Difference between revisions of "Xbox"

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{{Infobox VG system
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{{Infobox information appliance
 
|name = Xbox
 
|name = Xbox
|logo = [[File:Xbox original logo black.png|frameless|upright=1.13|Xbox logo]]
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|logo = [[File:Xbox_original_logo.png|frameless|upright=1.13|Xbox logo]]
 
|image = [[File:Xbox-console.jpg|frameless|upright=1.15|Xbox console with "Controller S"]]
 
|image = [[File:Xbox-console.jpg|frameless|upright=1.15|Xbox console with "Controller S"]]
 
|caption = Xbox console with "Controller S"
 
|caption = Xbox console with "Controller S"
 
|developer = [[Microsoft]]
 
|developer = [[Microsoft]]
|manufacturer = [[Flextronics]]<ref name=Wired2011>{{cite web|last=O'Brien|first=Jeffrey M.|title=The Making of the Xbox|url=https://www.wired.com/wired/archive/9.11/flex.html|work=Wired|publisher=Condé Nast|accessdate=April 17, 2013|date=November 2011}}</ref>
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|manufacturer = [[Flextronics]]  
 
|family = [[Xbox]]
 
|family = [[Xbox]]
 
|type = [[Home video game console]]
 
|type = [[Home video game console]]
 
|os = Custom
 
|os = Custom
 
|generation = [[Sixth generation of video game consoles|Sixth generation]]
 
|generation = [[Sixth generation of video game consoles|Sixth generation]]
|releasedate = {{Video game release|NA|November 15, 2001<ref>{{Cite web|url=http://web.archive.org/web/20130612000737/http://www.microsoft.com/en-us/news/press/2001/nov01/11-14midnightmadnesspr.aspx|title=Xbox Arrives in New York Tonight at Toys "R" Us Times Square|date=2013-06-12|access-date=2018-11-20}}</ref>|JP|February 22, 2002|AU|March 14, 2002|EU|March 14, 2002}}
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|releasedate = NA: November 15, 2001<br />JP: February 22, 2002<br />AU: March 14, 2002<br />EU: March 14, 2002
 
|lifespan = 2001–2009
 
|lifespan = 2001–2009
|discontinued = {{Video game release|JP|June 4, 2006|EU|March 11, 2007|NA|March 2, 2009}}
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|discontinued = JP: June 4, 2006<br />EU: March 11, 2007<br />NA: March 2, 2009
 
|GPU = 233&nbsp;MHz nVidia [[NV2A]]
 
|GPU = 233&nbsp;MHz nVidia [[NV2A]]
 
|media = [[DVD]], [[CD]], [[digital distribution]]
 
|media = [[DVD]], [[CD]], [[digital distribution]]
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|CPU = Custom 733&nbsp;MHz [[Intel Pentium III]] "[[Coppermine (microprocessor)|Coppermine-based]]" processor
 
|CPU = Custom 733&nbsp;MHz [[Intel Pentium III]] "[[Coppermine (microprocessor)|Coppermine-based]]" processor
 
|RAM = 64&nbsp;MB of [[DDR SDRAM]] @ 200&nbsp;MHz
 
|RAM = 64&nbsp;MB of [[DDR SDRAM]] @ 200&nbsp;MHz
|units sold = 24+ million <small>(as of May 10, 2006)</small><ref name="gamers_catch">{{cite web |url=http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archiveurl=https://web.archive.org/web/20080621155352/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archivedate=June 21, 2008 |title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming |accessdate=March 30, 2009 |date=May 10, 2006|publisher=[[Microsoft]]}}</ref>
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|units sold = 24+ million <small>(as of May 10, 2006)</small>
 
|units shipped =
 
|units shipped =
|top game = ''[[Halo 2]]'', 8.46 million <small>(as of November 2008)</small><ref>{{cite web | url=http://money.cnn.com/2006/05/09/technology/e3_microsoft/index.htm | publisher=CNN | accessdate=July 16, 2008 | first=Chris|last= Morris | title=Grand Theft Auto, Halo 3 headed to Xbox 360 | date=May 9, 2006}}</ref><ref name="halo2sales"/>
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|top game = ''[[Halo 2]]'', 8.46 million <small>(as of November 2008)</small>
 
|successor=[[Xbox 360]]
 
|successor=[[Xbox 360]]
 
}}
 
}}
  
The '''Xbox''' is a [[home video game console]] and the first installment in the [[Xbox]] series of consoles manufactured by [[Microsoft]]. It was released on November 15, 2001 in North America, followed by Australia, Europe and Japan in 2002.<ref>{{Cite web|url=http://web.archive.org/web/20130612000737/http://www.microsoft.com/en-us/news/press/2001/nov01/11-14midnightmadnesspr.aspx|title=Xbox Arrives in New York Tonight at Toys "R" Us Times Square|date=2013-06-12|access-date=2018-11-20}}</ref> It was Microsoft's first foray into the gaming console market. It is a [[Sixth generation of video game consoles|sixth generation console]], and competed with Sony's [[PlayStation 2]] and Nintendo's [[GameCube]]. It was also the first console produced by an American company since the [[Atari Jaguar]] ceased production in 1996.
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=Introduction=
  
Announced in 2000, the Xbox was graphically powerful compared to its rivals, featured an 733&nbsp;MHz [[Intel Pentium III]] processor, a processor that could be found on a standard [[Personal computer|PC]]. It was also noted for its PC-like size and weight, and was the first console to feature a built-in [[hard disk]].<ref>{{cite web|url=https://www.nytimes.com/2001/11/08/technology/08GAME.html?pagewanted=all|title=GAME THEORY; Console Shootout: The Sequel|first=Charles|last=Herold|date=|website=nytimes.com}}</ref><ref>{{cite web|url=http://www.ign.com/articles/2011/11/23/the-life-and-death-of-the-original-xbox|title=The Life and Death of the Original Xbox|first=Mitch|last=Dyer|date=November 23, 2011|publisher=|accessdate=December 30, 2016}}</ref> In November 2002, Microsoft launched [[Xbox Live]], a fee-based [[online game|online gaming]] service that enabled subscribers to download new content and connect with other players through a [[broadband]] connection.<ref name="nelson">{{cite web|url=http://majornelson.com/2010/02/05/xbox-live-being-discontinued-for-original-xbox-consoles-and-games/ |title=Xbox Live's Major Nelson » Xbox LIVE being discontinued for Original Xbox consoles and games : |publisher=Majornelson.com |date=April 15, 2010 |accessdate=April 22, 2013}}</ref> Unlike other online services from [[Sega]] and [[Sony]], Xbox Live had support in the original console design through an integrated [[Ethernet]] port. The service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles. The popularity of blockbuster titles such as ''[[Halo 2]]'' contributed to the popularity of online console gaming, and in particular [[first-person shooter]]s.<ref>{{cite web|url=http://uk-microsites.ign.com/history-of-first-person-shooters/|title=History Of First Person Shooters|publisher=|accessdate=December 30, 2016}}</ref> Despite this and being in second position, ahead of Nintendo's [[GameCube]] and Sega's [[Dreamcast]], sales of the Xbox were always well behind Sony's [[PlayStation 2]].<ref>{{cite web|url=https://www.nytimes.com/2004/12/13/science/playstation-2-shortage-frustrates-more-than-buyers.html|title=PlayStation 2 Shortage Frustrates More Than Buyers|first=Noah|last=Robischon|date=|website=nytimes.com}}</ref><ref>{{cite web|url=http://news.bbc.co.uk/1/hi/technology/3981475.stm|title=BBC NEWS - Technology - Slimmer PlayStation triple sales|publisher=|accessdate=December 30, 2016}}</ref>
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The '''Xbox''' is a [[home video game console]] and the first installment in the [[Xbox]] series of consoles manufactured by [[Microsoft]]. It was released on November 15, 2001 in North America, followed by Australia, Europe and Japan in 2002. It was Microsoft's first foray into the gaming console market. It is a [[Sixth generation of video game consoles|sixth generation console]], and competed with Sony's [[PlayStation 2]] and Nintendo's [[GameCube]]. It was also the first console produced by an American company since the [[Atari Jaguar]] ceased production in 1996.
  
