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{{Use mdy dates|date=December 2015}}
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{{redirects here|Super Nintendo|the planned [[Nintendo]]-themed area in [[Universal Studios Japan]]|Super Nintendo World}}
 
{{Infobox information appliance
 
{{Infobox information appliance
 
| logo = [[File:Super Nintendo Entertainment System logo.svg|frameless|upright=0.84]]<br /><div style="margin-top:5px">[[File:Nintendo Super Famicom logo.svg|frameless|upright=0.85]]</div>
 
| logo = [[File:Super Nintendo Entertainment System logo.svg|frameless|upright=0.84]]<br /><div style="margin-top:5px">[[File:Nintendo Super Famicom logo.svg|frameless|upright=0.85]]</div>
 
| image = <div style="white-space: nowrap; border: #dadada solid 1px;">[[File:SNES-Mod1-Console-Set.jpg|frameless|250px|The North American SNES (circa 1991)]]<br />[[File:Nintendo-Super-Famicom-Set-FL.jpg|frameless|250px|A Japanese Super Famicom]]</div>
 
| image = <div style="white-space: nowrap; border: #dadada solid 1px;">[[File:SNES-Mod1-Console-Set.jpg|frameless|250px|The North American SNES (circa 1991)]]<br />[[File:Nintendo-Super-Famicom-Set-FL.jpg|frameless|250px|A Japanese Super Famicom]]</div>
 
| caption = '''Top:''' North American SNES (circa 1991)<br />'''Bottom:''' Japanese Super Famicom, which has the same casing later used in European and Australian consoles.<br /><small>Other variations are pictured under [[#Casing|Casing]] below</small>
 
| caption = '''Top:''' North American SNES (circa 1991)<br />'''Bottom:''' Japanese Super Famicom, which has the same casing later used in European and Australian consoles.<br /><small>Other variations are pictured under [[#Casing|Casing]] below</small>
| aka = SNES<br />Super NES<br /><br />JP: Super Famicom<br />KOR: Super Comboy<br />Super Nintendo
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| aka = SNES<br />Super NES<br />{{Video game release|JP|Super Famicom|KOR|Super Comboy}}Super Nintendo
 
| manufacturer = [[Nintendo]]
 
| manufacturer = [[Nintendo]]
 
| type = [[Home video game console]]
 
| type = [[Home video game console]]
 
| generation = [[Fourth generation of video game consoles|Fourth generation]]
 
| generation = [[Fourth generation of video game consoles|Fourth generation]]
 
| lifespan = 1990–2003
 
| lifespan = 1990–2003
| discontinued = JP: September 25, 2003<br />NA: 1999<br />EU: 1998<br />BR: 2003<br />KOR: April 1, 2003
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| discontinued = {{Video game release|JP|September 25, 2003|NA|1999|EU|1998|BR|2003|KOR|April 1, 2003}}
 
| media = [[ROM cartridge]]
 
| media = [[ROM cartridge]]
 
| sound = [[Nintendo S-SMP]]
 
| sound = [[Nintendo S-SMP]]
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| successor = [[Nintendo 64]]
 
| successor = [[Nintendo 64]]
 
| title = Super Nintendo Entertainment System
 
| title = Super Nintendo Entertainment System
| releasedate = JP: November 21, 1990<br />NA: August 23, 1991<br />UK: April 11, 1992<br />IRL: April 11, 1992<br />EU: June 1992<br />AUS: July 3, 1992<br />BR: August 30, 1993
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| releasedate = {{Video game release|JP|November 21, 1990|NA|August 23,<!-- SEE FOOTNOTE AND TALK BEFORE CHANGING THIS --> 1991|UK|April 11, 1992{{Citation needed|date=March 2017}}|IRL|April 11, 1992{{Citation needed|date=March 2017}}|EU|June 1992|AUS|July 3, 1992{{Citation needed|date=March 2017}}|BR|August 30, 1993}}
 
