Difference between revisions of "PlayStation Vita"

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| media = PS Vita Card, [[digital distribution]] through [[PlayStation Network]]
 
| media = PS Vita Card, [[digital distribution]] through [[PlayStation Network]]
 
| os = [[PlayStation Vita system software]]
 
| os = [[PlayStation Vita system software]]
| power = 2200 mAh<ref>{{cite web|url=http://news.cnet.com/8301-17938_105-20106218-1/sony-reveals-playstation-vita-battery-life/|title=Sony reveals PlayStation Vita battery life|author=Christopher MacManus|date=September 14, 2011|publisher=CBS Interactive|work=CNET}}</ref><br />'''PCH-1000:'''<br />approx. 3-5 hours for games, 5 hours for video, 9 hours for music (in stand-by mode)<ref name="battery" /><br />'''PCH-2000:'''<br />approx. 4-6 hours for games, 7 hours for video, 12 hours for music (in stand-by mode)
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| power = 2200 mAh<br />'''PCH-1000:'''<br />approx. 3-5 hours for games, 5 hours for video, 9 hours for music (in stand-by mode)<br />'''PCH-2000:'''<br />approx. 4-6 hours for games, 7 hours for video, 12 hours for music (in stand-by mode)
 
| soc =  
 
| soc =  
| cpu = Quad-core [[ARM Cortex-A9 MPCore]] clocked at 333 MHz with a boost frequency of 494 MHz while WiFi is deactivated<ref>{{cite web|url=https://github.com/dots-tb/LOLIcon}}</ref>
+
| cpu = Quad-core [[ARM Cortex-A9 MPCore]] clocked at 333 MHz with a boost frequency of 494 MHz while WiFi is deactivated
 
| memory = 512&nbsp;MB RAM, 128&nbsp;MB VRAM
 
| memory = 512&nbsp;MB RAM, 128&nbsp;MB VRAM
 
| storage = 1&nbsp;GB flash memory <small>(PCH-2000 model only)</small>
 
| storage = 1&nbsp;GB flash memory <small>(PCH-2000 model only)</small>
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| dimensions = '''PCH-1000:'''<br />{{convert|83.55|mm|in|abbr=on}} ''(h)''<br />{{convert|182|mm|in|abbr=on}} ''(w)''<br />{{convert|18.6|mm|in|abbr=on}} ''(d)''<br />'''PCH-2000:'''<br />{{convert|85.1|mm|in|abbr=on}} ''(h)''<br />{{convert|183.6|mm|in|abbr=on}} ''(w)''<br />{{convert|15.0|mm|in|abbr=on}} ''(d)''
 
| dimensions = '''PCH-1000:'''<br />{{convert|83.55|mm|in|abbr=on}} ''(h)''<br />{{convert|182|mm|in|abbr=on}} ''(w)''<br />{{convert|18.6|mm|in|abbr=on}} ''(d)''<br />'''PCH-2000:'''<br />{{convert|85.1|mm|in|abbr=on}} ''(h)''<br />{{convert|183.6|mm|in|abbr=on}} ''(w)''<br />{{convert|15.0|mm|in|abbr=on}} ''(d)''
 
| weight = '''PCH-1000:'''<br />{{convert|260|g|oz}} ''(Wi-Fi)''<br />{{convert|279|g|oz}} ''(3G)''<br />'''PCH-2000:'''<br />{{convert|219|g|oz}} ''(Wi-Fi)''
 
| weight = '''PCH-1000:'''<br />{{convert|260|g|oz}} ''(Wi-Fi)''<br />{{convert|279|g|oz}} ''(3G)''<br />'''PCH-2000:'''<br />{{convert|219|g|oz}} ''(Wi-Fi)''
| compatibility = [[PlayStation Portable]] <small>(download only)</small><ref>{{Cite web|url=https://web.archive.org/web/20130725003935/http://blog.us.playstation.com/2012/02/16/ps-vita-the-ultimate-faq/|title=PS Vita: The Ultimate FAQ – PlayStation.Blog|date=2013-07-25|access-date=2018-11-06}}</ref><br />[[PlayStation (console)|PSone]] <small>(download only)</small>
+
| compatibility = [[PlayStation Portable]] <small>(download only)</small><br />[[PlayStation|PSone]] <small>(download only)</small>
 
| predecessor = [[PlayStation Portable]]
 
| predecessor = [[PlayStation Portable]]
 
| successor =  
 
| successor =  
 
| related =  
 
| related =  
| website = {{URL|https://www.playstation.com/explore/psvita/}}
+
| website = [https://www.playstation.com/explore/psvita/ https://www.playstation.com/explore/psvita/]
 
