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===Control===
 
===Control===
  
Virtual Console games can be played using the different controllers. The [[Wii Remote]] itself (turned on its side) can be used for [[Nintendo Entertainment System|NES]], [[Master System]], [[TurboGrafx-16]], and some [[Sega Genesis|Mega Drive/Genesis]] and [[Neo Geo (system)|Neo Geo AES]] games. The original and the pro versions of [[Classic Controller]] (sold separately from the console) can be used for all Virtual Console games. The controllers from the [[GameCube]] can also be used for all games on the Virtual Console, except for some multiplayer TurboGrafx-16 games that use the GameCube controller for the fifth player. As a result of this, the wireless GameCube controller (the [[WaveBird Wireless Controller|WaveBird]]) has seen increased popularity.
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Virtual Console games can be played using the different controllers. The [[Wii Remote]] itself (turned on its side) can be used for [[Nintendo Entertainment System|NES]], [[Master System]], [[TurboGrafx-16]], and some [[Sega Genesis|Mega Drive/Genesis]] and [[Neo Geo (system)|Neo Geo AES]] games. The original and the pro versions of [[Classic Controller]] (sold separately from the console) can be used for all Virtual Console games. The controllers from the [[GameCube]] can also be used for all games on the Virtual Console, except for some multiplayer TurboGrafx-16 games that use the GameCube controller for the fifth player. As a result of this, the wireless GameCube controller (the [[WaveBird Wireless Controller|WaveBird]]) has seen increased popularity.<ref name="popularity">{{cite web|url= http://gamepeople.wordpress.com/2007/01/25/like-a-wavebird-from-the-ashes/|publisher=GamePeople|title=Like a WaveBird from the Ashes|accessdate=2007-01-28}}</ref>
  
All Virtual Console games have their buttons mapped to the respective buttons on the controllers, however, in certain circumstances users can use X and Y instead of A and B, if the original controller does not have X and Y buttons (for example the NES). In certain titles, such as Nintendo 64 games, there may be specific controls tailored to the Classic Controller or GameCube Controller. Nintendo 64 titles that originally provided [[Haptic technology|force feedback]] via the [[Nintendo 64 controller]]'s [[Rumble Pak]] peripheral however, are not supported by the built-in "Rumble" feature of the GameCube controller.
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All Virtual Console games have their buttons mapped to the respective buttons on the controllers, however, in certain circumstances users can use X and Y instead of A and B, if the original controller does not have X and Y buttons (for example the NES).<ref name="othercontrollers"/> In certain titles, such as Nintendo 64 games, there may be specific controls tailored to the Classic Controller or GameCube Controller. Nintendo 64 titles that originally provided [[Haptic technology|force feedback]] via the [[Nintendo 64 controller]]'s [[Rumble Pak]] peripheral however, are not supported by the built-in "Rumble" feature of the GameCube controller.
  
 
The button mapping has become the cause of problem and concern, however. The button mapping is rigid and is not customizable. Because of this, many games are difficult to play. All Neo Geo AES fighting games have very awkward control schemes and glitches when changed to GameCube controllers. Nintendo has acknowledged this issue but has not put any efforts towards fixing it on the Wii. Currently, all Wii U Virtual Console games support customizable button mappings.
 
The button mapping has become the cause of problem and concern, however. The button mapping is rigid and is not customizable. Because of this, many games are difficult to play. All Neo Geo AES fighting games have very awkward control schemes and glitches when changed to GameCube controllers. Nintendo has acknowledged this issue but has not put any efforts towards fixing it on the Wii. Currently, all Wii U Virtual Console games support customizable button mappings.
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! width=125 |
 
! width=125 |
 
! width=100 | [[Wii Remote]]
 
! width=100 | [[Wii Remote]]
! width=100 | [[Wii Classic Controller|Classic Controller]]<small>a</small>
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! width=100 | [[Wii Classic Controller|Classic Controller]]{{Ref|a|[a]}}
 
! width=100 | [[Nintendo GameCube controller|GameCube Controller]]
 
! width=100 | [[Nintendo GameCube controller|GameCube Controller]]
 
! width=100 | [[USB Keyboard]]
 
! width=100 | [[USB Keyboard]]
 
|-
 
|-
 
! [[Nintendo Entertainment System|NES/Famicom]]
 
