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| name        = Nintendo Switch
 
| name        = Nintendo Switch
 
| title        = Nintendo Switch
 
| title        = Nintendo Switch
| aka          = NX <small>(code name)</small>
+
| aka          = NX {{small|(code name)}}
 
                 <!-- Do not change this. The console's codename is officially known as "NX", not "Project NX". -->
 
                 <!-- Do not change this. The console's codename is officially known as "NX", not "Project NX". -->
 
| logo        = [[File:NintendoSwitchLogo.svg|frameless|upright=0.40|center|Switch logo]]  
 
| logo        = [[File:NintendoSwitchLogo.svg|frameless|upright=0.40|center|Switch logo]]  
 
                 <!-- please consult talk page discussion topic on the logo before any change is made -->
 
                 <!-- please consult talk page discussion topic on the logo before any change is made -->
 
| image        = <div style="white-space: nowrap; border: #dadada solid 1px;">[[File:Nintendo-Switch-Console-Docked-wJoyConRB.jpg|link=File:Nintendo-Switch-Console-Docked-wJoyConRB.jpg|frameless|250px]]<br />[[File:Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg|link=File:Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg|frameless|250px]]</div>
 
| image        = <div style="white-space: nowrap; border: #dadada solid 1px;">[[File:Nintendo-Switch-Console-Docked-wJoyConRB.jpg|link=File:Nintendo-Switch-Console-Docked-wJoyConRB.jpg|frameless|250px]]<br />[[File:Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg|link=File:Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg|frameless|250px]]</div>
| caption      = A ''Nintendo Switch'' console in docked mode <small>(above)</small> and portable mode <small>(below)</small>
+
| caption      = A ''Nintendo Switch'' console in docked mode {{small|(above)}} and portable mode {{small|(below)}}
 
| developer    = [[Nintendo Platform Technology Development|Nintendo PTD]]
 
| developer    = [[Nintendo Platform Technology Development|Nintendo PTD]]
 
| manufacturer = [[Foxconn]], [[Hosiden]]<ref name="digitimes oct2017"/>
 
| manufacturer = [[Foxconn]], [[Hosiden]]<ref name="digitimes oct2017"/>
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| type        = [[Hybrid video game console]]
 
| type        = [[Hybrid video game console]]
 
| generation  = [[Eighth generation of video game consoles|Eighth generation]]
 
| generation  = [[Eighth generation of video game consoles|Eighth generation]]
| releasedate  = WW: March 3, 2017
+
| releasedate  = {{Video game release|WW|March 3, 2017{{efn|name="asia fn"}}}}
 
| lifespan    = 2017–present
 
| lifespan    = 2017–present
| price        = [[United States dollar|US$]]299.99<br />[[Japanese yen|JP¥]]29,980<r />[[Pound sterling|£]]279.99<br />[[Euro|€]]329.99
+
| price        = {{Unbulleted list|[[United States dollar|US$]]299.99|[[Japanese yen|JP¥]]29,980|[[Pound sterling|£]]279.99|[[Euro|€]]329.99}}
 
                 <!-- Please do not add prices from any additional regions. This field should only represent major markets. -->
 
                 <!-- Please do not add prices from any additional regions. This field should only represent major markets. -->
 
| discontinued =  
 
| discontinued =  
 
| unitssold    =  
 
| unitssold    =  
| unitsshipped = 22.86 million <small>(2018-09-30)</small>
+
| unitsshipped = 22.86 million {{small|({{as of|2018|09|30|df=US|lc=y}})}}
| media        = [[Nintendo Switch game card]]<br />[[Digital distribution in video games|Digital distribution]] <small>([[Nintendo eShop]])</small>
+
| media        = {{Unbulleted list|[[Nintendo Switch game card]]|[[Digital distribution in video games|Digital distribution]] {{small|([[Nintendo eShop]])}}}}
 
| os          = [[Nintendo Switch system software]]
 
| os          = [[Nintendo Switch system software]]
 
| power        = 4,310 [[Milliampere-hour|mAh]], 3.7 [[Volt|V]] [[lithium-ion battery]]
 
| power        = 4,310 [[Milliampere-hour|mAh]], 3.7 [[Volt|V]] [[lithium-ion battery]]
 
| soc          = [[Nvidia]] [[Tegra X1]]
 
| soc          = [[Nvidia]] [[Tegra X1]]
| cpu          = Octa-core <small>(4×[[ARM Cortex-A57]] & 4×[[ARM Cortex-A53]])</small> @ 1.020 [[Gigahertz|GHz]]
+
| cpu          = Octa-core {{small|(4×[[ARM Cortex-A57]] & 4×[[ARM Cortex-A53]])}} @ 1.020 [[Gigahertz|GHz]]
 
| memory      = 4 [[Gigabyte|GB]] [[LPDDR4]]
 
| memory      = 4 [[Gigabyte|GB]] [[LPDDR4]]
 
| storage      = Internal [[flash memory]]: 32 [[Gigabyte|GB]]
 
