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=== Technical specifications ===
 
=== Technical specifications ===
The Switch uses a [[system-on-chip]] from the [[Nvidia Tegra|Tegra]] family of products, developed in partnership with [[Nvidia]]. No specific details were revealed beyond that it is a "custom" Tegra chip "based on the same architecture as the world's top-performing [[GeForce]] gaming [[Graphics processing unit|graphics cards]]" that are common in personal computers, and has a custom [[API]] known as "NVN", which is designed to "bring lightweight, fast gaming to the masses". Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers, helping to achieve "high performance but low power consumption" for the Switch. Pre-release reports, unconfirmed by either Nintendo or Nvidia, stated that the SoC would be an Nvidia [[Tegra X1]] [[System on a Chip|SoC]] with 4 [[ARM Holdings|ARM]] [[Cortex-A57]] CPU cores and 4 [[ARM Holdings|ARM]] [[Cortex-A53]] CPU cores along with 256 [[Maxwell (microarchitecture)|Maxwell]] based [[CUDA]] GPU cores. This was later corroborated by an analysis on the console done by Tech Insights in March 2017. The CPU cores are clocked at 1.020 GHz, as revealed by DigitalFoundry. The GPU cores vary between 768 MHz and 307.2 MHz depending upon whether the device is docked; however, they can be boosted to 921 MHz and 384 MHz, respectively. A later [[iFixIt]] teardown of the final product confirmed 4GB of [[LPDDR4]].
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The Switch uses a [[system-on-chip]] from the [[Nvidia Tegra|Tegra]] family of products, developed in partnership with [[Nvidia]].<ref name="shacknews specs"/><ref name="vg247 updated specs">{{cite web | url = http://www.vg247.com/2017/01/27/nintendo-switch-wireless-lan-support-battery-replacement-other-specs-outlined/ | title = Nintendo Switch: Wireless LAN support, battery replacement, other specs outlined | first = Stephany | last = Nunneley | date = January 27, 2017 | accessdate = January 27, 2017 | website = [[VG247]] | deadurl = no | archiveurl = https://web.archive.org/web/20170127224500/http://www.vg247.com/2017/01/27/nintendo-switch-wireless-lan-support-battery-replacement-other-specs-outlined/ | archivedate = January 27, 2017 | df = mdy-all }}</ref> No specific details were revealed beyond that it is a "custom" Tegra chip "based on the same architecture as the world's top-performing [[GeForce]] gaming [[Graphics processing unit|graphics cards]]" that are common in personal computers, and has a custom [[API]] known as "NVN", which is designed to "bring lightweight, fast gaming to the masses".<ref name="engadget-nxreveal2"/><ref name="polygon-nvidia">{{cite web|url=http://www.polygon.com/2016/10/20/13345738/nintendo-switch-nvidia-tegra-announcement|title=Nintendo Switch confirmed to have Nvidia components|website=Polygon|publisher=Vox Media|accessdate=October 20, 2016|deadurl=no|archiveurl=https://web.archive.org/web/20161020145144/http://www.polygon.com/2016/10/20/13345738/nintendo-switch-nvidia-tegra-announcement|archivedate=October 20, 2016}}</ref> Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers, helping to achieve "high performance but low power consumption" for the Switch.<ref>{{cite web | url = https://www.nintendo.co.jp/ir/pdf/2017/170207e.pdf | title = Corporate Management Policy Briefing / Nine Months Financial Results Briefing for Fiscal Year Ending March 2017 | publisher = [[Nintendo]] | date = February 2017 | accessdate = February 8, 2017 | format = [[PDF]] | deadurl = no | archiveurl = https://web.archive.org/web/20170211155229/https://www.nintendo.co.jp/ir/pdf/2017/170207e.pdf | archivedate = February 11, 2017 | df = mdy-all }}</ref> Pre-release reports, unconfirmed by either Nintendo or Nvidia, stated that the SoC would be an Nvidia [[Tegra X1]] [[System on a Chip|SoC]] with 4 [[ARM Holdings|ARM]] [[Cortex-A57]] CPU cores and 4 [[ARM Holdings|ARM]] [[Cortex-A53]] CPU cores along with 256 [[Maxwell (microarchitecture)|Maxwell]] based [[CUDA]] GPU cores.