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===Peripherals===
 
===Peripherals===
Some Nintendo 64 games offered optional features that required peripheral hardware, such as the [[Rumble Pak]] for force feedback and the [[Nintendo 64 accessories|Controller Pak]] for additional data storage. Because these peripherals are not emulated or simulated in the Wii Virtual Console, the games played on the Virtual Console as they would on the Nintendo 64 without the peripherals attached. In particular, ''[[Mario Kart 64]]'' cannot save "Ghost Data" since no Controller Pak is available, ''[[Cruis'n USA]]'' still allows saving game data but data cannot be copied to a Controller Pak. ''Wave Race 64'' still has the ability to save progress but like ''Cruis'n USA'' the copy ability that allowed data to be copied to the Controller Pak cannot be used. Similarly, both games ''[[Mario Golf (video game)|Mario Golf]]'' and ''[[Mario Tennis]]'' cannot use a Transfer Pak to copy data to or from a real Game Boy Color or the 3DS Virtual Console running the respective companion game.
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Some Nintendo 64 games offered optional features that required peripheral hardware, such as the [[Rumble Pak]] for force feedback and the [[Nintendo 64 accessories|Controller Pak]] for additional data storage. Because these peripherals are not emulated or simulated in the Wii Virtual Console, the games played on the Virtual Console as they would on the Nintendo 64 without the peripherals attached.<ref name=autogenerated2 /> In particular, ''[[Mario Kart 64]]'' cannot save "Ghost Data" since no Controller Pak is available,<ref>[http://www.pro-g.co.uk/news/31-01-2007-4649.html No fix coming for Mario Kart on Wii Virtual Console - VideoGamer.com<!-- Bot generated title -->] {{webarchive |url=https://web.archive.org/web/20070403020854/http://www.pro-g.co.uk/news/31-01-2007-4649.html |date=April 3, 2007 }}</ref> ''[[Cruis'n USA]]'' still allows saving game data but data cannot be copied to a Controller Pak. ''Wave Race 64'' still has the ability to save progress but like ''Cruis'n USA'' the copy ability that allowed data to be copied to the Controller Pak cannot be used. Similarly, both games ''[[Mario Golf (video game)|Mario Golf]]'' and ''[[Mario Tennis]]'' cannot use a Transfer Pak to copy data to or from a real Game Boy Color or the 3DS Virtual Console running the respective companion game.
  
Three Famicom games—''[[Excitebike]]'', ''[[Mach Rider]]'' and ''[[Wrecking Crew (video game)|Wrecking Crew]]''—included the ability to save player-designed levels via the [[Famicom Data Recorder]]. Since this peripheral was never released outside Japan, the NES versions of these games did not support this save feature. Despite this, all three games have had the feature implemented in their Virtual Console releases for Wii and Wii U, allowing players to save course data to the system's memory or an SD card; however, these features are not present in the Virtual Console releases of ''Mach Rider'' and ''Wrecking Crew'' for Nintendo 3DS, although the [[3D Classics]] release ''3D Excitebike'' does retain this feature as it is not a Virtual Console release.
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Three Famicom games—''[[Excitebike]]'', ''[[Mach Rider]]'' and ''[[Wrecking Crew (video game)|Wrecking Crew]]''—included the ability to save player-designed levels via the [[Famicom Data Recorder]]. Since this peripheral was never released outside Japan, the NES versions of these games did not support this save feature. Despite this, all three games have had the feature implemented in their Virtual Console releases for Wii and Wii U, allowing players to save course data to the system's memory or an SD card;<ref>{{cite web|last=Provo |first=Frank |archiveurl=https://web.archive.org/web/20081201193827/http://www.gamespot.com/wii/driving/excitebikenes/review.html?om_act=convert&om_clk=gssummary&tag=summary;review |url=http://www.gamespot.com/wii/driving/excitebikenes/review.html?om_act=convert&om_clk=gssummary&tag=summary;review |title=GameSpot review: Excitebike (Virtual Console) |publisher=Wayback.archive.org |date=2008-12-01 |archivedate=2008-12-01}}</ref> however, these features are not present in the Virtual Console releases of ''Mach Rider'' and ''Wrecking Crew'' for Nintendo 3DS, although the [[3D Classics]] release ''3D Excitebike'' does retain this feature as it is not a Virtual Console release.
  
 
The N64 game ''[[Pokémon Snap]]'' allowed players to take their [[Game Pak]]s to special in-store kiosks to print stickers of their in-game photos; the Virtual Console version emulates this by letting players send a photo to the Wii Message Board once per day but this was removed from the Wii U version. Also, the Virtual Console versions of ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening DX]]'' (Game Boy Color) and ''[[Super Mario Bros.|Super Mario Bros. Deluxe]]'' (Game Boy Color) on the Nintendo 3DS cannot print photos from either game, since this required the [[Game Boy Printer]] peripheral to be attached throughout both games and any features that required use of the Game Boy Color Infared port can't be used since the 3DS uses different infared technology from the Game Boy Color.
 
The N64 game ''[[Pokémon Snap]]'' allowed players to take their [[Game Pak]]s to special in-store kiosks to print stickers of their in-game photos; the Virtual Console version emulates this by letting players send a photo to the Wii Message Board once per day but this was removed from the Wii U version. Also, the Virtual Console versions of ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening DX]]'' (Game Boy Color) and ''[[Super Mario Bros.|Super Mario Bros. Deluxe]]'' (Game Boy Color) on the Nintendo 3DS cannot print photos from either game, since this required the [[Game Boy Printer]] peripheral to be attached throughout both games and any features that required use of the Game Boy Color Infared port can't be used since the 3DS uses different infared technology from the Game Boy Color.

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