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===Controllers===
 
===Controllers===
Some reviewers have reported that games play differently due to the different controllers. For example, ''[[Super Mario World]]'' is often cited as being more difficult to play due to the GameCube controller's button mapping. The [[Super Famicom Classic Controller|Classic Controller]] has a button layout more like that of the Super NES controller, and an adapter has been released that enables a player to plug an actual Super NES controller into one of the Wii's GameCube controller ports. Similarly, most N64 Virtual Console games have mapped the Z button to the L, ZL and ZR buttons and the C-buttons to the right analog stick on the Classic Controller, which some reviewers have described as awkward. Furthermore, the mapping of the left analog stick for N64 Virtual Console games does not use the full range of the stick, and instead uses a range of approximately 67%, likely due to the differences in design of the N64 controller's control stick and the GameCube style analog stick. This has been noted to provide a significantly different sensitivity when compared to the original N64 mapping.
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Some reviewers have reported that games play differently due to the different controllers. For example, ''[[Super Mario World]]'' is often cited as being more difficult to play due to the GameCube controller's button mapping. The [[Super Famicom Classic Controller|Classic Controller]] has a button layout more like that of the Super NES controller, and an adapter has been released that enables a player to plug an actual Super NES controller into one of the Wii's GameCube controller ports.<ref>{{cite web|url=http://www.nintendoworldreport.com/vcArt.cfm?artid=12981|archiveurl=https://web.archive.org/web/20070519212726/http://www.nintendoworldreport.com/vcArt.cfm?artid=12981|archivedate=2007-05-19 |title=Nintendo World Report - Virtual Console Mondays |publisher= |date=February 5, 2007 |accessdate=}}</ref> Similarly, most N64 Virtual Console games have mapped the Z button to the L, ZL and ZR buttons and the C-buttons to the right analog stick on the Classic Controller, which some reviewers have described as awkward.<ref>{{cite web|url=http://www.nintendoworldreport.com/vcArt.cfm?artid=12996|archiveurl=https://web.archive.org/web/20070310033624/http://www.nintendoworldreport.com/vcArt.cfm?artid=12996|archivedate=2007-03-10 |title=Nintendo World Report - Virtual Console Mondays |publisher= |date=February 26, 2007 |accessdate=}}</ref> Furthermore, the mapping of the left analog stick for N64 Virtual Console games does not use the full range of the stick, and instead uses a range of approximately 67%, likely due to the differences in design of the N64 controller's control stick and the GameCube style analog stick. This has been noted to provide a significantly different sensitivity when compared to the original N64 mapping.
  
 
Virtual Console releases of Game Boy and Game Boy Color games on the [[Nintendo 3DS]] give the player the option to play the games as they appeared on their original hardware. By holding a button combination while launching the game, the 3DS presents the game in its original resolution rather than upscaling it to fit the height of the screen, making it appear smaller but more crisp. Game Gear games can also be played in the original resolution by changing the screen settings on the touch screen menu. Monochrome Game Boy games can be displayed in both "black and white" and "black and dark green" color palettes, switchable during gameplay.
 
Virtual Console releases of Game Boy and Game Boy Color games on the [[Nintendo 3DS]] give the player the option to play the games as they appeared on their original hardware. By holding a button combination while launching the game, the 3DS presents the game in its original resolution rather than upscaling it to fit the height of the screen, making it appear smaller but more crisp. Game Gear games can also be played in the original resolution by changing the screen settings on the touch screen menu. Monochrome Game Boy games can be displayed in both "black and white" and "black and dark green" color palettes, switchable during gameplay.

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