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====Kinect====
 
====Kinect====
 
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{{Main|Kinect}}
 
[[File:Xbox-360-Kinect-Standalone.png|thumb|A [[Kinect]] sensor device. The Xbox 360 E revision has an Xbox logo to the left of the Xbox 360 branding.|alt=A long, black plastic tube with a stand on its bottom and sensors arrayed along its front. The Xbox 360 brand is displayed next to the sensors.]]
 
[[File:Xbox-360-Kinect-Standalone.png|thumb|A [[Kinect]] sensor device. The Xbox 360 E revision has an Xbox logo to the left of the Xbox 360 branding.|alt=A long, black plastic tube with a stand on its bottom and sensors arrayed along its front. The Xbox 360 brand is displayed next to the sensors.]]
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the [[Electronic Entertainment Expo]], under the codename, ''Project Natal''. The add-on [[peripheral]] enables users to control and interact with the Xbox 360 without a [[game controller]] by using gestures, [[speech recognition|spoken commands]] and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their [[Consumer Electronics Show|CES]] 2010 keynote speech, Robbie Bach and Microsoft CEO [[Steve Ballmer]] went on to say that Kinect will be released during the holiday period (November–January) and work with every 360 console. It was released on November 4, 2010
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Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the [[Electronic Entertainment Expo]], under the codename, ''Project Natal''.<ref>{{cite news|url=http://www.ign.com/articles/2009/06/01/e3-2009-microsoft-unveils-motion-camera|title=E3 2009: Microsoft Unveils Motion Camera|author=Scott Lowe|publisher=IGN|date=June 1, 2009|accessdate=July 10, 2015}}</ref> The add-on [[peripheral]] enables users to control and interact with the Xbox 360 without a [[game controller]] by using gestures, [[speech recognition|spoken commands]] and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models,<ref>{{cite web|url=http://wireninja.com/xbox-360-fat-slim-comparison/ |archiveurl=https://web.archive.org/web/20101225023543/http://wireninja.com/xbox-360-fat-slim-comparison/ |archivedate=December 25, 2010 |title=Xbox 360 Fat & Slim Comparison |publisher=Wireninja.com |date=June 21, 2010 |accessdate=January 31, 2013}}</ref> connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.<ref>{{cite web|url=http://kotaku.com/5520812/project-natal--its-instruction-manual-in-the-wild|title=Project Natal &amp; Its Instruction Manual(!) In The Wild|publisher=Kotaku|date=April 20, 2010|accessdate=May 27, 2010}}</ref> During their [[Consumer Electronics Show|CES]] 2010 keynote speech, Robbie Bach and Microsoft CEO [[Steve Ballmer]] went on to say that Kinect will be released during the holiday period (November–January) and work with every 360 console. It was released on November 4, 2010<ref>{{cite news| url=https://www.usatoday.com/tech/gaming/2010-06-14-vidgame14_ST_N.htm | title=Microsoft Kinect gets into motion as E3 confab kicks off | first=Mike | last=Snider | date=June 14, 2010 | work=USA Today}}</ref>
  
 
[[File:Xbox 360 Chatpad+controller.png|thumb|right|Xbox 360 Chatpad from the Messenger Kit attached to a wireless controller]]
 
[[File:Xbox 360 Chatpad+controller.png|thumb|right|Xbox 360 Chatpad from the Messenger Kit attached to a wireless controller]]

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