Difference between revisions of "Nintendo Switch"

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| name        = Nintendo Switch
 
| name        = Nintendo Switch
 
| title        = Nintendo Switch
 
| title        = Nintendo Switch
| aka          = NX {{small|(code name)}}
+
| aka          = NX <small>(code name)</small>
 
                 <!-- Do not change this. The console's codename is officially known as "NX", not "Project NX". -->
 
                 <!-- Do not change this. The console's codename is officially known as "NX", not "Project NX". -->
 
| logo        = [[File:NintendoSwitchLogo.svg|frameless|upright=0.40|center|Switch logo]]  
 
| logo        = [[File:NintendoSwitchLogo.svg|frameless|upright=0.40|center|Switch logo]]  
 
                 <!-- please consult talk page discussion topic on the logo before any change is made -->
 
                 <!-- please consult talk page discussion topic on the logo before any change is made -->
 
| image        = <div style="white-space: nowrap; border: #dadada solid 1px;">[[File:Nintendo-Switch-Console-Docked-wJoyConRB.jpg|link=File:Nintendo-Switch-Console-Docked-wJoyConRB.jpg|frameless|250px]]<br />[[File:Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg|link=File:Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg|frameless|250px]]</div>
 
| image        = <div style="white-space: nowrap; border: #dadada solid 1px;">[[File:Nintendo-Switch-Console-Docked-wJoyConRB.jpg|link=File:Nintendo-Switch-Console-Docked-wJoyConRB.jpg|frameless|250px]]<br />[[File:Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg|link=File:Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg|frameless|250px]]</div>
| caption      = A ''Nintendo Switch'' console in docked mode {{small|(above)}} and portable mode {{small|(below)}}
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| caption      = A ''Nintendo Switch'' console in docked mode <small>(above)</small> and portable mode <small>(below)</small>
 
| developer    = [[Nintendo Platform Technology Development|Nintendo PTD]]
 
| developer    = [[Nintendo Platform Technology Development|Nintendo PTD]]
 
| manufacturer = [[Foxconn]], [[Hosiden]]<ref name="digitimes oct2017"/>
 
| manufacturer = [[Foxconn]], [[Hosiden]]<ref name="digitimes oct2017"/>
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| type        = [[Hybrid video game console]]
 
| type        = [[Hybrid video game console]]
 
| generation  = [[Eighth generation of video game consoles|Eighth generation]]
 
| generation  = [[Eighth generation of video game consoles|Eighth generation]]
| releasedate  = {{Video game release|WW|March 3, 2017{{efn|name="asia fn"}}}}
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| releasedate  = WW: March 3, 2017
 
| lifespan    = 2017–present
 
| lifespan    = 2017–present
| price        = {{Unbulleted list|[[United States dollar|US$]]299.99|[[Japanese yen|JP¥]]29,980|[[Pound sterling|£]]279.99|[[Euro|€]]329.99}}
+
| price        = [[United States dollar|US$]]299.99<br />[[Japanese yen|JP¥]]29,980<r />[[Pound sterling|£]]279.99<br />[[Euro|€]]329.99
 
                 <!-- Please do not add prices from any additional regions. This field should only represent major markets. -->
 
                 <!-- Please do not add prices from any additional regions. This field should only represent major markets. -->
 
| discontinued =  
 
| discontinued =  
 
| unitssold    =  
 
| unitssold    =  
| unitsshipped = 22.86 million {{small|({{as of|2018|09|30|df=US|lc=y}})}}
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| unitsshipped = 22.86 million <small>(2018-09-30)</small>
| media        = {{Unbulleted list|[[Nintendo Switch game card]]|[[Digital distribution in video games|Digital distribution]] {{small|([[Nintendo eShop]])}}}}
+
| media        = [[Nintendo Switch game card]]<br />[[Digital distribution in video games|Digital distribution]] <small>([[Nintendo eShop]])</small>
 
| os          = [[Nintendo Switch system software]]
 
| os          = [[Nintendo Switch system software]]
 
| power        = 4,310 [[Milliampere-hour|mAh]], 3.7 [[Volt|V]] [[lithium-ion battery]]
 
| power        = 4,310 [[Milliampere-hour|mAh]], 3.7 [[Volt|V]] [[lithium-ion battery]]
 
| soc          = [[Nvidia]] [[Tegra X1]]
 
| soc          = [[Nvidia]] [[Tegra X1]]
| cpu          = Octa-core {{small|(4×[[ARM Cortex-A57]] & 4×[[ARM Cortex-A53]])}} @ 1.020 [[Gigahertz|GHz]]
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| cpu          = Octa-core <small>(4×[[ARM Cortex-A57]] & 4×[[ARM Cortex-A53]])</small> @ 1.020 [[Gigahertz|GHz]]
 
| memory      = 4 [[Gigabyte|GB]] [[LPDDR4]]
 
| memory      = 4 [[Gigabyte|GB]] [[LPDDR4]]
 
| storage      = Internal [[flash memory]]: 32 [[Gigabyte|GB]]
 
| storage      = Internal [[flash memory]]: 32 [[Gigabyte|GB]]
| memory card  = [[microSD]]/[[microSDHC]]/[[microSDXC]] {{small|(up to 2 [[Terabyte|TB]])}}
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| memory card  = [[microSD]]/[[microSDHC]]/[[microSDXC]] <small>(up to 2 [[Terabyte|TB]])</small>
| display      = {{Unbulleted list|6.2-[[inch]], 1280 × [[720p]] [[Liquid-crystal display|LCD]] {{small|(237 [[Pixel density|ppi]])}}|Up to [[1080p]] via [[HDMI]] while docked}}
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| display      = 6.2-[[inch]], 1280 × [[720p]] [[Liquid-crystal display|LCD]] <small>(237 [[Pixel density|ppi]])</small><br />Up to [[1080p]] via [[HDMI]] while docked
| graphics    = Nvidia GM20B [[Maxwell (microarchitecture)|Maxwell]]-based GPU @ 307.2-384 MHz {{small|(while undocked)}} or 307.2-768 MHz {{small|(while docked)}}
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| graphics    = Nvidia GM20B [[Maxwell (microarchitecture)|Maxwell]]-based GPU @ 307.2-384 MHz <small>(while undocked)</small> or 307.2-768 MHz <small>(while docked)</small>
| sound        = {{Unbulleted list|[[Linear PCM]] 5.1ch (via HDMI)<ref name="Sound Linear PCM" />|[[Stereo speakers]]|[[Headphone jack]]}}
+
| sound        = [[Linear PCM]] 5.1ch (via HDMI)<br />[[Stereo speakers]]<br />[[Headphone jack]]
| controllers  = {{Unbulleted list|[[Joy-Con]]|[[Nintendo Switch Pro Controller|Pro controller]]|[[GameCube controller]] {{small|(via GameCube Adapter<ref name="GC Adapter"/>)}}}}
+
| controllers  = [[Joy-Con]]<br />[[Nintendo Switch Pro Controller|Pro controller]]<br />[[GameCube controller]] <small>(via GameCube Adapter)</small>
 
| camera      =  
 
| camera      =  
 
| touchpad    = [[Capacitive touchscreen|Capacitive]]
 
| touchpad    = [[Capacitive touchscreen|Capacitive]]
| connectivity = {{Unbulleted list|2.4/5 GHz [[IEEE 802.11ac|802.11ac]] [[Wi-Fi]]|[[Bluetooth 4.1]]|1 × [[USB 3.0]] {{small|(on dock)}}|2 × [[USB 2.0]] {{small|(on dock)}}|1 × [[USB-C|USB Type-C]] {{small|(on unit)}}}}
+
| connectivity = 2.4/5 GHz [[IEEE 802.11ac|802.11ac]] [[Wi-Fi]]<br />[[Bluetooth 4.1]]<br />1 × [[USB 3.0]] <small>(on dock)</small><br />2 × [[USB 2.0]] <small>(on dock)</small><br />1 × [[USB-C|USB Type-C]] <small>(on unit)</small>
| currentfw    = 6.2.0 {{Small|(as of {{Start date and age|df=yes|2018|11|19}})}}
+
| currentfw    = 6.2.0 <small>(2018-11-19>)</small>
 
| platform    =  
 
| platform    =  
 
| service      = [[Nintendo Switch Online]], [[Nintendo eShop|Nintendo eShop]]
 
| service      = [[Nintendo Switch Online]], [[Nintendo eShop|Nintendo eShop]]
| dimensions  = {{Unbulleted list|{{Convert|203.1 x 102 x 13.9|mm|in|abbr=on}} {{Small|(Console only)}}|{{Convert|239 x 102 x 13.9|mm|in|abbr=on}} {{Small|(Joy-Con attached)}}}}
+
| dimensions  = {{Convert|203.1 x 102 x 13.9|mm|in|abbr=on}} <small>(Console only)</small><br />{{Convert|239 x 102 x 13.9|mm|in|abbr=on}} <small>(Joy-Con attached)</small>
| weight      = {{Unbulleted list|{{convert|297|g|oz|abbr=on}} {{Small|(Console only)}}|{{convert|398|g|oz|abbr=on}} {{Small|(Joy-Con attached)}}}}
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| weight      = {{convert|297|g|oz|abbr=on}} <small>(Console only)</small><br />{{convert|398|g|oz|abbr=on}} <small>(Joy-Con attached)</small>
| topgame      = ''[[Super Mario Odyssey]]'', 12.17 million {{Small|({{as of|2018|09|30|df=US|lc=y}})}}
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| topgame      = ''[[Super Mario Odyssey]]'', 12.17 million <small>(2018-09-30)</small>
| compatibility= [[Nintendo Entertainment System]] {{Small|(via [[Software emulation|emulation]])}}
+
| compatibility= [[Nintendo Entertainment System]] <small>(via [[Software emulation|emulation]])</small>
 
| predecessor  = [[Wii U]]  
 
| predecessor  = [[Wii U]]  
 
                 <!-- Do not add 3DS as a predecessor. Any changes to this WILL be reverted UNLESS a reliable source is provided ON THE TALK PAGE so we can gather consensus. -->
 
                 <!-- Do not add 3DS as a predecessor. Any changes to this WILL be reverted UNLESS a reliable source is provided ON THE TALK PAGE so we can gather consensus. -->
 
| successor    = <!-- Do not add any Nintendo console as a successor. Any changes to this WILL be reverted UNLESS a reliable source is provided ON THE TALK PAGE so we can gather consensus. -->
 
| successor    = <!-- Do not add any Nintendo console as a successor. Any changes to this WILL be reverted UNLESS a reliable source is provided ON THE TALK PAGE so we can gather consensus. -->
 
| related      =  
 
| related      =  
| website      = {{URL|www.nintendo.com/switch}}
+
| website      = [https://www.nintendo.com/switch https://www.nintendo.com/switch]
 
}}
 
}}
  
 
=Introduction=
 
=Introduction=
  
The '''Nintendo Switch''',{{efn|In [[Japanese language|Japanese]]: {{nihongo|<!-- leave this blank; see template instructions -->|ニンテンドースイッチ|Nintendō Suitchi}}<!-- See [[WP:JFN]] -->}} commonly abbreviated as the '''Switch''', is a [[video game console]] developed by [[Nintendo]] and was released on March 3, 2017. It is a [[hybrid video game console|hybrid console]] that can be used in both stationary and portable settings. In the home console mode, the main unit is inserted onto a [[docking station]] to connect to a [[television]] screen or monitor. Alternatively, for portable use, it can be removed from the dock and operated similarly to a [[tablet computer]] through its LCD [[touchscreen]]. It can also be placed in a standalone tabletop mode visible to several players. Its wireless [[Joy-Con]] controllers, which include standard buttons and directional analog sticks for user input, motion sensing, and high-definition tactile feedback, can attach to both sides of the console to support [[Handheld game console|handheld]]-style play. They can also connect to a Grip accessory to provide a traditional home console [[gamepad]] form, or be used individually in the hand like the [[Wii Remote|Wii Remote and Nunchuk]], supporting local multiplayer modes. The Nintendo Switch's software supports [[online game|online gaming]] through standard Internet connectivity, as well as local [[Wireless ad hoc network|wireless ad hoc]] connectivity with other Switch consoles. Nintendo Switch games and software are available on both physical [[flash storage|flash]]-based [[Nintendo game card|ROM cartridges]] and [[digital distribution]] via [[Nintendo eShop]]; the system does not use [[Regional lockout|region locking]]. The Nintendo Switch competes on the console gaming market with contemporaries being [[Microsoft]]'s [[Xbox One]] and [[Sony]]'s [[PlayStation 4]].
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The '''Nintendo Switch''', commonly abbreviated as the '''Switch''', is a [[video game console]] developed by [[Nintendo]] and was released on March 3, 2017. It is a [[hybrid video game console|hybrid console]] that can be used in both stationary and portable settings. In the home console mode, the main unit is inserted onto a [[docking station]] to connect to a [[television]] screen or monitor. Alternatively, for portable use, it can be removed from the dock and operated similarly to a [[tablet computer]] through its LCD [[touchscreen]]. It can also be placed in a standalone tabletop mode visible to several players. Its wireless [[Joy-Con]] controllers, which include standard buttons and directional analog sticks for user input, motion sensing, and high-definition tactile feedback, can attach to both sides of the console to support [[Handheld game console|handheld]]-style play. They can also connect to a Grip accessory to provide a traditional home console [[gamepad]] form, or be used individually in the hand like the [[Wii Remote|Wii Remote and Nunchuk]], supporting local multiplayer modes. The Nintendo Switch's software supports [[online game|online gaming]] through standard Internet connectivity, as well as local [[Wireless ad hoc network|wireless ad hoc]] connectivity with other Switch consoles. Nintendo Switch games and software are available on both physical [[flash storage|flash]]-based [[Nintendo game card|ROM cartridges]] and [[digital distribution]] via [[Nintendo eShop]]; the system does not use [[Regional lockout|region locking]]. The Nintendo Switch competes on the console gaming market with contemporaries being [[Microsoft]]'s [[Xbox One]] and [[Sony]]'s [[PlayStation 4]].
  
 
Known in development by its codename '''NX''', the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the [[Wii U]], and market competition from [[mobile gaming]]. Nintendo's then-president [[Satoru Iwata]] pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through the multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on [[Nvidia]]'s [[Tegra]] line, to make development for the console easier for programmers and more compatible with existing [[game engine]]s. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many [[Video game developer#Third-party developers|third-party developers and publishers]] to help build out the Switch's game library alongside Nintendo's own first-party titles, including many [[independent video game]] studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.
 
Known in development by its codename '''NX''', the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the [[Wii U]], and market competition from [[mobile gaming]]. Nintendo's then-president [[Satoru Iwata]] pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through the multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on [[Nvidia]]'s [[Tegra]] line, to make development for the console easier for programmers and more compatible with existing [[game engine]]s. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many [[Video game developer#Third-party developers|third-party developers and publishers]] to help build out the Switch's game library alongside Nintendo's own first-party titles, including many [[independent video game]] studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.
  
The Nintendo Switch was unveiled in October 2016 and was released in most areas worldwide on March 3, 2017.{{efn|name="asia fn"|{{As of|2017|March|03|df=US|post=,}} the Nintendo Switch has not yet been released in [[India]], [[People's Republic of China|China]], and other regions.<ref name="ndtv asia">{{Cite web|url=http://gadgets.ndtv.com/games/features/buy-the-nintendo-switch-in-india-you-need-to-read-this-first-1650812|title=Want to Buy the Nintendo Switch In India? You Need to Read This First|publisher=Gadgets 360|date=January 20, 2017|accessdate=March 4, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170304194913/http://gadgets.ndtv.com/games/features/buy-the-nintendo-switch-in-india-you-need-to-read-this-first-1650812|archivedate=March 4, 2017}}</ref>}} <!-- Do not add 8th or 9th generation until sources verify its status AND there's a consensus on the talk page. --> The console shipped nearly three million in the first month of its launch, exceeding Nintendo's initial projection of two million, and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. {{As of|2018|September}}, it has sold 22.86 million units. It is the fastest-selling console of all time in [[Japan]] as of December 24, 2017<ref>{{Cite web|url=https://www.polygon.com/2017/12/29/16829726/nintendo-switch-sales-numbers-japan-fastest-selling-console|title=Nintendo Switch overtakes PS2’s first-year sales record in Japan|last=Frank|first=Allegra|date=2017-12-29|website=Polygon|access-date=2018-12-24}}</ref> and in the [[United States]] as of January 4, 2018.<ref>{{Cite web|url=https://www.polygon.com/2018/1/4/16849094/nintendo-switch-sales-numbers|title=Switch becomes fastest-selling console in US history, according to Nintendo|last=Kuchera|first=Ben|date=2018-01-04|website=Polygon|access-date=2018-12-24}}</ref> Nintendo Switch sales were heavily tied to the critically acclaimed titles ''[[The Legend of Zelda: Breath of the Wild]]'', ''[[Mario Kart 8 Deluxe]]'', and ''[[Super Mario Odyssey]]'', which became best-sellers for the system, with over ten, eleven, and twelve million copies sold respectively by September 2018.
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The Nintendo Switch was unveiled in October 2016 and was released in most areas worldwide on March 3, 2017. the Nintendo Switch has not yet been released in [[India]], [[People's Republic of China|China]], and other regions. <!-- Do not add 8th or 9th generation until sources verify its status AND there's a consensus on the talk page. --> The console shipped nearly three million in the first month of its launch, exceeding Nintendo's initial projection of two million, and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. As of 2018 September, it has sold 22.86 million units. It is the fastest-selling console of all time in [[Japan]] as of December 24, 2017 and in the [[United States]] as of January 4, 2018. Nintendo Switch sales were heavily tied to the critically acclaimed titles ''[[The Legend of Zelda: Breath of the Wild]]'', ''[[Mario Kart 8 Deluxe]]'', and ''[[Super Mario Odyssey]]'', which became best-sellers for the system, with over ten, eleven, and twelve million copies sold respectively by September 2018.
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=Specifications=
  
 
== Hardware ==
 
== Hardware ==
 
[[File:Nintendo-Switch-Console-Bare-FL-B.jpg|thumb|The back of the Nintendo Switch (without the controllers), showing the kickstand, MicroSD slot, charging port and intake vents]]
 
[[File:Nintendo-Switch-Console-Bare-FL-B.jpg|thumb|The back of the Nintendo Switch (without the controllers), showing the kickstand, MicroSD slot, charging port and intake vents]]
  
The Nintendo Switch is a [[hybrid video game console]], with the main system comprising the "Switch Console", the "Switch Dock", and the "Joy-Con" controllers. Although it is a hybrid console,<ref>{{cite news |author=Keith Stuart |url=https://www.theguardian.com/technology/2017/jan/12/nintendo-switch-is-this-hybrid-console-the-future-of-gaming |date=January 12, 2017 |work=The Guardian |accessdate=November 21, 2018 |title=Is Nintendo's Switch hybrid console the future of gaming?}}</ref> Fils-Aimé stated that the Switch is "a [[Home video game console|home console]] that you can take with you on the go".<ref name="wired filsamie">{{cite web | url = https://www.wired.com/2017/01/reggie-fils-aime-nintendo-interview/ | title = Nintendo's Boss Promises the Switch Won't Have the NES Classic's Supply Issues | first = Chris | last = Kohler | date = January 13, 2017 | accessdate = January 16, 2017 | website = [[Wired (magazine)|Wired]] | deadurl = no | archiveurl = https://web.archive.org/web/20170116013534/https://www.wired.com/2017/01/reggie-fils-aime-nintendo-interview/ | archivedate = January 16, 2017 | df = mdy-all }}</ref><ref name="polygon-homefirst2">{{cite web|url=http://www.polygon.com/2016/10/20/13347910/nintendo-switch-home-gaming-system|title=Nintendo: Switch is a home gaming system 'first and foremost'|last=Crecente|first=Brian|date=October 20, 2016|website=[[Polygon (website)|Polygon]]|accessdate=October 20, 2016|deadurl=no|archiveurl=https://web.archive.org/web/20161021004824/http://www.polygon.com/2016/10/20/13347910/nintendo-switch-home-gaming-system|archivedate=October 21, 2016}}</ref> Fils-Aimé said that the Switch and their primary handheld console, the Nintendo 3DS, are meant to co-exist,<ref name="wired filsamie"/> with Kimishima considering the 3DS an entry-level product for younger players.<ref name="gamasutra 100m"/> The company had planned to diminish production of the Wii U in anticipation of the Switch's release, and formally announced the end of its production on January 31, 2017.<ref>{{cite web | url = https://www.destructoid.com/wii-u-production-is-dead-in-japan-long-live-the-wii-u-415771.phtml | title = Wii U production is dead in Japan, long live the Wii U | first = Chris | last = Carter | date = January 31, 2017 | accessdate = January 31, 2017 | website = [[Destructoid]] | deadurl = no | archiveurl = https://web.archive.org/web/20170202112620/https://www.destructoid.com/wii-u-production-is-dead-in-japan-long-live-the-wii-u-415771.phtml | archivedate = February 2, 2017 | df = mdy-all }}</ref><ref name="kotaku eol">{{Cite news |url=http://kotaku.com/wii-u-production-has-officially-ended-for-japan-1791813878 |title=Wii U Production Has Officially Ended For Japan [Update] |last=Ashcraft |first=Brian |date=January 31, 2017 |publisher=Kotaku |access-date=January 31, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170131102343/http://kotaku.com/wii-u-production-has-officially-ended-for-japan-1791813878 |archivedate=January 31, 2017  }}</ref>
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The Nintendo Switch is a [[hybrid video game console]], with the main system comprising the "Switch Console", the "Switch Dock", and the "Joy-Con" controllers. Although it is a hybrid console, Fils-Aimé stated that the Switch is "a [[Home video game console|home console]] that you can take with you on the go". Fils-Aimé said that the Switch and their primary handheld console, the Nintendo 3DS, are meant to co-exist, with Kimishima considering the 3DS an entry-level product for younger players. The company had planned to diminish production of the Wii U in anticipation of the Switch's release, and formally announced the end of its production on January 31, 2017.
  
 
=== Console and Dock ===
 
=== Console and Dock ===
The main unit of the Switch is the Console, a battery-powered [[Tablet computer|tablet]]-like monitor that comprises an [[Liquid-crystal display|LCD]] screen measuring {{convert|6.2|in|mm}} on its diagonal, the same as the Wii U GamePad.<ref>{{Cite news|url=https://arstechnica.com/gaming/2016/10/what-we-now-know-about-the-nintendo-switch/|title=One day later, additional Nintendo Switch details dribble out|last=Orland|first=Kyle|date=October 21, 2016|work=[[Ars Technica]]|access-date=October 21, 2016|publisher=[[Condé Nast]]|deadurl=no|archiveurl=https://web.archive.org/web/20161021155231/http://arstechnica.com/gaming/2016/10/what-we-now-know-about-the-nintendo-switch/|archivedate=October 21, 2016}}</ref> The unit itself measures {{convert|203.1 x 102 x 13.9|mm|in}} and weighs {{convert|297|g|oz}}.<ref name="Nintendo web tech specs">{{cite web|url=https://www.nintendo.co.uk/Nintendo-Switch/Specifications/Specifications-1176277.html|title=Specifications — Nintendo Switch — Nintendo|accessdate=February 27, 2018}}</ref> The screen supports ten-point [[Capacitive sensing|multi-touch capacitive sensing]] and includes [[haptic technology]] from [[Immersion Corporation]].<ref>{{cite web | url = http://www.ign.com/articles/2017/01/13/nintendo-switch-touchscreen-technology-powered-by-immersion-corporation | title = Nintendo Switch Touchscreen Technology Powered By Immersion Corporation | first = Jonathan | last = Dornbrush | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[IGN]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114100425/http://www.ign.com/articles/2017/01/13/nintendo-switch-touchscreen-technology-powered-by-immersion-corporation | archivedate = January 14, 2017 | df = mdy-all }}</ref> The LCD screen supports resolutions up to [[720p]] (1280×720 [[Pixel|px]]).<ref name="shacknews specs">{{cite web | url = http://www.shacknews.com/article/98546/nintendo-switch-has-a-720p-screen-32-gb-of-storage-and-expandable-storage-via-microsdxc-cards | title = Nintendo Switch has a 720p screen, 32 GB of storage, and expandable storage via microSDXC cards | first = David | last = Craddock | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[Shacknews]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114201327/http://www.shacknews.com/article/98546/nintendo-switch-has-a-720p-screen-32-gb-of-storage-and-expandable-storage-via-microsdxc-cards | archivedate = January 14, 2017 | df = mdy-all }}</ref><ref name="eurogamer jan17"/> The Console includes a 3.5&nbsp;mm [[Phone connector (audio)|audio jack]], stereo speakers on the bottom face of the unit below the screen, a [[USB-C]] port for charging, and a kickstand on the back side.<ref name="ign clarify2">{{cite news|url=http://www.ign.com/articles/2016/10/20/nintendo-confirms-amiibo-support-for-nintendo-switch-clarifies-additional-features|title=Nintendo Confirms Amiibo Support for Nintendo Switch, Clarifies Additional Features|author=Rad, Chloi|date=October 20, 2016|work=[[IGN]]|accessdate=October 20, 2016|archiveurl=https://web.archive.org/web/20161021073054/http://www.ign.com/articles/2016/10/20/nintendo-confirms-amiibo-support-for-nintendo-switch-clarifies-additional-features|archivedate=October 21, 2016|deadurl=no}}</ref><ref name="polygon-design2">{{cite web|url=http://www.polygon.com/2016/10/20/13345454/nintendo-switch-photos|title=This is what the Nintendo Switch looks like|website=Polygon|publisher=Vox Media|accessdate=October 20, 2016|deadurl=no|archiveurl=https://web.archive.org/web/20161021004405/http://www.polygon.com/2016/10/20/13345454/nintendo-switch-photos|archivedate=October 21, 2016}}</ref> The unit also includes slots for a [[Nintendo game card|game card]] (cartridge-based media) and a [[microSD]] card slot located under the kickstand. The Switch Console itself includes three buttons, all on the top of the device, Volume +/- and Power. The Console has rails on the side, into which the Joy-Con controllers can be slid into to attach them to the Switch unit.<ref name="anandtech specs"/> An [[ambient light sensor]] on the front of the Console adjusts the screen's brightness automatically.<ref name="poly detail specs"/> The Console's model number is "HAC-001".<ref>{{Cite web|url=http://www.techinsights.com/reports-and-subscriptions/open-market-reports/Report-Profile/?ReportKey=DDT-1707-802|title=Deep Dive Teardown of the Nintendo NX Switch HAC-001 Handheld Game Console|last=|first=|date=August 29, 2017|website=TechInsights|archive-url=https://web.archive.org/web/20181012021712/https://www.techinsights.com/reports-and-subscriptions/open-market-reports/Report-Profile/?ReportKey=DDT-1707-802|archive-date=October 12, 2018|dead-url=no|access-date=|df=mdy-all}}</ref>
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The main unit of the Switch is the Console, a battery-powered [[Tablet computer|tablet]]-like monitor that comprises an [[Liquid-crystal display|LCD]] screen measuring {{convert|6.2|in|mm}} on its diagonal, the same as the Wii U GamePad. The unit itself measures {{convert|203.1 x 102 x 13.9|mm|in}} and weighs {{convert|297|g|oz}}. The screen supports ten-point [[Capacitive sensing|multi-touch capacitive sensing]] and includes [[haptic technology]] from [[Immersion Corporation]]. The LCD screen supports resolutions up to [[720p]] (1280×720 [[Pixel|px]]). The Console includes a 3.5&nbsp;mm [[Phone connector (audio)|audio jack]], stereo speakers on the bottom face of the unit below the screen, a [[USB-C]] port for charging, and a kickstand on the back side. The unit also includes slots for a [[Nintendo game card|game card]] (cartridge-based media) and a [[microSD]] card slot located under the kickstand. The Switch Console itself includes three buttons, all on the top of the device, Volume +/- and Power. The Console has rails on the side, into which the Joy-Con controllers can be slid into to attach them to the Switch unit. An [[ambient light sensor]] on the front of the Console adjusts the screen's brightness automatically. The Console's model number is "HAC-001".
  
 
[[File:Nintendo-Switch-Dock-Front.jpg|link=File:Nintendo-Switch-Dock-Front.jpg|thumb|The Nintendo Switch Dock]]
 
[[File:Nintendo-Switch-Dock-Front.jpg|link=File:Nintendo-Switch-Dock-Front.jpg|thumb|The Nintendo Switch Dock]]
 
[[File:Nintendo-Switch-Dock-Back-Open.jpg|link=File:Nintendo-Switch-Dock-Back-Open.jpg|thumb|The back of the dock, opened]]
 
[[File:Nintendo-Switch-Dock-Back-Open.jpg|link=File:Nintendo-Switch-Dock-Back-Open.jpg|thumb|The back of the dock, opened]]
The Console, with or without Joy-Con attached, can be placed into the Switch Dock, a [[docking station]] with electrical connectors to connect the Console to a power supply to charge its battery, and to a television via an HDMI connection for video/audio output.<ref name="engadget-nxreveal2" /> The Dock also includes
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The Console, with or without Joy-Con attached, can be placed into the Switch Dock, a [[docking station]] with electrical connectors to connect the Console to a power supply to charge its battery, and to a television via an HDMI connection for video/audio output. The Dock also includes two [[USB 2.0]] ports and one [[USB 3.0]] port. While docked, the unit can support resolutions up to [[1080p]] and a maximum frame rate of 60 [[frames per second]], though the maximum resolution varies depending on the game. As an example, ''The Legend of Zelda: Breath of the Wild'' runs at a maximum 900p and 30 frames per second while the Switch is docked. The Dock measures {{convert|173 x 104 x 54|mm|in}} and weighs {{convert|327|g|oz}}.
two [[USB 2.0]] ports and one [[USB 3.0]] port.<ref name="anandtech specs">{{cite web | url = http://www.anandtech.com/show/11039/nintendo-switch-hardware-launch-details | title = Nintendo Switch Hardware Launch Details - 32GB w/Expandable Storage, 6.2" 720p Screen, 2.5 to 6.5 Hour Battery Life | first = Ryan | last = Smith | date = January 13, 2017 | accessdate = January 15, 2017 | website = [[Anandtech]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114215002/http://www.anandtech.com/show/11039/nintendo-switch-hardware-launch-details | archivedate = January 14, 2017 | df = mdy-all }}</ref> While docked, the unit can support resolutions up to [[1080p]] and a maximum frame rate of 60 [[frames per second]],<ref name="polygon specs"/><ref name="ign ui">{{Cite web | url = http://www.ign.com/articles/2017/01/27/nintendo-switch-more-specs-and-ui-detailed? | title = Nintendo Switch: More Specs and UI Detailed | first = Joe | last = Skrebels | date = January 27, 2017 | accessdate = January 27, 2017 | website = [[IGN]] | deadurl = no | archiveurl = https://web.archive.org/web/20170127171557/http://www.ign.com/articles/2017/01/27/nintendo-switch-more-specs-and-ui-detailed | archivedate = January 27, 2017 | df = mdy-all }}</ref> though the maximum resolution varies depending on the game. As an example, ''The Legend of Zelda: Breath of the Wild'' runs at a maximum 900p and 30 frames per second while the Switch is docked.<ref>{{Cite web | url = http://www.ign.com/articles/2017/01/17/nintendo-explains-differences-between-switch-wii-u-versions-of-zelda-breath-of-the-wild | title = Nintendo Explains Differences Between Switch, Wii U Versions of Zelda: Breath of the Wild | first = Andrew | last = Goldfarb | date = January 17, 2017 | accessdate = January 18, 2017 | website = [[IGN]] | deadurl = no | archiveurl = https://web.archive.org/web/20170118001152/http://www.ign.com/articles/2017/01/17/nintendo-explains-differences-between-switch-wii-u-versions-of-zelda-breath-of-the-wild | archivedate = January 18, 2017 | df = mdy-all }}</ref> The Dock measures {{convert|173 x 104 x 54|mm|in}} and weighs {{convert|327|g|oz}}.<ref name="Nintendo web tech specs"/><ref>{{cite web|url=https://www.nintendo.co.jp/hardware/switch/specs/index.html#2|title=機能・仕様 - Nintendo Switch|Nintendo|publisher=}}</ref>
 
  
There are three gameplay modes that can be used with the Switch; "TV Mode" with the Console slid into the Dock to support play on a television, "Tabletop Mode" with the Console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld Mode" as a standard portable tablet device.<ref>{{cite web|url=https://www.theverge.com/2017/1/13/14262366/nintendo-switch-event-analysis-wii-u|title=Nintendo's Switch already gets right what the Wii U got wrong|last=Byford|first=Sam|publisher=[[The Verge]]|date=January 13, 2017|accessdate=January 17, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170115230824/http://www.theverge.com/2017/1/13/14262366/nintendo-switch-event-analysis-wii-u|archivedate=January 15, 2017}}</ref><ref name="polygon specs">{{cite web | url = http://www.polygon.com/2017/1/13/14241898/nintendo-switch-details | title = Everything we know about Nintendo Switch | first = Allegra | last = Frank | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114042835/http://www.polygon.com/2017/1/13/14241898/nintendo-switch-details | archivedate = January 14, 2017 | df = mdy-all }}</ref><ref name="eurogamer jan17"/> Users can switch between these modes simply by placing the Console in the Dock or removing it, extending or retracting the kickstand, and detaching or connecting the Joy-Con.<ref name="eurogamer jan17"/> Games may be designed to play only in specific modes; for example, ''[[Voez]]'' initially could not be played in TV Mode and relied on touchscreen controls.<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-02-27-nintendo-switch-has-its-first-touchscreen-only-game | title = Nintendo Switch has its first portable-only game | first = Tom | last = Phillips | date = February 27, 2017 | accessdate = February 27, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170227215116/http://www.eurogamer.net/articles/2017-02-27-nintendo-switch-has-its-first-touchscreen-only-game | archivedate = February 27, 2017 | df = mdy-all }}</ref> Support for controllers and TV Mode was later added to ''Voez'' in January 2018 via an update for the game.<ref>{{Cite web|url=http://www.kotaku.co.uk/2018/01/24/voez-switch-version-1-3-1-adds-docked-controller-play-options|title=Voez Switch Version 1.3.1 Adds Docked Controller Play Options|website=Kotaku UK|language=en|access-date=September 16, 2018}}</ref> Another example is ''[[Super Mario Party]]'', which does not support Handheld Mode.<ref>{{Cite news|url=http://www.nintendolife.com/news/2018/09/super_mario_party_for_nintendo_switch_wont_support_handheld_mode|title=Super Mario Party For Nintendo Switch Won't Support Handheld Mode|last=Doolan|first=Liam|date=September 22, 2018|work=Nintendo Life|access-date=September 22, 2018|language=en-GB}}</ref>
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There are three gameplay modes that can be used with the Switch; "TV Mode" with the Console slid into the Dock to support play on a television, "Tabletop Mode" with the Console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld Mode" as a standard portable tablet device. Users can switch between these modes simply by placing the Console in the Dock or removing it, extending or retracting the kickstand, and detaching or connecting the Joy-Con. Games may be designed to play only in specific modes; for example, ''[[Voez]]'' initially could not be played in TV Mode and relied on touchscreen controls. Support for controllers and TV Mode was later added to ''Voez'' in January 2018 via an update for the game. Another example is ''[[Super Mario Party]]'', which does not support Handheld Mode.
  
Nintendo stated that the Switch is a "single-screen experience", in that the player either sees the content on the Console when it is out of the Dock, or on the screen attached to the Dock when the Console is docked. The Switch cannot feature dual-screen functionality that was offered through the Wii U via its [[Wii U GamePad|GamePad]].<ref>{{cite web | url = http://www.polygon.com/2016/10/21/13362890/nintendo-switch-not-dualscreen | title = Nintendo's Switch can't serve as a second gameplay screen in your home | first = Brian | last = Crecente | date = October 21, 2016 | accessdate = December 30, 2016 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20161230231202/http://www.polygon.com/2016/10/21/13362890/nintendo-switch-not-dualscreen | archivedate = December 30, 2016 | df = mdy-all }}</ref>
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Nintendo stated that the Switch is a "single-screen experience", in that the player either sees the content on the Console when it is out of the Dock, or on the screen attached to the Dock when the Console is docked. The Switch cannot feature dual-screen functionality that was offered through the Wii U via its [[Wii U GamePad|GamePad]].
  
