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Known in development by its codename '''NX''', the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the [[Wii U]], and market competition from [[mobile gaming]]. Nintendo's then-president [[Satoru Iwata]] pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through the multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on [[Nvidia]]'s [[Tegra]] line, to make development for the console easier for programmers and more compatible with existing [[game engine]]s. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many [[Video game developer#Third-party developers|third-party developers and publishers]] to help build out the Switch's game library alongside Nintendo's own first-party titles, including many [[independent video game]] studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.
 
Known in development by its codename '''NX''', the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the [[Wii U]], and market competition from [[mobile gaming]]. Nintendo's then-president [[Satoru Iwata]] pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through the multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on [[Nvidia]]'s [[Tegra]] line, to make development for the console easier for programmers and more compatible with existing [[game engine]]s. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many [[Video game developer#Third-party developers|third-party developers and publishers]] to help build out the Switch's game library alongside Nintendo's own first-party titles, including many [[independent video game]] studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.
  
The Nintendo Switch was unveiled in October 2016 and was released in most areas worldwide on March 3, 2017. the Nintendo Switch has not yet been released in [[India]], [[People's Republic of China|China]], and other regions. <!-- Do not add 8th or 9th generation until sources verify its status AND there's a consensus on the talk page. --> The console shipped nearly three million in the first month of its launch, exceeding Nintendo's initial projection of two million, and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. As of 2018 September, it has sold 22.86 million units. It is the fastest-selling console of all time in [[Japan]] as of December 24, 2017 and in the [[United States]] as of January 4, 2018. Nintendo Switch sales were heavily tied to the critically acclaimed titles ''[[The Legend of Zelda: Breath of the Wild]]'', ''[[Mario Kart 8 Deluxe]]'', and ''[[Super Mario Odyssey]]'', which became best-sellers for the system, with over ten, eleven, and twelve million copies sold respectively by September 2018.
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The Nintendo Switch was unveiled in October 2016 and was released in most areas worldwide on March 3, 2017. the Nintendo Switch has not yet been released in [[India]], [[People's Republic of China|China]], and other regions. <!-- Do not add 8th or 9th generation until sources verify its status AND there's a consensus on the talk page. --> The console shipped nearly three million in the first month of its launch, exceeding Nintendo's initial projection of two million, and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. {{As of|2018|September}}, it has sold 22.86 million units. It is the fastest-selling console of all time in [[Japan]] as of December 24, 2017 and in the [[United States]] as of January 4, 2018. Nintendo Switch sales were heavily tied to the critically acclaimed titles ''[[The Legend of Zelda: Breath of the Wild]]'', ''[[Mario Kart 8 Deluxe]]'', and ''[[Super Mario Odyssey]]'', which became best-sellers for the system, with over ten, eleven, and twelve million copies sold respectively by September 2018.
  
 
=Specifications=
 
=Specifications=
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In April 2018, two separate groups discovered a means to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch, which could have both beneficial or malicious uses. The exploit is unpatchable as the necessary support to update the Tegra's ROM was not included on the Switch systems as shipped. Both groups had notified Nvidia and Nintendo of the exploit before public announcement of their findings. Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action. Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.
 
In April 2018, two separate groups discovered a means to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch, which could have both beneficial or malicious uses. The exploit is unpatchable as the necessary support to update the Tegra's ROM was not included on the Switch systems as shipped. Both groups had notified Nvidia and Nintendo of the exploit before public announcement of their findings. Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action. Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.
  
In June 2018, two hackers found a way to be able to run the Switch system's developer software Devmenu on non-developer Switch units, allowing hackers to be able to directly load games onto SD cards or create custom avatars for their user profile, including [[Pornography|pornographic]] and [[Not safe for work|NSFW]] pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to ''[[Kotaku]]'' 's article on the topic, saying that "Modified Nintendo Switch systems have been banned”.
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In June 2018, two hackers found a way to be able to run the Switch system's developer software Devmenu on non-developer Switch units, allowing hackers to be able to directly load games onto SD cards or create custom avatars for their user profile, including [[Pornography|pornographic]] and [[Not safe for work|NSFW]] pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to ''[[Kotaku]]''{{'}}s article on the topic, saying that "Modified Nintendo Switch systems have been banned”.
  
 
Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized [[Read-only memory|ROMs]] on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on [[YouTube]], which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.
 
Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized [[Read-only memory|ROMs]] on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on [[YouTube]], which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.
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Despite the lack of an end-user web browser, a [[NetFront]]-based infrastructure is integrated into the Switch's UI, which allows the system menu to support several browser-like functions, such as authenticating for [[hotspot (Wi-Fi)|Wi-Fi hotspots]]. This lightweight browser was found to use a six-month-old version of [[WebKit]] containing a set of vulnerabilities collectively known as Trident that has the potential to allow the Switch to be hijacked by code execution in the browser.
 
Despite the lack of an end-user web browser, a [[NetFront]]-based infrastructure is integrated into the Switch's UI, which allows the system menu to support several browser-like functions, such as authenticating for [[hotspot (Wi-Fi)|Wi-Fi hotspots]]. This lightweight browser was found to use a six-month-old version of [[WebKit]] containing a set of vulnerabilities collectively known as Trident that has the potential to allow the Switch to be hijacked by code execution in the browser.
 
[[Category:Nintendo consoles]]
 

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