Xbox's successor, the [[Xbox 360]], was launched in November 2005. The Xbox was soon discontinued beginning with Microsoft's worst-performing market, Japan, in 2005. Other countries would follow suit in 2006.<ref name="Story of Xbox - VG247">{{cite web|url=http://www.vg247.com/2011/08/02/the-xbox-story-part-1-the-birth-of-a-console/|title=The Xbox Story, Part 1: The Birth of a Console|last=Garratt|first=Patrick|date=August 5, 2011|publisher=vg247.com|accessdate=June 26, 2013}}</ref> The last Xbox game in Europe was ''[[Xiaolin Showdown]]'' released in June 2007, and the last game in North America was ''[[Madden NFL 09]]'' released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009. Support for Xbox Live on the console ended on April 15, 2010.
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Announced in 2000, the Xbox was graphically powerful compared to its rivals, featured an 733&nbsp;MHz [[Intel Pentium III]] processor, a processor that could be found on a standard [[Personal computer|PC]]. It was also noted for its PC-like size and weight, and was the first console to feature a built-in [[hard disk]]. In November 2002, Microsoft launched [[Xbox Live]], a fee-based [[online game|online gaming]] service that enabled subscribers to download new content and connect with other players through a [[broadband]] connection. Unlike other online services from [[Sega]] and [[Sony]], Xbox Live had support in the original console design through an integrated [[Ethernet]] port. The service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles. The popularity of blockbuster titles such as ''[[Halo 2]]'' contributed to the popularity of online console gaming, and in particular [[first-person shooter]]s. Despite this and being in second position, ahead of Nintendo's [[GameCube]] and Sega's [[Dreamcast]], sales of the Xbox were always well behind Sony's [[PlayStation 2]].
  
==History==
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Xbox's successor, the [[Xbox 360]], was launched in November 2005. The Xbox was soon discontinued beginning with Microsoft's worst-performing market, Japan, in 2005. Other countries would follow suit in 2006. The last Xbox game in Europe was ''[[Xiaolin Showdown]]'' released in June 2007, and the last game in North America was ''[[Madden NFL 09]]'' released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009. Support for Xbox Live on the console ended on April 15, 2010.
In 1998, four engineers from [[Microsoft]]'s [[DirectX]] team, Kevin Bachus, [[Seamus Blackley]], Ted Hase and DirectX team leader Otto Berkes, disassembled some [[Dell]] [[laptop]] computers to construct a [[prototype]] [[Microsoft Windows]]-based [[video game console]]. The team hoped to create a console using a standardized set of hardware to compete with [[Sony]]'s upcoming [[PlayStation 2]], which was luring game developers away from the Windows [[computing platform|platform]]. The team approached [[Ed Fries]], the leader of Microsoft's game publishing business at the time, and pitched their "DirectX Box" console based on the DirectX graphics technology developed by Berkes's team. Fries decided to support the team's idea of creating a Windows DirectX based console.<ref name=seattletimes_20110525>{{cite news |title=Last of Xbox Dream Team, Otto Berkes Is Moving On |first=Brier |last=Dudley |date=May 25, 2011 |newspaper=The Seattle Time |publisher=Seattle Times Co |page=A12 |quote= Berkes and Hase were among a group of four who first pushed Microsoft to develop a Windows-based gaming system to compete with Sony's PlayStation 2, which was luring game companies from the Windows platform in the late 1990s. The other two were Seamus Blackley, who left in 2002, and Kevin Bachus, who left in 2001.}}</ref><ref name=seattletimes_20110524>{{cite news |title= Exclusive: Microsoft loses last Xbox founder, mobile PC visionary |first=Brier |last=Dudley |url=http://seattletimes.nwsource.com/html/technologybrierdudleysblog/2015137144_its_the_end_of_an.html |newspaper=The Seattle Times |publisher=Seattle Times Co |date=May 24, 2011 |accessdate=May 25, 2011 |quote= In 1998, Berkes and his team ordered a few Dell laptops, took them apart and built the first prototypes of a Windows gaming console. In order to appeal to young people, the name zBar (pronounced zed-BAH); laterm Ed Fries was leading Microsoft's games publishing business when the four Xbox founders pitched a "Direct X Box" based on the Windows DirectX graphics technology that was developed by Berkes' team. |archiveurl=https://www.webcitation.org/5yxFmYCBa?url=http://seattletimes.nwsource.com/html/technologybrierdudleysblog/2015137144_its_the_end_of_an.html |archivedate=May 25, 2011}}</ref><ref>{{cite web | url = http://www.ign.com/articles/2018/05/16/how-the-xbox-was-born-at-35000-feet-a-ign-unfiltered | title = How The Xbox Was Born At 35,000 Feet | first = Joseph | last = Knoop | date = May 16, 2018 | accessdate = May 16, 2018 | work = [[IGN]] }}</ref>
 
 
 
During development, the original DirectXbox name was shortened to Xbox. Microsoft's marketing department did not like the Xbox name, and suggested many alternatives. During focus testing, the Xbox name was left on the list of possible names to demonstrate how unpopular the Xbox name would be with consumers. However, consumer testing revealed that Xbox was preferred by far over the other suggested names and "Xbox" became the official name of the product.<ref name=gamasutra_2009-08-14>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=24831 |title=Interview: Former Microsoft Exec Fries Talks Xbox's Genesis |first=Leigh |last=Alexander |date=August 14, 2009 |work=Gamasutra |publisher=UBM TechWeb |archiveurl=https://www.webcitation.org/5yxGkLXlW?url=http://www.gamasutra.com/php-bin/news_index.php?story=24831 |archivedate=May 25, 2011 |accessdate=May 25, 2011 |quote=Direct X-Box, of course, was truncated to 'Xbox,' -- and "marketing hated the name," says Fries. "They went off and created this whole, long list of better names for the machine." In focus testing, the marketing team left the name 'Xbox' on that long list simply as a control, to demonstrate to everyone why it was a horrible name for a console. "Of course, 'Xbox' outscored, in focus testing, everything they came up with. They had to admit it was going to be the Xbox." |deadurl=yes |df=mdy-all }}</ref>
 
 
 
It was [[Microsoft]]'s first video game console after collaborating with [[Sega]] to port [[Microsoft Windows CE|Windows CE]] to the [[Dreamcast]] console. Microsoft repeatedly delayed the console, which was first mentioned publicly in late 1999 during interviews with Microsoft's then-[[CEO]] [[Bill Gates]]. Gates stated: "we want Xbox to be the platform of choice for the best and most creative game developers in the world".<ref>{{cite press release|url=http://news.microsoft.com/2000/03/10/xbox-brings-future-generation-games-to-life/ |title=Xbox Brings "Future-Generation" Games to Life |publisher=Microsoft |date=March 10, 2000 |accessdate=May 3, 2009}}</ref>
 
 
 
The Xbox was officially announced at the [[Game Developers Conference]] on March 10, 2000.<ref>{{cite web |url=http://www.microsoft.com/en-us/news/features/2000/03-10xbox.aspx |title=Xbox Brings "Future-Generation" Games to Life |publisher=[[Microsoft]] |date=March 10, 2000 |accessdate=August 12, 2013}}</ref> Audiences were impressed by the console's technology. At the time of Gates's announcement, Sega's Dreamcast sales were diminishing and Sony's PlayStation 2 was just going on sale in Japan.<ref name="xboxtimeline1">{{cite web|first=Steven L. |last=Kent |url=http://archive.gamespy.com/articles/january04/Xboxtimeline/ |title=Xbox Timeline |publisher=GameSpy.com |date=February 16, 2004 |accessdate=May 3, 2009 |deadurl=yes |archiveurl=https://web.archive.org/web/20090425202720/http://archive.gamespy.com/articles/january04/Xboxtimeline/ |archivedate=April 25, 2009 }}</ref> Gates was in talks with Sega's late chairman [[Isao Okawa]] about the possibility of Xbox compatibility with Dreamcast games, but negotiations fell apart over whether or not the Dreamcast's [[SegaNet]] online service should be implemented.<ref>{{cite web|url=http://kotaku.com/5447897/how-xbox-could-have-helped-the-dreamcast-survive|title=How Xbox Could Have Helped The Dreamcast Survive|first=Brian|last=Ashcraft|publisher=|accessdate=December 30, 2016}}</ref>
 
 
 
