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[[File:Xbox-Remote-wReceiver.jpg|thumb|right|A separately-sold remote was required for DVD movie playback on the Xbox.]]
 
[[File:Xbox-Remote-wReceiver.jpg|thumb|right|A separately-sold remote was required for DVD movie playback on the Xbox.]]
  
The Xbox was the first video game console to feature a built-in [[hard disk drive]], used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate [[memory card]]s (although some older consoles, such as the [[Amiga CD32]], used internal flash memory, and others, like the  [[TurboGrafx-CD]], [[Mega-CD|Sega CD]], and [[Sega Saturn]], had featured built-in battery backup memory prior to 2001). An Xbox user could [[Ripping|rip]] music from [[Red Book (audio CD standard)|standard audio CDs]] to the hard drive, and these songs were used for the custom soundtracks in some games.
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The Xbox was the first video game console to feature a built-in [[hard disk drive]], used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate [[memory card]]s (although some older consoles, such as the [[Amiga CD32]], used internal flash memory, and others, like the  [[TurboGrafx-CD]], [[Mega-CD|Sega CD]], and [[Sega Saturn]], had featured built-in battery backup memory prior to 2001). An Xbox user could [[Ripping|rip]] music from [[Red Book (audio CD standard)|standard audio CDs]] to the hard drive, and these songs were used for the custom soundtracks in some games.<ref>{{cite web |url = http://support.microsoft.com/kb/909942 |title = Xbox: Description of custom soundtracks |accessdate = January 13, 2008 |date = April 25, 2007 |publisher = Microsoft Knowledge Base}}</ref>
  
The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive "cut scene" playback.
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The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive "cut scene" playback.<ref>{{cite press release |url=http://www.dolby.com/assets/pdf/press_releases/841_co.pr.0104.xbox.pdf |archiveurl=https://web.archive.org/web/20060219162524/http://www.dolby.com/assets/pdf/press_releases/841_co.pr.0104.xbox.pdf |archivedate=February 19, 2006 |title=The Xbox Video Game System from Microsoft to Feature Groundbreaking Dolby Interactive Content-Encoding Technology |date=April 18, 2001 |publisher=[[Dolby Laboratories]] |accessdate=July 3, 2008 |format=PDF}}</ref>
  
 
The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading [[DVD|DVD-ROM]] drive and the standard-size 3.5&nbsp;inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface upon which it rests.
 
The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading [[DVD|DVD-ROM]] drive and the standard-size 3.5&nbsp;inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface upon which it rests.
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Several internal hardware revisions have been made in an ongoing battle to discourage [[modding]] (hackers continually updated [[modchip]] designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a [[Programmed input/output|PIO]]/[[Direct memory access|DMA]] identification failure, respectively. These units were not covered under the extended warranty.
 
Several internal hardware revisions have been made in an ongoing battle to discourage [[modding]] (hackers continually updated [[modchip]] designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a [[Programmed input/output|PIO]]/[[Direct memory access|DMA]] identification failure, respectively. These units were not covered under the extended warranty.
  
In 2002 Microsoft and [[Nvidia]] entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox. Nvidia's filing with the [[U.S. Securities and Exchange Commission|SEC]] indicated that Microsoft was seeking a $13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.
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In 2002 Microsoft and [[Nvidia]] entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox.<ref name="eetimes-chip-dispute">{{cite web|url=http://www.eetimes.com/electronics-news/4094562/Microsoft-takes-Nvidia-to-arbitration-over-pricing-of-Xbox-processors|title= Microsoft takes Nvidia to arbitration over pricing of Xbox processors|accessdate=June 29, 2006|date=April 29, 2002|publisher=[[EE Times]]}}</ref> Nvidia's filing with the [[U.S. Securities and Exchange Commission|SEC]] indicated that Microsoft was seeking a $13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.<ref>{{cite web|url=http://www.eetimes.com/electronics-news/4090108/Microsoft-and-Nvidia-settle-Xbox-chip-pricing-dispute|title=Microsoft and Nvidia settle Xbox chip pricing dispute|accessdate=June 29, 2006|date=February 6, 2003|publisher=[[EE Times]]}}</ref>
  
 
The Xbox includes a standard AV cable which provides [[composite video]] and [[monaural]] or [[stereophonic sound|stereo audio]] to TVs equipped with [[RCA connector|RCA]] inputs. European Xboxes also included an RCA jack to [[SCART]] converter block as well as the standard AV cable.
 
