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On the Super NES, companies could add [[List of Super NES enhancement chips|enhancement chips]] to cartridges to increase the console's capabilities and produce more advanced graphic; for example, the launch game ''[[Pilotwings]]'' contained a [[digital signal processor]]. Later, the [[Super FX]] chip was designed to offload complex rendering tasks from the main CPU. It was first used in ''[[Star Fox (video game)|Star Fox]]'', which renders 3D polygons in real time, and ''[[Super Mario World 2: Yoshi's Island]]'' demonstrates rotation, scaling, and stretching of individual sprites and manipulates large areas of the screen.
 
On the Super NES, companies could add [[List of Super NES enhancement chips|enhancement chips]] to cartridges to increase the console's capabilities and produce more advanced graphic; for example, the launch game ''[[Pilotwings]]'' contained a [[digital signal processor]]. Later, the [[Super FX]] chip was designed to offload complex rendering tasks from the main CPU. It was first used in ''[[Star Fox (video game)|Star Fox]]'', which renders 3D polygons in real time, and ''[[Super Mario World 2: Yoshi's Island]]'' demonstrates rotation, scaling, and stretching of individual sprites and manipulates large areas of the screen.
  
Sega began work on an enhancement chip to compete with the Super FX, resulting in the Sega Virtua Processor. This chip enables the <!-- not region-specific - follow article title -->Genesis to render polygons in real time and provides an "Axis Transformation" unit that handles scaling and rotation. ''[[Virtua Racing]]'', the only game released with this chip, runs at a significantly higher and more stable frame rate than similar games on the SNES. The chip was expensive to produce, and increased the cost of the games that used it. At {{currency|100|USD}}, ''Virtua Racing'' was the most expensive Genesis cartridge ever produced. Two other games, ''[[Virtua Fighter (arcade game)|Virtua Fighter]]'' and ''[[Daytona USA (arcade game)|Daytona USA]]'', were planned for the SVP chip, but were instead moved into the Saturn's launch line-up. There were plans to sell the SVP chip as a separate upgrade module for the Genesis, but this module was never released.
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Sega began work on an enhancement chip to compete with the Super FX, resulting in the Sega Virtua Processor. This chip enables the <!-- not region-specific - follow article title -->Genesis to render polygons in real time and provides an "Axis Transformation" unit that handles scaling and rotation. ''[[Virtua Racing]]'', the only game released with this chip, runs at a significantly higher and more stable frame rate than similar games on the SNES. The chip was expensive to produce, and increased the cost of the games that used it. At {{USD|100}}, ''Virtua Racing'' was the most expensive Genesis cartridge ever produced. Two other games, ''[[Virtua Fighter (arcade game)|Virtua Fighter]]'' and ''[[Daytona USA (arcade game)|Daytona USA]]'', were planned for the SVP chip, but were instead moved into the Saturn's launch line-up. There were plans to sell the SVP chip as a separate upgrade module for the Genesis, but this module was never released.
  
 
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