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==Wii==
 
==Wii==
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===Library history===
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The first few Virtual Console games were released to the [[Wii Shop Channel]] on November 19th, 2006, alongside the launch of the Wii.<ref>{{cite web|url=https://arstechnica.com/gaming/2006/11/8124/|title=Nintendo announces full Wii, Virtual Console games release list|author=|date=|website=arstechnica.com}}</ref>
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While the gameplay remains unchanged for all of the classic titles offered for the Virtual Console, Nintendo has stated that some games may be improved with sharper graphics or better frame rates.<ref name="classic">{{cite news|url=http://www.1up.com/do/newsStory?cId=3141582|title=Nintendo Remaking Classics|first=Patrick|last=Klepek|date=2005-06-21|publisher=1UP.com|deadurl=yes|archiveurl=https://web.archive.org/web/20060502011341/http://www.1up.com/do/newsStory?cId=3141582|archivedate=2006-05-02|df=}}</ref> In reality, however, many games suffer from drops in frame rate or have graphical glitches not present in the original, and many PAL SNES games run with significantly reduced borders compared to the original cartridge releases. As with disc-based games, the Virtual Console service is region-locked—that is, different versions of games are provided to different regions, and game availability may vary from region to region.<ref name="Region Locked">{{cite web|url=http://www.eurogamer.net/article.php?article_id=68306|title=Wii upholds Cube region lock|publisher=Eurogamer.Com|date=2006-11-10}}</ref>
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Nintendo had stated that the Wii Shop Channel would not be used exclusively for retro games, and [[WiiWare]] games have appeared in North America as of May 12, 2008.<ref name="VClaunchlist">{{cite news|date=2006-09-09|url= http://www.play-nintendo.com/news/06090902.html|archiveurl= https://web.archive.org/web/20061005141459/http://www.play-nintendo.com/news/06090902.html|archivedate= 2006-10-05| title=Virtual Console Launch List|publisher=play-nintendo.com|accessdate=2006-11-15}}</ref> These original games are made available through the WiiWare part of the Wii Shop Channel, as opposed to through the Virtual Console.
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[[Satoru Iwata]] stated in a speech on March 23, 2006, that Nintendo, [[Sega]], and [[Hudson Soft]] were working in collaboration to bring a "best of" series of games to the Wii.<ref name="gen&tg16">{{cite news|url=http://www.gamespot.com/news/6146528.html |title=GDC 06: Revolution to play Genesis, TurboGrafx-16 games |first=Tor |last=Thorsen |publisher=[[GameSpot]] |date=2006-03-23 |deadurl=yes |archiveurl=https://web.archive.org/web/20060418150351/http://www.gamespot.com/news/6146528.html |archivedate=April 18, 2006 }}</ref> At [[History of the Electronic Entertainment Expo#2006|E3 2006]], Hudson also declared it would bring upwards of 100 titles to the Wii's Virtual Console. Additionally, Hudson mentioned that its lawyers were working on acquiring the licenses to games from now defunct companies.<ref name="hudson100games">{{cite news|last=Casamassina|first=Matt|authorlink=Matt Casamassina|date=2006-05-11| url=http://revolution.ign.com/articles/708/708057p1.html| archiveurl=https://web.archive.org/web/20081006095654/http://revolution.ign.com/articles/708/708057p1.html | archivedate=October 6, 2008|title=E3 2006: Hudson Declares 100 Games for Wii|publisher=IGN| accessdate=2006-11-13}}</ref> Nintendo announced [[MSX]] compatibility on September 19, 2006,<ref name="Wii FAQ">{{cite web|last= Casamassina|first=Matt|authorlink=Matt Casamassina|date=2006-09-19|url=http://wii.ign.com/articles/733/733464p5.html|title=IGN's Nintendo Wii FAQ|publisher=IGN|accessdate=2006-11-13}}</ref> announcing on February 23, 2007 that the MSX titles ''Eggy'' and ''[[Aleste]]'' would be released in Japan.<ref name="Nintendo Japan Virtual Console Index">{{cite news|date=2007-02-23|url= https://www.nintendo.co.jp/wii/vc/index.html| title=Nintendo of Japan's Virtual Console Index|publisher=[[Nintendo]]|language= Japanese|accessdate=2007-02-23}}</ref> In February 2007, a heading for [[Neo Geo (system)|Neo Geo AES]] games was added to the Japanese Virtual Console page,<ref name="NeogeotoVC">{{cite news|date=2007-02-24|url=https://www.nintendo.co.jp/wii/features/virtual_console.html|title=Neo-Geo coming to Virtual Console|accessdate=2007-02-24}}</ref><ref>{{cite web|url=http://wii.ign.com/articles/781/781316p1.html |title=IGN: The Return of the NeoGeo |publisher=Wii.ign.com |date=2007-04-17 |accessdate=2014-03-05}}</ref> and in September of that same year, games for that system appeared on the list of future releases, priced at 900 points each.<ref>{{cite web|url=https://www.nintendo.co.jp/wii/vc/index.html#neogeo |title=バーチャルコンソール タイトル検索 - Wii |publisher=Nintendo.co.jp |date= |accessdate=2014-03-05}}</ref><ref>{{cite web|archiveurl=https://web.archive.org/web/20070927230338/http://kotaku.com/gaming/go-time/hey-japan-here-come-the-neo-geo-vc-games-295712.php |archivedate=September 27, 2007 |url=http://kotaku.com/gaming/go-time/hey-japan-here-come-the-neo-geo-vc-games-295712.php |title=Go Time: Hey Japan, Here Come The Neo Geo VC Games |publisher=Kotaku |date= |accessdate=2007-07-28}}</ref> Also in September Hudson announced that games made for the [[TurboGrafx-CD]] format would also join the Virtual Console beginning in October 2007, with five titles to be released for the remainder of 2007 and ten titles for 2008, each priced at 800 points.<ref name="TurboCD">{{cite web|date=2007-09-14|url= http://wii.ign.com/articles/820/820142p1.html| title=Turbo CD Games Hit VC in October|publisher=IGN|accessdate=2007-09-14}}</ref>
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On June 1, 2007, Nintendo of America issued a press release to announce the upcoming release of its 100th Virtual Console title, which was ''[[Zelda II: The Adventure of Link]]''. Within this press release, Nintendo stated that more than 4.7 million Virtual Console games had been downloaded, at a rate of more than 1,000 titles an hour.<ref>{{cite web |url=http://press.nintendo.com/articles.jsp?id=12387|title=Wii Hits Yet Another Major Milestone: 100th Classic Game Added to Virtual Console|date=1 June 2007|archiveurl=https://web.archive.org/web/20070618033912/http://press.nintendo.com/articles.jsp?id=12387|archivedate=18 June 2007|accessdate=1 June 2007}}</ref>
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[[Neo Geo (system)|Neo Geo AES]] support was added on September 18, 2007 for the Japanese Virtual Console, becoming the first addition to the list of consoles since the TurboGrafx-16 was added two days after the U.S. launch.<ref>{{cite web|author=Michael McWhertor |url=http://www.kotaku.com/gaming/nintendo/where-are-the-turbografx-virtual-console-games-216196.php |archiveurl=https://web.archive.org/web/20070113231953/http://www.kotaku.com/gaming/nintendo/where-are-the-turbografx-virtual-console-games-216196.php |title=Where Are The TurboGrafx Virtual Console Games? |publisher=Kotaku |date=2007-01-13 |archivedate=2007-01-13}}</ref><ref>{{cite web|author=Michael McWhertor |url=http://kotaku.com/gaming/wii/turbografx-games-now-live-on-virtual-console-216484.php | archiveurl=https://web.archive.org/web/20071209155032/http://kotaku.com/gaming/wii/turbografx-games-now-live-on-virtual-console-216484.php |title=Wii: TurboGrafx Games Now Live On Virtual Console |publisher=Kotaku |date= |archivedate=2007-12-09}}</ref>
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On October 9, 2007, Nintendo announced that 7.8 million Virtual Console titles had been downloaded,<ref>[http://wii.ign.com/articles/826/826130p1.html "Nintendo Conference 2007 Fall"] IGN. October 9, 2007.</ref> and as of December 2007, this number topped ten million.<ref name=autogenerated1 />
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Games from several new past consoles were added during 2008: [[Master System]] on February 26, 2008 for Japan's Virtual Console;<ref name="Master System">{{cite web|url= http://plusd.itmedia.co.jp/games/articles/0801/25/news075.html|script-title=ja:セガ、「マスターシステム」のソフトをバーチャルコンソールへ提供|publisher=+D Games|language=Japanese|accessdate=2008-01-25}}</ref> [[Commodore 64]] support was added on March 28, 2008 for Europe's Virtual Console.<ref>{{cite web|url=http://www.mcvuk.com/news/29683/Commodore-64-games-hit-virtual-console|title=Commodore 64 Games Hit Virtual Console|publisher=MCV UK|accessdate=2008-03-28|deadurl=yes|archiveurl=https://web.archive.org/web/20080429220456/http://www.mcvuk.com/news/29683/Commodore-64-games-hit-virtual-console|archivedate=2008-04-29|df=}}</ref> and [[MSX]] support was added on May 27, 2008 for Japan's Virtual Console.
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On February 23, 2009, the first three Commodore 64 titles (''[[International Karate]]'', ''[[The Last Ninja]]'' and ''[[Pitstop II]]'') were added to the North America Virtual Console for the first time.
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On March 25, 2009, simultaneously with Nintendo's Keynote Speech at Game Developers Conference, Nintendo launched 'Virtual Console Arcade', launching with four titles, ''[[Mappy]]'', ''[[The Tower of Druaga]]'', ''[[Star Force]]'' and ''[[Gaplus]]''.
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On February 4, 2011, [[Sega]] announced that a Virtual Console release of ''[[Puyo Puyo (video game)|Puyo Puyo]]'', released in Japan in Spring 2011, is the first Virtual Console to feature Wi-Fi support for online multiplayer.<ref>[https://web.archive.org/web/20120807194902/http://www.andriasang.com/e/blog/2011/02/04/puyopuyo_wifi/ Sega Readying First Wi-Fi Ready Virtual Console Game]. Andriasang.com (2011-02-04). Retrieved on 2013-08-23.</ref>
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The Wii Shop Channel has functionality to allow games to be updated. This has been used four times so far to update ''[[Military Madness]]'', ''[[Star Fox 64|Star Fox 64/Lylat Wars]]'', ''[[Kirby 64: The Crystal Shards]]'' (in North America and Europe),<ref name=" Virtual Consolation Prize: Military Madness Fixed">{{cite news|date=2007-02-11|url=http://blog.wired.com/games/2007/02/virtual_consola_1.html|title=Virtual Consolation Prize: Military Madness Fixed|publisher=wired.com|accessdate=2007-02-12|first=Chris|last=Kohler|deadurl=yes|archiveurl=https://web.archive.org/web/20070214084402/http://blog.wired.com/games/2007/02/virtual_consola_1.html|archivedate=2007-02-14|df=}}</ref> and ''[[Mario Kart 64]]'' (in Europe and Australia). Several NES and SNES games released before March 30, 2007 have also been given updates in Europe and Australia to fix previous problems with the Wii component cables. These updates are free of charge to those who have downloaded a previous version of the game.
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In later years, some games have been removed from the service due to their licenses expiring, namely ''[[R-Type]]'' and ''[[Teenage Mutant Ninja Turtles (NES game)|Teenage Mutant Ninja Turtles]]'', among others. The three ''[[Donkey Kong (series)|Donkey Kong Country]]'' SNES games produced by [[Rare (company)|Rare]] were unknowingly withdrawn. Since Nintendo retains the rights to these games, the reason for their removal remained unknown, however they have since been released on the Wii U eShop and were also added back to the Wii Shop Channel as well. [[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]] and its sequel [[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]] were both removed in Japan in 2012. While the games returned to the Wii Shop Channel in 2013, they were removed yet again on October 30, 2015 on the Japanese Wii Shop Channel and Xbox Live Arcade in that region while the 3D Classics versions ported by [[M2 (game developer)|M2]] are still available on the Nintendo 3DS for download via the 3DS eShop. However, both North America and Europe still have both games available to download on the Wii Shop Channel and Xbox Live Arcade. While these and other removed titles can no longer be found or purchased from the Shop Channel, they remain available to those who have purchased them prior to their removal. Such users may still re-download them on their Wii consoles and even transfer them to a [[Wii U]] system using the "system transfer" tool. Any Wii Virtual Console titles can be transferred to the Wii U and played via its ''[[Wii Mode]]''.
  
 
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