| storage      = Internal [[flash memory]]: 32 [[Gigabyte|GB]]
| memory card  = [[microSD]]/[[microSDHC]]/[[microSDXC]] <small>(up to 2 [[Terabyte|TB]])</small>
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| memory card  = [[microSD]]/[[microSDHC]]/[[microSDXC]] {{small|(up to 2 [[Terabyte|TB]])}}
| display      = 6.2-[[inch]], 1280 × [[720p]] [[Liquid-crystal display|LCD]] <small>(237 [[Pixel density|ppi]])</small><br />Up to [[1080p]] via [[HDMI]] while docked
+
| display      = {{Unbulleted list|6.2-[[inch]], 1280 × [[720p]] [[Liquid-crystal display|LCD]] {{small|(237 [[Pixel density|ppi]])}}|Up to [[1080p]] via [[HDMI]] while docked}}
| graphics    = Nvidia GM20B [[Maxwell (microarchitecture)|Maxwell]]-based GPU @ 307.2-384 MHz <small>(while undocked)</small> or 307.2-768 MHz <small>(while docked)</small>
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| graphics    = Nvidia GM20B [[Maxwell (microarchitecture)|Maxwell]]-based GPU @ 307.2-384 MHz {{small|(while undocked)}} or 307.2-768 MHz {{small|(while docked)}}
| sound        = [[Linear PCM]] 5.1ch (via HDMI)<br />[[Stereo speakers]]<br />[[Headphone jack]]
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| sound        = {{Unbulleted list|[[Linear PCM]] 5.1ch (via HDMI)<ref name="Sound Linear PCM" />|[[Stereo speakers]]|[[Headphone jack]]}}
| controllers  = [[Joy-Con]]<br />[[Nintendo Switch Pro Controller|Pro controller]]<br />[[GameCube controller]] <small>(via GameCube Adapter)</small>
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| controllers  = {{Unbulleted list|[[Joy-Con]]|[[Nintendo Switch Pro Controller|Pro controller]]|[[GameCube controller]] {{small|(via GameCube Adapter<ref name="GC Adapter"/>)}}}}
 
| camera      =  
 
| camera      =  
 
| touchpad    = [[Capacitive touchscreen|Capacitive]]
 
| touchpad    = [[Capacitive touchscreen|Capacitive]]
| connectivity = 2.4/5 GHz [[IEEE 802.11ac|802.11ac]] [[Wi-Fi]]<br />[[Bluetooth 4.1]]<br />1 × [[USB 3.0]] <small>(on dock)</small><br />2 × [[USB 2.0]] <small>(on dock)</small><br />1 × [[USB-C|USB Type-C]] <small>(on unit)</small>
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| connectivity = {{Unbulleted list|2.4/5 GHz [[IEEE 802.11ac|802.11ac]] [[Wi-Fi]]|[[Bluetooth 4.1]]|1 × [[USB 3.0]] {{small|(on dock)}}|2 × [[USB 2.0]] {{small|(on dock)}}|1 × [[USB-C|USB Type-C]] {{small|(on unit)}}}}
| currentfw    = 6.2.0 <small>(2018-11-19>)</small>
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| currentfw    = 6.2.0 {{Small|(as of {{Start date and age|df=yes|2018|11|19}})}}
 
| platform    =  
 
| platform    =  
 
| service      = [[Nintendo Switch Online]], [[Nintendo eShop|Nintendo eShop]]
 
| service      = [[Nintendo Switch Online]], [[Nintendo eShop|Nintendo eShop]]
| dimensions  = {{Convert|203.1 x 102 x 13.9|mm|in|abbr=on}} <small>(Console only)</small><br />{{Convert|239 x 102 x 13.9|mm|in|abbr=on}} <small>(Joy-Con attached)</small>
+
| dimensions  = {{Unbulleted list|{{Convert|203.1 x 102 x 13.9|mm|in|abbr=on}} {{Small|(Console only)}}|{{Convert|239 x 102 x 13.9|mm|in|abbr=on}} {{Small|(Joy-Con attached)}}}}
| weight      = {{convert|297|g|oz|abbr=on}} <small>(Console only)</small><br />{{convert|398|g|oz|abbr=on}} <small>(Joy-Con attached)</small>
+
| weight      = {{Unbulleted list|{{convert|297|g|oz|abbr=on}} {{Small|(Console only)}}|{{convert|398|g|oz|abbr=on}} {{Small|(Joy-Con attached)}}}}
| topgame      = ''[[Super Mario Odyssey]]'', 12.17 million <small>(2018-09-30)</small>
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| topgame      = ''[[Super Mario Odyssey]]'', 12.17 million {{Small|({{as of|2018|09|30|df=US|lc=y}})}}
| compatibility= [[Nintendo Entertainment System]] <small>(via [[Software emulation|emulation]])</small>
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| compatibility= [[Nintendo Entertainment System]] {{Small|(via [[Software emulation|emulation]])}}
 
| predecessor  = [[Wii U]]  
 
| predecessor  = [[Wii U]]  
 
                 <!-- Do not add 3DS as a predecessor. Any changes to this WILL be reverted UNLESS a reliable source is provided ON THE TALK PAGE so we can gather consensus. -->
 
                 <!-- Do not add 3DS as a predecessor. Any changes to this WILL be reverted UNLESS a reliable source is provided ON THE TALK PAGE so we can gather consensus. -->
 
| successor    = <!-- Do not add any Nintendo console as a successor. Any changes to this WILL be reverted UNLESS a reliable source is provided ON THE TALK PAGE so we can gather consensus. -->
 
| successor    = <!-- Do not add any Nintendo console as a successor. Any changes to this WILL be reverted UNLESS a reliable source is provided ON THE TALK PAGE so we can gather consensus. -->
 
| related      =  
 
| related      =  
| website      = [https://www.nintendo.com/switch https://www.nintendo.com/switch]
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| website      = {{URL|www.nintendo.com/switch}}
 
}}
 
}}
  
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Known in development by its codename '''NX''', the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the [[Wii U]], and market competition from [[mobile gaming]]. Nintendo's then-president [[Satoru Iwata]] pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through the multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on [[Nvidia]]'s [[Tegra]] line, to make development for the console easier for programmers and more compatible with existing [[game engine]]s. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many [[Video game developer#Third-party developers|third-party developers and publishers]] to help build out the Switch's game library alongside Nintendo's own first-party titles, including many [[independent video game]] studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.
 
