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==Nintendo 3DS==
 
==Nintendo 3DS==
 
[[File:Virtual Console logo (3DS).png|thumb|250px|The Nintendo 3DS Virtual Console logo]]
 
[[File:Virtual Console logo (3DS).png|thumb|250px|The Nintendo 3DS Virtual Console logo]]
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===Library history===
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On June 6, 2011, Nintendo launched the Virtual Console service for the [[Nintendo 3DS]] on the [[Nintendo eShop]]. Games released for the service include titles for the [[Game Boy]], [[Game Boy Color]], [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|Super NES]] ([[New Nintendo 3DS]] only), [[Game Gear]] and [[TurboGrafx-16]] games (available in Japan only). There are also special features available while playing Virtual Console games, such as viewing classic Game Boy titles with the traditional green screen or viewing them in an emulated border.
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A separate but related set of games are [[3D Classics]], which are remakes of classic titles that make use of the Nintendo 3DS's stereoscopic 3D capabilities.
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When asked if [[Virtual Boy]] games were going to be available for download on the Virtual Console for the [[Nintendo 3DS]], Nintendo of America President [[Reggie Fils-Aimé]] told Kotaku that he couldn't answer, as he was unfamiliar with the platform.
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{{quote|"As a consumer, I have experience with every Nintendo platform and, I think every accessory, including the Superscope, with the exception of the Virtual Boy... so it's difficult for me to articulate a point of view back to our parent company [in Japan] why we absolutely have to have a Virtual Boy store"|[[Reggie Fils-Aimé]]}}
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The author of the piece, [[Kotaku]]'s Stephen Totilo, called upon readers to "argue for a Virtual Boy store on the Nintendo 3DS, if you can."<ref>{{cite web|last=Totilo|first=Stephen|title=Argue For A Virtual Boy Store On the Nintendo 3DS, If You Can|url=http://kotaku.com/5690257/argue-for-a-virtual-boy-store-on-the-nintendo-3ds-if-you-can|publisher=Kotaku}}</ref>
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In response to an August 2011 price drop on the Nintendo 3DS hardware, Nintendo announced plans to give [[Diffusion (business)|early adopters]] of the system a number of Virtual Console releases as appreciation of their support.<ref name="3DS_AP">{{cite web|url=https://www.nintendo.com/corp/nintendo3ds/news/|title=Great Price, Great Games: An exciting message for people who own a Nintendo 3DS and those who want to|work=Nintendo.com|accessdate=2011-07-28}}</ref> Owners of the system who logged into the Nintendo eShop by a specified time in their home markets became "Nintendo 3DS Ambassadors".<ref name="3DS_AP"/> In September 2011, ten NES titles were made available through Virtual Console to the Ambassadors at no cost before their general release; the games included marquee titles such as ''[[Super Mario Bros.]]'' and ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''.<ref name="3DS_AP"/> They were released to the general public for purchase at a later date, with additional features such as simultaneous multiplayer across multiple systems; Ambassadors received the new features as free software updates.<ref>{{cite web|url=http://www.computerandvideogames.com/315216/3ds-free-ambassador-game-features-detailed/|archiveurl=https://web.archive.org/web/20141006175553/http://www.computerandvideogames.com/315216/3ds-free-ambassador-game-features-detailed/|archivedate=2014-10-06|title=3DS free Ambassador game features detailed|author=Tamoor Hussain|work=ComputerandVideoGames.com|date=2011-08-12|accessdate=2011-09-01}}</ref> On December 16, 2011, Ambassadors received access to ten [[Game Boy Advance]] titles, also at no charge, that are not scheduled to be released to those who are not Ambassadors.<ref name="3DS_AP"/>