The Xbox was officially unveiled to the public by Gates and guest professional wrestler [[Dwayne Johnson|The Rock]] at [[Consumer Electronics Show|CES]] 2001 in [[Las Vegas Valley|Las Vegas]] on January 3, 2001.<ref>{{cite web |url=http://news.cnet.com/2100-1040-250632.html |title=Microsoft got game: Xbox unveiled |publisher=[[CBS Interactive]] |work=CNET News |date= January 6, 2001 |accessdate=August 12, 2013 |first=David |last=Becker}}</ref> Microsoft announced Xbox's release dates and prices at [[History of the Electronic Entertainment Expo|E3 2001]] in May.<ref>{{cite web |url=http://uk.gamespot.com/news/e3-2001-microsoft-delivers-xbox-launch-details-2761182 |archive-url=https://archive.is/20130628041548/http://uk.gamespot.com/news/e3-2001-microsoft-delivers-xbox-launch-details-2761182 |dead-url=yes |archive-date=June 28, 2013 |title=E3 2001: Microsoft delivers Xbox launch details |publisher=[[CBS Interactive]] |work=GameSpot.com |date=May 16, 2001 |accessdate=August 12, 2013 |author=Lauren Fielder, Shane Satterfield }}</ref> Most Xbox launch titles were unveiled at E3, most notably ''[[Halo: Combat Evolved]]'' and ''[[Dead or Alive 3]]''.{{citation needed|date=January 2015}}
 
 
 
Due to the immense popularity of gaming consoles in Japan, Microsoft delayed the release of the Xbox in Europe to focus on the Japanese video game market. Although delayed, the European release proved to be more successful than the launch of the Xbox in Japan.
 
 
 
Some of Microsoft's plans proved effective. In preparation for its launch, Microsoft acquired [[Bungie]] and used ''[[Halo: Combat Evolved]]'' as its launch title. At the time, ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'' for the [[Nintendo 64]] had been one of the few hit [[First-person shooter|FPS]] games to appear on a console, as well as titles such as ''[[Perfect Dark]]'' and ''[[Medal of Honor (1999 video game)|Medal of Honor]]''. ''Halo: Combat Evolved'' proved a good application to drive the Xbox's sales.<ref name="xboxtimeline1"/> In 2002, Microsoft made the second place slot in consoles sold in North America. The Xbox Live service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles.
 
 
 
===Discontinuation and successors===
 
{{Main article|Xbox 360|List of Xbox games compatible with Xbox 360|Xbox One|List of Xbox games compatible with Xbox One}}
 
 
 
The Xbox's successor, the Xbox 360, was officially unveiled announced on May 12, 2005 on [[MTV]]. It was the first next generation system to be announced. It was released in North America on November 22, 2005. [[Nvidia]] ceased production of the Xbox's GPU in August 2005, which marked the end of brand-new Xbox production.<ref>{{cite web |url=http://www.ft.com/cms/s/0/08fce29a-c334-11d9-abf1-00000e2511c8.html |publisher=Financial Times |title=Nvidia ends shipments of chips for Xbox |accessdate=August 12, 2013}}</ref> The last Xbox game in Europe was ''[[Xiaolin Showdown (video game)|Xiaolin Showdown]]'' released in June 2007, and the last game in North America was ''[[Madden NFL 09]]'' released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009.<ref>{{cite web|url=https://www.engadget.com/2009/02/27/psa-microsoft-ends-original-xbox-support-on-march-2/|title=PSA: Microsoft ends original Xbox support on March 2|last=de Matos|first=Xav|date=February 27, 2009|accessdate=December 10, 2015}}</ref> Support for Xbox Live on the console ended on April 15, 2010.<ref>{{cite web|url=http://www.1up.com/news/xbox-live-cut-original-xbox|title=Xbox Live to Cut Off Original Xbox Support on April 15|last=Pereira|first=Chris|date=February 5, 2015|accessdate=December 10, 2015|deadurl=yes|archiveurl=https://web.archive.org/web/20151222173251/http://www.1up.com/news/xbox-live-cut-original-xbox|archivedate=December 22, 2015|df=mdy-all}}</ref>
 
  
The Xbox 360 supports [[List of Xbox games compatible with Xbox 360|a limited number of the Xbox's game library]] if the player has an official Xbox 360 Hard Drive. Xbox games were added up until November 2007. Xbox game saves cannot be transferred to Xbox 360, and the ability to play Xbox games through Xbox LIVE has been discontinued since April 15, 2010. It is still possible to play Xbox games with [[System Link]] functionality online via both the original console and the Xbox 360 with tunneling software such as [[XLink Kai]]. It was announced at E3 2017 that the [[Xbox One]] would be gaining support for [[List of Xbox games compatible with Xbox One|a limited number of the Xbox's game library]].
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=Specifications=
  
 
==Hardware ==
 
==Hardware ==
 
[[File:Xbox-Console-Open-Drives.jpg|thumb|right|The use of standard desktop components such as a DVD-ROM and hard drive contributed to much of the Xbox's weight and bulk.]]
 
[[File:Xbox-Console-Open-Drives.jpg|thumb|right|The use of standard desktop components such as a DVD-ROM and hard drive contributed to much of the Xbox's weight and bulk.]]
 
[[File:Xbox-Remote-wReceiver.jpg|thumb|right|A separately-sold remote was required for DVD movie playback on the Xbox.]]
 
[[File:Xbox-Remote-wReceiver.jpg|thumb|right|A separately-sold remote was required for DVD movie playback on the Xbox.]]
{{See also|Xbox special limited editions}}
 
  
The Xbox was the first video game console to feature a built-in [[hard disk drive]], used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate [[memory card]]s (although some older consoles, such as the [[Amiga CD32]], used internal flash memory, and others, like the  [[TurboGrafx-CD]], [[Mega-CD|Sega CD]], and [[Sega Saturn]], had featured built-in battery backup memory prior to 2001). An Xbox user could [[Ripping|rip]] music from [[Red Book (audio CD standard)|standard audio CDs]] to the hard drive, and these songs were used for the custom soundtracks in some games.<ref>{{cite web |url = http://support.microsoft.com/kb/909942 |title = Xbox: Description of custom soundtracks |accessdate = January 13, 2008 |date = April 25, 2007 |publisher = Microsoft Knowledge Base}}</ref>
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The Xbox was the first video game console to feature a built-in [[hard disk drive]], used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate [[memory card]]s (although some older consoles, such as the [[Amiga CD32]], used internal flash memory, and others, like the  [[TurboGrafx-CD]], [[Mega-CD|Sega CD]], and [[Sega Saturn]], had featured built-in battery backup memory prior to 2001). An Xbox user could [[Ripping|rip]] music from [[Red Book (audio CD standard)|standard audio CDs]] to the hard drive, and these songs were used for the custom soundtracks in some games.
  
The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive "cut scene" playback.<ref>{{cite press release |url=http://www.dolby.com/assets/pdf/press_releases/841_co.pr.0104.xbox.pdf |archiveurl=https://web.archive.org/web/20060219162524/http://www.dolby.com/assets/pdf/press_releases/841_co.pr.0104.xbox.pdf |archivedate=February 19, 2006 |title=The Xbox Video Game System from Microsoft to Feature Groundbreaking Dolby Interactive Content-Encoding Technology |date=April 18, 2001 |publisher=[[Dolby Laboratories]] |accessdate=July 3, 2008 |format=PDF}}</ref>
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The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive "cut scene" playback.
  
 
The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading [[DVD|DVD-ROM]] drive and the standard-size 3.5&nbsp;inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface upon which it rests.
 
The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading [[DVD|DVD-ROM]] drive and the standard-size 3.5&nbsp;inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface upon which it rests.
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Several internal hardware revisions have been made in an ongoing battle to discourage [[modding]] (hackers continually updated [[modchip]] designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a [[Programmed input/output|PIO]]/[[Direct memory access|DMA]] identification failure, respectively. These units were not covered under the extended warranty.
 
Several internal hardware revisions have been made in an ongoing battle to discourage [[modding]] (hackers continually updated [[modchip]] designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a [[Programmed input/output|PIO]]/[[Direct memory access|DMA]] identification failure, respectively. These units were not covered under the extended warranty.
  