| price = [[Japanese Yen|JP¥]]25,000 <br/> [[US Dollar|US$]]199
 
| price = [[Japanese Yen|JP¥]]25,000 <br/> [[US Dollar|US$]]199
 
| CPU = [[WDC 65C816]] @ 3.58 MHz
 
| CPU = [[WDC 65C816]] @ 3.58 MHz
 
| onlineservice = [[Satellaview]] (Japan only) <br> [[XBAND]] <br> [[Nintendo Power (cartridge)|Nintendo Power]] (Japan only)
 
| onlineservice = [[Satellaview]] (Japan only) <br> [[XBAND]] <br> [[Nintendo Power (cartridge)|Nintendo Power]] (Japan only)
| unitssold = Worldwide: 49.10 million<br /> [[North America]]: 23.35 million<br /> Japan: 17.17 million<br />Other: 8.58 million
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| unitssold = Worldwide: 49.10 million<br /> [[North America]] 23.35 million<br /> Japan: 17.17 million<br />Other: 8.58 million
 
| topgame = * ''[[Super Mario World]]'' ([[Pack-in game|pack-in]])<br />(20.60 million)
 
| topgame = * ''[[Super Mario World]]'' ([[Pack-in game|pack-in]])<br />(20.60 million)
 
* ''[[Donkey Kong Country]]'' ([[Pack-in game|pack-in]]), 9 million{{Clear}}
 
* ''[[Donkey Kong Country]]'' ([[Pack-in game|pack-in]]), 9 million{{Clear}}
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}}
 
}}
  
=Introduction=
 
  
The '''Super Nintendo Entertainment System''' ('''SNES'''), is a [[Fourth generation of video game consoles|16-bit]] [[home video game console]] developed by [[Nintendo]] that was released in 1990 in Japan and [[South Korea]], 1991 in [[North America]], 1992 in [[Europe]] and [[Australasia]] ([[Oceania]]), and 1993 in [[South America]]. In Japan, the system is called the '''Super Famicom''' ('''SFC'''). In South Korea, it is known as the '''Super Comboy''' and was distributed by [[SK Hynix|Hyundai Electronics]]. The system was released in [[Brazil]] on August 30, 1993, by [[Playtronic]]. Although each version is essentially the same, several forms of [[regional lockout]] prevent the different versions from being compatible with one another.
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The '''Super Nintendo Entertainment System''' ('''SNES'''),{{refn|The acronym ''SNES'' can be pronounced by English speakers as a single word (compare "NATO") with various pronunciations, a string of letters (compare "IBM"), or as a hybrid (compare "JPEG"). In written English, the choice of [[A and an|indefinite article]] can be problematic due to these differences in pronunciation.|group=lower-alpha}} also known as the '''Super NES'''{{refn|The abbreviation "Super NES" is printed in a label on the bottom of the console as the "Super NES Control Deck" and is commonly used in various Nintendo peripherals and literature related to the platform.|group=lower-alpha}} or '''Super Nintendo''',{{refn|While the use of "Super Nintendo" as a grammatically incorrect shorthand is common in colloquial speech, Nintendo of America's official guidelines discourage it, preferring instead the officially accepted abbreviations of "Super NES" or "SNES" in a formal context.|group=lower-alpha}} is a [[Fourth generation of video game consoles|16-bit]] [[home video game console]] developed by [[Nintendo]] that was released in 1990 in Japan and [[South Korea]], 1991 in [[North America]], 1992 in [[Europe]] and [[Australasia]] ([[Oceania]]), and 1993 in [[South America]]. In Japan, the system is called the '''Super Famicom''' ('''SFC''').{{refn|{{nihongo|'''Super Famicom'''|?????????|Supa Famikon|officially adopting the abbreviated name of its predecessor, the [[Nintendo Entertainment System|Famicom]]|lead=yes}}|group=lower-alpha}} In South Korea, it is known as the '''Super Comboy'''{{refn|?? ??? ''Syupeo Keomboi''|group=lower-alpha}} and was distributed by [[SK Hynix|Hyundai Electronics]]. The system was released in [[Brazil]] on August 30, 1993, by [[Playtronic]]. Although each version is essentially the same, several forms of [[regional lockout]] prevent the different versions from being compatible with one another.
  