| title = PlayStation Vita
 
| title = PlayStation Vita
| releasedate = {{Video game release|JP|December 17, 2011|NA|February 15, 2012 <small>(''1st ed.'')</small> / February 22, 2012|EU|February 22, 2012}}'''Other regions''': see {{lower|0.2em|{{#tag:ref|'''Release date in other regions'''{{Video game release|RUS|February 22, 2012<ref name="EURelease">{{cite web|url=http://blog.eu.playstation.com/2011/10/19/playstation-vita-launches-from-22-february-2012/|title=PlayStation Vita Launches From 22 February 2012 – PlayStation.Blog.Europe|date=October 19, 2011|accessdate=October 19, 2011|publisher=Sony|work=PlayStation Blog}}</ref>|ARG|February 22, 2012|CHL|February 22, 2012|AUS|February 23, 2012<ref name="AURelease">{{cite web|url=http://www.cnet.com.au/sony-partners-with-vodafone-for-ps-vita-339326638.htm |archive-url=https://web.archive.org/web/20111123062250/http://www.cnet.com.au/sony-partners-with-vodafone-for-ps-vita-339326638.htm |dead-url=yes |archive-date=November 23, 2011 |title=Sony partners with Vodafone for PS Vita |date=November 22, 2011 |publisher=CNET Australia |accessdate=December 13, 2011 }}</ref>|BRA|March 2, 2012|CAN|October 2, 2012 <small>(3G)</small><ref>{{cite web|url = http://www.newswire.ca/en/story/1033899/rogers-to-enable-wireless-connectivity-for-3g-playstation-vita-in-canada |title=Rogers Communications Inc. &#124; Rogers to enable wireless connectivity for 3G PlayStation® Vita in Canada |publisher=Newswire.ca |date= |accessdate=September 11, 2012}}</ref>|CHN|March 20, 2015<ref name=chinarelease>2014-12-11, [https://www.reuters.com/article/2014/12/11/us-sony-china-playstation-idUSKBN0JP14D20141211 Censors loom large over Sony's PlayStation prospects in China], Reuters</ref><ref>{{cite web|url=http://www.ign.com/articles/2015/03/10/ps4-and-vita-china-release-date-and-special-editions-revealed|title=PS4 and Vita China Release Date and Special Editions Revealed|publisher=ign.com |first=Luke|last=Karmali |date=March 10, 2015|accessdate=March 10, 2015}}</ref>}}|name="Launch date list"|group=note}}<!--end lower:-->}}
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| releasedate = JP: December 17, 2011<br /><br />NA: February 15, 2012 <small>(''1st ed.'')</small> / February 22, 2012<br />EU:February 22, 2012<br />'''Release date in other regions'''<br />RUS: February 22, 2012<br />ARG: February 22, 2012<br />CHL: February 22, 2012<br />AUS: February 23, 2012<br />BRA: March 2, 2012<br />CAN: October 2, 2012 <small>(3G)</small><br />CHN: March 20, 2015
| unitssold = <!--NOTE: Vgchartz is NOT a reliable source, since they make up fake imaginary numbers for their charts, and then modify them once official numbers are released. There is overwhelming Wikipedia community consensus that numbers provided by Vgchartz are NOT to be trusted, do not apply them. Also beware of other websites which use numbers obtained from Vgchartz, either directly or indirectly.-->See [[#Reception and sales|Reception and sales section]]{{#tag:ref|Between the system's launch and January 2013, 4 million units have been sold worldwide.<ref name="Guardian-2013-01-04" /> Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone.<ref name=famitsu2014sp>{{cite web|url=http://www.famitsu.com/sp/140731_psvita/main/01.html|title=なぜ、いまPS Vitaがオススメなのか? PS Vitaのデータを、ハードとソフトの両面から、分析してみよう|website=[[Famitsu]]|language=ja|accessdate=July 31, 2014|archiveurl=https://web.archive.org/web/20140731081515/http://www.famitsu.com/sp/140731_psvita/main/01.html<!--https://www.webcitation.org/6RTPBiXhA--><!--archive(dot)today/r3swM-->|archivedate=July 31, 2014}}</ref> A total of 600,000 units were sold in Spain as of June 2015,<ref>{{cite web|url=http://tecnologia.elpais.com/tecnologia/2015/06/17/actualidad/1434528496_919702.html|title=Vender medio millón de algo que vale 400 euros en España tiene su mérito|last=Cano|first=Jiménez|work=[[El País]]|date=June 17, 2015|language=es|accessdate=June 17, 2015}}</ref> and 446,000 units sold in France as of 2014.<ref>{{cite web|url=http://www.latribune.fr/technos-medias/20150210trib562875d47/jeux-video-retour-a-la-croissance-pour-un-marche-francais-tire-par-les-consoles.html|title=Jeux vidéo: retour à la croissance pour un marché français tiré par les consoles|publisher=[[La Tribune]]|date=February 10, 2015|language=fr}}</ref> As of present, no other reliable sales figures have been released.|name="sales footnote"|group=note}}
+
| unitssold = Between the system's launch and January 2013, 4 million units have been sold worldwide. Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone. A total of 600,000 units were sold in Spain as of June 2015, and 446,000 units sold in France as of 2014. As of present, no other reliable sales figures have been released.
 
