-portable Genesis/Sega CD unit called the Genesis CDX (marketed as the Multi-Mega in Europe). This unit retailed at $399.95 in the U.S. (roughly $100 more than the individual Genesis and Sega CD units put together, since the Sega CD dropped its price to $229 half a year before), and was bundled with ''[[Sonic CD]]'', ''[[Sega Classics Arcade Collection]]'', and the Sega CD version of ''[[Ecco the Dolphin]]''. The CDX features a small [[Liquid crystal display|LCD]] screen that, when the unit is used to play audio CDs, displays the current track being played. With this feature and the system's lightweight build (weighing two pounds), Sega marketed it in part as a [[portable CD player]].
  
In October 1995, Sega released a [[Handheld game console|handheld]] version of the Genesis called the [[Genesis Nomad]]. Its design was based on the Mega Jet, a Mega Drive portable unit featured on airplane flights in Japan. As the only successor to the [[Game Gear]], the Nomad operates on 6 [[AA battery|AA batteries]], displaying its graphics on a 3.25-inch (8.25-mm) LCD screen. The Nomad supports the entire Genesis library, but cannot be used with the Sega 32X, the Sega CD, or the Power Base Converter.
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Late in the 16-bit era, Sega released a [[Handheld game console|handheld]] version of the Genesis called the [[Genesis Nomad]]. Its design was based on the Mega Jet, a Mega Drive portable unit featured on airplane flights in Japan. As the only successor to the [[Game Gear]], the Nomad operates on 6 [[AA battery|AA batteries]], displaying its graphics on a 3.25-inch (8.25-mm) LCD screen. The Nomad supports the entire Genesis library, but cannot be used with the Sega 32X, the Sega CD, or the Power Base Converter.
  
 
Exclusive to the Japanese market was the [[Sega TeraDrive|TeraDrive]], a Mega Drive combined with an [[IBM PC compatible]] computer. Sega also produced three [[List of Sega arcade system boards|arcade system boards]] based on the Mega Drive: the System C-2, the MegaTech, and the MegaPlay, which support approximately 80 games combined. {{clear}}
 
Exclusive to the Japanese market was the [[Sega TeraDrive|TeraDrive]], a Mega Drive combined with an [[IBM PC compatible]] computer. Sega also produced three [[List of Sega arcade system boards|arcade system boards]] based on the Mega Drive: the System C-2, the MegaTech, and the MegaPlay, which support approximately 80 games combined. {{clear}}
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During his keynote speech at the 2006 [[Game Developers Conference]], Nintendo president [[Satoru Iwata]] announced that Sega would make a number of Genesis/Mega Drive games available to download on the [[Wii]]'s [[Virtual Console]]. There are select Sega Genesis games available on the Xbox 360 through [[Xbox Live Arcade]], such as ''Sonic the Hedgehog'' and ''Sonic 2'', as well as games available via the [[PlayStation Network]] and [[Steam (software)|Steam]].
 
During his keynote speech at the 2006 [[Game Developers Conference]], Nintendo president [[Satoru Iwata]] announced that Sega would make a number of Genesis/Mega Drive games available to download on the [[Wii]]'s [[Virtual Console]]. There are select Sega Genesis games available on the Xbox 360 through [[Xbox Live Arcade]], such as ''Sonic the Hedgehog'' and ''Sonic 2'', as well as games available via the [[PlayStation Network]] and [[Steam (software)|Steam]].
 
[[Category:Sega consoles]]
 

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