 
The SNES is Nintendo's second programmable home console, following the [[Nintendo Entertainment System]] (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. The development of [[List of Super NES enhancement chips|a variety of enhancement chips]] integrated in [[ROM cartridge|game cartridges]] helped to keep it competitive in the marketplace.
 
The SNES is Nintendo's second programmable home console, following the [[Nintendo Entertainment System]] (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. The development of [[List of Super NES enhancement chips|a variety of enhancement chips]] integrated in [[ROM cartridge|game cartridges]] helped to keep it competitive in the marketplace.
  
 
The SNES was a global success, becoming the best-selling console of the [[Fourth generation of video game consoles|16-bit era]] despite its relatively late start and the intense competition it faced in North America and Europe from [[Sega]]'s [[Sega Genesis|Genesis]] console. The SNES remained popular well into the [[Fifth generation of video game consoles|32-bit era]] having sold 49.1 million worldwide (Comparative to the NES's 61.9 million). It continues to be popular among collectors and [[Retrogaming|retro gamers]], some of whom still make [[Homebrew (video games)|homebrew]] [[ROM image]]s, in addition to its popularity in Nintendo's emulated rereleases, such as in [[Virtual Console]] environment.
 
The SNES was a global success, becoming the best-selling console of the [[Fourth generation of video game consoles|16-bit era]] despite its relatively late start and the intense competition it faced in North America and Europe from [[Sega]]'s [[Sega Genesis|Genesis]] console. The SNES remained popular well into the [[Fifth generation of video game consoles|32-bit era]] having sold 49.1 million worldwide (Comparative to the NES's 61.9 million). It continues to be popular among collectors and [[Retrogaming|retro gamers]], some of whom still make [[Homebrew (video games)|homebrew]] [[ROM image]]s, in addition to its popularity in Nintendo's emulated rereleases, such as in [[Virtual Console]] environment.
 
=Specifications=
 
  
 
== Technical specifications ==
 
== Technical specifications ==
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The WDC 65C816 also supports an 8-channel [[Direct memory access|DMA]] unit; an 8-bit parallel I/O port a controller port interface circuits allowing [[Serial communications|serial]] and [[Parallel communications|parallel]] access to controller data; a 16-bit multiplication and division unit; and circuitry for generating [[non-maskable interrupt]]s on [[Vertical blanking interval|V-blank]] and [[Interrupt request|IRQ]] interrupts on calculated screen positions.
 
The WDC 65C816 also supports an 8-channel [[Direct memory access|DMA]] unit; an 8-bit parallel I/O port a controller port interface circuits allowing [[Serial communications|serial]] and [[Parallel communications|parallel]] access to controller data; a 16-bit multiplication and division unit; and circuitry for generating [[non-maskable interrupt]]s on [[Vertical blanking interval|V-blank]] and [[Interrupt request|IRQ]] interrupts on calculated screen positions.
  
The console contains 128&nbsp;KB of general-purpose RAM, which is separate from the RAM dedicated to the video and audio subsystems.
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The console contains 128{{nbsp}}KB of general-purpose RAM, which is separate from the RAM dedicated to the video and audio subsystems.
 