| unitsshipped =  
 
| unitsshipped =  
 
| service = [[PlayStation Network]]
 
| service = [[PlayStation Network]]
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The system's design was created to meld the experience of big budget, dedicated [[video game platforms]] with the then up-and-coming trend of [[mobile gaming]] through [[smart phones]] and [[tablet computer|tablets]]. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, [[indie developers]] in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in [[JRPG|Japanese-developed]] [[role-playing video games]] and [[visual novels]] alongside a wealth of Western-developed [[indie games]], leading it to become a moderate seller in Japan, and build a smaller, yet passionate userbase in the West. While Sony has not released exact sales figures, late-lifespan estimates in sales fall around 15 to 16 million units. In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play [[PlayStation 4]] games on it through the process of [[Remote Play]], similar to the [[Wii U]]'s function of [[Off-TV Play]]. Production of the system and its physical cartridge games are scheduled to end in 2019.
 
The system's design was created to meld the experience of big budget, dedicated [[video game platforms]] with the then up-and-coming trend of [[mobile gaming]] through [[smart phones]] and [[tablet computer|tablets]]. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, [[indie developers]] in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in [[JRPG|Japanese-developed]] [[role-playing video games]] and [[visual novels]] alongside a wealth of Western-developed [[indie games]], leading it to become a moderate seller in Japan, and build a smaller, yet passionate userbase in the West. While Sony has not released exact sales figures, late-lifespan estimates in sales fall around 15 to 16 million units. In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play [[PlayStation 4]] games on it through the process of [[Remote Play]], similar to the [[Wii U]]'s function of [[Off-TV Play]]. Production of the system and its physical cartridge games are scheduled to end in 2019.
  
==History==
+
=Specifications=
 
 
===Background===
 
After the massive success of [[Nintendo]]'s [[Game Boy family|Game Boy line]] of [[handheld game console]]s throughout the 1990s and early 2000, with little in the way of market competition, and [[Sony]]'s massive success with its [[PlayStation (console)|PlayStation]] and [[PlayStation 2]] [[home video game console]]s around the same time, Sony decided to enter the handheld market as well. In 2004, it released the [[PlayStation Portable]] (PSP) to compete with the [[Nintendo DS]] as part of the [[seventh generation of video game consoles]].<ref name="TAPSPRetrospective">{{cite web|url=http://toucharcade.com/2016/04/07/rpg-reload-presents-the-history-of-handheld-rpgs-part-eight/|title=RPG Reload Presents – The History Of Handheld RPGs, Part Eight|date=April 7, 2016|publisher=}}</ref> After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the ''[[Monster Hunter]]'' series.<ref name="TAPSPRetrospective" /><ref name="kotakuMH">{{cite web|url=http://kotaku.com/bad-news-for-the-ps-vita-no-monster-hunter-4-anytime-s-1187588672|title=Bad News for the PS Vita: No Monster Hunter 4 Anytime Soon|first=Brian|last=Ashcraft|publisher=}}</ref> With the series being less popular in western regions, it failed to revive the platform in the same way. The PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had ever significantly competed with Nintendo for market share in a meaningful way, selling almost 80 million units in its lifespan, roughly the same amount as Nintendo's [[Game Boy Advance]] had during the [[sixth generation of video game consoles]].<ref name="TAPSPRetrospective" /> Despite this, it had still only managed to sell a little over half of what its actual market competitor, the DS, had sold, which was over 150 million units by the end of 2011.<ref>{{cite web|url=http://kotaku.com/5879477/nintendo-ds-over-150-million-sold|title=Nintendo DS: Over 150 Million Sold|first=Brian|last=Ashcraft|publisher=}}</ref>
 
 
 