In 2002 Microsoft and [[Nvidia]] entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox.<ref name="eetimes-chip-dispute">{{cite web|url=http://www.eetimes.com/electronics-news/4094562/Microsoft-takes-Nvidia-to-arbitration-over-pricing-of-Xbox-processors|title= Microsoft takes Nvidia to arbitration over pricing of Xbox processors|accessdate=June 29, 2006|date=April 29, 2002|publisher=[[EE Times]]}}</ref> Nvidia's filing with the [[U.S. Securities and Exchange Commission|SEC]] indicated that Microsoft was seeking a $13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.<ref>{{cite web|url=http://www.eetimes.com/electronics-news/4090108/Microsoft-and-Nvidia-settle-Xbox-chip-pricing-dispute|title=Microsoft and Nvidia settle Xbox chip pricing dispute|accessdate=June 29, 2006|date=February 6, 2003|publisher=[[EE Times]]}}</ref>
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In 2002 Microsoft and [[Nvidia]] entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox. Nvidia's filing with the [[U.S. Securities and Exchange Commission|SEC]] indicated that Microsoft was seeking a $13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.
  
The Xbox includes a standard AV cable which provides [[composite video]] and [[monaural]] or [[stereophonic sound|stereo audio]] to TVs equipped with [[RCA connector|RCA]] inputs. European Xboxes also included an RCA jack to [[SCART]] converter block as well as the standard AV cable.{{clear}}
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The Xbox includes a standard AV cable which provides [[composite video]] and [[monaural]] or [[stereophonic sound|stereo audio]] to TVs equipped with [[RCA connector|RCA]] inputs. European Xboxes also included an RCA jack to [[SCART]] converter block as well as the standard AV cable.
  
 
An 8&nbsp;MB removable [[Solid-state drive|solid state]] [[memory card]] can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox.
 
An 8&nbsp;MB removable [[Solid-state drive|solid state]] [[memory card]] can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox.
  
 
===Technical specifications===
 
===Technical specifications===
{{Main article|Xbox technical specifications}}
 
  
Its [[Central processing unit|CPU]] is a [[32-bit]] 733&nbsp;[[Hertz|MHz]], custom Intel [[Pentium III]] [[Coppermine (microprocessor)|Coppermine-based]] processor. It has a 133&nbsp;MHz 64-bit [[GTL+]] [[front-side bus]] (FSB) with a 1.06 GB/s bandwidth. The system has 64&nbsp;[[Mebibyte|MB]] unified [[DDR SDRAM]], with a 6.4 GB/s bandwidth, of which 1.06 GB/s is used by the CPU and 5.34 GB/s is shared by the rest of the system.<ref name="anandtech">{{cite web|url=http://www.anandtech.com/show/853/2 |title=Anandtech Microsoft's Xbox |publisher=Anandtech.com |date= |accessdate=November 11, 2010}}</ref>
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Its [[Central processing unit|CPU]] is a [[32-bit]] 733&nbsp;[[Hertz|MHz]], custom Intel [[Pentium III]] [[Coppermine (microprocessor)|Coppermine-based]] processor. It has a 133&nbsp;MHz 64-bit [[GTL+]] [[front-side bus]] (FSB) with a 1.06 GB/s bandwidth. The system has 64&nbsp;[[Mebibyte|MB]] unified [[DDR SDRAM]], with a 6.4 GB/s bandwidth, of which 1.06 GB/s is used by the CPU and 5.34 GB/s is shared by the rest of the system.
  
Its [[Graphics processing unit|GPU]] is [[Nvidia]]'s 233&nbsp;MHz [[Comparison of Nvidia graphics processing units#Comparison table: Console GPUs|NV2A]]. It has a floating-point performance of 7.3 [[GFLOPS]], capable of geometry calculations for up to a theoretical 115 million vertices/second. It has a peak fillrate of 932 [[Pixel|megapixel]]s/second, capable of rendering a theoretical 29 million 32-pixel triangles/second. With bandwidth limitations, it has a realistic fillrate of 250–700 megapixels/second, with [[Z-buffering]], [[Distance fog|fogging]], [[alpha blending]], and [[texture mapping]],<ref>[https://web.archive.org/web/20010331050522/http://cube.ign.com/news/32458.html Graphics Processor Specifications], [[IGN]], 2001</ref> giving it a real-world performance of 7.8–21 million 32-pixel triangles/second.
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Its [[Graphics processing unit|GPU]] is [[Nvidia]]'s 233&nbsp;MHz [[Comparison of Nvidia graphics processing units#Comparison table: Console GPUs|NV2A]]. It has a floating-point performance of 7.3 [[GFLOPS]], capable of geometry calculations for up to a theoretical 115 million vertices/second. It has a peak fillrate of 932 [[Pixel|megapixel]]s/second, capable of rendering a theoretical 29 million 32-pixel triangles/second. With bandwidth limitations, it has a realistic fillrate of 250–700 megapixels/second, with [[Z-buffering]], [[Distance fog|fogging]], [[alpha blending]], and [[texture mapping]], giving it a real-world performance of 7.8–21 million 32-pixel triangles/second.
  
 
===Controllers===
 
===Controllers===
{{Main article|Xbox Controller}}
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[[File:Xbox-Duke-Controller.jpg|thumb|left|Original Xbox controller]]
 
[[File:Xbox-Duke-Controller.jpg|thumb|left|Original Xbox controller]]
 
[[File:Xbox-s-controller.jpg|thumb|right|Xbox controller S]]
 
[[File:Xbox-s-controller.jpg|thumb|right|Xbox controller S]]
  
The Xbox controller features two [[analog stick]]s, a pressure-sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons).<ref>{{cite web| url = http://euc.jp/periphs/xbox-controller.en.html |title = Inside Xbox 360 Controller}}</ref> The standard Xbox controller (also nicknamed the "Fatty"<ref name="nickname">{{cite web|title=Xbox 360 Wireless Controller Tour |url=http://gear.ign.com/articles/613/613588p1.html |publisher=IGN |accessdate=July 2, 2011 |date=May 13, 2005 |quote=the original "Fatty" Xbox controller didn't have a specific public name}}</ref> and later, the "Duke"<ref name="nickname2">{{cite web |title=Xbox's original beast of a controller making a comeback? |url=http://news.cnet.com/8301-17938_105-20071383-1/xboxs-original-beast-of-a-controller-making-a-comeback/ |publisher=CNET |accessdate=October 16, 2011 |date=June 15, 2005 |quote=Anyone who purchased the original Xbox during its launch window quickly came to know its behemoth of a controller, now nicknamed "Duke."}}</ref>) was originally the controller bundled with Xbox systems for all territories except Japan. The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by ''[[Game Informer]]'' in 2001,<ref>Games of 2001. ''[[Game Informer]]'' (January 2002, pg. 48).</ref> a Guinness World Record for the biggest controller in [[Guinness World Records Gamer's Edition]] 2008, and was ranked the second-worst video game controller ever by [[IGN]] editor Craig Harris.<ref>{{cite web |title=Top 10 Tuesday: Worst Game Controllers |url= https://web.archive.org/web/20060303093919/http://xbox360.ign.com/articles/690/690449p1.html |publisher=IGN |accessdate=August 7, 2009 |date=February 21, 2006}}</ref>
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The Xbox controller features two [[analog stick]]s, a pressure-sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons). The standard Xbox controller (also nicknamed the "Fatty" and later, the "Duke") was originally the controller bundled with Xbox systems for all territories except Japan. The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by ''[[Game Informer]]'' in 2001, a Guinness World Record for the biggest controller in [[Guinness World Records Gamer's Edition]] 2008, and was ranked the second-worst video game controller ever by [[IGN]] editor Craig Harris.
  
The "Controller S" (codenamed "Akebono"), a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan,<ref>Ninja Beach Party. ''[[Official Xbox Magazine]]'' (October 2002, issue 11, pg. 44).</ref> designed for users with smaller hands.<ref>{{cite web|author=Christopher Buecheler [email protected] |url=http://archive.gamespy.com/hardware/march02/xboxcontrollers/  |title=GameSpy.com - Hardware: Xbox Controller S |publisher=Web.archive.org |date=June 24, 2008 |accessdate=November 11, 2010 |archiveurl = https://web.archive.org/web/20080624085615/http://archive.gamespy.com/hardware/march02/xboxcontrollers/ |archivedate = June 24, 2008}}</ref><ref>{{cite web|url=http://www.gamer20.com/features/150/4 |title=Xbox Retrospective: All-Time Top Xbox News |publisher=Gamer 2.0 |accessdate=November 11, 2010 |deadurl=yes |archiveurl=https://web.archive.org/web/20100503155438/http://www.gamer20.com/features/150/4 |archivedate=May 3, 2010 }}</ref> The "Controller S" was later released in other territories by popular demand and by 2002 replaced the standard controller in the Xbox's retail package, with the larger original controller remaining available as an accessory.
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The "Controller S" (codenamed "Akebono"), a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan, designed for users with smaller hands. The "Controller S" was later released in other territories by popular demand and by 2002 replaced the standard controller in the Xbox's retail package, with the larger original controller remaining available as an accessory.
  