Known in development by its codename '''NX''', the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the [[Wii U]], and market competition from [[mobile gaming]]. Nintendo's then-president [[Satoru Iwata]] pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through the multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on [[Nvidia]]'s [[Tegra]] line, to make development for the console easier for programmers and more compatible with existing [[game engine]]s. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many [[Video game developer#Third-party developers|third-party developers and publishers]] to help build out the Switch's game library alongside Nintendo's own first-party titles, including many [[independent video game]] studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.
  
The Nintendo Switch was unveiled in October 2016 and was released in most areas worldwide on March 3, 2017. the Nintendo Switch has not yet been released in [[India]], [[People's Republic of China|China]], and other regions. <!-- Do not add 8th or 9th generation until sources verify its status AND there's a consensus on the talk page. --> The console shipped nearly three million in the first month of its launch, exceeding Nintendo's initial projection of two million, and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. As of 2018 September, it has sold 22.86 million units. It is the fastest-selling console of all time in [[Japan]] as of December 24, 2017 and in the [[United States]] as of January 4, 2018. Nintendo Switch sales were heavily tied to the critically acclaimed titles ''[[The Legend of Zelda: Breath of the Wild]]'', ''[[Mario Kart 8 Deluxe]]'', and ''[[Super Mario Odyssey]]'', which became best-sellers for the system, with over ten, eleven, and twelve million copies sold respectively by September 2018.
+
The Nintendo Switch was unveiled in October 2016 and was released in most areas worldwide on March 3, 2017. the Nintendo Switch has not yet been released in [[India]], [[People's Republic of China|China]], and other regions. <!-- Do not add 8th or 9th generation until sources verify its status AND there's a consensus on the talk page. --> The console shipped nearly three million in the first month of its launch, exceeding Nintendo's initial projection of two million, and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. {{As of|2018|September}}, it has sold 22.86 million units. It is the fastest-selling console of all time in [[Japan]] as of December 24, 2017 and in the [[United States]] as of January 4, 2018. Nintendo Switch sales were heavily tied to the critically acclaimed titles ''[[The Legend of Zelda: Breath of the Wild]]'', ''[[Mario Kart 8 Deluxe]]'', and ''[[Super Mario Odyssey]]'', which became best-sellers for the system, with over ten, eleven, and twelve million copies sold respectively by September 2018.
  
 
=Specifications=
 
=Specifications=
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== Software ==
 
== Software ==
 
[[File:Nintendo Switch Menu screenshot.png|right|thumb|The main menu screen of the Switch console]]
 
[[File:Nintendo Switch Menu screenshot.png|right|thumb|The main menu screen of the Switch console]]
 +
{{main|Nintendo Switch system software}}
  
The Switch's [[user interface]] features tile-based access to games that are either present in the game card slot or stored within the unit's storage devices. It includes quick access buttons for a News feed from Nintendo, [[Nintendo eShop|eShop]] access, and a photo album for screenshots captured during gameplay; the 4.0 update to the software in October 2017 also enabled capturing and sharing video from select games. A single Switch console supports up to eight user profiles, which each can be tied to a [[Nintendo Account]] user ID. Profiles can be represented by either a pre-made [[Avatar (computing)|avatar]] from an internal gallery, or using a [[Mii]]. The Mii creator was upgraded with increased color options for aspects such as hair styles; however, it is integrated into the system settings, rather than being an independent application.
+
The Switch's [[user interface]] features tile-based access to games that are either present in the game card slot or stored within the unit's storage devices. It includes quick access buttons for a News feed from Nintendo, [[Nintendo eShop|eShop]] access, and a photo album for screenshots captured during gameplay;<ref name="ign ui" /> the 4.0 update to the software in October 2017 also enabled capturing and sharing video from select games.<ref name="eg 4.0" /> A single Switch console supports up to eight user profiles, which each can be tied to a [[Nintendo Account]] user ID.<ref name="kotaku questions" /> Profiles can be represented by either a pre-made [[Avatar (computing)|avatar]] from an internal gallery, or using a [[Mii]]. The Mii creator was upgraded with increased color options for aspects such as hair styles; however, it is integrated into the system settings, rather than being an independent application.<ref name="eurogamer-miiswitch">{{cite web|title=Nintendo Switch's updated Mii creator lets you turn your hair blue|url=http://www.eurogamer.net/articles/2017-02-23-nintendo-switchs-updated-mii-creator-lets-you-turn-your-hair-blue|website=Eurogamer|accessdate=March 2, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170303123827/http://www.eurogamer.net/articles/2017-02-23-nintendo-switchs-updated-mii-creator-lets-you-turn-your-hair-blue|archivedate=March 3, 2017}}</ref><ref name="kotaku questions">{{Cite web | url = https://kotaku.com/nintendo-answers-and-avoids-our-switch-questions-1791402953 | title = Nintendo Answers (And Avoids) Our Switch Questions | first = Jason | last = Schreier | date = January 19, 2017 | accessdate = January 19, 2017 | website = [[Kotaku]] | deadurl = no | archiveurl = https://web.archive.org/web/20170120065652/http://kotaku.com/nintendo-answers-and-avoids-our-switch-questions-1791402953 | archivedate = January 20, 2017 | df = mdy-all }}</ref><ref name="polygon-miicolors">{{cite web|title=Nintendo Switch's Mii editor gets colorful|url=http://www.polygon.com/2017/2/23/14717198/nintendo-switch-mii-editor-color-options|website=Polygon|accessdate=March 2, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170303123125/http://www.polygon.com/2017/2/23/14717198/nintendo-switch-mii-editor-color-options|archivedate=March 3, 2017}}</ref><ref>{{cite web | url = http://www.polygon.com/2017/2/23/14704686/nintendo-switch-day-one-patch | title = Nintendo Switch's day-one patch adds online features | first = Allegra | last = Frank | date = February 23, 2017 | accessdate = February 23, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170223160211/http://www.polygon.com/2017/2/23/14704686/nintendo-switch-day-one-patch | archivedate = February 23, 2017 | df = mdy-all }}</ref>
  