Rumors of a successor to the PSP came as early as July 2009 when ''[[Eurogamer]]'' reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original [[Xbox (console)|Xbox]].<ref>{{cite web |url=http://kotaku.com/5309010/psp2-in-development-as-powerful-as-xbox |title=PSP2 In Development, As Powerful As Xbox |author=Luke Plunkett |date=July 7, 2009 |work=[[Kotaku]] |publisher=[[Gawker Media]] |accessdate=December 8, 2010}}</ref> Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2".<ref name="Brian Crecente">{{cite web |url=http://kotaku.com/5581437/report-sony-working-on-new-gaming-machine |title=Report: Sony Working on New Gaming Machine |author=Brian Crecente |date=July 7, 2010 |work=|publisher=Kotaku |accessdate=July 8, 2010}}</ref><ref name="KotakuOctPSP2">{{cite web |url=http://kotaku.com/5672410/psp2-will-be-bigger-sport-dual-analog-sticks-and-a-touch-pad-and-be-out-fall-2011 |title=PSP2 Hits Next Fall With Dual Analog Sticks, Touch Pad and Bigger Screen |author=Brian Ashcraft |date=October 25, 2010 |work=[[Kotaku]] |publisher=[[Gawker Media]] |accessdate=October 24, 2010}}</ref><ref name="PSP2 Leaked Pic" /><ref name="MCVJan13" /><ref name="Jim Reilly">{{cite web |url=http://psp.ign.com/articles/113/1135225p1.html |title= Alleged PSP2 images surface |author=Jim Reilly |date=November 17, 2010 |work=[[IGN]] |accessdate=November 19, 2010}}</ref> Reports arose during the [[Tokyo Game Show]] that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo.<ref name="KotakuOctPSP2" /> Shortly after, reports of [[development kits]] for the handheld had reportedly already been shipped to numerous video game developers including both [[SIE Worldwide Studios|first-party]] and third-party developers to start making games for the device,<ref name="KotakuSep10">{{cite web |url=http://kotaku.com/5649239/report-psp2-hardware-now-in-the-hands-of-numerous-developers |title=Report: PSP2 Hardware Now In The Hands Of 'Numerous' Developers |author=Michael McWhertor |date=September 27, 2010 |work=[[Kotaku]] |publisher=[[Gawker Media]] |accessdate=September 27, 2010}}</ref> a report later confirmed by ''[[Mortal Kombat (2011 video game)|Mortal Kombat]]'' Executive Producer Shaun Himmerick.<ref>{{cite web |url=http://www.joystiq.com/2010/09/16/psp2-in-the-hands-of-mortal-kombat-devs/ |title=PSP2 in the hands of Mortal Kombat devs; 'It's a pretty powerful machine' |author=Ben Gilbert |date=September 16, 2010 |work=[[Joystiq]] |publisher=[[AOL]] |accessdate=December 29, 2010}}</ref> By November, Senior Vice President of [[Electronic Arts]], Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details.<ref name="EAPSP2">{{cite web |url=http://www.computerandvideogames.com/273297/news/psp2-exists-ea/ |archive-url=https://archive.is/20130119163156/http://www.computerandvideogames.com/273297/news/psp2-exists-ea/ |dead-url=yes |archive-date=January 19, 2013 |title=PSP2 exists – EA|publisher=[[Computer and Video Games]] |accessdate=November 2, 2010}}</ref> In the same month, [[VG247]] released pictures of an early prototype version showing a [[PSP Go]]-like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device.<ref name="PSP2 Leaked Pic">{{cite web |url=http://www.vg247.com/2010/11/17/psp2-dev-kit-snaps-show-twin-sticks-trackpad/ |title=PSP2 dev kit snaps show twin sticks, track-pad [Update] |author=Patrick Garratt |date=November 17, 2010 |work= |publisher=[[VG247]] |accessdate=November 14, 2010}}</ref><ref name="Jim Reilly" /><ref>{{cite web |url=http://kotaku.com/5692606/rumor-first-pics-of-the-psp2 |title=Rumor: First Pics Of The PSP2 |author=Michael McWhertor |date=November 17, 2010 |work=[[Kotaku]] |publisher=[[Gawker Media]] |accessdate=November 14, 2010}}</ref>
 
 
 