 
==Software==
 
==Software==
  
 
===Operating system===
 
===Operating system===
The Xbox runs a custom [[operating system]] which is based on the Windows architecture [[kernel (computing)|kernel]]<ref>{{cite web |last1=Trinder |first1=Garry |title=The Xbox Operating System |url=https://blogs.msdn.microsoft.com/xboxteam/2006/02/17/the-xbox-operating-system/ |website=Xbox Engineering |publisher=MSDN |accessdate=31 October 2018}}</ref>. It exposes [[Application programming interface|API]]s similar to APIs found in [[Microsoft Windows]], such as [[Direct3D]] 8.1. The system software may have been partially based on the Windows NT kernel, but it has modified log files.<ref>{{cite web|url=http://blogs.msdn.com/xboxteam/archive/2006/02/17/534421.aspx|title=The Xbox Operating System|work=Xbox Team Blog|accessdate=July 3, 2008}}</ref>
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The Xbox runs a custom [[operating system]] which is based on the Windows architecture [[kernel (computing)|kernel]]. It exposes [[Application programming interface|API]]s similar to APIs found in [[Microsoft Windows]], such as [[Direct3D]] 8.1. The system software may have been partially based on the Windows NT kernel, but it has modified log files.
  
 
The [[user interface]] for the Xbox is called the Xbox Dashboard. It features a [[media player (application software)|media player]] that can be used to play music CDs, rip CDs to the Xbox's built-in [[hard drive]] and play music that has been ripped to the hard drive; it also lets users manage game saves, music, and downloaded content from Xbox Live, and lets Live users sign in and manage their account. The dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001, the Live service was not online yet so the dashboard's Live feature was unusable.
 
The [[user interface]] for the Xbox is called the Xbox Dashboard. It features a [[media player (application software)|media player]] that can be used to play music CDs, rip CDs to the Xbox's built-in [[hard drive]] and play music that has been ripped to the hard drive; it also lets users manage game saves, music, and downloaded content from Xbox Live, and lets Live users sign in and manage their account. The dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001, the Live service was not online yet so the dashboard's Live feature was unusable.
  
Xbox Live was released in 2002, but in order to access it, users had to buy the Xbox Live starter kit containing a [[headset (audio)|headset]], a subscription, and supplemental.{{clarify|date=August 2013}} While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Live several times to reduce cheating and add features.
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Xbox Live was released in 2002, but in order to access it, users had to buy the Xbox Live starter kit containing a [[headset (audio)|headset]], a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Live several times to reduce cheating and add features.
  
===Games===
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=Modding=
<!-- [[File:Halo2-cover.png|150px|right|thumb|Box cover of ''[[Halo 2]]'', Xbox's best selling game]] image has no rationale for this article -->
 
{{Main article|List of Xbox games}}
 
{{See also|List of Xbox games compatible with Xbox 360|List of Xbox games compatible with Xbox One}}
 
  
The Xbox launched in North America on November 15, 2001. Popular launch games included ''[[Halo: Combat Evolved]]'', ''[[Project Gotham Racing (video game)|Project Gotham Racing]]'', and ''[[Dead or Alive 3]]''. All three of these games would go on to sell over a million copies in the US.<ref>{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=The Magic Box - US Platinum Chart Games.|publisher=|accessdate=December 30, 2016}}</ref>
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The popularity of the Xbox, as well as (in the United States) its comparatively short 90-day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms.
  
Although the console gained strong third party support from its inception, many early Xbox games did not fully use its powerful hardware until a full year after its release. Xbox versions of cross-platform games sometimes came with a few additional features and/or graphical improvements to distinguish them from the PS2 and GameCube versions of the same game, thus negating one of the Xbox's main selling points. Sony countered the Xbox for a short time by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the [[Grand Theft Auto|''Grand Theft Auto'' series]] and the [[Metal Gear (series)|''Metal Gear Solid'' series]] as well as Nintendo for the [[Resident Evil (series)|''Resident Evil'' series]]. Notable 3rd party support came from [[Sega]], who announced an 11-game exclusivity deal at [[Tokyo Game Show]].<ref>{{cite web|url=https://news.microsoft.com/2001/03/30/sega-and-microsoft-team-up-for-strategic-xbox-alliance/|title=Sega and Microsoft Team Up for Strategic Xbox Alliance - News Center|publisher=|accessdate=December 30, 2016}}</ref> [[Sega]] released exclusives such as ''[[Panzer Dragoon Orta]]'' and ''[[Jet Set Radio Future]]'', which met with a strong reception among critics.<ref>{{cite web|url=http://www.gamerankings.com/xbox/537421-panzer-dragoon-orta/index.html|title=Panzer Dragoon Orta for Xbox - GameRankings|publisher=|accessdate=December 30, 2016}}</ref><ref>{{cite web|url=http://www.gamerankings.com/xbox/475263-jsrf-jet-set-radio-future/index.html|title=JSRF: Jet Set Radio Future for Xbox - GameRankings|publisher=|accessdate=December 30, 2016}}</ref>
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==History==
 
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The popularity of the Xbox, as well as (in the United States) its comparatively short 90-day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms, a practice known as "cracking". Within a few months of its release the initial layer of security on the Xbox BIOS (which relied heavily on [[source code obfuscation|obfuscation]]) was broken by MIT student [[Andrew Huang (hacker)|Andrew Huang]] and the contents of the "hidden" boot ROM embedded on the MCPx chip was extracted using some custom built hardware. Once this information was available, the code was soon modified so that it would skip digital signature checks and media flags, allowing unsigned code, Xbox game backups, etc., to be run. This was possible due to flaws in the Xbox's security. Modding an Xbox in any manner will void its warranty, as it may require disassembly of the console. Having a modified Xbox may also disallow it from accessing Xbox Live, if detected by Microsoft, as it contravenes the Xbox Live [[Terms of Use]], but most modchips can be disabled, allowing the Xbox to boot in a "stock" configuration. Softmods can be disabled by "coldbooting" a game (having the game in the DVD drive before turning the console on, so the softmod is not loaded) or by using a multiboot configuration.
In 2002 and 2003, several high-profile releases helped the Xbox gain momentum and distinguish itself from the PS2. [[Microsoft]] purchased [[Rare (company)|Rare]], responsible for many [[Nintendo 64]] hit games, to expand their 1st party portfolio.<ref name="ign.com">{{cite web|url=http://www.ign.com/articles/2002/09/24/microsoft-buys-rare|title=Microsoft Buys Rare|first=Aaron|last=Bouldling|date=September 24, 2002|publisher=|accessdate=December 30, 2016}}</ref> The [[Xbox Live]] online service was launched in late 2002 alongside pilot titles ''MotoGP'', ''[[MechAssault]]'' and ''[[Tom Clancy's Ghost Recon]]''. Several best-selling and critically acclaimed titles for the Xbox soon followed, such as ''[[Tom Clancy's Splinter Cell]]'', and ''[[Star Wars: Knights of the Old Republic]]''. [[Take-Two Interactive]]'s exclusivity deal with [[Sony Computer Entertainment|Sony]] was amended to allow ''[[Grand Theft Auto III]]'' and its [[Grand Theft Auto|sequels]] to be published for the Xbox. Many other publishers got into the trend of releasing the Xbox version alongside the PS2 version, instead of delaying it for months.
 
