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{{main|Nintendo Entertainment System (Switch)}}
 
{{main|Nintendo Entertainment System (Switch)}}
 
The [[Nintendo Switch]] does not use the "Virtual Console" label for the digital distribution of its older games from past platforms. However, they are instead released to subscribers to the Switch's Online service, while others are made available through the Switch's eShop. Classic titles originally released on non-Nintendo hardware, such as the [[Neo Geo]] and [[Sega]] platforms, are releasing via the Switch's eShop under the ''[[Arcade Archives]]'' and ''[[Sega Ages]]'' banners, respectively.
 
The [[Nintendo Switch]] does not use the "Virtual Console" label for the digital distribution of its older games from past platforms. However, they are instead released to subscribers to the Switch's Online service, while others are made available through the Switch's eShop. Classic titles originally released on non-Nintendo hardware, such as the [[Neo Geo]] and [[Sega]] platforms, are releasing via the Switch's eShop under the ''[[Arcade Archives]]'' and ''[[Sega Ages]]'' banners, respectively.
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==Third-party support==
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Unnamed [[Nintendo]] employees have reportedly speculated that licensing issues will be a predominant factor in determining whether a game is available for Virtual Console,<ref name="playfeed-e3facts">{{cite news|last=Cardinal|first=Chris|date=2006-05-11|url= http://www.playfeed.com/index.php/playfeed/article/live-from-e3-fun-wii-facts-confirmed-0511060329/|title=Live From E3: Fun Wii Facts Confirmed|publisher=playfeed.com|accessdate=2006-11-15}}</ref> giving the examples of ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'' and ''[[Tetris]]'' as games that might be too expensive to license for the Virtual Console. [[Tecmo]] has announced its plans to "aggressively" support Virtual Console by re-releasing classic games. Though Tecmo did not specify which titles it intended to release, the company is responsible for many retro classics, such as ''[[Ninja Gaiden (Nintendo Entertainment System)|Ninja Gaiden]]'', ''[[Rygar]]'', and ''[[Tecmo Bowl]]''.<ref name=TecmoSupport>{{cite web|url= http://www.thewiire.com/news/436/1/Tecmo_to_Aggresively_Support_ViruConsole|archiveurl= https://web.archive.org/web/20071214153511/http://www.thewiire.com/news/436/1/Tecmo_to_Aggresively_Support_ViruConsole|archivedate= 2007-12-14|title=Tecmo to Aggressively Support Virtual Console| first=Shawn|last=White|publisher= thewiire.com|date=2006-08-29}}</ref> Tecmo was the first [[Video game developer|third-party]] game developer to release a game on the Virtual Console (''[[Solomon's Key]]'' for the NES). Since then, [[Capcom]] and [[Konami]], among others, have also released titles. In 2015, Sega released ''[[Sonic Advance]]'', the first ''Sonic'' title for the Wii U Virtual Console, but so far, only in Japan. It is unknown if the game will be released in North America and Europe.
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[[Matt Casamassina]] of [[IGN]] reported that [[Rare (company)|Rare]] titles absent of Nintendo-owned characters, such as ''[[Banjo-Kazooie]]'' and ''[[Perfect Dark]]'', would be unavailable for purchase due to [[Microsoft]]'s acquisition of Rare;<ref name=NoRare>{{cite news|url=http://www.n-sider.com/newsview.php?type=story&storyid=1886|title=Rare games for Nintendo Virtual Console?|author= Glen Bayer|publisher=N-Sider.com|date=2006-03-27}}</ref> some of these titles have since been released for [[Xbox Live Arcade]], as well as on the [[Xbox One]] through the ''[[Rare Replay]]'' compilation. [[SNK]] has announced intentions to release the ''[[Samurai Shodown (series)|Samurai Shodown]]'' series and a few other games to the Virtual Console which has brought the Neo Geo AES to the list of consoles available.<ref name=SNKsupport>{{cite web|url=http://www.gamesarefun.com/news.php?newsid=6456|archiveurl=https://web.archive.org/web/20070311133756/http://www.gamesarefun.com/news.php?newsid=6456 |archivedate=March 11, 2007 | title=Various new SNK tidbits - Virtual Console support + more|author=Ron Kimberly|publisher=gamesarefun.com|date=2006-05-15}}</ref> [[Midway Games|Midway]] had also planned to bring the classic ''[[Mortal Kombat]]'' games to the Virtual Console,<ref name=MKcreator>{{cite web|url=http://www.aussie-nintendo.com/index.php?v=news&p=4841|title=Mortal Kombat creator discusses Wii development|author=Captain|publisher=aussie-nintendo.com|date=2006-09-09|deadurl=yes|archiveurl=https://web.archive.org/web/20070927182440/http://www.aussie-nintendo.com/index.php?v=news&p=4841|archivedate=2007-09-27|df=}}</ref> but later sold the franchise to [[Warner Bros. Interactive Entertainment]] when it filed for bankruptcy in 2009. Warner Bros. has not stated whether it will release the Mortal Kombat games to the Virtual Console. However, it was stated by Ed Boon (co-creator of Mortal Kombat) on his Twitter account that the SNES Mortal Kombat games have "0.0" chance of happening.{{citation needed|date=November 2014}}
  
 
==Differences from original games==
 
==Differences from original games==

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