{{Clear}}
 
{{Clear}}
  
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* [[Mode 7|Mode&nbsp;7]] matrix operations
 
* [[Mode 7|Mode&nbsp;7]] matrix operations
 
|}
 
|}
The ''Picture Processing Unit'' (PPU) consists of two separate but closely tied [[Integrated circuit|IC]] packages. It contains 64&nbsp;KB of [[Static random access memory|SRAM]] for storing video data, 544 bytes of object attribute memory (OAM) for storing [[Sprite (computer graphics)|sprite]] data, and 256&nbsp;×&nbsp;15 bits of color generator RAM (CGRAM) for storing [[Palette (computing)|palette]] data. This CGRAM allows the console to display up to 256 colors, chosen from the [[List of monochrome and RGB palettes#15-bit RGB|15-bit RGB color space]], for a total of 32,768 possible colors. The PPU is clocked by the same signal as the CPU, and generates a pixel every two or four cycles.
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The ''Picture Processing Unit'' (PPU) consists of two separate but closely tied [[Integrated circuit|IC]] packages. It contains 64{{nbsp}}KB of [[Static random access memory|SRAM]] for storing video data, 544 bytes of object attribute memory (OAM) for storing [[Sprite (computer graphics)|sprite]] data, and 256&nbsp;×&nbsp;15 bits of color generator RAM (CGRAM) for storing [[Palette (computing)|palette]] data. This CGRAM allows the console to display up to 256 colors, chosen from the [[List of monochrome and RGB palettes#15-bit RGB|15-bit RGB color space]], for a total of 32,768 possible colors. The PPU is clocked by the same signal as the CPU, and generates a pixel every two or four cycles.
 
Seven video modes are available to the programmer:
 
Seven video modes are available to the programmer:
  
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* Noise generation
 
* Noise generation
 
|}
 
|}
The audio subsystem, the S-SMP, is a dedicated single chip consisting of an 8-bit CPU, along with a 16-bit [[Digital signal processor|DSP]], and 64&nbsp;KB of [[Static random access memory|SRAM]]. It is designed and produced by [[Sony]] and is completely independent from the rest of the system. It is clocked at a nominal 24.576&nbsp;MHz in both NTSC and PAL systems.
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The audio subsystem, the S-SMP, is a dedicated single chip consisting of an 8-bit CPU, along with a 16-bit [[Digital signal processor|DSP]], and 64{{nbsp}}KB of [[Static random access memory|SRAM]]. It is designed and produced by [[Sony]] and is completely independent from the rest of the system. It is clocked at a nominal 24.576&nbsp;MHz in both NTSC and PAL systems.
 
It is capable of producing stereo sound, composed from 8 voices generated using 16 bit audio samples and various effects such as [[reverberation]].
 
It is capable of producing stereo sound, composed from 8 voices generated using 16 bit audio samples and various effects such as [[reverberation]].
  
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=== Game cartridge ===
 
=== Game cartridge ===
 
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{{Main|Super Nintendo Entertainment System Game Pak}}
The [[ROM cartridge|cartridge]] media of the console is officially referred to as Game Pak in most Western regions, and as Cassette in Japan and parts of Latin America. While the SNES can address 128&nbsp;Mbit, only 117.75&nbsp;Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95&nbsp;Mbit of ROM data (48&nbsp;Mbit at FastROM speed) with 8&nbsp;Mbit of battery-backed RAM. However, most available memory access controllers only support mappings of up to 32&nbsp;Mbit. The largest games released (''[[Tales of Phantasia]]'' and ''[[Star Ocean (video game)|Star Ocean]]'') contain 48&nbsp;Mbit of ROM data, while the smallest games contain only 2&nbsp;Mbit.
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The [[ROM cartridge|cartridge]] media of the console is officially referred to as Game Pak in most Western regions, and as {{nihongo|Cassette|????|Kasetto}} in Japan and parts of Latin America. While the SNES can address 128&nbsp;Mbit, only 117.75&nbsp;Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95&nbsp;Mbit of ROM data (48&nbsp;Mbit at FastROM speed) with 8&nbsp;Mbit of battery-backed RAM. However, most available memory access controllers only support mappings of up to 32&nbsp;Mbit. The largest games released (''[[Tales of Phantasia]]'' and ''[[Star Ocean (video game)|Star Ocean]]'') contain 48&nbsp;Mbit of ROM data, while the smallest games contain only 2&nbsp;Mbit.
  
