Editing Sega Dreamcast

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 58: Line 58:
 
[[File:Sega-Dreamcast-Sports-Black-Console.jpg|thumb|right|The limited-edition black "Sega Sports" model.]]
 
[[File:Sega-Dreamcast-Sports-Black-Console.jpg|thumb|right|The limited-edition black "Sega Sports" model.]]
 
[[File:Fuji Divers 2000 series CX-1 Dreamcast 08.jpg|thumb|left|The Divers 2000 CX-1 was a special edition of the Dreamcast that had a built-in television set.]]
 
[[File:Fuji Divers 2000 series CX-1 Dreamcast 08.jpg|thumb|left|The Divers 2000 CX-1 was a special edition of the Dreamcast that had a built-in television set.]]
Sega constructed numerous Dreamcast models, most of which were exclusive to Japan.  A refurbished Dreamcast known as the R7 was originally used as a network console in Japanese pachinko parlors.  Another model, the Divers 2000 CX-1, possesses a shape similar to Sonic's head and includes a television and software for teleconferencing.  A ''[[Hello Kitty]]'' version, limited to 2000 units produced, was targeted at Japanese female gamers. Special editions were created for ''Seaman'' and ''[[Resident Evil Code: Veronica]]''. Color variations were sold through a service called "Dreamcast Direct" in Japan. [[Toyota]] also offered special edition Dreamcast units at 160 of its dealers in Japan. In North America, a limited edition black Dreamcast was released with a Sega Sports logo on the lid, which included matching Sega Sports-branded black controllers and two games.
+
Sega constructed numerous Dreamcast models, most of which were exclusive to Japan.  A refurbished Dreamcast known as the R7 was originally used as a network console in Japanese pachinko parlors.  Another model, the Divers 2000 CX-1, possesses a shape similar to Sonic's head and includes a television and software for teleconferencing.  A ''[[Hello Kitty]]'' version, limited to 2000 units produced, was targeted at Japanese female gamers.<ref name="RetroinspectionD"/>  Special editions were created for ''Seaman''<ref>{{cite web|url=http://sega.jp/corp/release/1999/0615/ |title=Model:SEAMAN |publisher=Sega of Japan |accessdate=October 15, 2014 |language=Japanese |date=June 15, 1999 |deadurl=no |archiveurl=https://web.archive.org/web/20140802174716/http://sega.jp/corp/release/1999/0615/ |archivedate=August 2, 2014 }}</ref> and ''[[Resident Evil Code: Veronica]]''.<ref>{{cite web|url=http://sega.jp/corp/release/1999/1206/ |title=Dreamcast CODE:Veronica |publisher=Sega of Japan |accessdate=October 15, 2014 |language=Japanese |date=December 6, 1999 |deadurl=no |archiveurl=https://web.archive.org/web/20140802174723/http://sega.jp/corp/release/1999/1206/ |archivedate=August 2, 2014 }}</ref> Color variations were sold through a service called "Dreamcast Direct" in Japan.<ref>{{cite web|url=http://www.famitsu.com/game/daily/2000/m06/d27/n03.html |title=Dreamcast Direct |publisher=[[Famitsu]] |language=Japanese |accessdate=October 15, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20141110043426/http://www.famitsu.com/game/daily/2000/m06/d27/n03.html |archivedate=November 10, 2014 }}</ref> [[Toyota]] also offered special edition Dreamcast units at 160 of its dealers in Japan.<ref>{{cite web|url=http://www.thefreelibrary.com/Toyota+to+market+Sega%27s+Dreamcast%2B.-a053901141|title=Toyota to market Sega's Dreamcast|publisher=Kyodo News International, Inc.|via=The Free Library|date=January 28, 1999|accessdate=October 15, 2014}}</ref>  In North America, a limited edition black Dreamcast was released with a Sega Sports logo on the lid, which included matching Sega Sports-branded black controllers and two games.<ref>{{cite web|title=Sega Reveals Details on Sega Sports Pack |author=Justice, Brandon |publisher=IGN |url=http://www.ign.com/articles/2000/06/30/sega-reveals-details-on-sega-sports-pack |accessdate=October 15, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20141121071621/http://www.ign.com/articles/2000/06/30/sega-reveals-details-on-sega-sports-pack |archivedate=November 21, 2014 |date=2000-06-29 }}</ref>
  
 
== Accessories ==
 
== Accessories ==
 
[[File:Sega-Dreamcast-Cont-n-VMU.jpg|thumb|right|The Dreamcast controller has two dock connectors for use with multiple accessories, like the [[VMU]]]]
 
