How to Use Project Eris

 

Introduction

The transfer tool can be used to automatically add games to Project Eris via the USB drive rather than connecting the console to your PC. The transfer tool will run automatically during the Project Eris boot process and will generate games with information from the included database. Currently the transfer tool only supports PSX games. Please note that over 9000 cover art is now made available by default meaning you should now be able to drag and drop without having to go through any extra steps

Transfer Process

After running the Project Eris payload for the first time you should see a transfer folder on your USB (USB:\transfer). If you have not yet run the payload you can create the transfer folder manually. To transfer games all you need to do is copy a game in a supported format (see below) to the transfer folder. The tool will process the game files and any related files. Cue files (for games that require them) will be validated/corrected if supplied. If a cue file is required and is not supplied a generic cue file will be generated. Note: cue files added to the transfer folder will not be automatically deleted, please verify generated cue file is correct before deleting.

Custom Covers

To add a custom cover the cover image must share the same filename as the game only with the png extension. If a custom cover is not provided in the transfer folder the tool will look for a cover image matching the game’s serial number in the covers folder (USB:\project_eris\opt\psc_transfer_tools\covers). JPEG images are also supported by the stock UI however the extension must be changed to “.png” to work with the transfer tool. Note: JPEG files cannot be displayed as thumbnails in RetroArch playlists

Multi-Disc Games

Multi-disc games should be handled properly so long as all discs are transferred at the same time. For multi-disc games it is best if the name format is similar to GameName (Disc 1), GameName (Disc 2) .etc although this is not required as long as the discs are sorted alphabetically.

Multi-Track Games

Multi-Track game support is included. For multi-track games it is best if you provide the cue file for said game. If the cue file cannot be found a cue will be generated automatically however it may not be valid for every game. The naming scheme for multi-track games is strict and MUST be followed, failure to do so will cause the game to be added incorrectly. The naming scheme is as follows:

  • GameName.cue
  • GameName (Track 1).bin
  • GameName (Track 2).bin

Note: For games with 10 tracks or more each track file must have a two digit track number.

SBI Files

Certain PAL games require SBI files these files must be added to the transfer folder along with the corresponding game. SBI files can either be named the same as the game’s serial or match the game’s filename.

Supported Formats

The following are the only game formats are supported:

  • BIN+CUE
  • BIN
  • IMG
  • ISO
  • PBP
  • CHD *