  
2004 saw the release of highly rated exclusives [[Fable (2004 video game)|''Fable'']]<ref>{{cite web|url=http://www.gamerankings.com/xbox/516688-fable/index.html|title=Fable for Xbox - GameRankings|publisher=|accessdate=December 30, 2016}}</ref> and [[Ninja Gaiden (2004 video game)|''Ninja Gaiden'']],<ref>{{cite web|url=http://www.gamerankings.com/xbox/561532-ninja-gaiden/index.html|title=Ninja Gaiden for Xbox - GameRankings|publisher=|accessdate=December 30, 2016}}</ref> both of these games would become big hits for the Xbox.<ref>{{cite web|url=http://www.ign.com/articles/2004/09/23/fable-sells-big|title=Fable Sells Big|first=David|last=Adams|date=September 23, 2004|publisher=|accessdate=December 30, 2016}}</ref> Later that year, ''[[Halo 2]]'' was released and became the highest-grossing release in entertainment history, making over $125 million in its first day<ref>{{cite web|url=http://news.cnet.com/Halo-2-clears-record-125-million-in-first-day/2100-1043_3-5447379.html| title='Halo 2' clears record $125 million in first day|accessdate=September 30, 2007|last=Becker|first= David|date=November 10, 2004| publisher=News.com}}</ref> and became the [[List of best-selling video games#Xbox|best-selling Xbox game]] worldwide.<ref name="halo2sales">{{cite web | author=Asher Moses | date=August 30, 2007 | url=http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html | title=Prepare for all-out war | publisher=[[The Sydney Morning Herald]] | accessdate=July 16, 2008 | quote=Combined, the first two Halo games have notched up sales of more than 14.5 million copies so far, about 8 million of which can be attributed to Halo 2, which is the best-selling first-generation Xbox game worldwide.}}</ref> ''[[Halo 2]]'' became Xbox Live's third [[killer application|killer app]] after ''[[MechAssault]]'' & ''[[Tom Clancy's Rainbow Six 3: Raven Shield#Tom Clancy's Rainbow Six 3|Tom Clancy's Rainbow Six 3]]''. That year Microsoft made a deal to put [[Electronic Arts]]'s popular titles on [[Xbox Live]] to boost the popularity of their service.
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==Methods==
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[[File:Xboxinside01.jpg|thumb|left|Xbox motherboard, with installed [[modchip]]]]
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*[[Modchip]]: installing a modchip inside the Xbox that bypasses the original BIOS, with a hacked BIOS to circumvent the security mechanisms.<
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*[[Thin small-outline package|TSOP]] flashing: reflashing the onboard BIOS chip with a hacked BIOS to circumvent the security mechanisms. The Xbox BIOS is contained on a commodity [[EEPROM]] (the 'TSOP'), which can be made writable by the Xbox by bridging points on the motherboard. Flashing is usually carried out by using a specially crafted gamesave (see 'Game save exploit', below) to flash the onboard TSOP, but the TSOP can also be de-soldered and re-written in a standard EEPROM programmer. This method only works on 1.0 to 1.5 Xboxes, as version 1.6 (the final hardware version produced) replaced the commodity TSOP with an LPC ROM contained within a proprietary chip.
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*[[Softmod]]s: installing additional software files to the Xbox hard drive, which exploit programming errors in the Dashboard to gain control of the system, and overwrite the in-memory copy of the BIOS. Soft modification is known to be safe for Xbox Live if the user enables multibooting with the Microsoft dashboard and an original game disc is used.
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**Game save exploit: using select official game releases to load game saves that exploit buffer overflows in the save game handling. When these special game saves are loaded, they access an interface with scripts for installing the necessary softmod files. Disassembly of the Xbox is not required when installing most game save exploits. Some exploitable games are the original releases of MechAssault and 007: Agent Under Fire as well as all copies of Tom Clancy's Splinter Cell.
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*[[Hot swapping]]: using a computer to change the data on the hard drive. This requires having the Xbox unlock the hard drive when it is turned on, then swapping the powered hard drive into a running computer. By using a Linux-based Live CD, data on the hard drive can be read, altered, and deleted. In most cases, an automated script will automatically install the softmod files directly to the Xbox hard drive. This technique has been used extensively to harbor cheating on many online games. Disassembly of the console is required to perform a hot swap. It's the least recommended as it might shock the Xbox hardware or the user's PC components.
  
By 2005, despite notable first party releases in ''[[Conker: Live & Reloaded]]'' and [[Forza Motorsport (video game)|''Forza Motorsport'']], Microsoft began phasing out the Xbox in favor of their next console, the [[Xbox 360]]. Games such as ''[[Kameo: Elements of Power]]'' and ''[[Perfect Dark Zero]]'', which were originally to be developed for the Xbox,<ref name="ign.com"/> became [[Xbox 360]] launch titles instead. The last game released on the Xbox was ''[[Madden NFL 09]]'', on August 12, 2008.
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===Alternative operating systems===
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Beyond gaming, a modded Xbox can be used as a media center with [[XBMC4Xbox]].
  
==Services==
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There are also distributions of Linux developed specifically for the Xbox, including those based on  [[Gentoo Linux|Gentoo]], [[Debian]], [[Damn Small Linux]] and [[Dyne:bolic]].
[[File:Xbox-live-logo.png|thumb|right|Xbox Live logo used from 2005–12|150px]]
 
{{Main article|Xbox Live}}
 
  
On November 15, 2002, Microsoft launched its Xbox Live online gaming service, allowing subscribers to play online Xbox games with other subscribers around the world and download new content directly to the system's [[hard drive]]. The online service works only with a [[broadband]] Internet connection. Approximately 250,000 subscribers signed up within two months of Xbox Live's launch.<ref>{{cite web|url=http://games.ign.com/articles/381/381618p1.html |title=Xbox Live Subscriptions Double Expectations |accessdate=September 30, 2007 |author=Coleman, Stephen |date=January 7, 2003 |publisher=IGN |deadurl=yes |archiveurl=https://web.archive.org/web/20070314203443/http://games.ign.com/articles/381/381618p1.html |archivedate=March 14, 2007 }}</ref> In July 2004, Microsoft announced that Xbox Live had reached 1 million subscribers; in July 2005, membership reached two million, and by July 2007 there were more than 3 million subscribers. By May 2009, the number had ballooned to 20 million current subscribers.<ref>{{cite web|url=https://www.engadget.com/2009/05/28/microsoft-touts-30-million-xbox-360s-sold-20-million-xbox-live/ |title=Microsoft touts 30 million Xbox 360s sold, 20 million Xbox LIVE members |publisher=Engadget |accessdate=November 11, 2010}}</ref> On February 5, 2010, it was reported that Xbox Live support for the original Xbox games would be discontinued as of April 14, 2010.<ref name="nelson"/> Services were discontinued on schedule, but a group of 20 gamers continued to play for almost a month afterwards by simply leaving their consoles on connected to ''Halo 2''.<ref>{{cite web|url=http://www.eurogamer.net/articles/people-still-playing-halo-2-somehow|title=People still playing Halo 2 somehow|date=April 26, 2010|accessdate=June 4, 2010|publisher=[[Eurogamer]]}}</ref>
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List of alternative operating systems:
  
==Sales==
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*[[Xbox Linux]] is a project that ported [[Linux]] to the Xbox.
{| class="wikitable" style="float:right; margin:0 0 0.5em 1em;"
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*[[FreeBSD]] and [[NetBSD]] have also been ported to Xbox.
|-
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*[[Microsoft Windows CE|Windows CE]]
! Region
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*[[ReactOS]]
! [[List of best-selling game consoles|Units sold]] <br /><small>(as of May 10, 2006)</small>
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*A port of [[Windows XP]] is available on some modding websites but this usually involves removing the CPU and resoldering a different Pentium III as well as a heavily modified BIOS. One advantage over a regular, unmodded Xbox, is the ability to use a [[Trainer (games)|trainer]].
! First available
 
|-
 
| North America
 
| 16 million
 
| November 15, 2001
 
|-
 
| Europe
 
| 6 million
 
| March 14, 2002
 
|-
 
| Asia & Pacific
 
| 2 million
 
| February 22, 2002
 
|-
 
| '''Worldwide'''
 
| '''24 million'''
 
| N/A
 
|}
 
  
On November 15, 2001, Xbox launched in North America and quickly sold out. Its launch in that region was successful, selling 1.53 million units three months after launch, which is higher than its successor Xbox 360, as well as the [[GameCube]], [[PlayStation 3]], [[Wii U]], and even the [[PlayStation 2]] and [[Wii]].<ref>{{cite web|last=Orland |first=Kyle |url=https://arstechnica.com/gaming/2013/02/wii-u-has-historically-bad-january-sells-about-50000-units-in-us/ |title=Wii U has historically bad January, sells about 50,000 units in U.S |publisher=Arstechnica.com |date=February 15, 2013 |accessdate=April 25, 2014}}</ref>
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===Modchips===
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Throughout the history of the Xbox, Mod Chips have been nearly a necessity. As we move forward around the sun, unfortunately hardware starts to fall apart.
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====
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====Opensource Solutions====
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*[[OpenXenium]] is a full opensource re-implementation of the [[Xenium]] Modchip
  