Throughout 2010, Sony would not confirm these reports of a PSP successor, but would make comments regarding making future hardware. [[Shuhei Yoshida]], President of [[SCE Worldwide Studios|Sony Computer Entertainment Worldwide Studios]] revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time.<ref name="Develop Interview">{{cite web |url=http://www.develop-online.net/news/35289/Sony-Developers-will-help-build-the-next-PlayStation |title=Sony: Devs will help build the next PlayStation |author=Rob Crossley |date=July 6, 2010 |work= |publisher=[[Develop (magazine)|''Develop'']] |accessdate=July 6, 2010 |deadurl=yes |archiveurl=https://web.archive.org/web/20100709053720/http://www.develop-online.net/news/35289/Sony-Developers-will-help-build-the-next-PlayStation |archivedate=July 9, 2010 |df=mdy-all }}</ref> In December, [[Sony Computer Entertainment]] CEO [[Kazuo Hirai]] stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for [[smart phone]] users.<ref>{{cite web |url=http://kotaku.com/5716160/the-psp2-is-no-playstation-phone |title=The PSP2 Is No PlayStation Phone |author=Mike Fahey |date=December 22, 2010 |work=[[Kotaku]] |publisher=[[Gawker Media]] |accessdate=December 23, 2010}}</ref> The device was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan.<ref name="Eurogamer Reveal">{{cite web |url=http://www.eurogamer.net/articles/2011-01-27-psp2-unveiled-next-generation-portable |title=PSP2 unveiled: Next Generation Portable |author=Tom Bramwell |date=January 27, 2011 |work= |publisher=[[Eurogamer]] |accessdate=January 27, 2011}}</ref> The system, only known by its code name "Next Generation Portable", was announced to be a handheld gaming device that aimed for [[PlayStation 3]] quality visuals,<ref name="Eurogamer Reveal" /> which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at [[Sony Computer Entertainment America]], "Well, it's not going to run at 2&nbsp;GHz [like the PS3] because the battery would last five minutes and it would probably set fire to your pants".<ref name="downclocksony">{{cite web|url=http://www.mcvuk.com/news/43308/Sony-tempers-NGP-power-claims|title=Sony tempers NGP power claims|author=Ben Parfitt|date=March 3, 2011|work=[[MCV (magazine)|MCV]]|publisher=Intent Media|accessdate=March 4, 2011}}</ref> Its power was later described by Sony engineers as about halfway between the PSP and PS3.<ref>{{cite web|url=http://kotaku.com/5775033/sonys-new-ngp-isnt-quite-as-powerful-as-a-ps3-despite-what-youve-heard|title=Sony's New NGP Isn't Quite As Powerful As A PS3, Despite What You've Heard|author=Michael McWhertor|publisher=Gawker Media|work=Kotaku}}</ref> As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks.<ref name="GamaRetrospective">{{cite web|url=http://www.polygon.com/features/2015/10/29/9409697/playstation-vita-successor-changed-sony-shahid-ahmad-ps4|title=PlayStation Vita may die childless, but it changed Sony in time for the PS4|author=Dave Tach|work=Polygon}}</ref> Sony also revealed that the device would be using a mix of retail and digital distribution of games.<ref name="MCVJan13">{{cite web |url=http://www.mcvuk.com/news/42499/PSP2-as-powerful-as-PS3-set-for-Q4-launch |title=PSP2 as powerful as PS3, set for Q4 launch |author=Michael French |date=January 13, 2011|work=[[MCV (magazine)|MCV]] |publisher=Intent Media |accessdate=January 13, 2011}}</ref> Further details were announced at [[Game Developers Conference]] 2011, including that Sony would be dropping the PSP's [[Universal Media Disc|UMD]] disc format in favor of small game cartridges of 2&nbsp;GB or 4&nbsp;GB size variants.<ref name="Game card storage" />  along with two cameras, facial detection, head detection and tracking capabilities.<ref name="NGP camera features" />
 
 
 
===Launch and early years===
 
On June 6, 2011, at [[Electronic Entertainment Expo 2011|E3 2011]], Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life".<ref name="Vita Reveal">{{cite web|url=http://www.eurogamer.net/articles/2011-06-07-ngp-playstation-vita-european-price|title=NGP becomes PlayStation Vita|publisher=[[Eurogamer]]|date=June 7, 2011|accessdate=June 7, 2011}}</ref> Despite reports of the [[2011 Tōhoku earthquake and tsunami|2011 earthquakes in Japan]] delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan<ref>{{cite web|url= http://www.joystiq.com/2011/04/06/sony-japan-denies-any-earthquake-related-ngp-delays/ |title = Sony Japan denies any earthquake-related NGP delays| first =Mike | last = Schramm|date = April 6, 2011 | publisher= Joystiq | accessdate = April 9, 2011}}</ref><ref name="cavg">{{cite web|first=Tom |last=Ivan |url=http://www.computerandvideogames.com/314207/playstation-vita-release-date-is-2011-in-japan-2012-in-us-and-europe/ |archive-url=https://web.archive.org/web/20110926082439/http://www.computerandvideogames.com/314207/playstation-vita-release-date-is-2011-in-japan-2012-in-us-and-europe/ |dead-url=yes |archive-date=September 26, 2011 |title=PlayStation Vita release date is 2011 in Japan, 2012 in US and Europe |publisher=Computer & Video Games |date=August 4, 2011 |accessdate=September 14, 2011 }}</ref> and a February 2012 release date for other major regions of the world.<ref name="cavg" /><ref name="FEBRelease" /> The release date was later narrowed down to a December 17, 2011, release in Japan,<ref>{{cite web|url=http://www.ign.com/articles/2011/09/14/tgs-sony-reveals-vitas-release-date|title=TGS: Sony Reveals Vita's Release Date|author=Colin Moriarty|date=September 14, 2011|work=IGN}}</ref> and a February 22, 2012 release date for America and Europe, although a limited edition was released a week earlier in North America on February 15, 2012, which included the 3G/WiFi model of the device, the game ''[[Little Deviants]]'', a limited-edition carry case, and a 4&nbsp;GB memory card.<ref name="FEBRelease">{{cite web | url= http://blog.us.playstation.com/2011/10/27/get-your-hands-on-ps-vita-early-with-the-first-edition-bundle/ |title= Get Your Hands on PS Vita Early with the First Edition Bundle | type = blog | date =October 27, 2011|accessdate = October 27, 2011|publisher=Sony|work = PlayStation Blog}}</ref> The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to the system's release overall.<ref>{{cite web|url=http://www.zdnet.com/article/sony-reveals-26-ps-vita-launch-titles-for-japan/#!|title=Sony reveals 26 PS Vita launch titles for Japan|author=Gloria Sin|work=ZDNet}}</ref> The Vita launched in the west with 25 titles,<ref>{{cite web | url =http://blog.us.playstation.com/2011/12/22/playstation-vita-launch-lineup-and-details/ | title =PlayStation Vita Launch Lineup and Details | date =December 22, 2011 | accessdate =July 12, 2013}}</ref> including original titles such as ''[[Uncharted: Golden Abyss]]'' and ''[[Wipeout 2048]]'', and ports of games such as ''[[FIFA 12]]'' and ''[[Rayman Origins]]''.<ref>{{cite web|url=https://www.theguardian.com/technology/gamesblog/2012/feb/21/playstation-vita-essential-guide|title=PlayStation Vita – the essential guide|author=Keith Stuart|work=the Guardian}}</ref>
 
 
 
The sales of the Vita started strong at launch, but then stalled and greatly underperformed. The Vita had a strong launch in Japan, selling over 300,000 units in its first week of availability, though figures shortly afterwards shrunk down 78% to under 73,000 sold in its second week, and then settled into about 12,000 sold per week in the following weeks.<ref name="gamespot.com">{{cite web|url=http://www.gamespot.com/articles/ps-vita-sales-to-top-124-million-with-price-cut-research-firm/1100-6350945/|title=PS Vita sales to top 12.4 million with price cut – Research firm|work=GameSpot}}</ref><ref name="venturebeat.com">{{cite web|url=https://venturebeat.com/2011/12/28/playstation-vita-sales-drop/|title=PlayStation Vita sales see 78% drop during Christmas week – GamesBeat – Games – by Stefanie Fogel|work=VentureBeat|accessdate=January 21, 2017}}</ref> Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month.<ref>{{cite web|url=https://arstechnica.com/gaming/2013/04/report-wii-u-vita-continue-poor-us-sales-performance-in-march/|title=Report: Wii U, Vita continue poor US sales performance in March|work=Ars Technica}}</ref> 1.2 million units were reported as sold as of February 26, 2012 – after it had launched in most regions.<ref>{{cite web|url=https://www.engadget.com/2012/02/28/sony-updates-ps-vita-sales-figures-over-1-2-million-units-worl/|title=Sony updates PS Vita sales figures: 'over 1.2 million units worldwide', 2 million in software|publisher=AOL|work=Engadget}}</ref> The system continued to get high-profile games over the course of 2012, including ''[[Gravity Rush]]'', ''[[LittleBigPlanet PS Vita]]'', ''[[Sonic & All-Stars Racing Transformed]]'', ''[[Persona 4 Golden]]'', ''[[Assassin's Creed III: Liberation]]'', and ''[[Call of Duty: Black Ops: Declassified]]''. Despite this, the system still only managed to sell 4 million units worldwide in its first 10 months on the market,<ref name="Guardian-2013-01-04" /> and estimated by analysts to only be at 6 million units sold after two years of availability.<ref name="IGNsales" /> After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP.<ref name="IGNsales">{{cite web|url=http://www.ign.com/articles/2013/12/17/playstation-vita-two-years-later|title=PlayStation Vita: Two Years Later|author=Colin Moriarty|date=December 17, 2013|work=IGN}}</ref> Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and then 10 million units sold.<ref name="arstechnica.com">{{cite web|url=https://arstechnica.com/gaming/2012/11/vita-sales-continue-to-disappoint-as-sony-scales-back-expectations/|title=Vita sales continue to disappoint as Sony scales back expectations|work=Ars Technica}}</ref>
 
 
 
With higher profile games not pushing the system sales enough in 2012, big third party companies like [[Ubisoft]] and [[Activision]] started reducing or eliminating support for the system, especially in the West.<ref name="GamaRetrospective" /> Additionally, while the ''Monster Hunter'' series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. Its developer, [[Capcom]], had decided to release ''[[Monster Hunter Tri]]'' and future ''Monster Hunter'' games exclusively on the [[Nintendo 3DS]], where it would sell millions of copies for Sony's main competitor.<ref name="kotakuMH" /><ref>{{cite web|url=http://tinycartridge.com/post/61606970391/ps-vita-is-really-hurting-without-monster-hunter|title=PS Vita is really hurting without Monster Hunter... - Tiny Cartridge 3DS – Nintendo 3DS, DS, Wii U, and PS Vita News, Media, Comics, & Retro Junk|first=Tiny|last=Cartridge|publisher=}}</ref> With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who were previously release games for mobile and PC platforms.<ref name="GamaRetrospective" /> While not completely reversing the sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the systems's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat.<ref name="GamaRetrospective" /> ''[[Fez (video game)|Fez]]'', ''[[Spelunky]]'', ''[[Hotline Miami]]'', and ''[[OlliOlli]]'' all found success with releases on Vita.<ref name="GamaRetrospective" /> Ahmad also maintained interest in the device by directly interacting with consumers on social media; the game ''[[Tales of Hearts R]]'' was localized into English only because it was number one in a survey of game's desired on the platform.<ref name="GamaRetrospective" /> Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as ''[[Killzone: Mercenary]]'' and ''[[Tearaway (video game)|Tearaway]]'', along with a handful of other Western-developed ports such as ''[[FIFA 13]]'' and ''[[Rayman Legends]]''.<ref name="time2013review">{{cite web|url=http://techland.time.com/2013/08/22/should-you-buy-a-playstation-vita-consult-our-10-step-guide/|title=Should You Buy a PlayStation Vita? Consult Our 10-Step Guide|work=TIME.com}}</ref>
 
 
 
While the focus on indie games kept the device afloat in the West, in Japan, no such measures were necessary, as the Vita maintained moderate hardware sales.<ref name="vitajapan16">{{cite web|url=http://kotaku.com/japan-where-the-ps-vita-wont-die-1755647191|title=Japan, Where the PS Vita Won't Die|author=Brian Ashcraft|publisher=Gawker Media|work=Kotaku}}</ref> While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming.<ref name="vitajapan16" /> Strong support by Japanese developers also helped, with companies such as [[Bandai Namco Entertainment|Bandai Namco]], [[Nihon Falcom|Falcom]], [[Koei Tecmo]], [[Mages (company)|5pb]], [[Compile Heart]], [[Spike Chunsoft]], and [[Atlus]] releasing many games in the [[JRPG]] and [[visual novel]]s genre to help kept a steady flow of mid-level releases coming to the system.<ref name="vitajapan16" />  Additionally, big games such as ''[[Final Fantasy X/X-2 HD Remaster]]'' sold well and roughly in-line with their home console counterparts.<ref>{{cite web|url=http://www.siliconera.com/2014/01/08/week-sales-link-worlds/|title=This Week In Sales: A Link Between Worlds|work=Siliconera}}</ref> The heavier support from Japan, in turn, also helped support the system in the West as well, with many games in the ''[[Atelier (video game series)|Atelier]]'', ''[[Ys (series)|Ys]]'', ''[[Danganronpa]]'', ''[[Persona (series)|Persona]]'', and ''[[The Legend of Heroes]]'' series [[video game localization|localized]] into English on the Vita, or made playable through the system's [[backward compatibility]] with digital PSP games.<ref>{{cite web|url=http://www.pocketgamer.co.uk/r/PS+Vita/Persona+4+Golden/feature.asp?c=66467|title=These 11 RPGs make the PS Vita the ultimate role-playing machine|date=July 15, 2015|work=Pocket Gamer}}</ref>
 
 
 
While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, the [[Nintendo 3DS]],<ref name="gamespot.com" /> and its sibling device, the PS3,<ref name="time2013review" /> the high price of its memory cards used for game and data storage,<ref name="time2013review" /><ref name="IGNmemcards">[http://www.ign.com/articles/2013/02/21/sony-will-not-cut-price-of-ps-vita-outside-of-japan Sony Will Not Cut Price of PS Vita Outside of Japan]. IGN (February 21, 2013). Retrieved on July 16, 2013.</ref> and the increasing popularity of [[smartphone]]s and [[tablet computer|tablets]].<ref name="venturebeat.com" /><ref name="arstechnica.com" /> In August 2013, Sony addressed the first two, dropping the price to $199 in North America and €199 in Europe, and cutting the suggested retail price of the memory cards as well.<ref>{{cite web |url = http://kotaku.com/ps-vita-price-cut-to-199-5985760 |title= PS Vita Price Cut to $199; Memory Cards Reduced too | last = Good | first=Owen|publisher= Kotaku|date = August 20, 2013|accessdate= August 20, 2013}}</ref> The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model.<ref name="guardianredesign">{{cite web|url=https://www.theguardian.com/technology/2013/sep/09/sony-announces-playstation-vita-redesign|title=PlayStation Vita 2000: Sony aims for the casual market with redesign |author=Keith Stuart|work=the Guardian}}</ref> The redesign included making the system 20% thinner and 15% lighter, while adding 1&nbsp;GB of internal storage, and an extra hour of battery life.<ref name="guardianredesign" /> However, the redesign did remove the [[OLED]] screen in favor of a cheaper [[liquid-crystal display|LCD]] screen.<ref name="guardianredesign" />
 