The Xbox includes a standard AV cable which provides [[composite video]] and [[monaural]] or [[stereophonic sound|stereo audio]] to TVs equipped with [[RCA connector|RCA]] inputs. European Xboxes also included an RCA jack to [[SCART]] converter block as well as the standard AV cable.
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===Controllers===
 
===Controllers===
 
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{{Main article|Xbox Controller}}
 
[[File:Xbox-Duke-Controller.jpg|thumb|left|Original Xbox controller]]
 
[[File:Xbox-Duke-Controller.jpg|thumb|left|Original Xbox controller]]
 
[[File:Xbox-s-controller.jpg|thumb|right|Xbox controller S]]
 
[[File:Xbox-s-controller.jpg|thumb|right|Xbox controller S]]
  
The Xbox controller features two [[analog stick]]s, a pressure-sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons). The standard Xbox controller (also nicknamed the "Fatty" and later, the "Duke") was originally the controller bundled with Xbox systems for all territories except Japan. The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by ''[[Game Informer]]'' in 2001, a Guinness World Record for the biggest controller in [[Guinness World Records Gamer's Edition]] 2008, and was ranked the second-worst video game controller ever by [[IGN]] editor Craig Harris.
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The Xbox controller features two [[analog stick]]s, a pressure-sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons).<ref>{{cite web| url = http://euc.jp/periphs/xbox-controller.en.html |title = Inside Xbox 360 Controller}}</ref> The standard Xbox controller (also nicknamed the "Fatty"<ref name="nickname">{{cite web|title=Xbox 360 Wireless Controller Tour |url=http://gear.ign.com/articles/613/613588p1.html |publisher=IGN |accessdate=July 2, 2011 |date=May 13, 2005 |quote=the original "Fatty" Xbox controller didn't have a specific public name}}</ref> and later, the "Duke"<ref name="nickname2">{{cite web |title=Xbox's original beast of a controller making a comeback? |url=http://news.cnet.com/8301-17938_105-20071383-1/xboxs-original-beast-of-a-controller-making-a-comeback/ |publisher=CNET |accessdate=October 16, 2011 |date=June 15, 2005 |quote=Anyone who purchased the original Xbox during its launch window quickly came to know its behemoth of a controller, now nicknamed "Duke."}}</ref>) was originally the controller bundled with Xbox systems for all territories except Japan. The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by ''[[Game Informer]]'' in 2001,<ref>Games of 2001. ''[[Game Informer]]'' (January 2002, pg. 48).</ref> a Guinness World Record for the biggest controller in [[Guinness World Records Gamer's Edition]] 2008, and was ranked the second-worst video game controller ever by [[IGN]] editor Craig Harris.<ref>{{cite web |title=Top 10 Tuesday: Worst Game Controllers |url= https://web.archive.org/web/20060303093919/http://xbox360.ign.com/articles/690/690449p1.html |publisher=IGN |accessdate=August 7, 2009 |date=February 21, 2006}}</ref>
  
The "Controller S" (codenamed "Akebono"), a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan, designed for users with smaller hands. The "Controller S" was later released in other territories by popular demand and by 2002 replaced the standard controller in the Xbox's retail package, with the larger original controller remaining available as an accessory.
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The "Controller S" (codenamed "Akebono"), a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan,<ref>Ninja Beach Party. ''[[Official Xbox Magazine]]'' (October 2002, issue 11, pg. 44).</ref> designed for users with smaller hands.<ref>{{cite web|author=Christopher Buecheler [email protected] |url=http://archive.gamespy.com/hardware/march02/xboxcontrollers/  |title=GameSpy.com - Hardware: Xbox Controller S |publisher=Web.archive.org |date=June 24, 2008 |accessdate=November 11, 2010 |archiveurl = https://web.archive.org/web/20080624085615/http://archive.gamespy.com/hardware/march02/xboxcontrollers/ |archivedate = June 24, 2008}}</ref><ref>{{cite web|url=http://www.gamer20.com/features/150/4 |title=Xbox Retrospective: All-Time Top Xbox News |publisher=Gamer 2.0 |accessdate=November 11, 2010 |deadurl=yes |archiveurl=https://web.archive.org/web/20100503155438/http://www.gamer20.com/features/150/4 |archivedate=May 3, 2010 }}</ref> The "Controller S" was later released in other territories by popular demand and by 2002 replaced the standard controller in the Xbox's retail package, with the larger original controller remaining available as an accessory.
  
 
==Software==
 
==Software==

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