<ref>{{cite news|last1=Walton|first1=Mark|title=Nintendo Switch uses Nvidia Tegra X1 SoC, clock speeds outed|url=https://arstechnica.com/gaming/2016/12/nintendo-switch-nvidia-tegra-x1-specs-speed/|accessdate=December 20, 2016|publisher=Ars Technica|date=December 20, 2016|deadurl=no|archiveurl=https://web.archive.org/web/20161220150528/http://arstechnica.com/gaming/2016/12/nintendo-switch-nvidia-tegra-x1-specs-speed/|archivedate=December 20, 2016}}</ref><ref>{{Cite news|url=https://www.pcmag.com/news/352485/nintendo-switch-uses-a-standard-tegra-x1-processor|title=Nintendo Switch Uses a Standard Tegra X1 Processor|first=Matthew|last=Humphreys|work=[[PC Magazine]]|access-date=March 22, 2017|date=March 20, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170323011839/http://www.pcmag.com/news/352485/nintendo-switch-uses-a-standard-tegra-x1-processor|archivedate=March 23, 2017}}</ref> This was later corroborated by an analysis on the console done by Tech Insights in March 2017.<ref name="tegra">{{cite web|url=http://wccftech.com/nintendo-switch-tegra-x-1-nvidia-maxwell/|title=Nintendo Switch Uses Stock NVIDIA Tegra X1 T210 CPU & GM20B Maxwell Core|accessdate=March 16, 2017|website=wccftech.com|deadurl=no|archiveurl=https://web.archive.org/web/20170316233534/http://wccftech.com/nintendo-switch-tegra-x-1-nvidia-maxwell/|archivedate=March 16, 2017}}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/digitalfoundry-2017-custom-tegra-processor-inside-switch-outed-as-standard-tegra-x1 | title = Standard Tegra X1 'confirmed' as Switch's processor | first = Richard | last = Leadbetter | date = March 19, 2017 | accessdate = March 19, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170319172220/http://www.eurogamer.net/articles/digitalfoundry-2017-custom-tegra-processor-inside-switch-outed-as-standard-tegra-x1 | archivedate = March 19, 2017 | df = mdy-all }}</ref> The CPU cores are clocked at 1.020&nbsp;GHz, as revealed by DigitalFoundry. The GPU cores vary between 768&nbsp;MHz and 307.2&nbsp;MHz depending upon whether the device is docked; however, they can be boosted to 921&nbsp;MHz and 384&nbsp;MHz, respectively.<ref>{{Cite web|url=http://www.eurogamer.net/articles/digitalfoundry-2017-new-performance-mode-boosts-handheld-switch-clocks-by-25-per-cent|title=New performance mode boosts Switch mobile clocks by 25 per cent|last=Leadbetter|first=Richard|date=February 25, 2017|website=[[Eurogamer]]|access-date=March 22, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170307065050/http://www.eurogamer.net/articles/digitalfoundry-2017-new-performance-mode-boosts-handheld-switch-clocks-by-25-per-cent|archivedate=March 7, 2017}}</ref> A later [[iFixIt]] teardown of the final product confirmed 4GB of [[LPDDR4]].<ref>{{cite web|title=Nintendo Switch Teardown|url=https://www.ifixit.com/Teardown/Nintendo+Switch+Teardown/78263|website=IFixIt|accessdate=March 6, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170306033026/https://www.ifixit.com/Teardown/Nintendo+Switch+Teardown/78263|archivedate=March 6, 2017}}</ref>
  
The Switch offers dual-band [[IEEE 802.11ac|802.11ac]] wireless connectivity and is compliant with 802.11 a/b/g/n/ac modes. Up to eight Switch consoles can be connected in a [[Wireless ad hoc network|wireless ''ad hoc'' network]] for local multiplayer games, and multiple players can play on each of the connected Switch consoles. In the case of at least one game, ''Splatoon 2'', ten Switch consoles can connect in the ''ad hoc'' network, though only eight can play directly while the other two can watch as spectators. The Switch uses [[Bluetooth|Bluetooth 4.1]] for wireless communication between the console and its controllers. Users can purchase a third-party USB [[local-area network|LAN adapter]] for wired connectivity when the Console is docked for TV mode. Nintendo's Wii LAN adapter accessory is also compatible with the Switch via USB ports on the Switch dock.