! [[Nintendo Entertainment System|NES/Famicom]]
|{{yes}}||{{yes}}||{{yes}}||{{no}}
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|{{y}}||{{y}}||{{y}}||{{n}}
 
|-
 
|-
 
! [[Super Nintendo Entertainment System|Super NES/Super Famicom]]
 
! [[Super Nintendo Entertainment System|Super NES/Super Famicom]]
|{{no}}||{{yes}}||{{yes}}||{{no}}
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|{{n}}||{{y}}||{{y}}||{{n}}
 
|-
 
|-
 
! [[Nintendo 64]]
 
! [[Nintendo 64]]
|{{no}}||{{yes}}||{{yes}}||{{no}}
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|{{n}}||{{y}}||{{y}}||{{n}}
 
|-
 
|-
 
! [[TurboGrafx-16|TurboGrafx-16/PC Engine]]
 
! [[TurboGrafx-16|TurboGrafx-16/PC Engine]]
|{{yes}}||{{yes}}||{{yes}}||{{no}}
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|{{y}}||{{y}}||{{y}}||{{n}}
 
|-
 
|-
 
! [[Master System]]
 
! [[Master System]]
|{{yes}}||{{yes}}||{{yes}}||{{no}}
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|{{y}}||{{y}}||{{y}}||{{n}}
 
|-
 
|-
 
! [[Sega Genesis|Mega Drive/Genesis]]
 
! [[Sega Genesis|Mega Drive/Genesis]]
|{{yes}}||{{yes}}||{{yes}}||{{no}}
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|{{y}}||{{y}}||{{y}}||{{n}}
 
|-
 
|-
 
! [[Neo Geo (system)|Neo Geo AES]]
 
! [[Neo Geo (system)|Neo Geo AES]]
|{{yes}}||{{yes}}||{{yes}}||{{no}}
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|{{y}}||{{y}}||{{y}}||{{n}}
 
|-
 
|-
 
! [[Commodore 64]]
 
! [[Commodore 64]]
|{{yes}}||{{yes}}||{{yes}}||{{no}}
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|{{y}}||{{y}}||{{y}}||{{n}}
 
|-
 
|-
 
! [[MSX]]
 
! [[MSX]]
|{{yes}}||{{yes}}||{{yes}}||{{yes}}
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|{{y}}||{{y}}||{{y}}||{{y}}
 
|-
 
|-
 
!Virtual Console [[Arcade game|Arcade]]
 
!Virtual Console [[Arcade game|Arcade]]
|{{yes}}||{{yes}}||{{yes}}||{{no}}
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|{{y}}||{{y}}||{{y}}||{{n}}
 
|}
 
|}
  
 
{{note|a}} The NES Classic Controller, the SNES Classic Edition Controller and Club Nintendo's SNES Classic Controller have at least partial functionality with all Wii Virtual Console releases, but may require button remapping to accommodate for the lack of buttons.
 
{{note|a}} The NES Classic Controller, the SNES Classic Edition Controller and Club Nintendo's SNES Classic Controller have at least partial functionality with all Wii Virtual Console releases, but may require button remapping to accommodate for the lack of buttons.
  
[[MSX]] games also support USB keyboards, as the original system featured their input. However, Commodore 64 titles use a pop-up "virtual" keyboard, which can be toggled on and off by pressing the "1" button on the Wii Remote, and are only used to set up the game and are not for input during gameplay.
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[[MSX]] games also support USB keyboards, as the original system featured their input.<ref>{{cite web|url= http://www.siliconera.com/2008/06/05/control-msx-virtual-console-games-with-a-usb-keyboard/|publisher=Siliconera|title=Control MSX Virtual Console games with a USB Keyboard|accessdate=2008-06-10}}</ref> However, Commodore 64 titles use a pop-up "virtual" keyboard, which can be toggled on and off by pressing the "1" button on the Wii Remote, and are only used to set up the game and are not for input during gameplay.<ref>{{cite web|url= http://www.eurogamer.net/article.php?article_id=128834|publisher=Eurogamer|title= Virtual Console Roundup |accessdate=2008-06-10}}</ref>
  
 
===Titles===
 
===Titles===

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