[[File:Sega-Dreamcast-Cont-n-VMU.jpg|thumb|right|The Dreamcast controller has two dock connectors for use with multiple accessories, like the [[VMU]]]]
The Dreamcast controller includes both an analog stick and a digital pad, four action buttons, and two analog triggers. The system has four ports for controller inputs, although it was bundled with only one controller. The design of the Dreamcast's controller, described by the staff of ''[[Edge (magazine)|Edge]]'' as "an ugly evolution of [[Nights into Dreams...#Release|Saturn's 3D controller]]," was called "[not] that great" by 1UP.com's Sam Kennedy and "lame" by ''Game Informer''<nowiki>'</nowiki>s Andy McNamara. The staff of [[IGN]] wrote that "unlike most controllers, Sega's pad forces the user's hands into an uncomfortable parallel position." In contrast to the Sega CD and Sega Saturn, which included internal backup memory, the Dreamcast uses a 128 kbyte [[memory card]] called the [[VMU]] (or "Visual Memory Unit") for data storage. The VMU features a small [[Liquid crystal display|LCD]] screen, audio output from a one-channel [[Pulse-width modulation|PWM]] sound source, [[non-volatile memory]], a directional pad, and four buttons. The VMU can present game information, be used as a minimal handheld gaming device, and connect to certain Sega arcade machines. For example, players use the VMU to call plays in ''NFL 2K'' or raise virtual pets in ''Sonic Adventure''. Sega officials noted that the VMU could be used "as a private viewing area, the absence of which has prevented effective implementation of many types of games in the past." After a VMU slot was incorporated into the controller's design, Sega's engineers found many additional uses for it, so a second slot was added. This slot was generally used for vibration packs providing [[Haptic technology|force feedback]] like Sega's "Jump Pack" and Performance's "Tremor Pack", although it could also be used for other peripherals including a microphone enabling voice control and player communication. Various third-party cards provide storage, and some contain the LCD screen addition. [[LenovoEMC|Iomega]] announced a Dreamcast-compatible [[zip drive]] that could store up to 100 MB of data on removable discs, but it was never released.
+
The Dreamcast controller includes both an analog stick and a digital pad, four action buttons, and two analog triggers. The system has four ports for controller inputs, although it was bundled with only one controller.<ref name="NextGen211"/> The design of the Dreamcast's controller, described by the staff of ''[[Edge (magazine)|Edge]]'' as "an ugly evolution of [[Nights into Dreams...#Release|Saturn's 3D controller]],"<ref name="Edge20"/> was called "[not] that great" by 1UP.com's Sam Kennedy<ref name="360 will succeed"/> and "lame" by ''Game Informer''<nowiki>'</nowiki>s Andy McNamara.<ref>{{cite web|url=http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4233 |title=''Marvel Vs. Capcom''-Dreamcast |work=Game Informer |date=October 28, 1999 |accessdate=November 28, 2014 |deadurl=yes |archiveurl=https://web.archive.org/web/20001025165615/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4233 |archivedate=October 25, 2000 }}</ref>  The staff of [[IGN]] wrote that "unlike most controllers, Sega's pad forces the user's hands into an uncomfortable parallel position."