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The Switch offers dual-band [[IEEE 802.11ac|802.11ac]] wireless connectivity and is compliant with 802.11 a/b/g/n/ac modes.<ref name="vg247 updated specs"/> Up to eight Switch consoles can be connected in a [[Wireless ad hoc network|wireless ''ad hoc'' network]] for local multiplayer games, and multiple players can play on each of the connected Switch consoles.<ref>{{cite web | url = https://www.theverge.com/circuitbreaker/2017/1/13/14261876/nintendo-switch-specs-32gb-720p-screen-battery-life | title = Nintendo announces Switch specs: 720p screen, 32GB of storage, and more | first = Chaim | last = Gartenberg | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20170113231540/http://www.theverge.com/circuitbreaker/2017/1/13/14261876/nintendo-switch-specs-32gb-720p-screen-battery-life | archivedate = January 13, 2017 | df = mdy-all }}</ref><ref name="engadget-nxreveal2" /><ref>{{cite web|url=http://kotaku.com/heres-your-first-look-at-the-nx-nintendos-upcoming-con-1788004927?|title=Here's Your First Look At The Nintendo Switch, Nintendo's Next Console|last=Hernandez|first=Patricia|publisher=Gizmodo Media Group|website=Kotaku|deadurl=no|archiveurl=https://web.archive.org/web/20161020141216/http://kotaku.com/heres-your-first-look-at-the-nx-nintendos-upcoming-con-1788004927|archivedate=October 20, 2016}}</ref> In the case of at least one game, ''Splatoon 2'', ten Switch consoles can connect in the ''ad hoc'' network, though only eight can play directly while the other two can watch as spectators.<ref>{{cite web | url = https://www.theverge.com/circuitbreaker/2017/2/14/14612142/nintendo-switch-local-lan-multiplayer-ethernet-adapter | title = The Nintendo Switch is bringing back the LAN party | first = Chaim | last = Gartenburg | date = February 14, 2017 | accessdate = February 14, 2017 | website = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20170215020534/http://www.theverge.com/circuitbreaker/2017/2/14/14612142/nintendo-switch-local-lan-multiplayer-ethernet-adapter | archivedate = February 15, 2017 | df = mdy-all }}</ref> The Switch uses [[Bluetooth|Bluetooth 4.1]] for wireless communication between the console and its controllers.<ref name="poly detail specs">{{Cite web | url = http://www.polygon.com/2017/1/13/14255984/nintendo-switch-hardware-specifications-screen-resolution | title = Nintendo Switch has 32 GB storage, 720p touchscreen | first = Samit | last = Sarkar | date = January 13, 2017 | accessdate = January 23, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114194749/http://www.polygon.com/2017/1/13/14255984/nintendo-switch-hardware-specifications-screen-resolution | archivedate = January 14, 2017 | df = mdy-all }}</ref><ref name="vg247 updated specs"/> Users can purchase a third-party USB [[local-area network|LAN adapter]] for wired connectivity when the Console is docked for TV mode.<ref name="vg247 updated specs"/> Nintendo's Wii LAN adapter accessory is also compatible with the Switch via USB ports on the Switch dock.<ref name="NOA Store confirms LAN adapter for NS">{{Cite web | url = https://store.nintendo.com/ng3/browse/productDetailColorSizePicker.jsp?productId=prod10279 | title = LAN Adapter (Nintendo Switch, Wii U, Wii) | accessdate = July 21, 2017 | website = Official NOA Nintendo Store | deadurl = no | archiveurl = https://web.archive.org/web/20170621043236/https://store.nintendo.com/ng3/browse/productDetailColorSizePicker.jsp?productId=prod10279 | archivedate = June 21, 2017 | df = mdy-all }}</ref>
  
The Switch is primarily powered in portable mode by a non-removable 4310 [[Ampere hour|mAh]], 3.7 [[Volt|V]] [[Lithium-ion battery|Lithium-ion]] rechargeable battery. The battery life is estimated to be between 2.5 and 6.5 hours, depending on the software being used. Nintendo gives the example of ''The Legend of Zelda: Breath of the Wild'' supporting approximately three hours of battery life. The battery can be charged either while in the Dock, or through a standard [[USB-C]] connector on the Console. The estimated recharge time while the unit is in sleep mode is about 3 hours. Nintendo offers the means for replacing batteries through its customer support. Each Joy-Con has its own non-removable 525 [[Ampere hour|mAh]], 3.7 [[Volt|V]] [[Lithium-ion battery|Lithium-ion]] battery separate from the Console, with an estimated twenty-hour lifespan. These batteries are automatically charged if they are attached to the Console while it is charging itself. Additional accessories have other means to charge the Joy-Con. While the basic Joy-Con Grip that ships with the Switch does not offer charging capabilities, a separate premium Joy-Con Grip includes a USB-C connector port that can be used to charge the Joy-Con batteries while they are connected to this Grip.
