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− | {{Infobox | + | {{Infobox VG system |
|name = Xbox | |name = Xbox | ||
− | |logo = [[File: | + | |logo = [[File:Xbox original logo black.png|frameless|upright=1.13|Xbox logo]] |
|image = [[File:Xbox-console.jpg|frameless|upright=1.15|Xbox console with "Controller S"]] | |image = [[File:Xbox-console.jpg|frameless|upright=1.15|Xbox console with "Controller S"]] | ||
|caption = Xbox console with "Controller S" | |caption = Xbox console with "Controller S" | ||
|developer = [[Microsoft]] | |developer = [[Microsoft]] | ||
− | |manufacturer = [[Flextronics]] | + | |manufacturer = [[Flextronics]]<ref name=Wired2011>{{cite web|last=O'Brien|first=Jeffrey M.|title=The Making of the Xbox|url=https://www.wired.com/wired/archive/9.11/flex.html|work=Wired|publisher=Condé Nast|accessdate=April 17, 2013|date=November 2011}}</ref> |
|family = [[Xbox]] | |family = [[Xbox]] | ||
|type = [[Home video game console]] | |type = [[Home video game console]] | ||
|os = Custom | |os = Custom | ||
|generation = [[Sixth generation of video game consoles|Sixth generation]] | |generation = [[Sixth generation of video game consoles|Sixth generation]] | ||
− | |releasedate = NA | + | |releasedate = {{Video game release|NA|November 15, 2001<ref>{{Cite web|url=http://web.archive.org/web/20130612000737/http://www.microsoft.com/en-us/news/press/2001/nov01/11-14midnightmadnesspr.aspx|title=Xbox Arrives in New York Tonight at Toys "R" Us Times Square|date=2013-06-12|access-date=2018-11-20}}</ref>|JP|February 22, 2002|AU|March 14, 2002|EU|March 14, 2002}} |
|lifespan = 2001–2009 | |lifespan = 2001–2009 | ||
− | |discontinued = JP | + | |discontinued = {{Video game release|JP|June 4, 2006|EU|March 11, 2007|NA|March 2, 2009}} |
|GPU = 233 MHz nVidia [[NV2A]] | |GPU = 233 MHz nVidia [[NV2A]] | ||
|media = [[DVD]], [[CD]], [[digital distribution]] | |media = [[DVD]], [[CD]], [[digital distribution]] | ||
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|CPU = Custom 733 MHz [[Intel Pentium III]] "[[Coppermine (microprocessor)|Coppermine-based]]" processor | |CPU = Custom 733 MHz [[Intel Pentium III]] "[[Coppermine (microprocessor)|Coppermine-based]]" processor | ||
|RAM = 64 MB of [[DDR SDRAM]] @ 200 MHz | |RAM = 64 MB of [[DDR SDRAM]] @ 200 MHz | ||
− | |units sold = 24+ million <small>(as of May 10, 2006)</small> | + | |units sold = 24+ million <small>(as of May 10, 2006)</small><ref name="gamers_catch">{{cite web |url=http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archiveurl=https://web.archive.org/web/20080621155352/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archivedate=June 21, 2008 |title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming |accessdate=March 30, 2009 |date=May 10, 2006|publisher=[[Microsoft]]}}</ref> |
|units shipped = | |units shipped = | ||
− | |top game = ''[[Halo 2]]'', 8.46 million <small>(as of November 2008)</small> | + | |top game = ''[[Halo 2]]'', 8.46 million <small>(as of November 2008)</small><ref>{{cite web | url=http://money.cnn.com/2006/05/09/technology/e3_microsoft/index.htm | publisher=CNN | accessdate=July 16, 2008 | first=Chris|last= Morris | title=Grand Theft Auto, Halo 3 headed to Xbox 360 | date=May 9, 2006}}</ref><ref name="halo2sales"/> |
|successor=[[Xbox 360]] | |successor=[[Xbox 360]] | ||
}} | }} | ||
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In 2002 Microsoft and [[Nvidia]] entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox. Nvidia's filing with the [[U.S. Securities and Exchange Commission|SEC]] indicated that Microsoft was seeking a $13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003. | In 2002 Microsoft and [[Nvidia]] entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox. Nvidia's filing with the [[U.S. Securities and Exchange Commission|SEC]] indicated that Microsoft was seeking a $13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003. | ||
− | The Xbox includes a standard AV cable which provides [[composite video]] and [[monaural]] or [[stereophonic sound|stereo audio]] to TVs equipped with [[RCA connector|RCA]] inputs. European Xboxes also included an RCA jack to [[SCART]] converter block as well as the standard AV cable. | + | The Xbox includes a standard AV cable which provides [[composite video]] and [[monaural]] or [[stereophonic sound|stereo audio]] to TVs equipped with [[RCA connector|RCA]] inputs. European Xboxes also included an RCA jack to [[SCART]] converter block as well as the standard AV cable.{{clear}} |
An 8 MB removable [[Solid-state drive|solid state]] [[memory card]] can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox. | An 8 MB removable [[Solid-state drive|solid state]] [[memory card]] can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox. | ||
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Xbox Live was released in 2002, but in order to access it, users had to buy the Xbox Live starter kit containing a [[headset (audio)|headset]], a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Live several times to reduce cheating and add features. | Xbox Live was released in 2002, but in order to access it, users had to buy the Xbox Live starter kit containing a [[headset (audio)|headset]], a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Live several times to reduce cheating and add features. | ||
− | =Modding= | + | ==Modding== |
+ | {{Main article|Xbox modding}} | ||
− | + | The popularity of the Xbox, as well as (in the United States) its comparatively short 90-day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms, a practice informally known as [[modding]]. | |
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− | The popularity of the Xbox, as well as (in the United States) its comparatively short 90-day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms, a practice known as | ||
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