<ref>{{cite web|url=http://www.ign.com/articles/2001/01/06/the-xbox-controller |title=The Xbox Controller |publisher=IGN |date=January 5, 2001 |accessdate=November 5, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20141105024234/http://www.ign.com/articles/2001/01/06/the-xbox-controller |archivedate=November 5, 2014 }}</ref> In contrast to the Sega CD and Sega Saturn, which included internal backup memory,<ref name="Soothsayer"/> the Dreamcast uses a 128 kbyte [[memory card]]<ref name="IGN VMU"/> called the [[VMU]] (or "Visual Memory Unit") for data storage.<ref name="Unified"/> The VMU features a small [[Liquid crystal display|LCD]] screen, audio output from a one-channel [[Pulse-width modulation|PWM]] sound source,<ref name="Vintage">{{cite book|last1=Loguidice|first1=Bill|last2=Barton|first2=Matt|title=Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time|publisher=[[CRC Press]]|location=Boca Raton, Florida|year=2014|isbn=978-0415856003|page=278}}</ref> [[non-volatile memory]], a directional pad, and four buttons.<ref name="Unified"/><ref name="Vintage"/><ref name="BW Peripherals">{{cite web|url=http://www.thefreelibrary.com/Sega+Dreamcast+Launch+Titles+and+Peripherals.-a055638174|title=Sega Dreamcast Launch Titles and Peripherals|work=BusinessWire|date=September 2, 1999|accessdate=December 3, 2014}}</ref> The VMU can present game information, be used as a minimal handheld gaming device,<ref name="Avant-Garde"/> and connect to certain Sega arcade machines.<ref name="Unified"/><ref name="Soothsayer"/><ref name="IGN VMU">{{cite web|url=http://www.ign.com/articles/1999/08/14/dreamcast-vmu |title=Dreamcast VMU |publisher=IGN |date=August 13, 1999 |accessdate=November 5, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20141105023644/http://www.ign.com/articles/1999/08/14/dreamcast-vmu |archivedate=November 5, 2014 }}</ref>  For example, players use the VMU to call plays in ''NFL 2K'' or raise virtual pets in ''Sonic Adventure''.<ref name="Soothsayer">{{cite web|last=Redsell |first=Adam |url=http://www.ign.com/articles/2012/05/20/sega-a-soothsayer-of-the-games-industry |title=Sega: A Soothsayer of the Games Industry |publisher=IGN |date=May 20, 2012 |accessdate=November 5, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20131012022048/http://www.ign.com/articles/2012/05/20/sega-a-soothsayer-of-the-games-industry |archivedate=October 12, 2013 }}</ref><ref name="GS 2K Retro">{{cite web|last=Ekberg |first=Brian |url=http://www.gamespot.com/articles/gamespot-sports-classic-nfl-2k/1100-6130024/ |title=GameSpot Sports Classic - ''NFL 2K'' |publisher=GameSpot |date=August 2, 2005 |accessdate=November 5, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20150129041115/http://www.gamespot.com/articles/gamespot-sports-classic-nfl-2k/1100-6130024/ |archivedate=January 29, 2015 }}</ref> Sega officials noted that the VMU could be used "as a private viewing area, the absence of which has prevented effective implementation of many types of games in the past."<ref name="Unified"/> After a VMU slot was incorporated into the controller's design, Sega's engineers found many additional uses for it, so a second slot was added.<ref name="Unified"/> This slot was generally used for vibration packs providing [[Haptic technology|force feedback]]<ref name="Vintage"/> like Sega's "Jump Pack"<ref name="BW Peripherals"/> and Performance's "Tremor Pack",<ref name="NextGen211"/> although it could also be used for other peripherals including a microphone enabling voice control and player communication.<ref name="Unified"/> Various third-party cards provide storage, and some contain the LCD screen addition.<ref name="NextGen211"/> [[LenovoEMC|Iomega]] announced a Dreamcast-compatible [[zip drive]] that could store up to 100 MB of data on removable discs,<ref name="NextGen211"/> but it was never released.<ref name="RetroinspectionD"/>
  