The Xbox has sold 24 million units worldwide as of May 10, 2006, according to Microsoft.<ref name="gamers_catch" /> This is divided out to 16 million units sold in North America, six million units in Europe, and just two million units sold in Asia, Australia, and New Zealand.
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==Tutorials==
  
The Xbox was almost always behind the PlayStation 2 in terms of sales, although in April 2004, the Xbox outsold the PS2 in the U.S.<ref>{{cite web |url=http://uk.gamespot.com/news/xbox-officially-outsells-ps2-in-us-6099369 |archive-url=https://archive.is/20130628041554/http://uk.gamespot.com/news/xbox-officially-outsells-ps2-in-us-6099369 |dead-url=yes |archive-date=June 28, 2013 |title=Xbox officially outsells PS2 in US |publisher=[[CBS Interactive]] |work=GameSpot.com |date=May 26, 2004 |accessdate=August 12, 2013 |first=Tor |last=Thorsen }}</ref> Despite lagging far behind the PlayStation 2's sales, the Xbox was overall a success (especially in North America), keeping a steady second place in the generation sales.
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===Softmodding===
  
===Japan===
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Video Tutorials by ''The Games Shed'':
Despite a strong promotion in Japan,<ref>{{cite web |url=http://thegia.psy-q.ch/sites/www.thegia.com/news/0202/n22a.html |title=Xbox launches in Japan |publisher=The Gaming Intelligence Agency |date=February 22, 2002 |accessdate=August 12, 2013 |deadurl=yes |archiveurl=https://web.archive.org/web/20131212122449/http://thegia.psy-q.ch/sites/www.thegia.com/news/0202/n22a.html |archivedate=December 12, 2013 |df=mdy-all }}</ref><ref>{{cite web |url=http://www.theage.com.au/articles/2002/02/22/Japan-xbox.htm |title=Xbox unleashed in Japan |publisher=The Age Company Ltd. |date=February 22, 2002 |accessdate=August 12, 2013}}</ref> the country saw very poor sales (450,000 as of November 2011).<ref>{{cite web|url=http://uk.ign.com/articles/2011/11/23/the-life-and-death-of-the-original-xbox?page=2 |title=The Life and Death of the Original Xbox|publisher=''IGN UK'' |accessdate=April 25, 2014}}</ref> Some analysts already believed that the Xbox would have trouble competing with Sony and Nintendo before its Japanese launch, claiming that the Xbox would be competing against its local counterparts and that the console does not fit well with Japanese society (e.g., console size), as well as the lack of Japanese-appealing launch titles, such as [[role-playing game]]s.<ref>{{cite web |url=http://www.taipeitimes.com/News/worldbiz/archives/2002/02/21/0000124876 |title=Game-over for Xbox in Japan? |publisher=[[Taipei Times]] |date=February 21, 2002 |accessdate=August 12, 2013}}</ref> For the week ending April 14, 2002, the Xbox was by far outsold by its Sony and Nintendo rivals, as well as the [[WonderSwan]] and even the [[Psone|PSone]].<ref>{{cite web |url=http://uk.ign.com/articles/2002/04/18/japan-gcn-sales |title=Japan GCN sales |publisher=''[[IGN Entertainment]]'' |date=April 18, 2002 |accessdate=August 12, 2013}}</ref> In November 2002, the Xbox chief in Japan stepped down, leading to further consultations about Xbox's future, which had by then sold just 278,860 units in the country since its February launch.<ref>{{Citation|date=December 2002| title = Xbox dead in Japan?| magazine = [[GamesTM]]| issue = 1| publisher = [[Imagine Publishing]]| page  = 11| issn = 1478-5889| url = https://archive.org/details/gamesTM001| accessdate  = April 25, 2014| quote = "Xbox is failing in Japan, there's no denying it. Despite the country's fascination with America, it seems uneasy investing in a non- Japanese product; so far just 278,860 Xbox consoles have been sold, compared to almost 700,000 GameCubes during the same period. These embarrassing figures have resulted in Hirohisa Ohura, Director of Xbox Japan, being moved to a different department within Microsoft, hinting that a certain amount of re-structuring is about to take place."}}</ref><ref>{{cite web |url=http://www.pinoyexchange.com/forums/showthread.php?t=124138 |title=Japan Xbox chief steps down |publisher=PinoyExchange Forums |date=November 10, 2002 |accessdate=August 12, 2013}}</ref> For the week ending July 18, 2004, the Xbox sold just 272 units, which was so poor that even the PSone outsold it by four.<ref>{{cite web |url=http://www.gamepro.com/microsoft/xbox/games/news/37034.shtml |archiveurl=https://web.archive.org/web/20040817075442/http://www.gamepro.com/microsoft/xbox/games/news/37034.shtml |title=Xbox Outsold by PS one in Japan |publisher=[[IDG Entertainment]] |work=GamePro.com |date=July 23, 2004 |accessdate=August 12, 2013 |archivedate=August 17, 2004 |author=Funky Zealot}}</ref> The Xbox did, however, outsell the GameCube for the week ending May 26, 2002.<ref>{{cite web|url=http://m.computerandvideogames.com/49940/xbox-overtakes-gamecube-in-japan|archiveurl=https://archive.today/20130413071036/http://m.computerandvideogames.com/49940/xbox-overtakes-gamecube-in-japan|deadurl=yes|title=Xbox overtakes GameCube in Japan|author=|date=|archivedate=April 13, 2013|website=computerandvideogames.com}}</ref> Despite Microsoft's struggles, some Japanese-appealing games were released exclusively for the Xbox, such as ''[[Dead or Alive 3]]'' or ''[[Ninja Gaiden]]'', which hugely contributed to the sales of Xbox in Japan. Its successor [[Xbox 360]] sold 1.6 million units as of February 2014.<ref>{{cite web|last=Phillips |first=Tom |url=http://www.eurogamer.net/articles/2014-02-26-wii-u-has-finally-overtaken-xbox-360-in-japan |title=Wii U has finally overtaken Xbox 360 in Japan • |publisher=Eurogamer.net |date=February 26, 2014 |accessdate=April 25, 2014}}</ref>
 
  
==Modding==
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* [https://www.youtube.com/watch?v=NZ_yCtcOwtY Xbox Softmod Tutorial - Retro Games on your original Xbox]
{{Main article|Xbox modding}}
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* [https://www.youtube.com/watch?v=JCeBFgtBwTM Xbox Softmod Tutorial - Part 2. Adding Emulators & Roms]
  
The popularity of the Xbox, as well as (in the United States) its comparatively short 90-day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms, a practice informally known as [[modding]].
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[[Category:Microsoft consoles]]

Latest revision as of 00:16, 6 November 2019

Xbox
Xbox logo
Xbox console with "Controller S"
Xbox console with "Controller S"
Developer Microsoft
Manufacturer Flextronics
Product family Xbox
Type Home video game console
Generation Sixth generation
Release date NA: November 15, 2001
JP: February 22, 2002
AU: March 14, 2002
EU: March 14, 2002
Retail availability 2001–2009
Discontinued JP: June 4, 2006
EU: March 11, 2007
NA: March 2, 2009
Units sold 24+ million (as of May 10, 2006)
Media DVD, CD, digital distribution
Operating system Custom
CPU Custom 733 MHz Intel Pentium III "Coppermine-based" processor
Memory 64 MB of DDR SDRAM @ 200 MHz
Storage 8 or 10 GB internal hard drive (formatted to 8 GB with allotted system reserve and MS Dash), 8 MB memory card
Graphics 233 MHz nVidia NV2A
Controller input 4× Xbox controller ports (proprietary USB interface), (Wireless controllers not supported directly - third-party wireless controllers require a wired base unit)
Connectivity 100 Mbit Ethernet
Online services Xbox Live
Best-selling game Halo 2, 8.46 million (as of November 2008)
Successor Xbox 360

Introduction[edit]

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft. It was released on November 15, 2001 in North America, followed by Australia, Europe and Japan in 2002. It was Microsoft's first foray into the gaming console market. It is a sixth generation console, and competed with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first console produced by an American company since the Atari Jaguar ceased production in 1996.

Announced in 2000, the Xbox was graphically powerful compared to its rivals, featured an 733 MHz Intel Pentium III processor, a processor that could be found on a standard PC. It was also noted for its PC-like size and weight, and was the first console to feature a built-in hard disk. In November 2002, Microsoft launched Xbox Live, a fee-based online gaming service that enabled subscribers to download new content and connect with other players through a broadband connection. Unlike other online services from Sega and Sony, Xbox Live had support in the original console design through an integrated Ethernet port. The service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles. The popularity of blockbuster titles such as Halo 2 contributed to the popularity of online console gaming, and in particular first-person shooters. Despite this and being in second position, ahead of Nintendo's GameCube and Sega's Dreamcast, sales of the Xbox were always well behind Sony's PlayStation 2.

