Editing Super Nintendo Entertainment System
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The WDC 65C816 also supports an 8-channel [[Direct memory access|DMA]] unit; an 8-bit parallel I/O port a controller port interface circuits allowing [[Serial communications|serial]] and [[Parallel communications|parallel]] access to controller data; a 16-bit multiplication and division unit; and circuitry for generating [[non-maskable interrupt]]s on [[Vertical blanking interval|V-blank]] and [[Interrupt request|IRQ]] interrupts on calculated screen positions. | The WDC 65C816 also supports an 8-channel [[Direct memory access|DMA]] unit; an 8-bit parallel I/O port a controller port interface circuits allowing [[Serial communications|serial]] and [[Parallel communications|parallel]] access to controller data; a 16-bit multiplication and division unit; and circuitry for generating [[non-maskable interrupt]]s on [[Vertical blanking interval|V-blank]] and [[Interrupt request|IRQ]] interrupts on calculated screen positions. | ||
− | The console contains 128 | + | The console contains 128{{nbsp}}KB of general-purpose RAM, which is separate from the RAM dedicated to the video and audio subsystems. |
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