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- | cpu = [[ARM7TDMI]] @ 16.78 MHz, [[Zilog Z80]] @ 8 or 4 MHz ...Boy Color]] games is provided by a custom 4.194/8.388 MHz [[Zilog Z80|Z80]]-based coprocessor (Game Boy Advance software can use the audio tone gener6 KB (841 words) - 22:31, 15 January 2019
- ...p]] that is considered a hybrid between the [[Intel 8080]] and the [[Zilog Z80]]. The spelling of the system's name, ''Game Boy Color'', remains consisten ...in processor:''' [[Sharp Corporation]] LR35902 (based on the 8-bit [[Zilog Z80]])12 KB (1,846 words) - 22:57, 15 January 2019
- ...ent. Still other instructions are unique to this particular flavor of 8080/Z80 CPU. Parity flag, half of conditional and all input-output instructions wer7 KB (1,061 words) - 20:22, 5 February 2019
- ...me Boy Color]] and the original [[Game Boy]] because the Sharp [[Zilog Z80|Z80]] compatible processor is not included and the console has physical incompa27 KB (4,269 words) - 11:46, 19 May 2020
- | cpu = [[Zilog Z80]] ...rizontally. The console contains an [[8-bit]] 3.5[[megahertz|MHz]] [[Zilog Z80]] chip for a [[central processing unit]], the same as the [[Master System]]5 KB (785 words) - 22:29, 15 January 2019
- *[[Zilog Z80]] @ 3.58 MHz ...torola 68000]] processor as the [[central processing unit|CPU]], a [[Zilog Z80]] as a sound controller, and a video system supporting hardware sprites, ti28 KB (4,360 words) - 17:08, 28 April 2020