Xbox's successor, the Xbox 360, was launched in November 2005. The Xbox was soon discontinued beginning with Microsoft's worst-performing market, Japan, in 2005. Other countries would follow suit in 2006. The last Xbox game in Europe was Xiaolin Showdown released in June 2007, and the last game in North America was Madden NFL 09 released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009. Support for Xbox Live on the console ended on April 15, 2010.

Specifications[edit]

Hardware[edit]

The use of standard desktop components such as a DVD-ROM and hard drive contributed to much of the Xbox's weight and bulk.
A separately-sold remote was required for DVD movie playback on the Xbox.

The Xbox was the first video game console to feature a built-in hard disk drive, used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate memory cards (although some older consoles, such as the Amiga CD32, used internal flash memory, and others, like the TurboGrafx-CD, Sega CD, and Sega Saturn, had featured built-in battery backup memory prior to 2001). An Xbox user could rip music from standard audio CDs to the hard drive, and these songs were used for the custom soundtracks in some games.

The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive "cut scene" playback.

The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading DVD-ROM drive and the standard-size 3.5 inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface upon which it rests.

Several internal hardware revisions have been made in an ongoing battle to discourage modding (hackers continually updated modchip designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a PIO/DMA identification failure, respectively. These units were not covered under the extended warranty.

In 2002 Microsoft and Nvidia entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox. Nvidia's filing with the SEC indicated that Microsoft was seeking a $13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.

The Xbox includes a standard AV cable which provides composite video and monaural or stereo audio to TVs equipped with RCA inputs. European Xboxes also included an RCA jack to SCART converter block as well as the standard AV cable.

An 8 MB removable solid state memory card can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox.

Technical specifications[edit]

Its CPU is a 32-bit 733 MHz, custom Intel Pentium III Coppermine-based processor. It has a 133 MHz 64-bit GTL+ front-side bus (FSB) with a 1.06 GB/s bandwidth. The system has 64 MB unified DDR SDRAM, with a 6.4 GB/s bandwidth, of which 1.06 GB/s is used by the CPU and 5.34 GB/s is shared by the rest of the system.

Its GPU is Nvidia's 233 MHz NV2A. It has a floating-point performance of 7.3 GFLOPS, capable of geometry calculations for up to a theoretical 115 million vertices/second. It has a peak fillrate of 932 megapixels/second, capable of rendering a theoretical 29 million 32-pixel triangles/second. With bandwidth limitations, it has a realistic fillrate of 250–700 megapixels/second, with Z-buffering, fogging, alpha blending, and texture mapping, giving it a real-world performance of 7.8–21 million 32-pixel triangles/second.

Controllers[edit]

Original Xbox controller
Xbox controller S

The Xbox controller features two analog sticks, a pressure-sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons). The standard Xbox controller (also nicknamed the "Fatty" and later, the "Duke") was originally the controller bundled with Xbox systems for all territories except Japan. The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by Game Informer in 2001, a Guinness World Record for the biggest controller in Guinness World Records Gamer's Edition 2008, and was ranked the second-worst video game controller ever by IGN editor Craig Harris.

The "Controller S" (codenamed "Akebono"), a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan, designed for users with smaller hands. The "Controller S" was later released in other territories by popular demand and by 2002 replaced the standard controller in the Xbox's retail package, with the larger original controller remaining available as an accessory.

Software[edit]

Operating system[edit]

The Xbox runs a custom operating system which is based on the Windows architecture kernel. It exposes APIs similar to APIs found in Microsoft Windows, such as Direct3D 8.1. The system software may have been partially based on the Windows NT kernel, but it has modified log files.

The user interface for the Xbox is called the Xbox Dashboard. It features a media player that can be used to play music CDs, rip CDs to the Xbox's built-in hard drive and play music that has been ripped to the hard drive; it also lets users manage game saves, music, and downloaded content from Xbox Live, and lets Live users sign in and manage their account. The dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001, the Live service was not online yet so the dashboard's Live feature was unusable.

Xbox Live was released in 2002, but in order to access it, users had to buy the Xbox Live starter kit containing a headset, a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Live several times to reduce cheating and add features.

Modding[edit]

The popularity of the Xbox, as well as (in the United States) its comparatively short 90-day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms.

History[edit]

The popularity of the Xbox, as well as (in the United States) its comparatively short 90-day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms, a practice known as "cracking". Within a few months of its release the initial layer of security on the Xbox BIOS (which relied heavily on obfuscation) was broken by MIT student Andrew Huang and the contents of the "hidden" boot ROM embedded on the MCPx chip was extracted using some custom built hardware. Once this information was available, the code was soon modified so that it would skip digital signature checks and media flags, allowing unsigned code, Xbox game backups, etc., to be run. This was possible due to flaws in the Xbox's security. Modding an Xbox in any manner will void its warranty, as it may require disassembly of the console. Having a modified Xbox may also disallow it from accessing Xbox Live, if detected by Microsoft, as it contravenes the Xbox Live Terms of Use, but most modchips can be disabled, allowing the Xbox to boot in a "stock" configuration. Softmods can be disabled by "coldbooting" a game (having the game in the DVD drive before turning the console on, so the softmod is not loaded) or by using a multiboot configuration.

Methods[edit]

Xbox motherboard, with installed modchip
  • Modchip: installing a modchip inside the Xbox that bypasses the original BIOS, with a hacked BIOS to circumvent the security mechanisms.<
  • TSOP flashing: reflashing the onboard BIOS chip with a hacked BIOS to circumvent the security mechanisms. The Xbox BIOS is contained on a commodity EEPROM (the 'TSOP'), which can be made writable by the Xbox by bridging points on the motherboard. Flashing is usually carried out by using a specially crafted gamesave (see 'Game save exploit', below) to flash the onboard TSOP, but the TSOP can also be de-soldered and re-written in a standard EEPROM programmer. This method only works on 1.0 to 1.5 Xboxes, as version 1.6 (the final hardware version produced) replaced the commodity TSOP with an LPC ROM contained within a proprietary chip.
  • Softmods: installing additional software files to the Xbox hard drive, which exploit programming errors in the Dashboard to gain control of the system, and overwrite the in-memory copy of the BIOS. Soft modification is known to be safe for Xbox Live if the user enables multibooting with the Microsoft dashboard and an original game disc is used.
    • Game save exploit: using select official game releases to load game saves that exploit buffer overflows in the save game handling. When these special game saves are loaded, they access an interface with scripts for installing the necessary softmod files. Disassembly of the Xbox is not required when installing most game save exploits. Some exploitable games are the original releases of MechAssault and 007: Agent Under Fire as well as all copies of Tom Clancy's Splinter Cell.
  • Hot swapping: using a computer to change the data on the hard drive. This requires having the Xbox unlock the hard drive when it is turned on, then swapping the powered hard drive into a running computer. By using a Linux-based Live CD, data on the hard drive can be read, altered, and deleted. In most cases, an automated script will automatically install the softmod files directly to the Xbox hard drive. This technique has been used extensively to harbor cheating on many online games. Disassembly of the console is required to perform a hot swap. It's the least recommended as it might shock the Xbox hardware or the user's PC components.

Alternative operating systems[edit]

Beyond gaming, a modded Xbox can be used as a media center with XBMC4Xbox.

There are also distributions of Linux developed specifically for the Xbox, including those based on Gentoo, Debian, Damn Small Linux and Dyne:bolic.

List of alternative operating systems:

  • Xbox Linux is a project that ported Linux to the Xbox.
  • FreeBSD and NetBSD have also been ported to Xbox.
  • Windows CE
  • ReactOS
  • A port of Windows XP is available on some modding websites but this usually involves removing the CPU and resoldering a different Pentium III as well as a heavily modified BIOS. One advantage over a regular, unmodded Xbox, is the ability to use a trainer.

Modchips[edit]

Throughout the history of the Xbox, Mod Chips have been nearly a necessity. As we move forward around the sun, unfortunately hardware starts to fall apart.

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Opensource Solutions[edit]

Tutorials[edit]

Softmodding[edit]

Video Tutorials by The Games Shed: