Difference between revisions of "Xbox"

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===Technical specifications===
 
===Technical specifications===
{{Main article|Xbox technical specifications}}
 
  
Its [[Central processing unit|CPU]] is a [[32-bit]] 733&nbsp;[[Hertz|MHz]], custom Intel [[Pentium III]] [[Coppermine (microprocessor)|Coppermine-based]] processor. It has a 133&nbsp;MHz 64-bit [[GTL+]] [[front-side bus]] (FSB) with a 1.06 GB/s bandwidth. The system has 64&nbsp;[[Mebibyte|MB]] unified [[DDR SDRAM]], with a 6.4 GB/s bandwidth, of which 1.06 GB/s is used by the CPU and 5.34 GB/s is shared by the rest of the system.<ref name="anandtech">{{cite web|url=http://www.anandtech.com/show/853/2 |title=Anandtech Microsoft's Xbox |publisher=Anandtech.com |date= |accessdate=November 11, 2010}}</ref>
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Its [[Central processing unit|CPU]] is a [[32-bit]] 733&nbsp;[[Hertz|MHz]], custom Intel [[Pentium III]] [[Coppermine (microprocessor)|Coppermine-based]] processor. It has a 133&nbsp;MHz 64-bit [[GTL+]] [[front-side bus]] (FSB) with a 1.06 GB/s bandwidth. The system has 64&nbsp;[[Mebibyte|MB]] unified [[DDR SDRAM]], with a 6.4 GB/s bandwidth, of which 1.06 GB/s is used by the CPU and 5.34 GB/s is shared by the rest of the system.
  
Its [[Graphics processing unit|GPU]] is [[Nvidia]]'s 233&nbsp;MHz [[Comparison of Nvidia graphics processing units#Comparison table: Console GPUs|NV2A]]. It has a floating-point performance of 7.3 [[GFLOPS]], capable of geometry calculations for up to a theoretical 115 million vertices/second. It has a peak fillrate of 932 [[Pixel|megapixel]]s/second, capable of rendering a theoretical 29 million 32-pixel triangles/second. With bandwidth limitations, it has a realistic fillrate of 250–700 megapixels/second, with [[Z-buffering]], [[Distance fog|fogging]], [[alpha blending]], and [[texture mapping]],<ref>[https://web.archive.org/web/20010331050522/http://cube.ign.com/news/32458.html Graphics Processor Specifications], [[IGN]], 2001</ref> giving it a real-world performance of 7.8–21 million 32-pixel triangles/second.
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Its [[Graphics processing unit|GPU]] is [[Nvidia]]'s 233&nbsp;MHz [[Comparison of Nvidia graphics processing units#Comparison table: Console GPUs|NV2A]]. It has a floating-point performance of 7.3 [[GFLOPS]], capable of geometry calculations for up to a theoretical 115 million vertices/second. It has a peak fillrate of 932 [[Pixel|megapixel]]s/second, capable of rendering a theoretical 29 million 32-pixel triangles/second. With bandwidth limitations, it has a realistic fillrate of 250–700 megapixels/second, with [[Z-buffering]], [[Distance fog|fogging]], [[alpha blending]], and [[texture mapping]], giving it a real-world performance of 7.8–21 million 32-pixel triangles/second.
  
 
===Controllers===
 
===Controllers===

Revision as of 05:14, 9 January 2019

Xbox
Xbox console with "Controller S"
Xbox console with "Controller S"
Manufacturer Flextronics<ref name=Wired2011>O'Brien, Jeffrey M. (November 2011). "The Making of the Xbox". Wired. Condé Nast. Retrieved April 17, 2013.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>
Type Home video game console
Release date Template:Video game release
Connectivity 100 Mbit Ethernet
Retail availability 2001–2009
Media DVD, CD, digital distribution
Operating system Custom
Storage capacity 8 or 10 GB internal hard drive (formatted to 8 GB with allotted system reserve and MS Dash), 8 MB memory card
Successor Xbox 360

Introduction

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft. It was released on November 15, 2001 in North America, followed by Australia, Europe and Japan in 2002.<ref>"Xbox Arrives in New York Tonight at Toys "R" Us Times Square". 2013-06-12. Retrieved 2018-11-20.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> It was Microsoft's first foray into the gaming console market. It is a sixth generation console, and competed with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first console produced by an American company since the Atari Jaguar ceased production in 1996.

Announced in 2000, the Xbox was graphically powerful compared to its rivals, featured an 733 MHz Intel Pentium III processor, a processor that could be found on a standard PC. It was also noted for its PC-like size and weight, and was the first console to feature a built-in hard disk.<ref>Herold, Charles. "GAME THEORY; Console Shootout: The Sequel". nytimes.com.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref><ref>Dyer, Mitch (November 23, 2011). "The Life and Death of the Original Xbox". Retrieved December 30, 2016.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> In November 2002, Microsoft launched Xbox Live, a fee-based online gaming service that enabled subscribers to download new content and connect with other players through a broadband connection.<ref name="nelson">"Xbox Live's Major Nelson » Xbox LIVE being discontinued for Original Xbox consoles and games :". Majornelson.com. April 15, 2010. Retrieved April 22, 2013.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> Unlike other online services from Sega and Sony, Xbox Live had support in the original console design through an integrated Ethernet port. The service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles. The popularity of blockbuster titles such as Halo 2 contributed to the popularity of online console gaming, and in particular first-person shooters.<ref>"History Of First Person Shooters". Retrieved December 30, 2016.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> Despite this and being in second position, ahead of Nintendo's GameCube and Sega's Dreamcast, sales of the Xbox were always well behind Sony's PlayStation 2.<ref>Robischon, Noah. "PlayStation 2 Shortage Frustrates More Than Buyers". nytimes.com.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref><ref>"BBC NEWS - Technology - Slimmer PlayStation triple sales". Retrieved December 30, 2016.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>

Xbox's successor, the Xbox 360, was launched in November 2005. The Xbox was soon discontinued beginning with Microsoft's worst-performing market, Japan, in 2005. Other countries would follow suit in 2006.<ref name="Story of Xbox - VG247">Garratt, Patrick (August 5, 2011). "The Xbox Story, Part 1: The Birth of a Console". vg247.com. Retrieved June 26, 2013.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> The last Xbox game in Europe was Xiaolin Showdown released in June 2007, and the last game in North America was Madden NFL 09 released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009. Support for Xbox Live on the console ended on April 15, 2010.

Hardware

The use of standard desktop components such as a DVD-ROM and hard drive contributed to much of the Xbox's weight and bulk.
A separately-sold remote was required for DVD movie playback on the Xbox.

Template:See also

The Xbox was the first video game console to feature a built-in hard disk drive, used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate memory cards (although some older consoles, such as the Amiga CD32, used internal flash memory, and others, like the TurboGrafx-CD, Sega CD, and Sega Saturn, had featured built-in battery backup memory prior to 2001). An Xbox user could rip music from standard audio CDs to the hard drive, and these songs were used for the custom soundtracks in some games.<ref>"Xbox: Description of custom soundtracks". Microsoft Knowledge Base. April 25, 2007. Retrieved January 13, 2008.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>

The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive "cut scene" playback.<ref>Template:Cite press release</ref>

The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading DVD-ROM drive and the standard-size 3.5 inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface upon which it rests.

Several internal hardware revisions have been made in an ongoing battle to discourage modding (hackers continually updated modchip designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a PIO/DMA identification failure, respectively. These units were not covered under the extended warranty.

In 2002 Microsoft and Nvidia entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox.<ref name="eetimes-chip-dispute">"Microsoft takes Nvidia to arbitration over pricing of Xbox processors". EE Times. April 29, 2002. Retrieved June 29, 2006.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> Nvidia's filing with the SEC indicated that Microsoft was seeking a $13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.<ref>"Microsoft and Nvidia settle Xbox chip pricing dispute". EE Times. February 6, 2003. Retrieved June 29, 2006.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>

The Xbox includes a standard AV cable which provides composite video and monaural or stereo audio to TVs equipped with RCA inputs. European Xboxes also included an RCA jack to SCART converter block as well as the standard AV cable.

An 8 MB removable solid state memory card can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox.

Technical specifications

Its CPU is a 32-bit 733 MHz, custom Intel Pentium III Coppermine-based processor. It has a 133 MHz 64-bit GTL+ front-side bus (FSB) with a 1.06 GB/s bandwidth. The system has 64 MB unified DDR SDRAM, with a 6.4 GB/s bandwidth, of which 1.06 GB/s is used by the CPU and 5.34 GB/s is shared by the rest of the system.

Its GPU is Nvidia's 233 MHz NV2A. It has a floating-point performance of 7.3 GFLOPS, capable of geometry calculations for up to a theoretical 115 million vertices/second. It has a peak fillrate of 932 megapixels/second, capable of rendering a theoretical 29 million 32-pixel triangles/second. With bandwidth limitations, it has a realistic fillrate of 250–700 megapixels/second, with Z-buffering, fogging, alpha blending, and texture mapping, giving it a real-world performance of 7.8–21 million 32-pixel triangles/second.

Controllers

Template:Main article

Original Xbox controller
Xbox controller S

The Xbox controller features two analog sticks, a pressure-sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons).<ref>"Inside Xbox 360 Controller".<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> The standard Xbox controller (also nicknamed the "Fatty"<ref name="nickname">"Xbox 360 Wireless Controller Tour". IGN. May 13, 2005. Retrieved July 2, 2011. the original "Fatty" Xbox controller didn't have a specific public name<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> and later, the "Duke"<ref name="nickname2">"Xbox's original beast of a controller making a comeback?". CNET. June 15, 2005. Retrieved October 16, 2011. Anyone who purchased the original Xbox during its launch window quickly came to know its behemoth of a controller, now nicknamed "Duke."<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>) was originally the controller bundled with Xbox systems for all territories except Japan. The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by Game Informer in 2001,<ref>Games of 2001. Game Informer (January 2002, pg. 48).</ref> a Guinness World Record for the biggest controller in Guinness World Records Gamer's Edition 2008, and was ranked the second-worst video game controller ever by IGN editor Craig Harris.<ref>"Top 10 Tuesday: Worst Game Controllers". IGN. February 21, 2006. Retrieved August 7, 2009.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>

The "Controller S" (codenamed "Akebono"), a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan,<ref>Ninja Beach Party. Official Xbox Magazine (October 2002, issue 11, pg. 44).</ref> designed for users with smaller hands.<ref>Christopher Buecheler [email protected] (June 24, 2008). "GameSpy.com - Hardware: Xbox Controller S". Web.archive.org. Archived from the original on June 24, 2008. Retrieved November 11, 2010.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref><ref>"Xbox Retrospective: All-Time Top Xbox News". Gamer 2.0. Archived from the original on May 3, 2010. Retrieved November 11, 2010.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref> The "Controller S" was later released in other territories by popular demand and by 2002 replaced the standard controller in the Xbox's retail package, with the larger original controller remaining available as an accessory.

Software

Operating system

The Xbox runs a custom operating system which is based on the Windows architecture kernel<ref>Trinder, Garry. "The Xbox Operating System". Xbox Engineering. MSDN. Retrieved 31 October 2018.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>. It exposes APIs similar to APIs found in Microsoft Windows, such as Direct3D 8.1. The system software may have been partially based on the Windows NT kernel, but it has modified log files.<ref>"The Xbox Operating System". Xbox Team Blog. Retrieved July 3, 2008.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles></ref>

The user interface for the Xbox is called the Xbox Dashboard. It features a media player that can be used to play music CDs, rip CDs to the Xbox's built-in hard drive and play music that has been ripped to the hard drive; it also lets users manage game saves, music, and downloaded content from Xbox Live, and lets Live users sign in and manage their account. The dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001, the Live service was not online yet so the dashboard's Live feature was unusable.

Xbox Live was released in 2002, but in order to access it, users had to buy the Xbox Live starter kit containing a headset, a subscription, and supplemental.Template:Clarify While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Live several times to reduce cheating and add features.

Modding

Template:Main article

The popularity of the Xbox, as well as (in the United States) its comparatively short 90-day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms, a practice informally known as modding.