Nintendo patented a means of using multiple Switch consoles to create a [[multi-monitor]] configuration, by arranging them on a flat surface and spanning a single gameplay environment across their screens. This technology was first seen in ''Super Mario Party''.<ref>{{Cite news|url=https://arstechnica.com/gaming/2018/04/nintendos-new-multi-screen-multi-touch-patent-concept-is-very-very-nintendo/|title=Nintendo’s new multi-screen patent isn’t just crazy—it might already hide in Switch|work=Ars Technica|access-date=June 13, 2018|language=en-us}}</ref><ref>{{Cite news|url=https://www.theverge.com/2018/6/12/17451550/super-mario-party-nintendo-switch-release-date-e3|title=Super Mario Party might be the most creative Switch game yet|work=The Verge|access-date=June 13, 2018}}</ref>
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Nintendo patented a means of using multiple Switch consoles to create a [[multi-monitor]] configuration, by arranging them on a flat surface and spanning a single gameplay environment across their screens. This technology was first seen in ''Super Mario Party''.
  
 
=== Joy-Con ===
 
=== Joy-Con ===
{{main|Joy-Con}}
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[[File:Nintendo Switch Joy-Con Controllers.png|thumb|The gray Joy-Con L and Joy-Con R controllers]]
 
[[File:Nintendo Switch Joy-Con Controllers.png|thumb|The gray Joy-Con L and Joy-Con R controllers]]
 
[[File:Nintendo-Switch-JoyCon-Grip-FL.jpg|thumb|The neon red and blue Joy-Con attached to the Joy-Con Grip controller]]
 
[[File:Nintendo-Switch-JoyCon-Grip-FL.jpg|thumb|The neon red and blue Joy-Con attached to the Joy-Con Grip controller]]
  
The Nintendo Switch comes with [[Game controller|controllers]] collectively called Joy-Con, individually called the "Joy-Con L" and "Joy-Con R".<ref name="poly detail specs"/> The controllers are attached to the Switch Console via side rails using a locking mechanism, with a small release button on their rear face to allow them to be detached. When detached, they can be used as a pair by a single player, attached to a grip that emulates a [[gamepad]] form factor, or used as separate controllers by two individual players. A single Switch console can support up to eight Joy-Con connections.<ref name="eurogamer joycon">{{cite web | url = http://www.eurogamer.net/articles/2017-01-13-a-pair-of-nintendo-switch-joy-con-controllers-costs-75 | title = A pair of Nintendo Switch Joy-con controllers costs £75 | first = Wesley | last = Yin-Poole | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114002130/http://www.eurogamer.net/articles/2017-01-13-a-pair-of-nintendo-switch-joy-con-controllers-costs-75 | archivedate = January 14, 2017 | df = mdy-all }}</ref> Straps can be attached to the sides of Joy-Con when they are detached.<ref name="poly detail specs"/><ref name="polygon specs"/>
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The Nintendo Switch comes with [[Game controller|controllers]] collectively called Joy-Con, individually called the "Joy-Con L" and "Joy-Con R". The controllers are attached to the Switch Console via side rails using a locking mechanism, with a small release button on their rear face to allow them to be detached. When detached, they can be used as a pair by a single player, attached to a grip that emulates a [[gamepad]] form factor, or used as separate controllers by two individual players. A single Switch console can support up to eight Joy-Con connections. Straps can be attached to the sides of Joy-Con when they are detached.
  
Each Joy-Con includes four front-facing action buttons (Joy-Con R featuring Nintendo's signature ABXY buttons, and Joy-Con L featuring [[D-pad|directional buttons]]), an [[analog stick]] which can be pressed down as a fifth button, a plus (+) or minus (-) button, a shoulder button (L/R), a trigger button (ZL/ZR), and a system function button (Joy-Con R houses the Home button and Joy-Con L the Screenshot button). Within the rail are two additional buttons (SL and SR buttons) which can act like left-and-right shoulder buttons when the Joy-Con is held horizontally.<ref name="eurogamer joycon"/><ref name="arstech tonightshow"/><ref>{{Cite news|url=https://techcrunch.com/gallery/everything-we-suddenly-know-about-nintendos-crazy-new-console-the-switch/slide/5/|title=Everything we suddenly know about Nintendo's crazy new console, the Switch|last=Kumparak|first=Greg|date=October 20, 2016|work=[[TechCrunch]]|access-date=October 21, 2016|publisher=[[AOL]]|deadurl=no|archiveurl=https://web.archive.org/web/20161022090915/https://techcrunch.com/gallery/everything-we-suddenly-know-about-nintendos-crazy-new-console-the-switch/slide/5/|archivedate=October 22, 2016}}</ref> Each Joy-Con contains an [[accelerometer]] and [[gyroscope]] for [[motion controller|motion control]] support,<ref name="polygon joy-con">{{cite web | url = http://www.polygon.com/2017/1/12/14260790/nintendo-switch-joy-con-controller-features | title = Nintendo Switch Joy-Con controller does some amazing things | first = Michael | last = McWhertor | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114042825/http://www.polygon.com/2017/1/12/14260790/nintendo-switch-joy-con-controller-features | archivedate = January 14, 2017 | df = mdy-all }}</ref> while Joy-Con R also contains an [[infrared]] depth sensor that can be used to identify objects and motion gestures.<ref name="polygon joy-con"/> Both Joy-Con contain a [[haptic feedback]] system known as "HD Rumble", which can generate fine tactile feedback.<ref name="techradar-hdrumble">{{cite web|title=Meet the minds behind Nintendo Switch's HD Rumble tech|url=http://www.techradar.com/news/meet-the-minds-behind-nintendo-switchs-hd-rumble-tech|website=Techradar|accessdate=March 7, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170307203822/http://www.techradar.com/news/meet-the-minds-behind-nintendo-switchs-hd-rumble-tech|archivedate=March 7, 2017}}</ref><ref name="engadget-hdrumble">{{cite web|title=Nintendo's HD Rumble will be the best unused Switch feature of 2017|url=https://www.engadget.com/2017/01/13/nintendos-hd-rumble-will-be-the-best-unused-switch-feature-of-2/|website=Engadget|accessdate=March 7, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170201125543/https://www.engadget.com/2017/01/13/nintendos-hd-rumble-will-be-the-best-unused-switch-feature-of-2/|archivedate=February 1, 2017}}</ref> Joy-Con R contains an [[Near field communication|NFC]] reader, allowing functionality with Nintendo's [[Amiibo]] line.<ref>{{Cite web|url=https://web.archive.org/web/20161217210336/https://www.usgamer.net/articles/nintendo-switch-patents-point-to-a-touch-screen-alternate-joy-cons-nfc-sd-card-slot-and-ir-camera|title=Nintendo Switch Patents Show Off Touchscreen, Alternate Joy Cons, NFC, SD Card Slot, and IR Camera {{!}} USgamer|date=December 17, 2016|access-date=October 10, 2018}}</ref><ref>{{Cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/28058/~/how-to-scan-amiibo-on-nintendo-switch|title=How to Scan amiibo on Nintendo Switch {{!}} Nintendo Support|website=en-americas-support.nintendo.com|language=en-US|access-date=October 10, 2018}}</ref> Each Joy-Con measures {{convert|35.9 x 102 x 13.9|mm|in}} and weighs {{convert|49|g|oz}} for Joy-Con L and {{convert|52.1|g|oz}} for Joy-Con R. When measured from the top of the analog stick to the tip of the ZL/ZR trigger it has an extreme depth of {{convert|28.4|mm|in}}.<ref name="Nintendo web tech specs"/>
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Each Joy-Con includes four front-facing action buttons (Joy-Con R featuring Nintendo's signature ABXY buttons, and Joy-Con L featuring [[D-pad|directional buttons]]), an [[analog stick]] which can be pressed down as a fifth button, a plus (+) or minus (-) button, a shoulder button (L/R), a trigger button (ZL/ZR), and a system function button (Joy-Con R houses the Home button and Joy-Con L the Screenshot button). Within the rail are two additional buttons (SL and SR buttons) which can act like left-and-right shoulder buttons when the Joy-Con is held horizontally. Each Joy-Con contains an [[accelerometer]] and [[gyroscope]] for [[motion controller|motion control]] support, while Joy-Con R also contains an [[infrared]] depth sensor that can be used to identify objects and motion gestures. Both Joy-Con contain a [[haptic feedback]] system known as "HD Rumble", which can generate fine tactile feedback. Joy-Con R contains an [[Near field communication|NFC]] reader, allowing functionality with Nintendo's [[Amiibo]] line. Each Joy-Con measures {{convert|35.9 x 102 x 13.9|mm|in}} and weighs {{convert|49|g|oz}} for Joy-Con L and {{convert|52.1|g|oz}} for Joy-Con R. When measured from the top of the analog stick to the tip of the ZL/ZR trigger it has an extreme depth of {{convert|28.4|mm|in}}.
  
Joy-Con can be obtained in several colors as part of the Switch bundle or through added purchases. In addition to the slate gray that the rest of the unit offers, consumers can opt to get Joy-Con in neon red and blue colors. In Early to Mid-2017, Nintendo introduced neon yellow Joy-Con, which launched alongside ''[[Arms (video game)|Arms]]'' on June 16, 2017,<ref name="verge yellow"/> as well as neon green, and neon pink Joy-Con, which launched alongside ''[[Splatoon 2]]'' on July 21, 2017 in Japan and Europe and on September 8, 2017 in North America.<ref>{{cite web|url=https://www.theverge.com/circuitbreaker/2017/5/18/15657970/nintendo-switch-joy-con-splatoon-controller-colors|title=Nintendo is releasing neon pink-and-green Switch controllers for Splatoon 2|publisher=|deadurl=no|archiveurl=https://web.archive.org/web/20170913230749/https://www.theverge.com/circuitbreaker/2017/5/18/15657970/nintendo-switch-joy-con-splatoon-controller-colors|archivedate=September 13, 2017}}</ref><ref name=":2" /> Joy-Con based on [[Eevee]] and [[Pikachu]]'s color scheme were released alongside [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|''Pokémon: Let’s Go, Pikachu!'' and ''Let's Go, Eevee!'']] on November 16, 2018, as part of the ''Pokémon: Let’s Go, Pikachu!'' and ''Let's Go, Eevee!'' Switch bundles.<ref name=":0" /><ref name=":5" />
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Joy-Con can be obtained in several colors as part of the Switch bundle or through added purchases. In addition to the slate gray that the rest of the unit offers, consumers can opt to get Joy-Con in neon red and blue colors. In Early to Mid-2017, Nintendo introduced neon yellow Joy-Con, which launched alongside ''[[Arms (video game)|Arms]]'' on June 16, 2017, as well as neon green, and neon pink Joy-Con, which launched alongside ''[[Splatoon 2]]'' on July 21, 2017 in Japan and Europe and on September 8, 2017 in North America. Joy-Con based on [[Eevee]] and [[Pikachu]]'s color scheme were released alongside [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|''Pokémon: Let’s Go, Pikachu!'' and ''Let's Go, Eevee!'']] on November 16, 2018, as part of the ''Pokémon: Let’s Go, Pikachu!'' and ''Let's Go, Eevee!'' Switch bundles.
  
 
=== Technical specifications ===
 
=== Technical specifications ===
The Switch uses a [[system-on-chip]] from the [[Nvidia Tegra|Tegra]] family of products, developed in partnership with [[Nvidia]].<ref name="shacknews specs"/><ref name="vg247 updated specs">{{cite web | url = http://www.vg247.com/2017/01/27/nintendo-switch-wireless-lan-support-battery-replacement-other-specs-outlined/ | title = Nintendo Switch: Wireless LAN support, battery replacement, other specs outlined | first = Stephany | last = Nunneley | date = January 27, 2017 | accessdate = January 27, 2017 | website = [[VG247]] | deadurl = no | archiveurl = https://web.archive.org/web/20170127224500/http://www.vg247.com/2017/01/27/nintendo-switch-wireless-lan-support-battery-replacement-other-specs-outlined/ | archivedate = January 27, 2017 | df = mdy-all }}</ref> No specific details were revealed beyond that it is a "custom" Tegra chip "based on the same architecture as the world's top-performing [[GeForce]] gaming [[Graphics processing unit|graphics cards]]" that are common in personal computers, and has a custom [[API]] known as "NVN", which is designed to "bring lightweight, fast gaming to the masses".<ref name="engadget-nxreveal2"/><ref name="polygon-nvidia">{{cite web|url=http://www.polygon.com/2016/10/20/13345738/nintendo-switch-nvidia-tegra-announcement|title=Nintendo Switch confirmed to have Nvidia components|website=Polygon|publisher=Vox Media|accessdate=October 20, 2016|deadurl=no|archiveurl=https://web.archive.org/web/20161020145144/http://www.polygon.com/2016/10/20/13345738/nintendo-switch-nvidia-tegra-announcement|archivedate=October 20, 2016}}</ref> Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers, helping to achieve "high performance but low power consumption" for the Switch.<ref>{{cite web | url = https://www.nintendo.co.jp/ir/pdf/2017/170207e.pdf | title = Corporate Management Policy Briefing / Nine Months Financial Results Briefing for Fiscal Year Ending March 2017 | publisher = [[Nintendo]] | date = February 2017 | accessdate = February 8, 2017 | format = [[PDF]] | deadurl = no | archiveurl = https://web.archive.org/web/20170211155229/https://www.nintendo.co.jp/ir/pdf/2017/170207e.pdf | archivedate = February 11, 2017 | df = mdy-all }}</ref> Pre-release reports, unconfirmed by either Nintendo or Nvidia, stated that the SoC would be an Nvidia [[Tegra X1]] [[System on a Chip|SoC]] with 4 [[ARM Holdings|ARM]] [[Cortex-A57]] CPU cores and 4 [[ARM Holdings|ARM]] [[Cortex-A53]] CPU cores along with 256 [[Maxwell (microarchitecture)|Maxwell]] based [[CUDA]] GPU cores.<ref>{{cite news|last1=Walton|first1=Mark|title=Nintendo Switch uses Nvidia Tegra X1 SoC, clock speeds outed|url=https://arstechnica.com/gaming/2016/12/nintendo-switch-nvidia-tegra-x1-specs-speed/|accessdate=December 20, 2016|publisher=Ars Technica|date=December 20, 2016|deadurl=no|archiveurl=https://web.archive.org/web/20161220150528/http://arstechnica.com/gaming/2016/12/nintendo-switch-nvidia-tegra-x1-specs-speed/|archivedate=December 20, 2016}}</ref><ref>{{Cite news|url=https://www.pcmag.com/news/352485/nintendo-switch-uses-a-standard-tegra-x1-processor|title=Nintendo Switch Uses a Standard Tegra X1 Processor|first=Matthew|last=Humphreys|work=[[PC Magazine]]|access-date=March 22, 2017|date=March 20, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170323011839/http://www.pcmag.com/news/352485/nintendo-switch-uses-a-standard-tegra-x1-processor|archivedate=March 23, 2017}}</ref> This was later corroborated by an analysis on the console done by Tech Insights in March 2017.<ref name="tegra">{{cite web|url=http://wccftech.com/nintendo-switch-tegra-x-1-nvidia-maxwell/|title=Nintendo Switch Uses Stock NVIDIA Tegra X1 T210 CPU & GM20B Maxwell Core|accessdate=March 16, 2017|website=wccftech.com|deadurl=no|archiveurl=https://web.archive.org/web/20170316233534/http://wccftech.com/nintendo-switch-tegra-x-1-nvidia-maxwell/|archivedate=March 16, 2017}}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/digitalfoundry-2017-custom-tegra-processor-inside-switch-outed-as-standard-tegra-x1 | title = Standard Tegra X1 'confirmed' as Switch's processor | first = Richard | last = Leadbetter | date = March 19, 2017 | accessdate = March 19, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170319172220/http://www.eurogamer.net/articles/digitalfoundry-2017-custom-tegra-processor-inside-switch-outed-as-standard-tegra-x1 | archivedate = March 19, 2017 | df = mdy-all }}</ref> The CPU cores are clocked at 1.020&nbsp;GHz, as revealed by DigitalFoundry. The GPU cores vary between 768&nbsp;MHz and 307.2&nbsp;MHz depending upon whether the device is docked; however, they can be boosted to 921&nbsp;MHz and 384&nbsp;MHz, respectively.<ref>{{Cite web|url=http://www.eurogamer.net/articles/digitalfoundry-2017-new-performance-mode-boosts-handheld-switch-clocks-by-25-per-cent|title=New performance mode boosts Switch mobile clocks by 25 per cent|last=Leadbetter|first=Richard|date=February 25, 2017|website=[[Eurogamer]]|access-date=March 22, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170307065050/http://www.eurogamer.net/articles/digitalfoundry-2017-new-performance-mode-boosts-handheld-switch-clocks-by-25-per-cent|archivedate=March 7, 2017}}</ref> A later [[iFixIt]] teardown of the final product confirmed 4GB of [[LPDDR4]].<ref>{{cite web|title=Nintendo Switch Teardown|url=https://www.ifixit.com/Teardown/Nintendo+Switch+Teardown/78263|website=IFixIt|accessdate=March 6, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170306033026/https://www.ifixit.com/Teardown/Nintendo+Switch+Teardown/78263|archivedate=March 6, 2017}}</ref>
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The Switch uses a [[system-on-chip]] from the [[Nvidia Tegra|Tegra]] family of products, developed in partnership with [[Nvidia]]. No specific details were revealed beyond that it is a "custom" Tegra chip "based on the same architecture as the world's top-performing [[GeForce]] gaming [[Graphics processing unit|graphics cards]]" that are common in personal computers, and has a custom [[API]] known as "NVN", which is designed to "bring lightweight, fast gaming to the masses". Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers, helping to achieve "high performance but low power consumption" for the Switch. Pre-release reports, unconfirmed by either Nintendo or Nvidia, stated that the SoC would be an Nvidia [[Tegra X1]] [[System on a Chip|SoC]] with 4 [[ARM Holdings|ARM]] [[Cortex-A57]] CPU cores and 4 [[ARM Holdings|ARM]] [[Cortex-A53]] CPU cores along with 256 [[Maxwell (microarchitecture)|Maxwell]] based [[CUDA]] GPU cores. This was later corroborated by an analysis on the console done by Tech Insights in March 2017. The CPU cores are clocked at 1.020&nbsp;GHz, as revealed by DigitalFoundry. The GPU cores vary between 768&nbsp;MHz and 307.2&nbsp;MHz depending upon whether the device is docked; however, they can be boosted to 921&nbsp;MHz and 384&nbsp;MHz, respectively. A later [[iFixIt]] teardown of the final product confirmed 4GB of [[LPDDR4]].
  