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Unlike other Virtual Console-branded releases, GBA games are not emulated, but rather they run directly on an ARM7TDMI processor core; the "AGB_FIRM" kernel running on the other CPUs is responsible for emulating the Game Pak, applying a video filter, and allowing the brightness to be adjusted or the game quit without manually rebooting the 3DS.
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Many save types supported by AGB_FIRM (many of them having been discovered in September 2017, after injection became convenient and accessible to most users of custom firmware) were not employed in the ten official GBA releases, but can be used by games unofficially "injected" into a GBA VC title.<ref>{{cite web|title=3DS Virtual Console|url=https://www.3dbrew.org/wiki/3DS_Virtual_Console#GBA_VC|website=3DBrew|accessdate=1 October 2017|language=en}}</ref><ref>{{cite web|title=[Release] Ultimate GBA VC Injector for 3DS|url=https://gbatemp.net/threads/release-ultimate-gba-vc-injector-for-3ds.438057/page-49#post-7580131|website=GBAtemp|accessdate=1 October 2017|language=en|quote=Thanks to new AGBFirm discoveries, there's no need to patch any ROM for save compatibility, they can be injected completely unmodified. No error messages, no save corruption. It'll all "just work".}}</ref>
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On February 1, 2012, ''[[Punch-Out!! (NES)|Punch-Out!!]]'' the first non-ambassador NES game was released on the Virtual Console service. Since then, other NES games that were not part of the ambassador program were released including third party games by Capcom, Konami, and Tecmo such as; [[Mega Man (video game)|Mega Man]], [[Castlevania (1986 video game)|Castlevania]], and [[Ninja Gaiden (Nintendo Entertainment System)|Ninja Gaiden]]. Furthermore, two NES import titles were added in North American and Europe; [[Recca|Summer Carnival '92 Recca]] and [[The Mysterious Murasame Castle]] in both 2013 and 2014, respectively. As of January 2017, Game Boy Advance games have not been released to non-Ambassadors on the Nintendo 3DS.<ref>{{cite news|last1=Oxford|first1=Nadia|title=Will the Nintendo 3DS's Virtual Console ever see the GBA library?|url=https://www.lifewire.com/game-boy-nintendo-3ds-1126293|accessdate=January 18, 2017|work=Lifewire|date=October 12, 2016}}</ref>
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TurboGrafx-16/PC Engine games were added to the service in Japan starting with ''[[Gradius (video game)|Gradius]]'' and ''[[China Warrior]]'' on December 25, 2013 in Japan. ''[[R-Type]]'' and ''[[Alien Crush]]'' were later added a few months later in February, the following year. As of now, no new TG-16 games have been added to the Virtual Console service.
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On November 12, 2015, it was announced that during a Nintendo Direct that ''[[Pokémon Red]]'', ''[[Pokémon Blue]]'', and ''[[Pokémon Yellow]]'' would be released on the Virtual Console service on February 27, 2016 to celebrate the 20th anniversary of the series. The games will feature Local Play for trading Pokémon and battling, replacing the game link cable due to the Nintendo 3DS having wireless connections, but Game Boy Printer features in ''Pokémon Yellow'', like other titles on the Virtual Console, will still not be usable on the Nintendo 3DS.
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On March 4, 2016, during a Nintendo Direct, Nintendo announced the addition of SNES games on Virtual Console for [[New Nintendo 3DS]]. Taking advantage of its upgraded hardware on the New 3DS, the games support "Perfect Pixel mode", which allows these games to be played at their original resolution and [[Aspect ratio (image)|aspect ratio]]. SNES games are not supported on the original Nintendo 3DS models or [[Nintendo 2DS]].<ref name="gs-snesvcnn3ds">{{cite web|title=SNES Classics Finally Coming to 3DS Virtual Console|url=http://www.gamespot.com/articles/snes-classics-finally-coming-to-3ds-virtual-consol/1100-6435334/|website=GameSpot|publisher=CBS Interactive|accessdate=28 April 2016}}</ref><ref name="polygon-n3dssnes">{{cite web|title=Nintendo bringing SNES games to Virtual Console on New Nintendo 3DS (update)|url=http://www.polygon.com/2016/3/3/11157442/snes-virtual-console-new-nintendo-3ds|website=Polygon|accessdate=28 April 2016}}</ref>
  
 
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