Prior to the 4.0 update, players discovered that the Switch's firmware included an [[Easter egg (media)|easter egg]] to allow players to play the NES ''[[Golf (1984 video game)|Golf]]'' title via a built-in emulator. While Nintendo has not confirmed its presence<!--update if necessary-->, journalists and players believe this is a tribute to Nintendo's former president [[Satoru Iwata]]; ''Golf'' was programmed by Iwata, and the game can only be accessed if the system clock is set to July 11 – the day that Iwata died – and the Joy-Con are moved similarly to how Iwata would move his hands in his [[List of Nintendo Direct presentations|Nintendo Direct presentations]]. Some Japanese users referred to this as a ''[[omamori]]'' (charm) left by Iwata himself. With the 4.0 update, the executable code for this Easter egg appears to have been wiped by Nintendo.
+
Prior to the 4.0 update, players discovered that the Switch's firmware included an [[Easter egg (media)|easter egg]] to allow players to play the NES ''[[Golf (1984 video game)|Golf]]'' title via a built-in emulator. While Nintendo has not confirmed its presence<!--update if necessary-->, journalists and players believe this is a tribute to Nintendo's former president [[Satoru Iwata]]; ''Golf'' was programmed by Iwata, and the game can only be accessed if the system clock is set to July 11 – the day that Iwata died – and the Joy-Con are moved similarly to how Iwata would move his hands in his [[List of Nintendo Direct presentations|Nintendo Direct presentations]]. Some Japanese users referred to this as a ''[[omamori]]'' (charm) left by Iwata himself.<ref>{{cite web | url = https://www.vg247.com/2017/09/20/the-golf-game-on-every-nintendo-switch-is-actually-a-tribute-to-late-satoru-iwata/ | title = The Golf game on every Nintendo Switch is actually a tribute to late Satoru Iwata | first = Sherif | last = Saed | date = September 20, 2017 | accessdate = September 20, 2017 | website = [[VG247]] | deadurl = no | archiveurl = https://web.archive.org/web/20170921002202/https://www.vg247.com/2017/09/20/the-golf-game-on-every-nintendo-switch-is-actually-a-tribute-to-late-satoru-iwata/ | archivedate = September 21, 2017 | df = mdy-all }}</ref> With the 4.0 update, the executable code for this Easter egg appears to have been wiped by Nintendo.<ref>{{cite web | url = https://www.polygon.com/2017/12/27/16822340/nintendo-switch-golf-game-hidden-removed | title = Switch's hidden Iwata tribute removed in latest update | first = Allegra | last = Frank | date = December 27, 2017 | accessdate = December 27, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20171228054142/https://www.polygon.com/2017/12/27/16822340/nintendo-switch-golf-game-hidden-removed | archivedate = December 28, 2017 | df = mdy-all }}</ref>
  
In August 2018, a Twitter user found files on the Switch's firmware while [[Reverse engineering|reverse-engineering]] the console, which suggest that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays. Hackers found that the code related to possible VR functionality had been hidden in the Switch for over a year.
+
In August 2018, a Twitter user found files on the Switch's firmware while [[Reverse engineering|reverse-engineering]] the console, which suggest that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays.<ref>{{Cite news|url=https://metro.co.uk/2018/08/13/nintendo-switch-may-secret-vr-support-7832965/|title=Nintendo Switch may have secret VR support|date=August 13, 2018|work=Metro|access-date=August 13, 2018|language=en-GB}}</ref><ref name=":3">{{Cite news|url=https://arstechnica.com/gaming/2018/08/hackers-discover-buried-vrmode-support-in-switch-firmware/|title=Nintendo’s Switch has been hiding a buried “VrMode” for over a year|work=Ars Technica|access-date=August 17, 2018|language=en-us}}</ref> Hackers found that the code related to possible VR functionality had been hidden in the Switch for over a year.<ref name=":3" />
  
 
=== Security ===
 
=== Security ===
Nintendo continued its [[White hat (computer security)|white hat]] security program that it had with the Nintendo 3DS. With help of third-party website HackerOne, Nintendo will award up to $20,000 to the first user to identify any vulnerability that impacts piracy, cheating, or potential sending of inappropriate content to younger users, the amount based on the severity of the security flaw.
+
Nintendo continued its [[White hat (computer security)|white hat]] security program that it had with the Nintendo 3DS. With help of third-party website HackerOne, Nintendo will award up to $20,000 to the first user to identify any vulnerability that impacts piracy, cheating, or potential sending of inappropriate content to younger users, the amount based on the severity of the security flaw.<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-04-12-nintendo-posts-usd20k-bounty-for-info-on-switch-security-vulnerabilities | title = Nintendo posts $20k bounty for info on Switch security vulnerabilities | first = Tom | last = Phillips | date = April 12, 2017 | accessdate = April 12, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170413071330/http://www.eurogamer.net/articles/2017-04-12-nintendo-posts-usd20k-bounty-for-info-on-switch-security-vulnerabilities | archivedate = April 13, 2017 | df = mdy-all }}</ref>
  
In April 2018, two separate groups discovered a means to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch, which could have both beneficial or malicious uses. The exploit is unpatchable as the necessary support to update the Tegra's ROM was not included on the Switch systems as shipped. Both groups had notified Nvidia and Nintendo of the exploit before public announcement of their findings. Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action. Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.
+
In April 2018, two separate groups discovered a means to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch, which could have both beneficial or malicious uses. The exploit is unpatchable as the necessary support to update the Tegra's ROM was not included on the Switch systems as shipped. Both groups had notified Nvidia and Nintendo of the exploit before public announcement of their findings.<ref>{{cite web | url = https://arstechnica.com/gaming/2018/04/the-unpatchable-exploit-that-makes-every-current-nintendo-switch-hackable/ | title = The "unpatchable" exploit that makes every current Nintendo Switch hackable | first = Kyle | last = Orland | date = April 23, 2018 | accessdate= April 23, 2018 | website = [[Ars Technica]] }}</ref> Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action.<ref>{{cite web | url = https://www.gamasutra.com/view/news/320424/Following_hardware_exploit_Nintendo_bans_Switch_consoles_with_pirated_games.php | title = Following hardware exploit, Nintendo bans Switch consoles with pirated games | first = Emma | last = Kidwell | date = June 20, 2018 | accessdate = June 20, 2018 | website = [[Gamasutra]] }}</ref> Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.<ref>{{Cite news|url=https://www.digitaltrends.com/gaming/nintendo-switch-reportedly-removes-homebrew-bug/|title=New Nintendo Switch consoles reportedly tweaked to remove homebrew bug|date=July 11, 2018|work=Digital Trends|access-date=July 13, 2018|language=en-US}}</ref>
  
In June 2018, two hackers found a way to be able to run the Switch system's developer software Devmenu on non-developer Switch units, allowing hackers to be able to directly load games onto SD cards or create custom avatars for their user profile, including [[Pornography|pornographic]] and [[Not safe for work|NSFW]] pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to ''[[Kotaku]]'' 's article on the topic, saying that "Modified Nintendo Switch systems have been banned”.
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In June 2018, two hackers found a way to be able to run the Switch system's developer software Devmenu on non-developer Switch units, allowing hackers to be able to directly load games onto SD cards or create custom avatars for their user profile, including [[Pornography|pornographic]] and [[Not safe for work|NSFW]] pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to ''[[Kotaku]]''{{'}}s article on the topic, saying that "Modified Nintendo Switch systems have been banned”.<ref>{{Cite news|url=https://kotaku.com/the-fight-between-switch-hackers-and-nintendo-is-rampin-1827113537|title=The Fight Between Switch Hackers And Nintendo Is Ramping Up|last=Gach|first=Ethan|work=[[Kotaku]]|date = June 25, 2018 | access-date= August 11, 2018 |language=en-US}}</ref>
  
Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized [[Read-only memory|ROMs]] on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on [[YouTube]], which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.
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Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized [[Read-only memory|ROMs]] on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on [[YouTube]], which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.<ref>{{Cite news|url=https://www.polygon.com/2018/9/19/17879042/nintendo-switch-onlines-nes-emulator-hacked|title=Nintendo Switch Online’s NES emulator already hacked to allow more games|work=Polygon|access-date=September 20, 2018}}</ref><ref>{{Cite news|url=https://kotaku.com/hackers-have-already-cracked-open-the-switch-onlines-ne-1829181894|title=Hackers Have Already Cracked Open The Switch Online's NES Library|last=Gach|first=Ethan|work=Kotaku|access-date=September 20, 2018|language=en-US}}</ref>
  
 
===Online services and functionalities ===
 
===Online services and functionalities ===
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{{main|Nintendo Switch Online}}
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Nintendo Switch user profiles can be linked to a [[Nintendo Account]], which enables access to online features and the ability to download and purchase software from [[Nintendo eShop]]. A Nintendo Account can be [[Social login|created]] with an account from a third-party [[social networking service]] or an existing [[Nintendo Network]] ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as [[Miiverse]] or [[SpotPass and StreetPass|StreetPass]], the latter owing to Nintendo's promotion of Switch as primarily being a home console. Instead, profiles can be linked to existing social networks such as [[Facebook]] and [[Twitter]] for social and sharing features.<ref>{{cite web | url = https://venturebeat.com/2017/01/13/nintendo-switch-wont-have-miiverse-or-streetpass/ | title = Nintendo Switch won't have Miiverse or StreetPass | first = Willie | last = Clark | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[Venture Beat]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114021140/http://venturebeat.com/2017/01/13/nintendo-switch-wont-have-miiverse-or-streetpass/ | archivedate = January 14, 2017 | df = mdy-all }}</ref><ref name="polygon-switchids">{{Cite news|url=https://www.polygon.com/2017/2/21/14687274/nintendo-accounts-switch|title=All the Nintendo accounts you need for your Switch|work=Polygon|access-date=December 1, 2018}}</ref><ref>{{Cite news|url=https://www.polygon.com/2017/2/20/14671310/nintendo-account-id-register|title=Nintendo Account IDs now up for grabs|work=Polygon|access-date=December 1, 2018}}</ref>
  
Nintendo Switch user profiles can be linked to a [[Nintendo Account]], which enables access to online features and the ability to download and purchase software from [[Nintendo eShop]]. A Nintendo Account can be [[Social login|created]] with an account from a third-party [[social networking service]] or an existing [[Nintendo Network]] ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as [[Miiverse]] or [[SpotPass and StreetPass|StreetPass]], the latter owing to Nintendo's promotion of Switch as primarily being a home console. Instead, profiles can be linked to existing social networks such as [[Facebook]] and [[Twitter]] for social and sharing features.
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Players can register friends through Friend Codes as with previous Nintendo systems, searching for friends in the local network, through past multiplayer interactions, or through [[Nintendo Account]] profiles registered as friends on Nintendo mobile apps such as ''Miitomo'' and ''Super Mario Run''.<ref>{{cite web | url = https://www.vg247.com/2017/03/02/nintendo-switch-day-one-update-reintroduces-friend-codes/ | title = Nintendo Switch day one update reintroduces friend codes | first = Sharif | last = Saed | date = March 2, 2017 | accessdate = March 2, 2017 | website = [[VG247]] | deadurl = no | archiveurl = https://web.archive.org/web/20170302230039/http://www.vg247.com/2017/03/02/nintendo-switch-day-one-update-reintroduces-friend-codes/ | archivedate = March 2, 2017 | df = mdy-all }}</ref> Nintendo said in March 2017 that they have plans to provide other methods for registering friends, including through third-party social media and via Nintendo Network IDs.<ref>{{cite web | url = http://www.polygon.com/2017/3/2/14792066/nintendo-switch-friend-code-response | title = Nintendo adding new friending methods for the Switch, post launch | first = Brian | last = Crecente | date = March 2, 2017 | accessdate = March 2, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170302190532/http://www.polygon.com/2017/3/2/14792066/nintendo-switch-friend-code-response | archivedate = March 2, 2017 | df = mdy-all }}</ref> Support for registering friends on the Switch via Facebook and Twitter was added on March 13, 2018 as part of the 5.0.0 system update.<ref>{{Cite news|url=https://www.digitaltrends.com/gaming/nintendo-switch-update-add-friends-social-media/|title=Add Friends Through Social Media With Latest Nintendo Switch Update {{!}} Digital Trends|date=March 13, 2018|work=Digital Trends|access-date=October 15, 2018|language=en-US}}</ref> The Switch has no native support for Nintendo Network IDs, but users can link their Nintendo Network ID credentials to a Nintendo Account profile, which enables the ability to add friends that they had already registered on their 3DS or Wii U, and share an eShop balance between all three platforms.<ref name="eurogamer link" />
  