The Switch offers dual-band [[IEEE 802.11ac|802.11ac]] wireless connectivity and is compliant with 802.11 a/b/g/n/ac modes.<ref name="vg247 updated specs"/> Up to eight Switch consoles can be connected in a [[Wireless ad hoc network|wireless ''ad hoc'' network]] for local multiplayer games, and multiple players can play on each of the connected Switch consoles.<ref>{{cite web | url = https://www.theverge.com/circuitbreaker/2017/1/13/14261876/nintendo-switch-specs-32gb-720p-screen-battery-life | title = Nintendo announces Switch specs: 720p screen, 32GB of storage, and more | first = Chaim | last = Gartenberg | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20170113231540/http://www.theverge.com/circuitbreaker/2017/1/13/14261876/nintendo-switch-specs-32gb-720p-screen-battery-life | archivedate = January 13, 2017 | df = mdy-all }}</ref><ref name="engadget-nxreveal2" /><ref>{{cite web|url=http://kotaku.com/heres-your-first-look-at-the-nx-nintendos-upcoming-con-1788004927?|title=Here's Your First Look At The Nintendo Switch, Nintendo's Next Console|last=Hernandez|first=Patricia|publisher=Gizmodo Media Group|website=Kotaku|deadurl=no|archiveurl=https://web.archive.org/web/20161020141216/http://kotaku.com/heres-your-first-look-at-the-nx-nintendos-upcoming-con-1788004927|archivedate=October 20, 2016}}</ref> In the case of at least one game, ''Splatoon 2'', ten Switch consoles can connect in the ''ad hoc'' network, though only eight can play directly while the other two can watch as spectators.<ref>{{cite web | url = https://www.theverge.com/circuitbreaker/2017/2/14/14612142/nintendo-switch-local-lan-multiplayer-ethernet-adapter | title = The Nintendo Switch is bringing back the LAN party | first = Chaim | last = Gartenburg | date = February 14, 2017 | accessdate = February 14, 2017 | website = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20170215020534/http://www.theverge.com/circuitbreaker/2017/2/14/14612142/nintendo-switch-local-lan-multiplayer-ethernet-adapter | archivedate = February 15, 2017 | df = mdy-all }}</ref> The Switch uses [[Bluetooth|Bluetooth 4.1]] for wireless communication between the console and its controllers.<ref name="poly detail specs">{{Cite web | url = http://www.polygon.com/2017/1/13/14255984/nintendo-switch-hardware-specifications-screen-resolution | title = Nintendo Switch has 32 GB storage, 720p touchscreen | first = Samit | last = Sarkar | date = January 13, 2017 | accessdate = January 23, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114194749/http://www.polygon.com/2017/1/13/14255984/nintendo-switch-hardware-specifications-screen-resolution | archivedate = January 14, 2017 | df = mdy-all }}</ref><ref name="vg247 updated specs"/> Users can purchase a third-party USB [[local-area network|LAN adapter]] for wired connectivity when the Console is docked for TV mode.<ref name="vg247 updated specs"/> Nintendo's Wii LAN adapter accessory is also compatible with the Switch via USB ports on the Switch dock.<ref name="NOA Store confirms LAN adapter for NS">{{Cite web | url = https://store.nintendo.com/ng3/browse/productDetailColorSizePicker.jsp?productId=prod10279 | title = LAN Adapter (Nintendo Switch, Wii U, Wii) | accessdate = July 21, 2017 | website = Official NOA Nintendo Store | deadurl = no | archiveurl = https://web.archive.org/web/20170621043236/https://store.nintendo.com/ng3/browse/productDetailColorSizePicker.jsp?productId=prod10279 | archivedate = June 21, 2017 | df = mdy-all }}</ref>
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The Switch offers dual-band [[IEEE 802.11ac|802.11ac]] wireless connectivity and is compliant with 802.11 a/b/g/n/ac modes. Up to eight Switch consoles can be connected in a [[Wireless ad hoc network|wireless ''ad hoc'' network]] for local multiplayer games, and multiple players can play on each of the connected Switch consoles. In the case of at least one game, ''Splatoon 2'', ten Switch consoles can connect in the ''ad hoc'' network, though only eight can play directly while the other two can watch as spectators. The Switch uses [[Bluetooth|Bluetooth 4.1]] for wireless communication between the console and its controllers. Users can purchase a third-party USB [[local-area network|LAN adapter]] for wired connectivity when the Console is docked for TV mode. Nintendo's Wii LAN adapter accessory is also compatible with the Switch via USB ports on the Switch dock.
  
The Switch is primarily powered in portable mode by a non-removable 4310 [[Ampere hour|mAh]], 3.7 [[Volt|V]] [[Lithium-ion battery|Lithium-ion]] rechargeable battery.<ref name="anandtech specs"/><ref name="fixit">{{cite web|title=Nintendo Switch Teardown|url=https://d3nevzfk7ii3be.cloudfront.net/igi/dwQNOROQBb6VLJas.huge|website=IiFixit.com|accessdate=March 5, 2017}}</ref><ref>{{Cite news|url=https://www.engadget.com/2016/12/27/you-wont-be-able-to-upgrade-the-nintendo-switchs-battery/|title=You won't be able to upgrade the Nintendo Switch's battery|work=Engadget|access-date=November 21, 2018|language=en-US}}</ref> The battery life is estimated to be between 2.5 and 6.5 hours, depending on the software being used. Nintendo gives the example of ''The Legend of Zelda: Breath of the Wild'' supporting approximately three hours of battery life.<ref name="shacknews specs"/> The battery can be charged either while in the Dock, or through a standard [[USB-C]] connector on the Console.<ref name="eurogamer jan17"/> The estimated recharge time while the unit is in sleep mode is about 3 hours.<ref name="ign ui"/> Nintendo offers the means for replacing batteries through its customer support.<ref name="vg247 updated specs"/> Each Joy-Con has its own non-removable 525 [[Ampere hour|mAh]], 3.7 [[Volt|V]] [[Lithium-ion battery|Lithium-ion]] battery separate from the Console, with an estimated twenty-hour lifespan.<ref name="poly detail specs"/> These batteries are automatically charged if they are attached to the Console while it is charging itself. Additional accessories have other means to charge the Joy-Con.<ref name="polygon joycon charge">{{cite web | url = http://www.polygon.com/2017/1/13/14269692/nintendo-switch-controller-charger | title = Here's how to charge the Nintendo Switch Joy-Con controller | first = Allegra | last = Frank | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170115160007/http://www.polygon.com/2017/1/13/14269692/nintendo-switch-controller-charger | archivedate = January 15, 2017 | df = mdy-all }}</ref> While the basic Joy-Con Grip that ships with the Switch does not offer charging capabilities, a separate premium Joy-Con Grip includes a USB-C connector port that can be used to charge the Joy-Con batteries while they are connected to this Grip.<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-01-16-nintendo-switchs-basic-joy-con-grip-doesnt-charge-controllers | title = Nintendo Switch's bundled Joy-Con grip doesn't charge controllers | first = Tom | last = Phillips | date = January 16, 2017 | accessdate = January 16, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170117134016/http://www.eurogamer.net/articles/2017-01-16-nintendo-switchs-basic-joy-con-grip-doesnt-charge-controllers | archivedate = January 17, 2017 | df = mdy-all }}</ref>
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The Switch is primarily powered in portable mode by a non-removable 4310 [[Ampere hour|mAh]], 3.7 [[Volt|V]] [[Lithium-ion battery|Lithium-ion]] rechargeable battery. The battery life is estimated to be between 2.5 and 6.5 hours, depending on the software being used. Nintendo gives the example of ''The Legend of Zelda: Breath of the Wild'' supporting approximately three hours of battery life. The battery can be charged either while in the Dock, or through a standard [[USB-C]] connector on the Console. The estimated recharge time while the unit is in sleep mode is about 3 hours. Nintendo offers the means for replacing batteries through its customer support. Each Joy-Con has its own non-removable 525 [[Ampere hour|mAh]], 3.7 [[Volt|V]] [[Lithium-ion battery|Lithium-ion]] battery separate from the Console, with an estimated twenty-hour lifespan. These batteries are automatically charged if they are attached to the Console while it is charging itself. Additional accessories have other means to charge the Joy-Con. While the basic Joy-Con Grip that ships with the Switch does not offer charging capabilities, a separate premium Joy-Con Grip includes a USB-C connector port that can be used to charge the Joy-Con batteries while they are connected to this Grip.
  
The Switch includes 32&nbsp;[[Gigabyte|GB]] of internal storage, which can be expanded up to 2&nbsp;TB using a [[microSD]], a [[microSDHC]] or a [[microSDXC]] card.<ref name="shacknews specs"/><ref>{{cite web | url = http://www.gameinformer.com/b/news/archive/2017/01/14/the-nintendo-switch-supports-up-to-256-gigabyte-micro-sd-cards.aspx | title = Nintendo Switch Supports Micro SDXC Memory Cards Up To 2TB | first = Jeff | last = Marchiafava | date = January 14, 2017 | accessdate = January 15, 2017 | website = [[Game Informer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170115134534/http://www.gameinformer.com/b/news/archive/2017/01/14/the-nintendo-switch-supports-up-to-256-gigabyte-micro-sd-cards.aspx | archivedate = January 15, 2017 | df = mdy-all }}</ref><ref name="vg247 updated specs"/> A microSD card slot is located under the Switch's kickstand, where a microSD card can be inserted.<ref>{{Cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/22404/~/how-to-insert/remove-microsd-cards|title=How to Insert/Remove microSD Cards {{!}} Nintendo Support|website=en-americas-support.nintendo.com|language=en-US|access-date=September 15, 2018}}</ref> If the [[Secure Digital|microSD card]] is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card.<ref name="kotaku questions"/> Save data will always be stored on the console, regardless if the source is a physical Game Card or a digital download copy. At launch, there was no way to transfer save files from the internal memory to the microSD card or another Switch console,<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-03-03-finally-we-have-answers-to-nintendo-switchs-digital-game-sharing-questions | title = Finally, we have answers to Nintendo Switch's digital game sharing questions | first = Tom | last = Phillips | date = March 3, 2017 | accessdate = March 3, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170303132847/http://www.eurogamer.net/articles/2017-03-03-finally-we-have-answers-to-nintendo-switchs-digital-game-sharing-questions | archivedate = March 3, 2017 | df = mdy-all }}</ref><ref>{{cite web|url=https://www.nintendo.co.uk/Support/Nintendo-Switch/Storage/microSD-Cards/Supported-microSD-cards/Supported-microSD-cards-1200156.html|title=Supported microSD cards|website=Nintendo of Europe GmbH}}</ref> though save game and profile transfers between Switch consoles were added in the 4.0.0 system update in October 2017.<ref name="eg 4.0">{{cite web | url = http://www.eurogamer.net/articles/2017-10-19-nintendo-switch-system-update-4-0-adds-video-capture | title = Nintendo Switch system update 4.0 adds video capture | first = Tom | last = Phillips | date = October 18, 2017 | accessdate = October 18, 2017 | website = [[Eurogamer]] }}</ref> While microSD and microSDHC support was available at launch, microSDXC card support was later added to the Switch's software via a system update.<ref name="ign ui"/><ref name="vg247 updated specs"/> SD cards and miniSD cards are not compatible with the Switch due to the size of the microSD card slot.<ref>{{Cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/22481/p/897|title=microSD Card FAQ {{!}} Nintendo Switch {{!}} Nintendo Support|website=en-americas-support.nintendo.com|language=en-US|access-date=November 10, 2018}}</ref> The Switch does not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future.<ref name="kotaku questions"/>
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The Switch includes 32&nbsp;[[Gigabyte|GB]] of internal storage, which can be expanded up to 2&nbsp;TB using a [[microSD]], a [[microSDHC]] or a [[microSDXC]] card. A microSD card slot is located under the Switch's kickstand, where a microSD card can be inserted. If the [[Secure Digital|microSD card]] is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card. Save data will always be stored on the console, regardless if the source is a physical Game Card or a digital download copy. At launch, there was no way to transfer save files from the internal memory to the microSD card or another Switch console, though save game and profile transfers between Switch consoles were added in the 4.0.0 system update in October 2017. While microSD and microSDHC support was available at launch, microSDXC card support was later added to the Switch's software via a system update. SD cards and miniSD cards are not compatible with the Switch due to the size of the microSD card slot. The Switch does not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future.
  
The Switch console contains a 3.5&nbsp;mm headphone jack. The unit does not directly support Bluetooth wireless headphones, though they can be connected with third-party wireless adapters via the headphone jack.<ref name="polygon-noheadphones">{{cite web|title=Bluetooth, wireless headphones will not work with the Nintendo Switch|url=http://www.polygon.com/nintendo-switch/2017/3/2/14792436/nintendo-switch-wireless-headphones-bluetooth|website=Polygon|accessdate=March 2, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170302201249/http://www.polygon.com/nintendo-switch/2017/3/2/14792436/nintendo-switch-wireless-headphones-bluetooth|archivedate=March 2, 2017}}</ref><ref>{{Cite news|url=http://www.nintendolife.com/news/2017/05/you_can_use_bluetooth_headphones_on_your_switch_but_theres_a_catch|title=You Can Use Bluetooth Headphones On Your Switch, But There's A Catch|last=McFerran|first=Damien|date=May 16, 2017|work=Nintendo Life|access-date=May 30, 2017|archive-url=https://web.archive.org/web/20170516210757/http://www.nintendolife.com/news/2017/05/you_can_use_bluetooth_headphones_on_your_switch_but_theres_a_catch|archive-date=May 16, 2017|dead-url=no}}</ref> A system update in October 2017 enabled support for wireless USB headphones when the receiver is connected to the USB port on the console when it's docked.<ref>{{Cite news|url=https://www.theverge.com/circuitbreaker/2017/10/20/16507816/nintendo-wireless-usb-headphones-switch-update-firmware|title=Nintendo quietly added wireless USB headphone support in the last Switch update|last=Gartenberg|first=Chaim|date=October 20, 2017|work=The Verge|access-date=October 24, 2017|archive-url=https://web.archive.org/web/20171024100437/https://www.theverge.com/circuitbreaker/2017/10/20/16507816/nintendo-wireless-usb-headphones-switch-update-firmware|archive-date=October 24, 2017|dead-url=no}}</ref><ref>{{Cite news|url=https://www.engadget.com/2017/10/20/nintendo-switch-usb-headphones-support/|title=Nintendo Switch now supports wireless USB headphones|work=Engadget|access-date=October 8, 2018|language=en-US}}</ref>
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The Switch console contains a 3.5&nbsp;mm headphone jack. The unit does not directly support Bluetooth wireless headphones, though they can be connected with third-party wireless adapters via the headphone jack. A system update in October 2017 enabled support for wireless USB headphones when the receiver is connected to the USB port on the console when it's docked.
  
 
=== Other controllers and accessories ===
 
=== Other controllers and accessories ===
 
[[File:Nintendo-Switch-Pro-Controller-FL.jpg|thumb|right|The optional and more conventional Pro Controller]]
 
[[File:Nintendo-Switch-Pro-Controller-FL.jpg|thumb|right|The optional and more conventional Pro Controller]]
 
[[File:Nintendo-Switch-JoyCon-Grip-Chargeable-03.jpg|thumb|right|The top of the charging grip showing the USB-C port.]]
 
[[File:Nintendo-Switch-JoyCon-Grip-Chargeable-03.jpg|thumb|right|The top of the charging grip showing the USB-C port.]]
Though not revealed in the October 2016 reveal, the Nintendo Switch supports a wide array of additional accessories, according to Kimishima. Kimishima suggested that the Switch is part of a large ecosystem of devices, though the Switch unit remains the core console element.<ref name="bloomberg oct2016">{{cite web | url = https://www.bloomberg.com/news/articles/2016-10-27/nintendo-president-hints-of-bigger-hardware-plans-for-switch | title = Nintendo President Hints of Bigger Hardware Plans for Switch | first1 = Yuji | last1 = Nakamura | first2 = Takashi | last2 = Amano | date = October 27, 2016 | accessdate = October 27, 2016 | publisher = [[Bloomberg News]] | deadurl = no | archiveurl = https://web.archive.org/web/20161028085841/https://www.bloomberg.com/news/articles/2016-10-27/nintendo-president-hints-of-bigger-hardware-plans-for-switch | archivedate = October 28, 2016 | df = mdy-all }}</ref> Takahashi suggested the possibility of other units besides the Joy-Con that could attach and/or connect to the Console to serve as alternate input devices and change how the Switch can be used.<ref name="time feb2017">{{cite web | url = http://time.com/4661055/nintendo-switch-interview/ | title = The 8 Most Interesting Things Nintendo Told Us About Switch | first = Matt | last = Peckham | date = February 6, 2017 | accessdate = February 6, 2017 | website = [[Time (magazine)|Time]] | deadurl = no | archiveurl = https://web.archive.org/web/20170206223053/http://time.com/4661055/nintendo-switch-interview/ | archivedate = February 6, 2017 | df = mdy-all }}</ref>
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Though not revealed in the October 2016 reveal, the Nintendo Switch supports a wide array of additional accessories, according to Kimishima. Kimishima suggested that the Switch is part of a large ecosystem of devices, though the Switch unit remains the core console element. Takahashi suggested the possibility of other units besides the Joy-Con that could attach and/or connect to the Console to serve as alternate input devices and change how the Switch can be used.
 