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The Switch is primarily powered in portable mode by a non-removable 4310 [[Ampere hour|mAh]], 3.7 [[Volt|V]] [[Lithium-ion battery|Lithium-ion]] rechargeable battery.<ref name="anandtech specs"/><ref name="fixit">{{cite web|title=Nintendo Switch Teardown|url=https://d3nevzfk7ii3be.cloudfront.net/igi/dwQNOROQBb6VLJas.huge|website=IiFixit.com|accessdate=March 5, 2017}}</ref><ref>{{Cite news|url=https://www.engadget.com/2016/12/27/you-wont-be-able-to-upgrade-the-nintendo-switchs-battery/|title=You won't be able to upgrade the Nintendo Switch's battery|work=Engadget|access-date=November 21, 2018|language=en-US}}</ref> The battery life is estimated to be between 2.5 and 6.5 hours, depending on the software being used. Nintendo gives the example of ''The Legend of Zelda: Breath of the Wild'' supporting approximately three hours of battery life.<ref name="shacknews specs"/> The battery can be charged either while in the Dock, or through a standard [[USB-C]] connector on the Console.<ref name="eurogamer jan17"/> The estimated recharge time while the unit is in sleep mode is about 3 hours.<ref name="ign ui"/> Nintendo offers the means for replacing batteries through its customer support.<ref name="vg247 updated specs"/> Each Joy-Con has its own non-removable 525 [[Ampere hour|mAh]], 3.7 [[Volt|V]] [[Lithium-ion battery|Lithium-ion]] battery separate from the Console, with an estimated twenty-hour lifespan.<ref name="poly detail specs"/> These batteries are automatically charged if they are attached to the Console while it is charging itself. Additional accessories have other means to charge the Joy-Con.<ref name="polygon joycon charge">{{cite web | url = http://www.polygon.com/2017/1/13/14269692/nintendo-switch-controller-charger | title = Here's how to charge the Nintendo Switch Joy-Con controller | first = Allegra | last = Frank | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170115160007/http://www.polygon.com/2017/1/13/14269692/nintendo-switch-controller-charger | archivedate = January 15, 2017 | df = mdy-all }}</ref> While the basic Joy-Con Grip that ships with the Switch does not offer charging capabilities, a separate premium Joy-Con Grip includes a USB-C connector port that can be used to charge the Joy-Con batteries while they are connected to this Grip.<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-01-16-nintendo-switchs-basic-joy-con-grip-doesnt-charge-controllers | title = Nintendo Switch's bundled Joy-Con grip doesn't charge controllers | first = Tom | last = Phillips | date = January 16, 2017 | accessdate = January 16, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170117134016/http://www.eurogamer.net/articles/2017-01-16-nintendo-switchs-basic-joy-con-grip-doesnt-charge-controllers | archivedate = January 17, 2017 | df = mdy-all }}</ref>
  
The Switch includes 32&nbsp;[[Gigabyte|GB]] of internal storage, which can be expanded up to 2&nbsp;TB using a [[microSD]], a [[microSDHC]] or a [[microSDXC]] card. A microSD card slot is located under the Switch's kickstand, where a microSD card can be inserted. If the [[Secure Digital|microSD card]] is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card. Save data will always be stored on the console, regardless if the source is a physical Game Card or a digital download copy. At launch, there was no way to transfer save files from the internal memory to the microSD card or another Switch console, though save game and profile transfers between Switch consoles were added in the 4.0.0 system update in October 2017. While microSD and microSDHC support was available at launch, microSDXC card support was later added to the Switch's software via a system update. SD cards and miniSD cards are not compatible with the Switch due to the size of the microSD card slot. The Switch does not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future.