Players can register friends through Friend Codes as with previous Nintendo systems, searching for friends in the local network, through past multiplayer interactions, or through [[Nintendo Account]] profiles registered as friends on Nintendo mobile apps such as ''Miitomo'' and ''Super Mario Run''. Nintendo said in March 2017 that they have plans to provide other methods for registering friends, including through third-party social media and via Nintendo Network IDs. Support for registering friends on the Switch via Facebook and Twitter was added on March 13, 2018 as part of the 5.0.0 system update. The Switch has no native support for Nintendo Network IDs, but users can link their Nintendo Network ID credentials to a Nintendo Account profile, which enables the ability to add friends that they had already registered on their 3DS or Wii U, and share an eShop balance between all three platforms.
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In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer on most games.<ref name="polygon-paidonline"/><ref name="cnet filsaime">{{cite web | url = https://www.cnet.com/news/nintendo-switch-reggie-fils-aime-3ds-tablet-launch/ | title = Nintendo's Fils-Aime: The Switch won't oust the 3DS | first1 = Alfred | last1 = Ng | first2 = Scott | last2 = Stein | date = January 15, 2017 | accessdate = January 15, 2017 | website = [[CNET]] | publisher = [[CBS Interactive]] | deadurl = no | archiveurl = https://web.archive.org/web/20170115171654/https://www.cnet.com/news/nintendo-switch-reggie-fils-aime-3ds-tablet-launch/ | archivedate = January 15, 2017 | df = mdy-all }}</ref> The [[Nintendo Switch Online]] subscription includes access to online play, voice chat, access to an ongoing library of [[Nintendo Entertainment System]] (NES) games, [[cloud storage]] for save data on most games, as well as other special offers and promotions.<ref>{{Cite web|url=https://www.ign.com/articles/2018/09/13/nintendo-switch-online-launch-date-revealed|title=Update: Nintendo Switch 6.0.0 System Update Coming Alongside Online Service|last=Bankhurst|first=Adam|date=September 13, 2018|website=IGN|language=en-US|access-date=September 13, 2018}}</ref><ref>{{Cite news|url=https://www.vg247.com/2018/09/05/mario-bros-online-co-op-support-nintendo-switch-online/|title=Original Mario Bros. will support online co-op through Nintendo Switch Online |date=September 5, 2018|work=VG247|access-date=September 6, 2018|language=en-US}}</ref><ref>{{Cite news|url=https://www.polygon.com/nintendo/2018/5/7/17329728/nintendo-switch-online-classic-nes-games-lineup|title=Nintendo Switch Online service will launch with 20 NES games|work=Polygon|access-date=September 9, 2018}}</ref><ref>{{Cite news|url=https://www.polygon.com/nintendo/2018/5/7/17329728/nintendo-switch-online-classic-nes-games-lineup|title=Nintendo Switch Online service will launch with 20 NES games|work=Polygon|access-date=September 14, 2018}}</ref> [[Free-to-play]] games such as ''[[Fortnite Battle Royale]]'' and ''[[Warframe]]'' are exempt from the subscription requirement for online play.<ref>{{Cite news|url=https://www.polygon.com/2018/9/14/17861300/fortnite-nintendo-switch-online|title=Fortnite for Switch won’t require Nintendo’s premium online service for play|work=Polygon|access-date=September 15, 2018}}</ref><ref>{{Cite news|url=https://www.usatoday.com/story/tech/talkingtech/2018/11/08/google-brings-youtube-app-nintendo-switch/1932898002/|title=Nintendo Switch finally has a YouTube app, but Amazon and Netflix remain MIA|work=USA TODAY|access-date=November 12, 2018|language=en}}</ref><ref>{{Cite web|url=https://www.gamespot.com/articles/warframe-out-now-on-nintendo-switch-an-impressive-/1100-6463299/|title=Warframe Out Now On Nintendo Switch -- An Impressive Port That Surprised Us|last=Fillari|first=Alessandro|date=November 20, 2018|website=GameSpot|language=en-US|access-date=December 1, 2018}}</ref><ref name="gamespot online may2018">{{cite web | url = https://www.gamespot.com/articles/nintendo-switch-online-service-introduces-cloud-sa/1100-6458785/ | title = Nintendo Switch Online Service Introduces Cloud Saves, 20 Free NES Games For Subscribers | first = Eddie | last= Makuch |date = May 7, 2018 | accessdate = May 7, 2018 | website = [[GameSpot]] }}</ref>
  