 
A charging grip is available for the Joy-Con, which provides a means to attach a USB-C cable for power.<ref name="polygon joycon charge"/> Alongside that, Nintendo released a charging strap that allows players to charge an individual Joy-Con via embedded AA batteries on June 16, 2017.<ref name="verge yellow">{{Cite web | url = https://www.theverge.com/2017/4/12/15279766/nintendo-switch-joy-con-neon-yellow-color-aa-battery-pack | title = Nintendo introduces new neon yellow Joy-Con color and controller battery pack | first = Nick | last = Statt | date = April 12, 2017 | accessdate = April 12, 2017 | website = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20170413063146/http://www.theverge.com/2017/4/12/15279766/nintendo-switch-joy-con-neon-yellow-color-aa-battery-pack | archivedate = April 13, 2017 | df = mdy-all }}</ref> Nintendo offers a Joy-Con Wheel, a small [[steering wheel]]-like unit that a Joy-Con can slot into, allowing it to be used for [[racing game]]s such as ''Mario Kart 8 Deluxe''.<ref name="usgamer prices"/> The Switch supports a wireless [[Nintendo Switch Pro Controller|Pro Controller]], which has a more traditional design reminiscent of the [[Wii Classic Controller|Wii Classic Controller Pro]] and [[Wii U Pro Controller]].<ref name="polygon-design2" /><ref name="verge-controller2">{{cite web|url=https://www.theverge.com/2016/10/20/13345758/nintendo-switch-joy-con-controller-modular|title=A close look at the Nintendo Switch's wild modular controller: the Joy-Con|website=The Verge|publisher=Vox Media|accessdate=October 20, 2016|deadurl=no|archiveurl=https://web.archive.org/web/20161020191425/http://www.theverge.com/2016/10/20/13345758/nintendo-switch-joy-con-controller-modular|archivedate=October 20, 2016}}</ref><ref>{{cite web | url = http://www.vg247.com/2017/01/13/nintendo-switch-pro-controller-will-cost-you-70-joycon-and-other-peripherals-priced/ | title = Nintendo Switch Pro Controller will cost you $70, JoyCon and other peripherals priced | first = Brenna | last = Hillier | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[VG247]] | deadurl = no | archiveurl = https://web.archive.org/web/20170113221357/http://www.vg247.com/2017/01/13/nintendo-switch-pro-controller-will-cost-you-70-joycon-and-other-peripherals-priced/ | archivedate = January 13, 2017 | df = mdy-all }}</ref> A setting can be turned on to use the controller in wired USB mode; however, this will disable the NFC reader on the controller.<ref>{{Cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/26315/p/897|title=How to Enable/Disable Pro Controller Wired Communication {{!}} Nintendo Switch {{!}} Nintendo Support|website=en-americas-support.nintendo.com|language=en-US|access-date=September 16, 2018}}</ref> Standalone Docks are available, which include a power adapter and HDMI cable.<ref name="usgamer prices"/> Third parties also support the Switch with additional accessories, such as carrying cases and screen protectors.<ref>{{cite web | url = http://www.polygon.com/2017/1/4/14152544/nintendo-switch-accessories | title = Nintendo Switch accessories unveiled at CES | first = Brian | last = Crecente | date = January 4, 2016 | accessdate = January 4, 2016 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170104234214/http://www.polygon.com/2017/1/4/14152544/nintendo-switch-accessories | archivedate = January 4, 2017 | df = mdy-all }}</ref> The 4.0.0 system update enabled support for [[GameCube controller]]s attached via USB with the GameCube adapter that was available for the Wii U as well as the upcoming adapter for the Switch, allowing the user to play games with a GameCube controller with most games compatible with the Switch's Pro controller such as [[Super Smash Bros. Ultimate]].<ref name="GC Adapter">{{cite web|url=https://store.nintendo.co.uk/nintendo-switch-accessory/nintendo-gamecube-controller-adapter-for-nintendo-switch/11793689.html#2YSCxl1kiRfAslhA.99|title=Nintendo GameCube Controller Adapter for Nintendo Switch}}</ref><ref>{{Cite news|url=https://www.engadget.com/2017/10/24/nintendos-switch-gamecube-controller/|title=Nintendo's Switch now supports your old GameCube controllers|last=Moon|first=Mariella|date=October 24, 2017|work=Engadget|access-date=October 24, 2017|archive-url=https://web.archive.org/web/20171024235302/https://www.engadget.com/2017/10/24/nintendos-switch-gamecube-controller/|archive-date=October 24, 2017|dead-url=no}}</ref><ref>{{Cite news|url=https://www.gamepur.com/guide/29610-how-connect-gamecube-controller-switch.html|title=How To Connect And Use GameCube Controller With Nintendo Switch|access-date=August 15, 2018|language=en-US}}</ref><ref>{{Cite web|url=http://www.ign.com/articles/2018/08/10/gamecube-controller-adapter-and-everything-else-you-need-to-play-super-smash-bros-ultimate|title=GameCube Controller, Adapter, and Everything Else You Need to Play Super Smash Bros. Ultimate|last=Macy|first=Seth G.|date=August 10, 2018|website=IGN|language=en-US|access-date=August 14, 2018}}</ref>
 
 
 
In January 2018, Nintendo announced [[Nintendo Labo]], a child-oriented platform that combines games coupled with [[do-it-yourself]] cardboard projects that attach or wrap around the Switch Console and Joy-Con, effectively creating toys around the Switch to interact with games. These cardboard units, which may also include string, rubber bands, and other pieces, are referred to as Toy-Con. The game software provides instructions for the Toy-Con construction and provides the interface to control the Toy-Con. Such examples given include a remote-controlled "car", where the two Joy-Con attach to the car and their vibration feedback provide the motion for the car, controlled from the Switch, a fishing rod where the Joy-Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini-game, and a small toy piano.<ref>{{cite web | url = https://www.theverge.com/2018/1/17/16900496/nintendo-switch-labo-cardboard-diy-accessories-announced-price-release-date | title = Nintendo is making a bunch of weird DIY cardboard toys for the Switch and they're awesome | first = Andrew | last = Webster | date = January 17, 2018 | accessdate = January 17, 2018 | website = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20180117220704/https://www.theverge.com/2018/1/17/16900496/nintendo-switch-labo-cardboard-diy-accessories-announced-price-release-date | archivedate = January 17, 2018 | df = mdy-all }}</ref>
 
 
 
Amid complaints about the Switch's kickstand, Nintendo released an Adjustable Charging Stand for the Switch on July 13, 2018 after it was announced on May 9, 2018, which allows users to place the Console onto the stand as to play in Tabletop mode, providing better support than the Console's own built-in kickstand, and allowing the user to optionally charge the console.<ref>{{cite web | url = https://www.theverge.com/circuitbreaker/2018/5/9/17338314/nintendo-switch-kickstand-replacement-charging-dock |title= Nintendo is fixing the Switch's bad kickstand with a $20 charging dock |first= Sam |last= Byford |date= May 9, 2018 |accessdate= May 11, 2018 |website= [[The Verge]] }}</ref><ref>{{Cite news|url=https://www.nintendo.com/whatsnew/detail/nintendo-announces-new-adjustable-charging-stand-for-nintendo-switch|title=Nintendo announces new adjustable charging stand for Nintendo Switch - Nintendo Official Site|work=Nintendo.com|access-date=August 14, 2018|language=en-us}}</ref>
 
 
 
Tatsumi Kimishima stated that Nintendo was investigating the possibility of offering a [[virtual reality headset]] for Switch in the future, "if we are able to resolve the issues with playing comfortably for long hours." Nintendo did submit design patent applications for a virtual reality accessory similar in design to those intended for smartphones, in which the device would be inserted into an enclosure, and its screen viewed through lenses to achieve a [[stereoscopic]] effect.<ref>{{cite web | url = http://www.polygon.com/2017/2/1/14474524/nintendo-switch-vr-support | title = Nintendo 'studying' Switch VR support | first = Samit | last = Sarkar | date = February 1, 2017 | accessdate = February 1, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170201210005/http://www.polygon.com/2017/2/1/14474524/nintendo-switch-vr-support | archivedate = February 1, 2017 | df = mdy-all }}</ref>
 
  
A PC-specific USB keyboard is compatible with the Nintendo Switch in docked mode.<ref>{{cite web|url=http://www.nintendolife.com/news/2017/03/usb_keyboards_work_with_the_nintendo_switch|title=GameCube USB Keyboards Work with the Nintendo Switch|website=Nintendo Life|accessdate=November 9, 2018}}</ref>
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A charging grip is available for the Joy-Con, which provides a means to attach a USB-C cable for power. Alongside that, Nintendo released a charging strap that allows players to charge an individual Joy-Con via embedded AA batteries on June 16, 2017. Nintendo offers a Joy-Con Wheel, a small [[steering wheel]]-like unit that a Joy-Con can slot into, allowing it to be used for [[racing game]]s such as ''Mario Kart 8 Deluxe''. The Switch supports a wireless [[Nintendo Switch Pro Controller|Pro Controller]], which has a more traditional design reminiscent of the [[Wii Classic Controller|Wii Classic Controller Pro]] and [[Wii U Pro Controller]]. A setting can be turned on to use the controller in wired USB mode; however, this will disable the NFC reader on the controller. Standalone Docks are available, which include a power adapter and HDMI cable. Third parties also support the Switch with additional accessories, such as carrying cases and screen protectors. The 4.0.0 system update enabled support for [[GameCube controller]]s attached via USB with the GameCube adapter that was available for the Wii U as well as the upcoming adapter for the Switch, allowing the user to play games with a GameCube controller with most games compatible with the Switch's Pro controller such as [[Super Smash Bros. Ultimate]].
  
===Production===
+
In January 2018, Nintendo announced [[Nintendo Labo]], a child-oriented platform that combines games coupled with [[do-it-yourself]] cardboard projects that attach or wrap around the Switch Console and Joy-Con, effectively creating toys around the Switch to interact with games. These cardboard units, which may also include string, rubber bands, and other pieces, are referred to as Toy-Con. The game software provides instructions for the Toy-Con construction and provides the interface to control the Toy-Con. Such examples given include a remote-controlled "car", where the two Joy-Con attach to the car and their vibration feedback provide the motion for the car, controlled from the Switch, a fishing rod where the Joy-Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini-game, and a small toy piano.
The Nintendo Switch is produced between Taiwan-based [[Foxconn]] and Japan-based [[Hosiden]], with Foxconn accounting for the largest volume.<ref name="digitimes oct2017"/> Nintendo did not plan to sell the Switch [[loss leader|below manufacturing cost]] at launch,<ref>{{Cite news|url=https://www.technobuffalo.com/2017/01/31/nintendo-switch-sold-at-profit/|title=Every Nintendo Switch will be sold at a profit from day one|date=January 31, 2017|work=TechnoBuffalo|access-date=September 6, 2018|language=en-US}}</ref> as they had done for both the 3DS and Wii U at their respective launches;<ref>{{cite web | url = https://www.theverge.com/2012/10/25/3552686/nintendo-wii-u-loss-leader-launch | title = Nintendo will sell Wii U 'below cost' at launch | first = Vlad | last = Savov | date = October 25, 2012 | accessdate = December 9, 2016 | website = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20161220082449/http://www.theverge.com/2012/10/25/3552686/nintendo-wii-u-loss-leader-launch | archivedate = December 20, 2016 | df = mdy-all }}</ref> Nintendo affirmed that the Switch would be profitable from launch during its 2016 fiscal year earnings report, as the company saw the console as a key earnings driver for 2017 and beyond.<ref name="bloomberg fy16">{{cite web | url = https://www.bloomberg.com/news/articles/2017-01-31/nintendo-beats-profit-lifts-forecast-on-pokemon-ahead-of-switch | title = Nintendo Beats Profit, Lifts Forecast on Pokemon Ahead of Switch | first1 = Yuji | last1 = Nakamura | first2 = Takashi | last2 = Amano | date = January 31, 2017 | accessdate = January 31, 2017 | website = [[Bloomberg News|Bloomberg]] | deadurl = no | archiveurl = https://web.archive.org/web/20170131084504/https://www.bloomberg.com/news/articles/2017-01-31/nintendo-beats-profit-lifts-forecast-on-pokemon-ahead-of-switch | archivedate = January 31, 2017 | df = mdy-all }}</ref> Fomalhaut Techno Solutions, a Japanese [[product teardown]] firm, estimated that the Switch cost $257 to make compared to its $299 [[MSRP]], with the Console and Dock at $167 while each Joy-Con cost $45.<ref>{{cite web | url = http://www.polygon.com/2017/4/5/15195638/nintendo-switch-component-cost-estimate | title = Japanese site estimates Nintendo spends $257 to make one Switch | first = Charlie | last = Hall | date = April 5, 2017 | accessdate = April 5, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170405215009/http://www.polygon.com/2017/4/5/15195638/nintendo-switch-component-cost-estimate | archivedate = April 5, 2017 | df = mdy-all }}</ref> Kimishima said that they may be able to see further profitability on the Switch when they can achieve volume discounts on components once they reach a level of about 10 million Switch units.<ref name="gamasutra fy2016 qa">{{cite web | url = http://www.gamasutra.com/view/news/297391/4_interesting_comments_from_Nintendos_Qamp_A_session.php | title = 4 interesting comments from Nintendo's Q&A session | first = Alissa | last = McAloon | date = May 3, 2017 | accessdate = May 3, 2017 | website = [[Gamasutra]] | deadurl = no | archiveurl = https://web.archive.org/web/20170504012743/http://www.gamasutra.com/view/news/297391/4_interesting_comments_from_Nintendos_Qamp_A_session.php | archivedate = May 4, 2017 | df = mdy-all }}</ref>
 
  
Prior to launch, Nintendo anticipated shipping two million Nintendo Switch units by the end of the console's first month, and assured that its supply chain would be able to meet demand following the launch period to avoid the shortage situation with the [[NES Classic Edition]] in late 2016.<ref>{{cite web |url=http://www.gamasutra.com/view/news/284183/Nintendo_expects_Switch_to_initially_ship_2_million_units.php |title=Nintendo expects Switch to initially ship 2 million units |first=Chris |last=Kerr |date=October 26, 2016 |accessdate=October 26, 2016 |website=[[Gamasutra]] |deadurl=no |archiveurl=https://web.archive.org/web/20161027061748/http://www.gamasutra.com/view/news/284183/Nintendo_expects_Switch_to_initially_ship_2_million_units.php |archivedate=October 27, 2016  }}</ref><ref name="wired filsamie"/><ref name=":6" /> Kimishima anticipated that the Switch will have lifetime sales numbers similar to the Wii, which sold 101 million units by 2016.<ref name="gamasutra 100m">{{cite web | url = http://www.gamasutra.com/view/news/290668/Nintendo_president_expects_Switch_sales_to_match_the_Wii.php | title = Nintendo president expects Switch sales to match the Wii | first = Chris | last = Kerr | date = February 2, 2017 | accessdate = February 2, 2017 | website = [[Gamasutra]] | deadurl = no | archiveurl = https://web.archive.org/web/20170203081309/http://www.gamasutra.com/view/news/290668/Nintendo_president_expects_Switch_sales_to_match_the_Wii.php | archivedate = February 3, 2017 | df = mdy-all }}</ref>
+
Amid complaints about the Switch's kickstand, Nintendo released an Adjustable Charging Stand for the Switch on July 13, 2018 after it was announced on May 9, 2018, which allows users to place the Console onto the stand as to play in Tabletop mode, providing better support than the Console's own built-in kickstand, and allowing the user to optionally charge the console.
  
Following the initial sales report numbers in April 2017, the ''[[Financial Times]]'' reported that the company was seeking to produce 18 million Switch units in its 2017 financial year as to avoid "customer tantrums" with poor supply levels, particularly near the 2017 holiday season and the release of ''[[Super Mario Odyssey]]'' on October 27, 2017.<ref>{{Cite web | url = https://www.ft.com/content/7edcebea-4207-11e7-82b6-896b95f30f58 | title = Nintendo to ramp up production of Switch as demand soars | first1 = Leo | last1 = Lewis | first2 = Kana | last2 = Inagaki | date = May 28, 2017 | accessdate = May 29, 2017 | website = [[Financial Times]] | deadurl = no | archiveurl = https://web.archive.org/web/20170604072346/https://www.ft.com/content/7edcebea-4207-11e7-82b6-896b95f30f58 | archivedate = June 4, 2017 | df = mdy-all }}</ref> Fils-Aimé said in September 2017 that their 2017 production target for the Switch could be hampered by bottlenecks in individual components.<ref>{{Cite web | url = https://www.wsj.com/articles/nintendo-battles-apple-for-parts-as-switch-demand-rises-1496136603 | title = Nintendo Battles Apple for Parts as Switch Demand Rises | first = Takashi | last = Mochizuki | date = May 30, 2017 | accessdate = May 30, 2017 | website = [[The Wall Street Journal]] | deadurl = no | archiveurl = https://web.archive.org/web/20170530112354/https://www.wsj.com/articles/nintendo-battles-apple-for-parts-as-switch-demand-rises-1496136603 | archivedate = May 30, 2017 | df = mdy-all }}</ref><ref>{{cite web | url = https://www.ft.com/content/7bafad44-95cd-11e7-a652-cde3f882dd7b | title = Component bottlenecks hit Nintendo's Switch | first1 = Tim | last1 = Bradshaw | first2 = Leo | last2 = Lewis | date = September 9, 2017 | accessdate = September 9, 2017 | website = [[Financial Times]] | deadurl = no | archiveurl = https://web.archive.org/web/20170910034903/https://www.ft.com/content/7bafad44-95cd-11e7-a652-cde3f882dd7b | archivedate = September 10, 2017 | df = mdy-all }}</ref> ''[[DigiTimes]]'' reported in October 2017 that Nintendo had further shifted the production rate for the Switch up to 2 million per month, with plans to ship 20 million units by the end of the year; the newspaper also stated that the production rate was limited by component availability, and not by other factors of Nintendo's production process.<ref name="digitimes oct2017">{{cite web | url = https://www.digitimes.com/news/a20171005PD202.html | title = Nintendo ups Switch supply to 2 million a month | first1 = Aaron | last1 = Lee | first2 = Joseph | last2 = Tsai | date = October 5, 2017 | accessdate = October 9, 2017 | website = [[DigiTimes]] | deadurl = no | archiveurl = https://web.archive.org/web/20171007080112/http://www.digitimes.com/news/a20171005PD202.html | archivedate = October 7, 2017 | df = mdy-all }}</ref>
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Tatsumi Kimishima stated that Nintendo was investigating the possibility of offering a [[virtual reality headset]] for Switch in the future, "if we are able to resolve the issues with playing comfortably for long hours." Nintendo did submit design patent applications for a virtual reality accessory similar in design to those intended for smartphones, in which the device would be inserted into an enclosure, and its screen viewed through lenses to achieve a [[stereoscopic]] effect.
  
On the presentation of the 2017 fiscal year results to investors, Nintendo's newly-named president [[Shuntaro Furukawa]] stated that they anticipate producing 20 million Switch consoles over the 2018 fiscal year keeping the momentum of its sales in that year.<ref>{{cite web | url = https://uk.reuters.com/article/uk-chips-tsmc/smartphone-slowdown-tests-new-leadership-at-taiwans-chip-champion-idUKKCN1LL0TL | title = Nintendo switches president after forecasting best annual profit in nine years | date = April 26, 2018 | accessdate = September 5, 2018 | publisher = [[Reuters]] }}</ref>
+
A PC-specific USB keyboard is compatible with the Nintendo Switch in docked mode.
  
 
== Software ==
 
== Software ==
 
[[File:Nintendo Switch Menu screenshot.png|right|thumb|The main menu screen of the Switch console]]
 
[[File:Nintendo Switch Menu screenshot.png|right|thumb|The main menu screen of the Switch console]]
{{main|Nintendo Switch system software}}
 
  
The Switch's [[user interface]] features tile-based access to games that are either present in the game card slot or stored within the unit's storage devices. It includes quick access buttons for a News feed from Nintendo, [[Nintendo eShop|eShop]] access, and a photo album for screenshots captured during gameplay;<ref name="ign ui" /> the 4.0 update to the software in October 2017 also enabled capturing and sharing video from select games.<ref name="eg 4.0" /> A single Switch console supports up to eight user profiles, which each can be tied to a [[Nintendo Account]] user ID.<ref name="kotaku questions" /> Profiles can be represented by either a pre-made [[Avatar (computing)|avatar]] from an internal gallery, or using a [[Mii]]. The Mii creator was upgraded with increased color options for aspects such as hair styles; however, it is integrated into the system settings, rather than being an independent application.<ref name="eurogamer-miiswitch">{{cite web|title=Nintendo Switch's updated Mii creator lets you turn your hair blue|url=http://www.eurogamer.net/articles/2017-02-23-nintendo-switchs-updated-mii-creator-lets-you-turn-your-hair-blue|website=Eurogamer|accessdate=March 2, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170303123827/http://www.eurogamer.net/articles/2017-02-23-nintendo-switchs-updated-mii-creator-lets-you-turn-your-hair-blue|archivedate=March 3, 2017}}</ref><ref name="kotaku questions">{{Cite web | url = https://kotaku.com/nintendo-answers-and-avoids-our-switch-questions-1791402953 | title = Nintendo Answers (And Avoids) Our Switch Questions | first = Jason | last = Schreier | date = January 19, 2017 | accessdate = January 19, 2017 | website = [[Kotaku]] | deadurl = no | archiveurl = https://web.archive.org/web/20170120065652/http://kotaku.com/nintendo-answers-and-avoids-our-switch-questions-1791402953 | archivedate = January 20, 2017 | df = mdy-all }}</ref><ref name="polygon-miicolors">{{cite web|title=Nintendo Switch's Mii editor gets colorful|url=http://www.polygon.com/2017/2/23/14717198/nintendo-switch-mii-editor-color-options|website=Polygon|accessdate=March 2, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170303123125/http://www.polygon.com/2017/2/23/14717198/nintendo-switch-mii-editor-color-options|archivedate=March 3, 2017}}</ref><ref>{{cite web | url = http://www.polygon.com/2017/2/23/14704686/nintendo-switch-day-one-patch | title = Nintendo Switch's day-one patch adds online features | first = Allegra | last = Frank | date = February 23, 2017 | accessdate = February 23, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170223160211/http://www.polygon.com/2017/2/23/14704686/nintendo-switch-day-one-patch | archivedate = February 23, 2017 | df = mdy-all }}</ref>
+
The Switch's [[user interface]] features tile-based access to games that are either present in the game card slot or stored within the unit's storage devices. It includes quick access buttons for a News feed from Nintendo, [[Nintendo eShop|eShop]] access, and a photo album for screenshots captured during gameplay; the 4.0 update to the software in October 2017 also enabled capturing and sharing video from select games. A single Switch console supports up to eight user profiles, which each can be tied to a [[Nintendo Account]] user ID. Profiles can be represented by either a pre-made [[Avatar (computing)|avatar]] from an internal gallery, or using a [[Mii]]. The Mii creator was upgraded with increased color options for aspects such as hair styles; however, it is integrated into the system settings, rather than being an independent application.
  
Prior to the 4.0 update, players discovered that the Switch's firmware included an [[Easter egg (media)|easter egg]] to allow players to play the NES ''[[Golf (1984 video game)|Golf]]'' title via a built-in emulator. While Nintendo has not confirmed its presence<!--update if necessary-->, journalists and players believe this is a tribute to Nintendo's former president [[Satoru Iwata]]; ''Golf'' was programmed by Iwata, and the game can only be accessed if the system clock is set to July 11 – the day that Iwata died – and the Joy-Con are moved similarly to how Iwata would move his hands in his [[List of Nintendo Direct presentations|Nintendo Direct presentations]]. Some Japanese users referred to this as a ''[[omamori]]'' (charm) left by Iwata himself.<ref>{{cite web | url = https://www.vg247.com/2017/09/20/the-golf-game-on-every-nintendo-switch-is-actually-a-tribute-to-late-satoru-iwata/ | title = The Golf game on every Nintendo Switch is actually a tribute to late Satoru Iwata | first = Sherif | last = Saed | date = September 20, 2017 | accessdate = September 20, 2017 | website = [[VG247]] | deadurl = no | archiveurl = https://web.archive.org/web/20170921002202/https://www.vg247.com/2017/09/20/the-golf-game-on-every-nintendo-switch-is-actually-a-tribute-to-late-satoru-iwata/ | archivedate = September 21, 2017 | df = mdy-all }}</ref> With the 4.0 update, the executable code for this Easter egg appears to have been wiped by Nintendo.<ref>{{cite web | url = https://www.polygon.com/2017/12/27/16822340/nintendo-switch-golf-game-hidden-removed | title = Switch's hidden Iwata tribute removed in latest update | first = Allegra | last = Frank | date = December 27, 2017 | accessdate = December 27, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20171228054142/https://www.polygon.com/2017/12/27/16822340/nintendo-switch-golf-game-hidden-removed | archivedate = December 28, 2017 | df = mdy-all }}</ref>
+
Prior to the 4.0 update, players discovered that the Switch's firmware included an [[Easter egg (media)|easter egg]] to allow players to play the NES ''[[Golf (1984 video game)|Golf]]'' title via a built-in emulator. While Nintendo has not confirmed its presence<!--update if necessary-->, journalists and players believe this is a tribute to Nintendo's former president [[Satoru Iwata]]; ''Golf'' was programmed by Iwata, and the game can only be accessed if the system clock is set to July 11 – the day that Iwata died – and the Joy-Con are moved similarly to how Iwata would move his hands in his [[List of Nintendo Direct presentations|Nintendo Direct presentations]]. Some Japanese users referred to this as a ''[[omamori]]'' (charm) left by Iwata himself. With the 4.0 update, the executable code for this Easter egg appears to have been wiped by Nintendo.
  
In August 2018, a Twitter user found files on the Switch's firmware while [[Reverse engineering|reverse-engineering]] the console, which suggest that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays.<ref>{{Cite news|url=https://metro.co.uk/2018/08/13/nintendo-switch-may-secret-vr-support-7832965/|title=Nintendo Switch may have secret VR support|date=August 13, 2018|work=Metro|access-date=August 13, 2018|language=en-GB}}</ref><ref name=":3">{{Cite news|url=https://arstechnica.com/gaming/2018/08/hackers-discover-buried-vrmode-support-in-switch-firmware/|title=Nintendo’s Switch has been hiding a buried “VrMode” for over a year|work=Ars Technica|access-date=August 17, 2018|language=en-us}}</ref> Hackers found that the code related to possible VR functionality had been hidden in the Switch for over a year.<ref name=":3" />
+
In August 2018, a Twitter user found files on the Switch's firmware while [[Reverse engineering|reverse-engineering]] the console, which suggest that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays. Hackers found that the code related to possible VR functionality had been hidden in the Switch for over a year.
  
 
=== Security ===
 
=== Security ===
Nintendo continued its [[White hat (computer security)|white hat]] security program that it had with the Nintendo 3DS. With help of third-party website HackerOne, Nintendo will award up to $20,000 to the first user to identify any vulnerability that impacts piracy, cheating, or potential sending of inappropriate content to younger users, the amount based on the severity of the security flaw.<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-04-12-nintendo-posts-usd20k-bounty-for-info-on-switch-security-vulnerabilities | title = Nintendo posts $20k bounty for info on Switch security vulnerabilities | first = Tom | last = Phillips | date = April 12, 2017 | accessdate = April 12, 2017 | website = [[Eurogamer]] | deadurl = no | archiveurl = https://web.archive.org/web/20170413071330/http://www.eurogamer.net/articles/2017-04-12-nintendo-posts-usd20k-bounty-for-info-on-switch-security-vulnerabilities | archivedate = April 13, 2017 | df = mdy-all }}</ref>
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Nintendo continued its [[White hat (computer security)|white hat]] security program that it had with the Nintendo 3DS. With help of third-party website HackerOne, Nintendo will award up to $20,000 to the first user to identify any vulnerability that impacts piracy, cheating, or potential sending of inappropriate content to younger users, the amount based on the severity of the security flaw.
  
In April 2018, two separate groups discovered a means to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch, which could have both beneficial or malicious uses. The exploit is unpatchable as the necessary support to update the Tegra's ROM was not included on the Switch systems as shipped. Both groups had notified Nvidia and Nintendo of the exploit before public announcement of their findings.<ref>{{cite web | url = https://arstechnica.com/gaming/2018/04/the-unpatchable-exploit-that-makes-every-current-nintendo-switch-hackable/ | title = The "unpatchable" exploit that makes every current Nintendo Switch hackable | first = Kyle | last = Orland | date = April 23, 2018 | accessdate= April 23, 2018 | website = [[Ars Technica]] }}</ref> Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action.<ref>{{cite web | url = https://www.gamasutra.com/view/news/320424/Following_hardware_exploit_Nintendo_bans_Switch_consoles_with_pirated_games.php | title = Following hardware exploit, Nintendo bans Switch consoles with pirated games | first = Emma | last = Kidwell | date = June 20, 2018 | accessdate = June 20, 2018 | website = [[Gamasutra]] }}</ref> Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.<ref>{{Cite news|url=https://www.digitaltrends.com/gaming/nintendo-switch-reportedly-removes-homebrew-bug/|title=New Nintendo Switch consoles reportedly tweaked to remove homebrew bug|date=July 11, 2018|work=Digital Trends|access-date=July 13, 2018|language=en-US}}</ref>
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In April 2018, two separate groups discovered a means to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch, which could have both beneficial or malicious uses. The exploit is unpatchable as the necessary support to update the Tegra's ROM was not included on the Switch systems as shipped. Both groups had notified Nvidia and Nintendo of the exploit before public announcement of their findings. Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action. Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.
  
In June 2018, two hackers found a way to be able to run the Switch system's developer software Devmenu on non-developer Switch units, allowing hackers to be able to directly load games onto SD cards or create custom avatars for their user profile, including [[Pornography|pornographic]] and [[Not safe for work|NSFW]] pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to ''[[Kotaku]]''{{'}}s article on the topic, saying that "Modified Nintendo Switch systems have been banned”.<ref>{{Cite news|url=https://kotaku.com/the-fight-between-switch-hackers-and-nintendo-is-rampin-1827113537|title=The Fight Between Switch Hackers And Nintendo Is Ramping Up|last=Gach|first=Ethan|work=[[Kotaku]]|date = June 25, 2018 | access-date= August 11, 2018 |language=en-US}}</ref>
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In June 2018, two hackers found a way to be able to run the Switch system's developer software Devmenu on non-developer Switch units, allowing hackers to be able to directly load games onto SD cards or create custom avatars for their user profile, including [[Pornography|pornographic]] and [[Not safe for work|NSFW]] pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to ''[[Kotaku]]'' 's article on the topic, saying that "Modified Nintendo Switch systems have been banned”.
  
Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized [[Read-only memory|ROMs]] on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on [[YouTube]], which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.<ref>{{Cite news|url=https://www.polygon.com/2018/9/19/17879042/nintendo-switch-onlines-nes-emulator-hacked|title=Nintendo Switch Online’s NES emulator already hacked to allow more games|work=Polygon|access-date=September 20, 2018}}</ref><ref>{{Cite news|url=https://kotaku.com/hackers-have-already-cracked-open-the-switch-onlines-ne-1829181894|title=Hackers Have Already Cracked Open The Switch Online's NES Library|last=Gach|first=Ethan|work=Kotaku|access-date=September 20, 2018|language=en-US}}</ref>
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Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized [[Read-only memory|ROMs]] on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on [[YouTube]], which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.
  
 
===Online services and functionalities ===
 
===Online services and functionalities ===
{{main|Nintendo Switch Online}}
 
Nintendo Switch user profiles can be linked to a [[Nintendo Account]], which enables access to online features and the ability to download and purchase software from [[Nintendo eShop]]. A Nintendo Account can be [[Social login|created]] with an account from a third-party [[social networking service]] or an existing [[Nintendo Network]] ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as [[Miiverse]] or [[SpotPass and StreetPass|StreetPass]], the latter owing to Nintendo's promotion of Switch as primarily being a home console. Instead, profiles can be linked to existing social networks such as [[Facebook]] and [[Twitter]] for social and sharing features.<ref>{{cite web | url = https://venturebeat.com/2017/01/13/nintendo-switch-wont-have-miiverse-or-streetpass/ | title = Nintendo Switch won't have Miiverse or StreetPass | first = Willie | last = Clark | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[Venture Beat]] | deadurl = no | archiveurl = https://web.archive.org/web/20170114021140/http://venturebeat.com/2017/01/13/nintendo-switch-wont-have-miiverse-or-streetpass/ | archivedate = January 14, 2017 | df = mdy-all }}</ref><ref name="polygon-switchids">{{Cite news|url=https://www.polygon.com/2017/2/21/14687274/nintendo-accounts-switch|title=All the Nintendo accounts you need for your Switch|work=Polygon|access-date=December 1, 2018}}</ref><ref>{{Cite news|url=https://www.polygon.com/2017/2/20/14671310/nintendo-account-id-register|title=Nintendo Account IDs now up for grabs|work=Polygon|access-date=December 1, 2018}}</ref>
 
  
Players can register friends through Friend Codes as with previous Nintendo systems, searching for friends in the local network, through past multiplayer interactions, or through [[Nintendo Account]] profiles registered as friends on Nintendo mobile apps such as ''Miitomo'' and ''Super Mario Run''.<ref>{{cite web | url = https://www.vg247.com/2017/03/02/nintendo-switch-day-one-update-reintroduces-friend-codes/ | title = Nintendo Switch day one update reintroduces friend codes | first = Sharif | last = Saed | date = March 2, 2017 | accessdate = March 2, 2017 | website = [[VG247]] | deadurl = no | archiveurl = https://web.archive.org/web/20170302230039/http://www.vg247.com/2017/03/02/nintendo-switch-day-one-update-reintroduces-friend-codes/ | archivedate = March 2, 2017 | df = mdy-all }}</ref> Nintendo said in March 2017 that they have plans to provide other methods for registering friends, including through third-party social media and via Nintendo Network IDs.<ref>{{cite web | url = http://www.polygon.com/2017/3/2/14792066/nintendo-switch-friend-code-response | title = Nintendo adding new friending methods for the Switch, post launch | first = Brian | last = Crecente | date = March 2, 2017 | accessdate = March 2, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170302190532/http://www.polygon.com/2017/3/2/14792066/nintendo-switch-friend-code-response | archivedate = March 2, 2017 | df = mdy-all }}</ref> Support for registering friends on the Switch via Facebook and Twitter was added on March 13, 2018 as part of the 5.0.0 system update.<ref>{{Cite news|url=https://www.digitaltrends.com/gaming/nintendo-switch-update-add-friends-social-media/|title=Add Friends Through Social Media With Latest Nintendo Switch Update {{!}} Digital Trends|date=March 13, 2018|work=Digital Trends|access-date=October 15, 2018|language=en-US}}</ref> The Switch has no native support for Nintendo Network IDs, but users can link their Nintendo Network ID credentials to a Nintendo Account profile, which enables the ability to add friends that they had already registered on their 3DS or Wii U, and share an eShop balance between all three platforms.<ref name="eurogamer link" />
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Nintendo Switch user profiles can be linked to a [[Nintendo Account]], which enables access to online features and the ability to download and purchase software from [[Nintendo eShop]]. A Nintendo Account can be [[Social login|created]] with an account from a third-party [[social networking service]] or an existing [[Nintendo Network]] ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as [[Miiverse]] or [[SpotPass and StreetPass|StreetPass]], the latter owing to Nintendo's promotion of Switch as primarily being a home console. Instead, profiles can be linked to existing social networks such as [[Facebook]] and [[Twitter]] for social and sharing features.
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Players can register friends through Friend Codes as with previous Nintendo systems, searching for friends in the local network, through past multiplayer interactions, or through [[Nintendo Account]] profiles registered as friends on Nintendo mobile apps such as ''Miitomo'' and ''Super Mario Run''. Nintendo said in March 2017 that they have plans to provide other methods for registering friends, including through third-party social media and via Nintendo Network IDs. Support for registering friends on the Switch via Facebook and Twitter was added on March 13, 2018 as part of the 5.0.0 system update. The Switch has no native support for Nintendo Network IDs, but users can link their Nintendo Network ID credentials to a Nintendo Account profile, which enables the ability to add friends that they had already registered on their 3DS or Wii U, and share an eShop balance between all three platforms.
  
In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer on most games.<ref name="polygon-paidonline"/><ref name="cnet filsaime">{{cite web | url = https://www.cnet.com/news/nintendo-switch-reggie-fils-aime-3ds-tablet-launch/ | title = Nintendo's Fils-Aime: The Switch won't oust the 3DS | first1 = Alfred | last1 = Ng | first2 = Scott | last2 = Stein | date = January 15, 2017 | accessdate = January 15, 2017 | website = [[CNET]] | publisher = [[CBS Interactive]] | deadurl = no | archiveurl = https://web.archive.org/web/20170115171654/https://www.cnet.com/news/nintendo-switch-reggie-fils-aime-3ds-tablet-launch/ | archivedate = January 15, 2017 | df = mdy-all }}</ref> The [[Nintendo Switch Online]] subscription includes access to online play, voice chat, access to an ongoing library of [[Nintendo Entertainment System]] (NES) games, [[cloud storage]] for save data on most games, as well as other special offers and promotions.<ref>{{Cite web|url=https://www.ign.com/articles/2018/09/13/nintendo-switch-online-launch-date-revealed|title=Update: Nintendo Switch 6.0.0 System Update Coming Alongside Online Service|last=Bankhurst|first=Adam|date=September 13, 2018|website=IGN|language=en-US|access-date=September 13, 2018}}</ref><ref>{{Cite news|url=https://www.vg247.com/2018/09/05/mario-bros-online-co-op-support-nintendo-switch-online/|title=Original Mario Bros. will support online co-op through Nintendo Switch Online |date=September 5, 2018|work=VG247|access-date=September 6, 2018|language=en-US}}</ref><ref>{{Cite news|url=https://www.polygon.com/nintendo/2018/5/7/17329728/nintendo-switch-online-classic-nes-games-lineup|title=Nintendo Switch Online service will launch with 20 NES games|work=Polygon|access-date=September 9, 2018}}</ref><ref>{{Cite news|url=https://www.polygon.com/nintendo/2018/5/7/17329728/nintendo-switch-online-classic-nes-games-lineup|title=Nintendo Switch Online service will launch with 20 NES games|work=Polygon|access-date=September 14, 2018}}</ref> [[Free-to-play]] games such as ''[[Fortnite Battle Royale]]'' and ''[[Warframe]]'' are exempt from the subscription requirement for online play.<ref>{{Cite news|url=https://www.polygon.com/2018/9/14/17861300/fortnite-nintendo-switch-online|title=Fortnite for Switch won’t require Nintendo’s premium online service for play|work=Polygon|access-date=September 15, 2018}}</ref><ref>{{Cite news|url=https://www.usatoday.com/story/tech/talkingtech/2018/11/08/google-brings-youtube-app-nintendo-switch/1932898002/|title=Nintendo Switch finally has a YouTube app, but Amazon and Netflix remain MIA|work=USA TODAY|access-date=November 12, 2018|language=en}}</ref><ref>{{Cite web|url=https://www.gamespot.com/articles/warframe-out-now-on-nintendo-switch-an-impressive-/1100-6463299/|title=Warframe Out Now On Nintendo Switch -- An Impressive Port That Surprised Us|last=Fillari|first=Alessandro|date=November 20, 2018|website=GameSpot|language=en-US|access-date=December 1, 2018}}</ref><ref name="gamespot online may2018">{{cite web | url = https://www.gamespot.com/articles/nintendo-switch-online-service-introduces-cloud-sa/1100-6458785/ | title = Nintendo Switch Online Service Introduces Cloud Saves, 20 Free NES Games For Subscribers | first = Eddie | last= Makuch |date = May 7, 2018 | accessdate = May 7, 2018 | website = [[GameSpot]] }}</ref>
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In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer on most games. The [[Nintendo Switch Online]] subscription includes access to online play, voice chat, access to an ongoing library of [[Nintendo Entertainment System]] (NES) games, [[cloud storage]] for save data on most games, as well as other special offers and promotions. [[Free-to-play]] games such as ''[[Fortnite Battle Royale]]'' and ''[[Warframe]]'' are exempt from the subscription requirement for online play.  
  
The Nintendo Switch Online [[mobile app]] allows access to voice chat for Switch Online subscribers, as well as access to game-specific [[microsite]]s. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a [[smartphone]] instead.<ref name="time kimishima"/><ref>{{cite web | url = https://www.vg247.com/2017/07/19/the-nintendo-switch-online-app-has-launched-on-ios-android/ | title = The Nintendo Switch Online app has launched on iOS & Android | first = Sharif | last = Saed | date = July 19, 2017 | accessdate = July 19, 2017 | website = [[VG247]] | deadurl = no | archiveurl = https://web.archive.org/web/20170802143259/https://www.vg247.com/2017/07/19/the-nintendo-switch-online-app-has-launched-on-ios-android/ | archivedate = August 2, 2017 | df = mdy-all }}</ref> A separate app provides access to [[parental controls]] for the console.<ref name="polygon-paidonline">{{cite web | url = http://www.polygon.com/2017/1/12/14057166/nintendo-switch-paid-online-service | title = Nintendo Switch will have a paid online service starting this fall | first = Christopher | last = Grant | date = January 12, 2017 | accessdate = January 13, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20170113123404/http://www.polygon.com/2017/1/12/14057166/nintendo-switch-paid-online-service | archivedate = January 13, 2017 | df = mdy-all }}</ref><ref>{{cite web | url = http://www.ign.com/articles/2017/01/13/nintendo-reveals-parental-controls-for-switch | title = Nintendo Reveals Parental Controls for Switch | first = Terri | last = Schwartz | date = January 13, 2017 | accessdate = January 13, 2017 | website = [[IGN]] | deadurl = no | archiveurl = https://web.archive.org/web/20170113212048/http://www.ign.com/articles/2017/01/13/nintendo-reveals-parental-controls-for-switch | archivedate = January 13, 2017 | df = mdy-all }}</ref>
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The Nintendo Switch Online [[mobile app]] allows access to voice chat for Switch Online subscribers, as well as access to game-specific [[microsite]]s. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a [[smartphone]] instead. A separate app provides access to [[parental controls]] for the console.
  
 
=== Media support ===
 
=== Media support ===
The Switch did not initially launch with many multimedia-oriented features, such as a web browser or support for video streaming services.<ref>{{cite web | url = https://www.theverge.com/2017/3/2/14792262/nintendo-switch-internet-browse-public-hotspots | title = The Nintendo Switch has a secret browser, but you can't use it for much | first = Ross | last = Miller | date = March 2, 2017 | accessdate = March 2, 2017 | website = [[The Verge]] | deadurl = no | archiveurl = https://web.archive.org/web/20170302185957/http://www.theverge.com/2017/3/2/14792262/nintendo-switch-internet-browse-public-hotspots | archivedate = March 2, 2017 | df = mdy-all }}</ref> Fils-Aimé said that because the Switch is geared as a gaming console that is far different from what their competitors offer, they had focused on achieving that goal first and foremost, and did not see media support as a differentiator from their competitors.<ref name="wapost filsamie mar2017">{{cite web | url = https://www.washingtonpost.com/news/the-switch/wp/2017/03/08/nintendos-u-s-ceo-responds-to-our-biggest-gripes-with-the-switch/ | title = Nintendo's U.S. chief responds to our biggest gripes about the company's new console | first = Hayley | last = Tsukayama | date = March 8, 2017 | accessdate = March 8, 2017 | website = [[The Washington Post]] | deadurl = no | archiveurl = https://web.archive.org/web/20170308125719/https://www.washingtonpost.com/news/the-switch/wp/2017/03/08/nintendos-u-s-ceo-responds-to-our-biggest-gripes-with-the-switch/ | archivedate = March 8, 2017 | df = mdy-all }}</ref> Nintendo did not rule out providing a full web browser or apps for services in the future,<ref>{{Cite web | url = http://www.businessinsider.com/nintendo-switch-preview-2017-1 | title = I played Nintendo's new game console, the Switch&nbsp;— this is what it's like | first = Ben | last = Gilbert | date = January 18, 2017 | accessdate = January 18, 2017 | website = [[Business Insider]] | deadurl = no | archiveurl = https://web.archive.org/web/20170117150243/http://www.businessinsider.com/nintendo-switch-preview-2017-1 | archivedate = January 17, 2017 | df = mdy-all }}</ref><ref name="kotaku questions"/><ref name="time kimishima"/> and Fils-Aimé said that they are in discussions with providers like [[Netflix]], [[Hulu]], and [[Amazon (company)|Amazon]] for such support.<ref name="wapost filsamie mar2017"/>
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The Switch did not initially launch with many multimedia-oriented features, such as a web browser or support for video streaming services. Fils-Aimé said that because the Switch is geared as a gaming console that is far different from what their competitors offer, they had focused on achieving that goal first and foremost, and did not see media support as a differentiator from their competitors. Nintendo did not rule out providing a full web browser or apps for services in the future, and Fils-Aimé said that they are in discussions with providers like [[Netflix]], [[Hulu]], and [[Amazon (company)|Amazon]] for such support.
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[[Niconico]], a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch's first third-party media app in any market. Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017. A YouTube application was released on November 8, 2018. As of January 2018, Netflix had stated it was looking into a Switch app for the service, but had no definitive plans yet. Fils-Aimé said in June 2018 that conversations to bring Netflix to the Switch are "on-going".
  
[[Niconico]], a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch's first third-party media app in any market.<ref>{{Cite web|url=https://www.polygon.com/2017/7/12/15958314/nintendo-switch-video-streaming-app-niconico|title=Nintendo Switch is getting its first streaming app|last=Frank|first=Allegra|date=July 12, 2017|website=Polygon|access-date=July 12, 2017|deadurl=no|archiveurl=https://web.archive.org/web/20170716055925/https://www.polygon.com/2017/7/12/15958314/nintendo-switch-video-streaming-app-niconico|archivedate=July 16, 2017}}</ref> Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017.<ref>{{cite web | url = https://www.polygon.com/2017/11/9/16628108/nintendo-switch-hulu-app-release-date | title = Hulu coming to Nintendo Switch | first = Michael | last = McWhertor | date = November 9, 2017 | accessdate = November 9, 2017 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20171109180309/https://www.polygon.com/2017/11/9/16628108/nintendo-switch-hulu-app-release-date | archivedate = November 9, 2017 | df = mdy-all }}</ref> A YouTube application was released on November 8, 2018.<ref>{{cite web | url = https://www.theverge.com/2018/11/8/18064958/youtube-app-nintendo-switch-now-available-features | title = YouTube arrives on Nintendo Switch today | first = Chris | last = Welch | date = November 8, 2018 | accessdate = November 8, 2018 | work = [[The Verge]] }}</ref> As of January 2018, Netflix had stated it was looking into a Switch app for the service, but had no definitive plans yet.<ref>{{cite web | url = https://www.polygon.com/2018/1/15/16893334/netflix-nintendo-switch-app-possible | title = Netflix 'still exploring' possibility of Nintendo Switch app | first = Samit | last = Sarkar | date = January 15, 2018 | accessdate = January 15, 2018 | website = [[Polygon (website)|Polygon]] | deadurl = no | archiveurl = https://web.archive.org/web/20180115200626/https://www.polygon.com/2018/1/15/16893334/netflix-nintendo-switch-app-possible | archivedate = January 15, 2018 | df = mdy-all }}</ref> Fils-Aimé said in June 2018 that conversations to bring Netflix to the Switch are "on-going".<ref>{{Cite news|url=http://www.nintendolife.com/news/2018/06/conversations_to_bring_youtube_and_netflix_to_switch_are_on-going|title=Conversations To Bring YouTube And Netflix To Switch Are "On-Going"|last=Craddock|first=Ryan|date=June 14, 2018|work=Nintendo Life|access-date=September 1, 2018|language=en-GB}}</ref>
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Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018. InkyPen, a comics and manga subscription app, launched exclusively on the Nintendo Switch worldwide on December 17, 2018. ''FUZE4'', a text-based programming language app, will be released on April 1, 2019.
  
Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018.<ref>{{Cite news|url=https://www.polygon.com/2018/4/26/17285050/nintendo-switch-eshop-update-games-list|title=Nintendo Switch eShop gets beloved music studio — but with some key changes|work=Polygon|access-date=November 8, 2018}}</ref> InkyPen, a comics and manga subscription app, launched exclusively on the Nintendo Switch worldwide on December 17, 2018.<ref>{{Cite web|url=https://www.techradar.com/news/inkypen-lets-you-read-comic-books-on-nintendo-switch-launches-today|title=InkyPen lets you read comic books on Nintendo Switch – and the app's gone live|last=H|first=Henry St Leger 2018-12-17T10:08:21Z|last2=helds|website=TechRadar|language=en|access-date=2018-12-17}}</ref> ''FUZE4'', a text-based programming language app, will be released on April 1, 2019.<ref>{{Cite news|url=http://www.nintendolife.com/news/2018/10/fuze4_nintendo_switch_will_let_you_code_your_own_games_on_switch_from_april_next_year|title=FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year|last=Craddock|first=Ryan|date=October 22, 2018|work=Nintendo Life|access-date=October 24, 2018|language=en-GB}}</ref>
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Despite the lack of an end-user web browser, a [[NetFront]]-based infrastructure is integrated into the Switch's UI, which allows the system menu to support several browser-like functions, such as authenticating for [[hotspot (Wi-Fi)|Wi-Fi hotspots]]. This lightweight browser was found to use a six-month-old version of [[WebKit]] containing a set of vulnerabilities collectively known as Trident that has the potential to allow the Switch to be hijacked by code execution in the browser.
  
Despite the lack of an end-user web browser, a [[NetFront]]-based infrastructure is integrated into the Switch's UI, which allows the system menu to support several browser-like functions, such as authenticating for [[hotspot (Wi-Fi)|Wi-Fi hotspots]].<ref name="NLcitesNetFrontNX">{{Cite web | url = http://www.nintendolife.com/news/2017/03/netfront_browser_nx_by_access_-_powering_the_switch_webkit_online_services | title = NetFront Browser NX by ACCESS&nbsp;— Powering the Switch 'WebKit' Online Services | first = Thomas | last = Whitehead | date = March 6, 2017 | accessdate = March 8, 2017 | publisher = [[Nintendo Life]] | deadurl = no | archiveurl = https://web.archive.org/web/20170307235547/http://www.nintendolife.com/news/2017/03/netfront_browser_nx_by_access_-_powering_the_switch_webkit_online_services | archivedate = March 7, 2017 | df = mdy-all }}</ref> This lightweight browser was found to use a six-month-old version of [[WebKit]] containing a set of vulnerabilities collectively known as Trident that has the potential to allow the Switch to be hijacked by code execution in the browser.<ref>{{cite web | url = https://arstechnica.com/gaming/2017/03/nintendo-switch-ships-with-unpatched-6-month-old-webkit-vulnerabilities/ | title = Nintendo Switch ships with unpatched 6-month-old WebKit vulnerabilities | first = Andrew | last = Cunningham | date = March 13, 2017 | accessdate = March 13, 2017 | website = [[Ars Technica]] | deadurl = no | archiveurl = https://web.archive.org/web/20170313185048/https://arstechnica.com/gaming/2017/03/nintendo-switch-ships-with-unpatched-6-month-old-webkit-vulnerabilities/ | archivedate = March 13, 2017 | df = mdy-all }}</ref>
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[[Category:Nintendo consoles]]

Latest revision as of 21:37, 15 January 2019

Nintendo Switch
Switch logo
Nintendo-Switch-Console-Docked-wJoyConRB.jpg
Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg
A Nintendo Switch console in docked mode (above) and portable mode (below)
Also known as NX (code name)
Developer Nintendo PTD
Manufacturer Foxconn, Hosiden<ref name="digitimes oct2017"/>
Type Hybrid video game console
Generation Eighth generation
Release date WW: March 3, 2017
Retail availability 2017–present
Introductory price US$299.99
JP¥29,980<r />£279.99
329.99
Units shipped 22.86 million (2018-09-30)
Media Nintendo Switch game card
Digital distribution (Nintendo eShop)
Operating system Nintendo Switch system software
System-on-chip used Nvidia Tegra X1
CPU Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz
Memory 4 GB LPDDR4
Storage Internal flash memory: 32 GB
Removable storage microSD/microSDHC/microSDXC (up to 2 TB)
Display 6.2-inch, 1280 × 720p LCD (237 ppi)
Up to 1080p via HDMI while docked
Graphics Nvidia GM20B Maxwell-based GPU @ 307.2-384 MHz (while undocked) or 307.2-768 MHz (while docked)
Sound Linear PCM 5.1ch (via HDMI)
Stereo speakers
Headphone jack
Controller input Joy-Con
Pro controller
GameCube controller (via GameCube Adapter)
Touchpad Capacitive
Connectivity 2.4/5 GHz 802.11ac Wi-Fi
Bluetooth 4.1
1 × USB 3.0 (on dock)
2 × USB 2.0 (on dock)
1 × USB Type-C (on unit)
Power 4,310 mAh, 3.7 V lithium-ion battery
Current firmware 6.2.0 (2018-11-19>)
Online services Nintendo Switch Online, Nintendo eShop
Dimensions 203.1 mm × 102 mm × 13.9 mm (8.00 in × 4.02 in × 0.55 in) (Console only)
239 mm × 102 mm × 13.9 mm (9.41 in × 4.02 in × 0.55 in) (Joy-Con attached)
Mass 297 g (10.5 oz) (Console only)
398 g (14.0 oz) (Joy-Con attached)
Best-selling game Super Mario Odyssey, 12.17 million (2018-09-30)
Backward
compatibility
Nintendo Entertainment System (via emulation)
Predecessor Wii U
Website https://www.nintendo.com/switch

Introduction[edit]

The Nintendo Switch, commonly abbreviated as the Switch, is a video game console developed by Nintendo and was released on March 3, 2017. It is a hybrid console that can be used in both stationary and portable settings. In the home console mode, the main unit is inserted onto a docking station to connect to a television screen or monitor. Alternatively, for portable use, it can be removed from the dock and operated similarly to a tablet computer through its LCD touchscreen. It can also be placed in a standalone tabletop mode visible to several players. Its wireless Joy-Con controllers, which include standard buttons and directional analog sticks for user input, motion sensing, and high-definition tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a Grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through standard Internet connectivity, as well as local wireless ad hoc connectivity with other Switch consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system does not use region locking. The Nintendo Switch competes on the console gaming market with contemporaries being Microsoft's Xbox One and Sony's PlayStation 4.

Known in development by its codename NX, the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the Wii U, and market competition from mobile gaming. Nintendo's then-president Satoru Iwata pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through the multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on Nvidia's Tegra line, to make development for the console easier for programmers and more compatible with existing game engines. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many third-party developers and publishers to help build out the Switch's game library alongside Nintendo's own first-party titles, including many independent video game studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.

The Nintendo Switch was unveiled in October 2016 and was released in most areas worldwide on March 3, 2017. the Nintendo Switch has not yet been released in India, China, and other regions. The console shipped nearly three million in the first month of its launch, exceeding Nintendo's initial projection of two million, and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. As of 2018 September, it has sold 22.86 million units. It is the fastest-selling console of all time in Japan as of December 24, 2017 and in the United States as of January 4, 2018. Nintendo Switch sales were heavily tied to the critically acclaimed titles The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey, which became best-sellers for the system, with over ten, eleven, and twelve million copies sold respectively by September 2018.

Specifications[edit]

Hardware[edit]

The back of the Nintendo Switch (without the controllers), showing the kickstand, MicroSD slot, charging port and intake vents

The Nintendo Switch is a hybrid video game console, with the main system comprising the "Switch Console", the "Switch Dock", and the "Joy-Con" controllers. Although it is a hybrid console, Fils-Aimé stated that the Switch is "a home console that you can take with you on the go". Fils-Aimé said that the Switch and their primary handheld console, the Nintendo 3DS, are meant to co-exist, with Kimishima considering the 3DS an entry-level product for younger players. The company had planned to diminish production of the Wii U in anticipation of the Switch's release, and formally announced the end of its production on January 31, 2017.

Console and Dock[edit]

The main unit of the Switch is the Console, a battery-powered tablet-like monitor that comprises an LCD screen measuring 6.2 inches (160 mm) on its diagonal, the same as the Wii U GamePad. The unit itself measures 203.1 by 102 by 13.9 millimetres (8.00 in × 4.02 in × 0.55 in) and weighs 297 grams (10.5 oz). The screen supports ten-point multi-touch capacitive sensing and includes haptic technology from Immersion Corporation. The LCD screen supports resolutions up to 720p (1280×720 px). The Console includes a 3.5 mm audio jack, stereo speakers on the bottom face of the unit below the screen, a USB-C port for charging, and a kickstand on the back side. The unit also includes slots for a game card (cartridge-based media) and a microSD card slot located under the kickstand. The Switch Console itself includes three buttons, all on the top of the device, Volume +/- and Power. The Console has rails on the side, into which the Joy-Con controllers can be slid into to attach them to the Switch unit. An ambient light sensor on the front of the Console adjusts the screen's brightness automatically. The Console's model number is "HAC-001".

The Nintendo Switch Dock
The back of the dock, opened

The Console, with or without Joy-Con attached, can be placed into the Switch Dock, a docking station with electrical connectors to connect the Console to a power supply to charge its battery, and to a television via an HDMI connection for video/audio output. The Dock also includes two USB 2.0 ports and one USB 3.0 port. While docked, the unit can support resolutions up to 1080p and a maximum frame rate of 60 frames per second, though the maximum resolution varies depending on the game. As an example, The Legend of Zelda: Breath of the Wild runs at a maximum 900p and 30 frames per second while the Switch is docked. The Dock measures 173 by 104 by 54 millimetres (6.8 in × 4.1 in × 2.1 in) and weighs 327 grams (11.5 oz).

There are three gameplay modes that can be used with the Switch; "TV Mode" with the Console slid into the Dock to support play on a television, "Tabletop Mode" with the Console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld Mode" as a standard portable tablet device. Users can switch between these modes simply by placing the Console in the Dock or removing it, extending or retracting the kickstand, and detaching or connecting the Joy-Con. Games may be designed to play only in specific modes; for example, Voez initially could not be played in TV Mode and relied on touchscreen controls. Support for controllers and TV Mode was later added to Voez in January 2018 via an update for the game. Another example is Super Mario Party, which does not support Handheld Mode.

Nintendo stated that the Switch is a "single-screen experience", in that the player either sees the content on the Console when it is out of the Dock, or on the screen attached to the Dock when the Console is docked. The Switch cannot feature dual-screen functionality that was offered through the Wii U via its GamePad.

Nintendo patented a means of using multiple Switch consoles to create a multi-monitor configuration, by arranging them on a flat surface and spanning a single gameplay environment across their screens. This technology was first seen in Super Mario Party.

Joy-Con[edit]

The gray Joy-Con L and Joy-Con R controllers
The neon red and blue Joy-Con attached to the Joy-Con Grip controller

The Nintendo Switch comes with controllers collectively called Joy-Con, individually called the "Joy-Con L" and "Joy-Con R". The controllers are attached to the Switch Console via side rails using a locking mechanism, with a small release button on their rear face to allow them to be detached. When detached, they can be used as a pair by a single player, attached to a grip that emulates a gamepad form factor, or used as separate controllers by two individual players. A single Switch console can support up to eight Joy-Con connections. Straps can be attached to the sides of Joy-Con when they are detached.

Each Joy-Con includes four front-facing action buttons (Joy-Con R featuring Nintendo's signature ABXY buttons, and Joy-Con L featuring directional buttons), an analog stick which can be pressed down as a fifth button, a plus (+) or minus (-) button, a shoulder button (L/R), a trigger button (ZL/ZR), and a system function button (Joy-Con R houses the Home button and Joy-Con L the Screenshot button). Within the rail are two additional buttons (SL and SR buttons) which can act like left-and-right shoulder buttons when the Joy-Con is held horizontally. Each Joy-Con contains an accelerometer and gyroscope for motion control support, while Joy-Con R also contains an infrared depth sensor that can be used to identify objects and motion gestures. Both Joy-Con contain a haptic feedback system known as "HD Rumble", which can generate fine tactile feedback. Joy-Con R contains an NFC reader, allowing functionality with Nintendo's Amiibo line. Each Joy-Con measures 35.9 by 102 by 13.9 millimetres (1.41 in × 4.02 in × 0.55 in) and weighs 49 grams (1.7 oz) for Joy-Con L and 52.1 grams (1.84 oz) for Joy-Con R. When measured from the top of the analog stick to the tip of the ZL/ZR trigger it has an extreme depth of 28.4 millimetres (1.12 in).

Joy-Con can be obtained in several colors as part of the Switch bundle or through added purchases. In addition to the slate gray that the rest of the unit offers, consumers can opt to get Joy-Con in neon red and blue colors. In Early to Mid-2017, Nintendo introduced neon yellow Joy-Con, which launched alongside Arms on June 16, 2017, as well as neon green, and neon pink Joy-Con, which launched alongside Splatoon 2 on July 21, 2017 in Japan and Europe and on September 8, 2017 in North America. Joy-Con based on Eevee and Pikachu's color scheme were released alongside Pokémon: Let’s Go, Pikachu! and Let's Go, Eevee! on November 16, 2018, as part of the Pokémon: Let’s Go, Pikachu! and Let's Go, Eevee! Switch bundles.

Technical specifications[edit]

The Switch uses a system-on-chip from the Tegra family of products, developed in partnership with Nvidia. No specific details were revealed beyond that it is a "custom" Tegra chip "based on the same architecture as the world's top-performing GeForce gaming graphics cards" that are common in personal computers, and has a custom API known as "NVN", which is designed to "bring lightweight, fast gaming to the masses". Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers, helping to achieve "high performance but low power consumption" for the Switch. Pre-release reports, unconfirmed by either Nintendo or Nvidia, stated that the SoC would be an Nvidia Tegra X1 SoC with 4 ARM Cortex-A57 CPU cores and 4 ARM Cortex-A53 CPU cores along with 256 Maxwell based CUDA GPU cores. This was later corroborated by an analysis on the console done by Tech Insights in March 2017. The CPU cores are clocked at 1.020 GHz, as revealed by DigitalFoundry. The GPU cores vary between 768 MHz and 307.2 MHz depending upon whether the device is docked; however, they can be boosted to 921 MHz and 384 MHz, respectively. A later iFixIt teardown of the final product confirmed 4GB of LPDDR4.

The Switch offers dual-band 802.11ac wireless connectivity and is compliant with 802.11 a/b/g/n/ac modes. Up to eight Switch consoles can be connected in a wireless ad hoc network for local multiplayer games, and multiple players can play on each of the connected Switch consoles. In the case of at least one game, Splatoon 2, ten Switch consoles can connect in the ad hoc network, though only eight can play directly while the other two can watch as spectators. The Switch uses Bluetooth 4.1 for wireless communication between the console and its controllers. Users can purchase a third-party USB LAN adapter for wired connectivity when the Console is docked for TV mode. Nintendo's Wii LAN adapter accessory is also compatible with the Switch via USB ports on the Switch dock.

The Switch is primarily powered in portable mode by a non-removable 4310 mAh, 3.7 V Lithium-ion rechargeable battery. The battery life is estimated to be between 2.5 and 6.5 hours, depending on the software being used. Nintendo gives the example of The Legend of Zelda: Breath of the Wild supporting approximately three hours of battery life. The battery can be charged either while in the Dock, or through a standard USB-C connector on the Console. The estimated recharge time while the unit is in sleep mode is about 3 hours. Nintendo offers the means for replacing batteries through its customer support. Each Joy-Con has its own non-removable 525 mAh, 3.7 V Lithium-ion battery separate from the Console, with an estimated twenty-hour lifespan. These batteries are automatically charged if they are attached to the Console while it is charging itself. Additional accessories have other means to charge the Joy-Con. While the basic Joy-Con Grip that ships with the Switch does not offer charging capabilities, a separate premium Joy-Con Grip includes a USB-C connector port that can be used to charge the Joy-Con batteries while they are connected to this Grip.

The Switch includes 32 GB of internal storage, which can be expanded up to 2 TB using a microSD, a microSDHC or a microSDXC card. A microSD card slot is located under the Switch's kickstand, where a microSD card can be inserted. If the microSD card is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card. Save data will always be stored on the console, regardless if the source is a physical Game Card or a digital download copy. At launch, there was no way to transfer save files from the internal memory to the microSD card or another Switch console, though save game and profile transfers between Switch consoles were added in the 4.0.0 system update in October 2017. While microSD and microSDHC support was available at launch, microSDXC card support was later added to the Switch's software via a system update. SD cards and miniSD cards are not compatible with the Switch due to the size of the microSD card slot. The Switch does not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future.

The Switch console contains a 3.5 mm headphone jack. The unit does not directly support Bluetooth wireless headphones, though they can be connected with third-party wireless adapters via the headphone jack. A system update in October 2017 enabled support for wireless USB headphones when the receiver is connected to the USB port on the console when it's docked.

Other controllers and accessories[edit]

The optional and more conventional Pro Controller
The top of the charging grip showing the USB-C port.

Though not revealed in the October 2016 reveal, the Nintendo Switch supports a wide array of additional accessories, according to Kimishima. Kimishima suggested that the Switch is part of a large ecosystem of devices, though the Switch unit remains the core console element. Takahashi suggested the possibility of other units besides the Joy-Con that could attach and/or connect to the Console to serve as alternate input devices and change how the Switch can be used.

A charging grip is available for the Joy-Con, which provides a means to attach a USB-C cable for power. Alongside that, Nintendo released a charging strap that allows players to charge an individual Joy-Con via embedded AA batteries on June 16, 2017. Nintendo offers a Joy-Con Wheel, a small steering wheel-like unit that a Joy-Con can slot into, allowing it to be used for racing games such as Mario Kart 8 Deluxe. The Switch supports a wireless Pro Controller, which has a more traditional design reminiscent of the Wii Classic Controller Pro and Wii U Pro Controller. A setting can be turned on to use the controller in wired USB mode; however, this will disable the NFC reader on the controller. Standalone Docks are available, which include a power adapter and HDMI cable. Third parties also support the Switch with additional accessories, such as carrying cases and screen protectors. The 4.0.0 system update enabled support for GameCube controllers attached via USB with the GameCube adapter that was available for the Wii U as well as the upcoming adapter for the Switch, allowing the user to play games with a GameCube controller with most games compatible with the Switch's Pro controller such as Super Smash Bros. Ultimate.

In January 2018, Nintendo announced Nintendo Labo, a child-oriented platform that combines games coupled with do-it-yourself cardboard projects that attach or wrap around the Switch Console and Joy-Con, effectively creating toys around the Switch to interact with games. These cardboard units, which may also include string, rubber bands, and other pieces, are referred to as Toy-Con. The game software provides instructions for the Toy-Con construction and provides the interface to control the Toy-Con. Such examples given include a remote-controlled "car", where the two Joy-Con attach to the car and their vibration feedback provide the motion for the car, controlled from the Switch, a fishing rod where the Joy-Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini-game, and a small toy piano.

Amid complaints about the Switch's kickstand, Nintendo released an Adjustable Charging Stand for the Switch on July 13, 2018 after it was announced on May 9, 2018, which allows users to place the Console onto the stand as to play in Tabletop mode, providing better support than the Console's own built-in kickstand, and allowing the user to optionally charge the console.

Tatsumi Kimishima stated that Nintendo was investigating the possibility of offering a virtual reality headset for Switch in the future, "if we are able to resolve the issues with playing comfortably for long hours." Nintendo did submit design patent applications for a virtual reality accessory similar in design to those intended for smartphones, in which the device would be inserted into an enclosure, and its screen viewed through lenses to achieve a stereoscopic effect.

A PC-specific USB keyboard is compatible with the Nintendo Switch in docked mode.

Software[edit]

The main menu screen of the Switch console

The Switch's user interface features tile-based access to games that are either present in the game card slot or stored within the unit's storage devices. It includes quick access buttons for a News feed from Nintendo, eShop access, and a photo album for screenshots captured during gameplay; the 4.0 update to the software in October 2017 also enabled capturing and sharing video from select games. A single Switch console supports up to eight user profiles, which each can be tied to a Nintendo Account user ID. Profiles can be represented by either a pre-made avatar from an internal gallery, or using a Mii. The Mii creator was upgraded with increased color options for aspects such as hair styles; however, it is integrated into the system settings, rather than being an independent application.

Prior to the 4.0 update, players discovered that the Switch's firmware included an easter egg to allow players to play the NES Golf title via a built-in emulator. While Nintendo has not confirmed its presence, journalists and players believe this is a tribute to Nintendo's former president Satoru Iwata; Golf was programmed by Iwata, and the game can only be accessed if the system clock is set to July 11 – the day that Iwata died – and the Joy-Con are moved similarly to how Iwata would move his hands in his Nintendo Direct presentations. Some Japanese users referred to this as a omamori (charm) left by Iwata himself. With the 4.0 update, the executable code for this Easter egg appears to have been wiped by Nintendo.

In August 2018, a Twitter user found files on the Switch's firmware while reverse-engineering the console, which suggest that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays. Hackers found that the code related to possible VR functionality had been hidden in the Switch for over a year.

Security[edit]

Nintendo continued its white hat security program that it had with the Nintendo 3DS. With help of third-party website HackerOne, Nintendo will award up to $20,000 to the first user to identify any vulnerability that impacts piracy, cheating, or potential sending of inappropriate content to younger users, the amount based on the severity of the security flaw.

In April 2018, two separate groups discovered a means to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch, which could have both beneficial or malicious uses. The exploit is unpatchable as the necessary support to update the Tegra's ROM was not included on the Switch systems as shipped. Both groups had notified Nvidia and Nintendo of the exploit before public announcement of their findings. Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action. Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.

In June 2018, two hackers found a way to be able to run the Switch system's developer software Devmenu on non-developer Switch units, allowing hackers to be able to directly load games onto SD cards or create custom avatars for their user profile, including pornographic and NSFW pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to Kotaku 's article on the topic, saying that "Modified Nintendo Switch systems have been banned”.

Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized ROMs on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on YouTube, which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.

Online services and functionalities[edit]

Nintendo Switch user profiles can be linked to a Nintendo Account, which enables access to online features and the ability to download and purchase software from Nintendo eShop. A Nintendo Account can be created with an account from a third-party social networking service or an existing Nintendo Network ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as Miiverse or StreetPass, the latter owing to Nintendo's promotion of Switch as primarily being a home console. Instead, profiles can be linked to existing social networks such as Facebook and Twitter for social and sharing features.

Players can register friends through Friend Codes as with previous Nintendo systems, searching for friends in the local network, through past multiplayer interactions, or through Nintendo Account profiles registered as friends on Nintendo mobile apps such as Miitomo and Super Mario Run. Nintendo said in March 2017 that they have plans to provide other methods for registering friends, including through third-party social media and via Nintendo Network IDs. Support for registering friends on the Switch via Facebook and Twitter was added on March 13, 2018 as part of the 5.0.0 system update. The Switch has no native support for Nintendo Network IDs, but users can link their Nintendo Network ID credentials to a Nintendo Account profile, which enables the ability to add friends that they had already registered on their 3DS or Wii U, and share an eShop balance between all three platforms.

In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer on most games. The Nintendo Switch Online subscription includes access to online play, voice chat, access to an ongoing library of Nintendo Entertainment System (NES) games, cloud storage for save data on most games, as well as other special offers and promotions. Free-to-play games such as Fortnite Battle Royale and Warframe are exempt from the subscription requirement for online play.

The Nintendo Switch Online mobile app allows access to voice chat for Switch Online subscribers, as well as access to game-specific microsites. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a smartphone instead. A separate app provides access to parental controls for the console.

Media support[edit]

The Switch did not initially launch with many multimedia-oriented features, such as a web browser or support for video streaming services. Fils-Aimé said that because the Switch is geared as a gaming console that is far different from what their competitors offer, they had focused on achieving that goal first and foremost, and did not see media support as a differentiator from their competitors. Nintendo did not rule out providing a full web browser or apps for services in the future, and Fils-Aimé said that they are in discussions with providers like Netflix, Hulu, and Amazon for such support.

Niconico, a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch's first third-party media app in any market. Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017. A YouTube application was released on November 8, 2018. As of January 2018, Netflix had stated it was looking into a Switch app for the service, but had no definitive plans yet. Fils-Aimé said in June 2018 that conversations to bring Netflix to the Switch are "on-going".

Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018. InkyPen, a comics and manga subscription app, launched exclusively on the Nintendo Switch worldwide on December 17, 2018. FUZE4, a text-based programming language app, will be released on April 1, 2019.

Despite the lack of an end-user web browser, a NetFront-based infrastructure is integrated into the Switch's UI, which allows the system menu to support several browser-like functions, such as authenticating for Wi-Fi hotspots. This lightweight browser was found to use a six-month-old version of WebKit containing a set of vulnerabilities collectively known as Trident that has the potential to allow the Switch to be hijacked by code execution in the browser.