Sega Dreamcast
North American Dreamcast with controller and VMU | |
Manufacturer | Sega |
---|---|
Type | Home video game console |
Generation | Sixth generation |
Release date |
JP: November 27, 1998 NA: September 9, 1999 EU: October 14, 1999 AU: November 30, 1999 |
Retail availability | 1998–2001 |
Introductory price |
JP¥29,000 US$199 GB₤200 |
Discontinued | WW: March 31, 2001 |
Units sold | 9.13 million |
Media | 1 GB GD-ROM, CD-ROM, Mini-CD |
CPU | Hitachi SH-4 32-bit RISC @ 200 MHz |
Memory | 16 MB RAM, 8 MB video RAM, 2 MB audio RAM |
Removable storage | 128 KB VMU |
Display |
Video output formats
|
Graphics | 100 MHz PowerVR2, integrated with the system's ASIC |
Sound | 67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels |
Online services | SegaNet, Dreamarena |
Dimensions | 190 mm × 195.8 mm × 75.5 mm (7.48 in × 7.71 in × 2.97 in) |
Mass | 1.5 kg (3.3 lb) |
Best-selling game | Sonic Adventure, 2.5 million sold |
Predecessor | Sega Saturn |
Introduction
The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's 18 years in the console market.
In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. 9.13 million Dreamcast units were sold worldwide.
Although the Dreamcast had a short lifespan and limited third-party support, reviewers have considered the console ahead of its time. Its library contains many games considered creative and innovative, including Crazy Taxi, Jet Set Radio and Shenmue, as well as high-quality ports from Sega's NAOMI arcade system board. The Dreamcast was also the first console to include a built-in modem for Internet support and online play.
Specifications
Hardware
Template:Multiple image Physically, the Dreamcast measures 190 mm × 195.8 mm × 75.5 mm (7.48 in × 7.71 in × 2.97 in) and weighs 1.5 kg (3.3 lb).<ref name="EGM115"/> The Dreamcast's main CPU is a two-way 360 MIPS superscalar Hitachi SH-4 32-bit RISC<ref>Template:Cite journal</ref> clocked at 200 MHz with an 8 Kbyte instruction cache and 16 Kbyte data cache and a 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS.<ref name="Unified"/> Its 100 MHz NEC PowerVR2 rendering engine, integrated with the system's ASIC, is capable of drawing more than 3 million polygons per second<ref name="EGM115"/> and of deferred shading.<ref name="Unified"/> Sega estimated that the Dreamcast was theoretically capable of rendering 7 million raw polygons per second, or 6 million with textures and lighting, but noted that "game logic and physics reduce peak graphic performance."<ref name="Unified"/> Graphics hardware effects include trilinear filtering, gouraud shading, z-buffering, spatial anti-aliasing, per-pixel translucency sorting and bump mapping.<ref name="Unified"/><ref name="EGM115"/> The system can output approximately 16.77 million colors simultaneously and displays interlaced or progressive scan video at 640 × 480 video resolution.<ref name="EGM115"/> Its 67 MHz Yamaha AICA<ref name="NextGen211"/> sound processor, with a 32-bit ARM7 RISC CPU core, can generate 64 voices with PCM or ADPCM, providing ten times the performance of the Saturn's sound system.<ref name="Unified"/> The Dreamcast has 16 MB main RAM, along with an additional 8 MB of RAM for graphic textures and 2 MB of RAM for sound.<ref name="Unified"/><ref name="EGM115"/> The system reads media using a 12x speed Yamaha GD-ROM Drive.<ref name="EGM115"/> In addition to Windows CE, the Dreamcast supports several Sega and middleware application programming interfaces.<ref name="Unified"/> In most regions, the Dreamcast included a removable modem for online connectivity, which was modular for future upgrades.<ref name="Unified"/> The original Japanese model and all PAL models had a transfer rate of 33.6 kbit/s, while consoles sold in the US and in Japan after September 9, 1999 featured a 56 kbit/s dial-up modem.<ref>Carless, Simon (2004). Gaming Hacks: 100 Industrial-Strength Tips & Tools. O'Reilly Media. p. 198. ISBN 978-0596007140.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>
Models
Sega constructed numerous Dreamcast models, most of which were exclusive to Japan. A refurbished Dreamcast known as the R7 was originally used as a network console in Japanese pachinko parlors. Another model, the Divers 2000 CX-1, possesses a shape similar to Sonic's head and includes a television and software for teleconferencing. A Hello Kitty version, limited to 2000 units produced, was targeted at Japanese female gamers.<ref name="RetroinspectionD"/> Special editions were created for Seaman<ref>"Model:SEAMAN" (in Japanese). Sega of Japan. June 15, 1999. Archived from the original on August 2, 2014. Retrieved October 15, 2014. <templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> and Resident Evil Code: Veronica.<ref>"Dreamcast CODE:Veronica" (in Japanese). Sega of Japan. December 6, 1999. Archived from the original on August 2, 2014. Retrieved October 15, 2014. <templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> Color variations were sold through a service called "Dreamcast Direct" in Japan.<ref>"Dreamcast Direct" (in Japanese). Famitsu. Archived from the original on November 10, 2014. Retrieved October 15, 2014. <templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> Toyota also offered special edition Dreamcast units at 160 of its dealers in Japan.<ref>"Toyota to market Sega's Dreamcast". Kyodo News International, Inc. January 28, 1999. Retrieved October 15, 2014 – via The Free Library.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> In North America, a limited edition black Dreamcast was released with a Sega Sports logo on the lid, which included matching Sega Sports-branded black controllers and two games.<ref>Justice, Brandon (2000-06-29). "Sega Reveals Details on Sega Sports Pack". IGN. Archived from the original on November 21, 2014. Retrieved October 15, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>
Accessories
The Dreamcast controller includes both an analog stick and a digital pad, four action buttons, and two analog triggers. The system has four ports for controller inputs, although it was bundled with only one controller.<ref name="NextGen211"/> The design of the Dreamcast's controller, described by the staff of Edge as "an ugly evolution of Saturn's 3D controller,"<ref name="Edge20"/> was called "[not] that great" by 1UP.com's Sam Kennedy<ref name="360 will succeed"/> and "lame" by Game Informer's Andy McNamara.<ref>"Marvel Vs. Capcom-Dreamcast". Game Informer. October 28, 1999. Archived from the original on October 25, 2000. Retrieved November 28, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> The staff of IGN wrote that "unlike most controllers, Sega's pad forces the user's hands into an uncomfortable parallel position."<ref>"The Xbox Controller". IGN. January 5, 2001. Archived from the original on November 5, 2014. Retrieved November 5, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> In contrast to the Sega CD and Sega Saturn, which included internal backup memory,<ref name="Soothsayer"/> the Dreamcast uses a 128 kbyte memory card<ref name="IGN VMU"/> called the VMU (or "Visual Memory Unit") for data storage.<ref name="Unified"/> The VMU features a small LCD screen, audio output from a one-channel PWM sound source,<ref name="Vintage">Loguidice, Bill; Barton, Matt (2014). Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. Boca Raton, Florida: CRC Press. p. 278. ISBN 978-0415856003.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> non-volatile memory, a directional pad, and four buttons.<ref name="Unified"/><ref name="Vintage"/><ref name="BW Peripherals">"Sega Dreamcast Launch Titles and Peripherals". BusinessWire. September 2, 1999. Retrieved December 3, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> The VMU can present game information, be used as a minimal handheld gaming device,<ref name="Avant-Garde"/> and connect to certain Sega arcade machines.<ref name="Unified"/><ref name="Soothsayer"/><ref name="IGN VMU">"Dreamcast VMU". IGN. August 13, 1999. Archived from the original on November 5, 2014. Retrieved November 5, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> For example, players use the VMU to call plays in NFL 2K or raise virtual pets in Sonic Adventure.<ref name="Soothsayer">Redsell, Adam (May 20, 2012). "Sega: A Soothsayer of the Games Industry". IGN. Archived from the original on October 12, 2013. Retrieved November 5, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref><ref name="GS 2K Retro">Ekberg, Brian (August 2, 2005). "GameSpot Sports Classic - NFL 2K". GameSpot. Archived from the original on January 29, 2015. Retrieved November 5, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> Sega officials noted that the VMU could be used "as a private viewing area, the absence of which has prevented effective implementation of many types of games in the past."<ref name="Unified"/> After a VMU slot was incorporated into the controller's design, Sega's engineers found many additional uses for it, so a second slot was added.<ref name="Unified"/> This slot was generally used for vibration packs providing force feedback<ref name="Vintage"/> like Sega's "Jump Pack"<ref name="BW Peripherals"/> and Performance's "Tremor Pack",<ref name="NextGen211"/> although it could also be used for other peripherals including a microphone enabling voice control and player communication.<ref name="Unified"/> Various third-party cards provide storage, and some contain the LCD screen addition.<ref name="NextGen211"/> Iomega announced a Dreamcast-compatible zip drive that could store up to 100 MB of data on removable discs,<ref name="NextGen211"/> but it was never released.<ref name="RetroinspectionD"/>
Various third-party controllers from companies like Mad Catz include additional buttons and other extra features;<ref name="NextGen211"/> third-parties also manufactured arcade-style joysticks for fighting games, such as Agetech's Arcade Stick and Interact's Alloy Arcade Stick.<ref name="NextGen211"/><ref name="BW Peripherals"/> Mad Catz and Agetec created racing wheels for racing games.<ref name="NextGen211"/> Sega decided against releasing its official light gun in the U.S.,<ref name="NextGen211">Template:Cite magazine</ref><ref>Chau, Anthony (May 23, 2001). "Confidential Mission". IGN. Archived from the original on December 7, 2014. Retrieved December 3, 2014. Unfortunately, if you have the Japanese DC light gun, Confidential Mission will only work with US third party light guns.
<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> but some third party light guns were available.<ref name="NextGen211"/> The Dreamcast supports a Sega fishing "reel and rod" motion controller and a keyboard for text entry.<ref name="NextGen211"/><ref name="Soothsayer"/> Although it was designed for fishing games such as Sega Bass Fishing,<ref name="BW Peripherals"/> Soul Calibur was playable with the fishing controller, which translated vertical and horizontal movements into on-screen swordplay in a manner that was retroactively cited as a predecessor to the Wii Remote.<ref name="Soothsayer"/> The Japanese Dreamcast port of Sega's Cyber Troopers Virtual-On Oratorio Tangram supported a "Twin Sticks" peripheral, but the game's American publisher, Activision, opted not to release it in the U.S.<ref>Gantayat, Anoop (June 5, 2000). "Virtual On: Oratorio Tangram". IGN. Archived from the original on December 7, 2014. Retrieved December 3, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> The Dreamcast could connect to SNK's Neo Geo Pocket Color, predating Nintendo's GameCube–Game Boy Advance link cable.<ref name="Dreamcast memorial"/> Sega also produced the Dreameye, a digital camera that could be connected to the Dreamcast and used to exchange pictures and participate in video chat over the system's Internet connection. Sega hoped developers would use the Dreameye for future software, as some later did with Sony's similar EyeToy peripheral.<ref name="Avant-Garde"/><ref>"IGNDC Talks Dreameye with Sega". IGN. March 6, 2000. Archived from the original on December 7, 2014. Retrieved December 1, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> In addition, Sega investigated systems that would have allowed users to make telephone calls with the Dreamcast, and discussed with Motorola the development of an Internet-enabled cell phone that would have used technology from the console to enable quick downloads of games and other data.<ref name="Avant-Garde">Template:Cite journal</ref>
The console can supply video through several different accessories. The console came with A/V cables, considered at the time to be the standard for video and audio connectivity. Sega and various third parties also manufactured RF modulator connectors and S-Video cables. A VGA adapter allows Dreamcast games to be played on computer displays or Enhanced-definition television sets in 480p.<ref name="NextGen211"/>