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The Switch includes 32&nbsp;[[Gigabyte|GB]] of internal storage, which can be expanded up to 2&nbsp;TB using a [[microSD]], a [[microSDHC]] or a [[microSDXC]] card.<ref name="shacknews specs"/><ref>{{cite web | url = http://www.gameinformer.com/b/news/archive/2017/01/14/the-nintendo-switch-supports-up-to-256-gigabyte-micro-sd-cards.aspx | title = Nintendo Switch Supports Micro SDXC Memory Cards Up To 2TB | first = Jeff | last = Marchiafava | date = January 14, 2017 | accessdate = January 15, 2017 | website = [[Game Informer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170115134534/http://www.gameinformer.com/b/news/archive/2017/01/14/the-nintendo-switch-supports-up-to-256-gigabyte-micro-sd-cards.aspx | archivedate = January 15, 2017 | df = mdy-all }}</ref><ref name="vg247 updated specs"/> A microSD card slot is located under the Switch's kickstand, where a microSD card can be inserted.<ref>{{Cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/22404/~/how-to-insert/remove-microsd-cards|title=How to Insert/Remove microSD Cards {{!}} Nintendo Support|website=en-americas-support.nintendo.com|language=en-US|access-date=September 15, 2018}}</ref> If the [[Secure Digital|microSD card]] is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card.<ref name="kotaku questions"/> Save data will always be stored on the console, regardless if the source is a physical Game Card or a digital download copy. At launch, there was no way to transfer save files from the internal memory to the microSD card or another Switch console,<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-03-03-finally-we-have-answers-to-nintendo-switchs-digital-game-sharing-questions | title = Finally, we have answers to Nintendo Switch's digital game sharing questions | first = Tom | last = Phillips | date = March 3, 2017 | accessdate = March 3, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170303132847/http://www.eurogamer.net/articles/2017-03-03-finally-we-have-answers-to-nintendo-switchs-digital-game-sharing-questions | archivedate = March 3, 2017 | df = mdy-all }}</ref><ref>{{cite web|url=https://www.nintendo.co.uk/Support/Nintendo-Switch/Storage/microSD-Cards/Supported-microSD-cards/Supported-microSD-cards-1200156.html|title=Supported microSD cards|website=Nintendo of Europe GmbH}}</ref> though save game and profile transfers between Switch consoles were added in the 4.0.0 system update in October 2017.<ref name="eg 4.0">{{cite web | url = http://www.eurogamer.net/articles/2017-10-19-nintendo-switch-system-update-4-0-adds-video-capture | title = Nintendo Switch system update 4.0 adds video capture | first = Tom | last = Phillips | date = October 18, 2017 | accessdate = October 18, 2017 | website = [[Eurogamer]] }}</ref> While microSD and microSDHC support was available at launch, microSDXC card support was later added to the Switch's software via a system update.<ref name="ign ui"/><ref name="vg247 updated specs"/> SD cards and miniSD cards are not compatible with the Switch due to the size of the microSD card slot.<ref>{{Cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/22481/p/897|title=microSD Card FAQ {{!}} Nintendo Switch {{!}} Nintendo Support|website=en-americas-support.nintendo.com|language=en-US|access-date=November 10, 2018}}</ref> The Switch does not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future.<ref name="kotaku questions"/>
  
The Switch console contains a 3.5&nbsp;mm headphone jack. The unit does not directly support Bluetooth wireless headphones, though they can be connected with third-party wireless adapters via the headphone jack. A system update in October 2017 enabled support for wireless USB headphones when the receiver is connected to the USB port on the console when it's docked.
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The Switch console contains a 3.5&nbsp;mm headphone jack. The unit does not directly support Bluetooth wireless headphones, though they can be connected with third-party wireless adapters via the headphone jack.<ref name="polygon-noheadphones">{{cite web|title=Bluetooth, wireless headphones will not work with the Nintendo Switch|url=http://www.polygon.com/nintendo-switch/2017/3/2/14792436/nintendo-switch-wireless-headphones-bluetooth|website=Polygon|accessdate=March 2, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170302201249/http://www.polygon.com/nintendo-switch/2017/3/2/14792436/nintendo-switch-wireless-headphones-bluetooth|archivedate=March 2, 2017}}</ref><ref>{{Cite news|url=http://www.nintendolife.com/news/2017/05/you_can_use_bluetooth_headphones_on_your_switch_but_theres_a_catch|title=You Can Use Bluetooth Headphones On Your Switch, But There's A Catch|last=McFerran|first=Damien|date=May 16, 2017|work=Nintendo Life|access-date=May 30, 2017|archive-url=https://web.archive.org/web/20170516210757/http://www.nintendolife.com/news/2017/05/you_can_use_bluetooth_headphones_on_your_switch_but_theres_a_catch|archive-date=May 16, 2017|dead-url=no}}</ref> A system update in October 2017 enabled support for wireless USB headphones when the receiver is connected to the USB port on the console when it's docked.<ref>{{Cite news|url=https://www.theverge.com/circuitbreaker/2017/10/20/16507816/nintendo-wireless-usb-headphones-switch-update-firmware|title=Nintendo quietly added wireless USB headphone support in the last Switch update|last=Gartenberg|first=Chaim|date=October 20, 2017|work=The Verge|access-date=October 24, 2017|archive-url=https://web.archive.org/web/20171024100437/https://www.theverge.com/circuitbreaker/2017/10/20/16507816/nintendo-wireless-usb-headphones-switch-update-firmware|archive-date=October 24, 2017|dead-url=no}}</ref><ref>{{Cite news|url=https://www.engadget.com/2017/10/20/nintendo-switch-usb-headphones-support/|title=Nintendo Switch now supports wireless USB headphones|work=Engadget|access-date=October 8, 2018|language=en-US}}</ref>
  
 
=== Other controllers and accessories ===
 
=== Other controllers and accessories ===

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