In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer on most games. The [[Nintendo Switch Online]] subscription includes access to online play, voice chat, access to an ongoing library of [[Nintendo Entertainment System]] (NES) games, [[cloud storage]] for save data on most games, as well as other special offers and promotions. [[Free-to-play]] games such as ''[[Fortnite Battle Royale]]'' and ''[[Warframe]]'' are exempt from the subscription requirement for online play.
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The Nintendo Switch Online [[mobile app]] allows access to voice chat for Switch Online subscribers, as well as access to game-specific [[microsite]]s. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a [[smartphone]] instead.<ref name="time kimishima"/><ref>{{cite web | url = https://www.vg247.com/2017/07/19/the-nintendo-switch-online-app-has-launched-on-ios-android/ | title = The Nintendo Switch Online app has launched on iOS & Android | first = Sharif | last = Saed | date = July 19, 2017 | accessdate = July 19, 2017 | website = [[VG247]] | deadurl = no | archiveurl = https://web.archive.org/web/20170802143259/https://www.vg247.com/2017/07/19/the-nintendo-switch-online-app-has-launched-on-ios-android/ | archivedate = August 2, 2017 | df = mdy-all }}</ref> A separate app provides access to [[parental controls]] for the console.<ref name="polygon-paidonline">{{cite web | url = http://www.polygon.com/2017/1/12/14057166/nintendo-switch-paid-online-service | title = Nintendo Switch will have a paid online service starting this fall | first = Christopher | last = Grant | date = January 12, 2017 | accessdate = January 13, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170113123404/http://www.polygon.com/2017/1/12/14057166/nintendo-switch-paid-online-service | archivedate = January 13, 2017 | df = mdy-all }}</ref><ref>{{cite web | url = http://www.ign.com/articles/2017/01/13/nintendo-reveals-parental-controls-for-switch | title = Nintendo Reveals Parental Controls for Switch | first = Terri | last = Schwartz | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[IGN]] | deadurl = no | archiveurl = https://web.archive.org/web/20170113212048/http://www.ign.com/articles/2017/01/13/nintendo-reveals-parental-controls-for-switch | archivedate = January 13, 2017 | df = mdy-all }}</ref>
 
 
The Nintendo Switch Online [[mobile app]] allows access to voice chat for Switch Online subscribers, as well as access to game-specific [[microsite]]s. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a [[smartphone]] instead. A separate app provides access to [[parental controls]] for the console.
 
  
 
=== Media support ===
 
=== Media support ===
The Switch did not initially launch with many multimedia-oriented features, such as a web browser or support for video streaming services. Fils-Aimé said that because the Switch is geared as a gaming console that is far different from what their competitors offer, they had focused on achieving that goal first and foremost, and did not see media support as a differentiator from their competitors. Nintendo did not rule out providing a full web browser or apps for services in the future, and Fils-Aimé said that they are in discussions with providers like [[Netflix]], [[Hulu]], and [[Amazon (company)|Amazon]] for such support.
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The Switch did not initially launch with many multimedia-oriented features, such as a web browser or support for video streaming services.<ref>{{cite web | url = https://www.theverge.com/2017/3/2/14792262/nintendo-switch-internet-browse-public-hotspots | title = The Nintendo Switch has a secret browser, but you can't use it for much | first = Ross | last = Miller | date = March 2, 2017 | accessdate = March 2, 2017 | website = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20170302185957/http://www.theverge.com/2017/3/2/14792262/nintendo-switch-internet-browse-public-hotspots | archivedate = March 2, 2017 | df = mdy-all }}</ref> Fils-Aimé said that because the Switch is geared as a gaming console that is far different from what their competitors offer, they had focused on achieving that goal first and foremost, and did not see media support as a differentiator from their competitors.<ref name="wapost filsamie mar2017">{{cite web | url = https://www.washingtonpost.com/news/the-switch/wp/2017/03/08/nintendos-u-s-ceo-responds-to-our-biggest-gripes-with-the-switch/ | title = Nintendo's U.S. chief responds to our biggest gripes about the company's new console | first = Hayley | last = Tsukayama | date = March 8, 2017 | accessdate = March 8, 2017 | website = [[The Washington Post]] | deadurl = no | archiveurl = https://web.archive.org/web/20170308125719/https://www.washingtonpost.com/news/the-switch/wp/2017/03/08/nintendos-u-s-ceo-responds-to-our-biggest-gripes-with-the-switch/ | archivedate = March 8, 2017 | df = mdy-all }}</ref> Nintendo did not rule out providing a full web browser or apps for services in the future,<ref>{{Cite web | url = http://www.businessinsider.com/nintendo-switch-preview-2017-1 | title = I played Nintendo's new game console, the Switch&nbsp;— this is what it's like | first = Ben | last = Gilbert | date = January 18, 2017 | accessdate = January 18, 2017 | website = [[Business Insider]] | deadurl = no | archiveurl = https://web.archive.org/web/20170117150243/http://www.businessinsider.com/nintendo-switch-preview-2017-1 | archivedate = January 17, 2017 | df = mdy-all }}</ref><ref name="kotaku questions"/><ref name="time kimishima"/> and Fils-Aimé said that they are in discussions with providers like [[Netflix]], [[Hulu]], and [[Amazon (company)|Amazon]] for such support.<ref name="wapost filsamie mar2017"/>
 
 
[[Niconico]], a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch's first third-party media app in any market. Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017. A YouTube application was released on November 8, 2018. As of January 2018, Netflix had stated it was looking into a Switch app for the service, but had no definitive plans yet. Fils-Aimé said in June 2018 that conversations to bring Netflix to the Switch are "on-going".
 
  
Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018. InkyPen, a comics and manga subscription app, launched exclusively on the Nintendo Switch worldwide on December 17, 2018. ''FUZE4'', a text-based programming language app, will be released on April 1, 2019.
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[[Niconico]], a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch's first third-party media app in any market.<ref>{{Cite web|url=https://www.polygon.com/2017/7/12/15958314/nintendo-switch-video-streaming-app-niconico|title=Nintendo Switch is getting its first streaming app|last=Frank|first=Allegra|date=July 12, 2017|website=Polygon|access-date=July 12, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170716055925/https://www.polygon.com/2017/7/12/15958314/nintendo-switch-video-streaming-app-niconico|archivedate=July 16, 2017}}</ref> Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017.<ref>{{cite web | url = https://www.polygon.com/2017/11/9/16628108/nintendo-switch-hulu-app-release-date | title = Hulu coming to Nintendo Switch | first = Michael | last = McWhertor | date = November 9, 2017 | accessdate = November 9, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20171109180309/https://www.polygon.com/2017/11/9/16628108/nintendo-switch-hulu-app-release-date | archivedate = November 9, 2017 | df = mdy-all }}</ref> A YouTube application was released on November 8, 2018.<ref>{{cite web | url = https://www.theverge.com/2018/11/8/18064958/youtube-app-nintendo-switch-now-available-features | title = YouTube arrives on Nintendo Switch today | first = Chris | last = Welch | date = November 8, 2018 | accessdate = November 8, 2018 | work = [[The Verge]] }}</ref> As of January 2018, Netflix had stated it was looking into a Switch app for the service, but had no definitive plans yet.<ref>{{cite web | url = https://www.polygon.com/2018/1/15/16893334/netflix-nintendo-switch-app-possible | title = Netflix 'still exploring' possibility of Nintendo Switch app | first = Samit | last = Sarkar | date = January 15, 2018 | accessdate = January 15, 2018 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20180115200626/https://www.polygon.com/2018/1/15/16893334/netflix-nintendo-switch-app-possible | archivedate = January 15, 2018 | df = mdy-all }}</ref> Fils-Aimé said in June 2018 that conversations to bring Netflix to the Switch are "on-going".<ref>{{Cite news|url=http://www.nintendolife.com/news/2018/06/conversations_to_bring_youtube_and_netflix_to_switch_are_on-going|title=Conversations To Bring YouTube And Netflix To Switch Are "On-Going"|last=Craddock|first=Ryan|date=June 14, 2018|work=Nintendo Life|access-date=September 1, 2018|language=en-GB}}</ref>
  
Despite the lack of an end-user web browser, a [[NetFront]]-based infrastructure is integrated into the Switch's UI, which allows the system menu to support several browser-like functions, such as authenticating for [[hotspot (Wi-Fi)|Wi-Fi hotspots]]. This lightweight browser was found to use a six-month-old version of [[WebKit]] containing a set of vulnerabilities collectively known as Trident that has the potential to allow the Switch to be hijacked by code execution in the browser.
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Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018.<ref>{{Cite news|url=https://www.polygon.com/2018/4/26/17285050/nintendo-switch-eshop-update-games-list|title=Nintendo Switch eShop gets beloved music studio — but with some key changes|work=Polygon|access-date=November 8, 2018}}</ref> InkyPen, a comics and manga subscription app, launched exclusively on the Nintendo Switch worldwide on December 17, 2018.<ref>{{Cite web|url=https://www.techradar.com/news/inkypen-lets-you-read-comic-books-on-nintendo-switch-launches-today|title=InkyPen lets you read comic books on Nintendo Switch – and the app's gone live|last=H|first=Henry St Leger 2018-12-17T10:08:21Z|last2=helds|website=TechRadar|language=en|access-date=2018-12-17}}</ref> ''FUZE4'', a text-based programming language app, will be released on April 1, 2019.<ref>{{Cite news|url=http://www.nintendolife.com/news/2018/10/fuze4_nintendo_switch_will_let_you_code_your_own_games_on_switch_from_april_next_year|title=FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year|last=Craddock|first=Ryan|date=October 22, 2018|work=Nintendo Life|access-date=October 24, 2018|language=en-GB}}</ref>
  
[[Category:Nintendo consoles]]
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Despite the lack of an end-user web browser, a [[NetFront]]-based infrastructure is integrated into the Switch's UI, which allows the system menu to support several browser-like functions, such as authenticating for [[hotspot (Wi-Fi)|Wi-Fi hotspots]].<ref name="NLcitesNetFrontNX">{{Cite web | url = http://www.nintendolife.com/news/2017/03/netfront_browser_nx_by_access_-_powering_the_switch_webkit_online_services | title = NetFront Browser NX by ACCESS&nbsp;— Powering the Switch 'WebKit' Online Services | first = Thomas | last = Whitehead | date = March 6, 2017 | accessdate = March 8, 2017 | publisher = [[Nintendo Life]] | deadurl = no | archiveurl = https://web.archive.org/web/20170307235547/http://www.nintendolife.com/news/2017/03/netfront_browser_nx_by_access_-_powering_the_switch_webkit_online_services | archivedate = March 7, 2017 | df = mdy-all }}</ref> This lightweight browser was found to use a six-month-old version of [[WebKit]] containing a set of vulnerabilities collectively known as Trident that has the potential to allow the Switch to be hijacked by code execution in the browser.<ref>{{cite web | url = https://arstechnica.com/gaming/2017/03/nintendo-switch-ships-with-unpatched-6-month-old-webkit-vulnerabilities/ | title = Nintendo Switch ships with unpatched 6-month-old WebKit vulnerabilities | first = Andrew | last = Cunningham | date = March 13, 2017 | accessdate = March 13, 2017 | website = [[Ars Technica]] | deadurl = no | archiveurl = https://web.archive.org/web/20170313185048/https://arstechnica.com/gaming/2017/03/nintendo-switch-ships-with-unpatched-6-month-old-webkit-vulnerabilities/ | archivedate = March 13, 2017 | df = mdy-all }}</ref>

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