Various third-party controllers from companies like [[Mad Catz]] include additional buttons and other extra features; third-parties also manufactured arcade-style joysticks for fighting games, such as Agetech's Arcade Stick and Interact's Alloy Arcade Stick. Mad Catz and Agetec created racing wheels for racing games. Sega decided against releasing its official light gun in the U.S., but some third party light guns were available. The Dreamcast supports a Sega fishing "reel and rod" [[motion controller]] and a keyboard for text entry. Although it was designed for fishing games such as ''[[Sega Bass Fishing]]'', ''Soul Calibur'' was playable with the fishing controller, which translated vertical and horizontal movements into on-screen swordplay in a manner that was retroactively cited as a predecessor to the [[Wii Remote]]. The Japanese Dreamcast port of Sega's ''[[Cyber Troopers Virtual-On Oratorio Tangram]]'' supported a "Twin Sticks" peripheral, but the game's American publisher, [[Activision]], opted not to release it in the U.S. The Dreamcast could connect to [[SNK Playmore|SNK]]'s [[Neo Geo Pocket Color]], predating Nintendo's [[Nintendo GameCube–Game Boy Advance link cable|GameCube–Game Boy Advance link cable]]. Sega also produced the [[Dreameye]], a digital camera that could be connected to the Dreamcast and used to exchange pictures and participate in [[Videotelephony|video chat]] over the system's Internet connection. Sega hoped developers would use the Dreameye for future software, as some later did with Sony's similar [[EyeToy]] peripheral. In addition, Sega investigated systems that would have allowed users to make telephone calls with the Dreamcast, and discussed with [[Motorola]] the development of an Internet-enabled cell phone that would have used technology from the console to enable quick downloads of games and other data.
+
Various third-party controllers from companies like [[Mad Catz]] include additional buttons and other extra features;<ref name="NextGen211"/> third-parties also manufactured arcade-style joysticks for fighting games, such as Agetech's Arcade Stick and Interact's Alloy Arcade Stick.<ref name="NextGen211"/><ref name="BW Peripherals"/>  Mad Catz and Agetec created racing wheels for racing games.<ref name="NextGen211"/>  Sega decided against releasing its official light gun in the U.S.,<ref name="NextGen211">{{cite magazine|title=Dreamcast Arrives!|magazine=Next Generation|publisher=Imagine Media|date=September 1999|issue=Lifecycle 2.1.1|pages=51–57}}</ref><ref>{{cite web|last=Chau |first=Anthony |url=http://www.ign.com/articles/2001/05/23/confidential-mission |title=''Confidential Mission'' |publisher=IGN |date=May 23, 2001 |accessdate=December 3, 2014 |quote=Unfortunately, if you have the Japanese DC light gun, ''[[Confidential Mission]]'' will only work with US third party light guns. |deadurl=no |archiveurl=https://web.archive.org/web/20141207112421/http://www.ign.com/articles/2001/05/23/confidential-mission |archivedate=December 7, 2014 }}</ref> but some third party light guns were available.<ref name="NextGen211"/> The Dreamcast supports a Sega fishing "reel and rod" [[motion controller]] and a keyboard for text entry.<ref name="NextGen211"/><ref name="Soothsayer"/> Although it was designed for fishing games such as ''[[Sega Bass Fishing]]'',<ref name="BW Peripherals"/> ''Soul Calibur'' was playable with the fishing controller, which translated vertical and horizontal movements into on-screen swordplay in a manner that was retroactively cited as a predecessor to the [[Wii Remote]].<ref name="Soothsayer"/> The Japanese Dreamcast port of Sega's ''[[Cyber Troopers Virtual-On Oratorio Tangram]]'' supported a "Twin Sticks" peripheral, but the game's American publisher, [[Activision]], opted not to release it in the U.S.<ref>{{cite web|last=Gantayat |first=Anoop |url=http://www.ign.com/articles/2000/06/06/virtual-on-oratorio-tangram |title=''Virtual On: Oratorio Tangram'' |publisher=IGN |date=June 5, 2000 |accessdate=December 3, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20141207112920/http://www.ign.com/articles/2000/06/06/virtual-on-oratorio-tangram |archivedate=December 7, 2014 }}</ref> The Dreamcast could connect to [[SNK Playmore|SNK]]'s [[Neo Geo Pocket Color]], predating Nintendo's [[Nintendo GameCube–Game Boy Advance link cable|GameCube–Game Boy Advance link cable]].<ref name="Dreamcast memorial"/> Sega also produced the [[Dreameye]], a digital camera that could be connected to the Dreamcast and used to exchange pictures and participate in [[Videotelephony|video chat]] over the system's Internet connection. Sega hoped developers would use the Dreameye for future software, as some later did with Sony's similar [[EyeToy]] peripheral.<ref name="Avant-Garde"/><ref>{{cite web|url=http://www.ign.com/articles/2000/03/07/igndc-talks-dreameye-with-sega |title=IGNDC Talks Dreameye with Sega |publisher=IGN |date=March 6, 2000 |accessdate=December 1, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20141207112545/http://www.ign.com/articles/2000/03/07/igndc-talks-dreameye-with-sega |archivedate=December 7, 2014 }}</ref> In addition, Sega investigated systems that would have allowed users to make telephone calls with the Dreamcast, and discussed with [[Motorola]] the development of an Internet-enabled cell phone that would have used technology from the console to enable quick downloads of games and other data.<ref name="Avant-Garde">{{cite journal|last1=Montfort|first1=Nick|last2=Consalvo|first2=Mia|title=The Dreamcast, Console of the Avant-Garde|journal=Loading... The Journal of the Canadian Game Studies Association|volume=6|number=9|date=|pages=82–99}}</ref>
  
The console can supply video through several different accessories.  The console came with [[RCA connector|A/V cables]], considered at the time to be the standard for video and audio connectivity.  Sega and various third parties also manufactured [[RF modulator]] connectors and [[S-Video]] cables. A [[Dreamcast VGA|VGA adapter]] allows Dreamcast games to be played on [[visual display unit|computer displays]] or [[Enhanced-definition television]] sets in [[480p]].
+
The console can supply video through several different accessories.  The console came with [[RCA connector|A/V cables]], considered at the time to be the standard for video and audio connectivity.  Sega and various third parties also manufactured [[RF modulator]] connectors and [[S-Video]] cables. A [[Dreamcast VGA|VGA adapter]] allows Dreamcast games to be played on [[visual display unit|computer displays]] or [[Enhanced-definition television]] sets in [[480p]].<ref name="NextGen211"/>
 
 
[[Category:Sega consoles]]
 

Please note that all contributions to Mod My Classic Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Mod My Classic Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)