 
Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum [[current rating]] of the console.
 
Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum [[current rating]] of the console.
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== Enhancement chips ==
 
== Enhancement chips ==
 
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{{Main|List of Super NES enhancement chips}}
 
[[File:SNES Star Fox.png|thumb|left|''[[Star Fox (video game)|Star Fox]]'', the first game to utilize the [[Super FX]] chip, as shown with the polygonal models that compose a large portion of the game's graphics]]
 
[[File:SNES Star Fox.png|thumb|left|''[[Star Fox (video game)|Star Fox]]'', the first game to utilize the [[Super FX]] chip, as shown with the polygonal models that compose a large portion of the game's graphics]]
 
As part of the overall plan for the SNES, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console, just like the MMC chips used for most NES games. This is most often characterized by 16 additional pins on the cartridge card edge.
 
As part of the overall plan for the SNES, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console, just like the MMC chips used for most NES games. This is most often characterized by 16 additional pins on the cartridge card edge.
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Many cartridges contain other enhancement chips, most of which were created for use by a single company in a few games; the only limitations are the speed of the SNES itself to transfer data from the chip and the [[Electric current|current]] limit of the console.
 
Many cartridges contain other enhancement chips, most of which were created for use by a single company in a few games; the only limitations are the speed of the SNES itself to transfer data from the chip and the [[Electric current|current]] limit of the console.
  
= Emulation =
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== Emulation ==
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{{See also|List of SNES emulators}}
  
 
Like the NES before it, the SNES has retained a long-lived fan base. It has continued to thrive on the second-hand market, emulators, and remakes. The SNES has taken the same revival path as the NES.
 
Like the NES before it, the SNES has retained a long-lived fan base. It has continued to thrive on the second-hand market, emulators, and remakes. The SNES has taken the same revival path as the NES.
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A dedicated mini-console, the [[Super NES Classic Edition]], was released in September 2017 after the [[NES Classic Edition]]. The emulation-based system, which is physically modeled after the North American and European versions of the SNES in their respective regions, is bundled with two SNES-style controllers and comes preloaded with 21 games, including the previously unreleased ''[[Star Fox 2]]''.
 
A dedicated mini-console, the [[Super NES Classic Edition]], was released in September 2017 after the [[NES Classic Edition]]. The emulation-based system, which is physically modeled after the North American and European versions of the SNES in their respective regions, is bundled with two SNES-style controllers and comes preloaded with 21 games, including the previously unreleased ''[[Star Fox 2]]''.
  
[[Category:Nintendo consoles]]
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== Legacy ==
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Approximately 49.1&nbsp;million Super NES consoles were sold worldwide, with 23.35&nbsp;million of those units sold in the Americas and 17.17&nbsp;million in Japan. Although it could not quite repeat the success of the NES, which sold 61.91&nbsp;million units worldwide, the SNES was the [[List of million-selling game consoles|best-selling console]] of its era.
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In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphics, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we love from this console completely annihilates any other roster from the Big N." Technology columnist Don Reisinger proclaimed "The SNES is the greatest console of all time" in January 2008, citing the quality of the games and the console's dramatic improvement over its predecessor; fellow technology columnist Will Greenwald replied with a more nuanced view, giving the SNES top marks with his heart, the NES with his head, and the PlayStation (for its controller) with his hands. GamingExcellence also gave the SNES first place in 2008, declaring it "simply the most timeless system ever created" with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling. At the same time, GameDaily rated it fifth for its graphics, audio, controllers, and games. In 2009, [[IGN]] named the Super Nintendo Entertainment System the fourth best video game console, complimenting its audio and number of [[AAA (video game industry)|AAA games]].

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