 
 
===Shifting focus===
 
Towards the end of 2013, around the launch of Sony's next video game device, the [[home video game console]] the [[PlayStation 4]], Sony began making comments in regards to the change in focus with the Vita.<ref>{{cite web|url=https://www.theverge.com/2013/11/6/5071044/ps-vita-review-2013|title=PS Vita review (2013)|author=Sam Byford|date=November 6, 2013|publisher=Vox Media|work=The Verge}}</ref> Yoshida stated that Sony would be releasing fewer first party games for the platform.<ref>{{cite web| url = http://ign.com/articles/2014/06/18/sony-fewer-first-party-games-coming-for-ps-vita |title= Sony: Fewer First-Party Games Coming for PS Vita | publisher = IGN |date = June 18, 2014 | accessdate = July 24, 2014}}</ref> Sony Computer Entertainment’s Product Planning & Platform Software Innovation Director Don Mesa stated that the "economics simply don’t work with the traditional process".<ref>{{cite web|url = http://www.technobuffalo.com/2014/05/12/sony-says-aaa-economics-dont-work-on-ps-vita-and-thats-okay/ |title=Sony Says AAA Economics "Don't Work" on PS Vita and That's Okay | publisher =TechnoBuffalo |date=May 12, 2014 | accessdate =July 24, 2014}}</ref> Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita through [[Remote Play]].<ref>{{cite web|url=http://www.mcvuk.com/news/read/ps4-vita-remote-play-enabled-at-a-system-level/0117204|title=PS4-Vita Remote Play enabled at a system level|work=MCV}}</ref> Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of the Vita over the course of almost two years.<ref name="IGNsales" /> In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. It's more about how Vita can have multiple uses – with PS4 [[Remote Play]], PS3 games with [[PlayStation Now|PS Now]], and the dedicated games. The whole ecosystem with PS4 at the center, the Vita's a part of that."<ref>{{cite web|last=Robinson |first=Martin |url=http://www.eurogamer.net/articles/2014-07-09-how-strong-exactly-is-playstations-2014-line-up|title=How strong exactly is PlayStation's 2014 line-up? |publisher=Eurogamer |date=July 9, 2014 |accessdate=July 24, 2014}}</ref> Sony later announced that the Vita will have [[PlayStation VR]] integration in the form of a [[second screen]] as well.<ref>{{cite web|url=http://www.pocketgamer.co.uk/r/PS+Vita/Project+Morpheus/news.asp?c=60561 |title=[Update&#93; Sony's virtual reality headset Project Morpheus might be integrated with Vita |publisher=Pocket Gamer |date=July 17, 2014 |accessdate=July 24, 2014}}</ref> [[Open beta]] trials for PlayStation Now functionality on the PS Vita began on October 14, 2014 in North America.<ref>{{cite web|url=http://blog.us.playstation.com/2014/10/14/playstation-now-open-beta-launches-today-on-ps-vita-ps-tv/|title=PlayStation Now Open Beta Launches Today on PS Vita, PS TV|work=PlayStation.Blog}}</ref> The [[PlayStation TV]], released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on a television like a home console,<ref>{{cite web|url=http://techland.time.com/2013/09/09/sonys-casual-ps-vita-impresses-but-the-vita-tv-media-box-heralds-bigger-things/|title=Sony’s ‘Casual’ PS Vita Impresses, but the Vita TV Box Heralds Bigger Things|work=TIME.com}}</ref> though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either.<ref name="GameInformerVitaTV">{{cite web|url=http://www.gameinformer.com/b/news/archive/2016/02/28/playstation-tv-to-be-discontinued-in-japan.aspx|title=[Update] PlayStation TV Discontinued In North America, Europe|work=www.GameInformer.com}}</ref> In November 2014, [[Sony Computer Entertainment|SCEA]] president [[Shawn Layden]] suggested that the new approach was working on hardware level, stating that Vita sales had increased since the implementation of PS4 Remote Play,<ref name="ign2014">{{cite web|url=http://www.ign.com/articles/2014/11/17/vita-sales-are-picking-up-thanks-to-ps4-remote-play|title=Vita Sales Are Picking Up Thanks to PS4 Remote Play|last=Moriarty|first=Colin|work=[[IGN]]|date=November 18, 2014|accessdate=November 18, 2014}}</ref> though he and another Sony representative did not give specific figures.<ref name="ign2014" /> Sony continued to make games for the device, though in smaller number than in past. The last major Sony-developed title, ''[[Freedom Wars]]'', still found success, selling over 188,000 copies in its first week of release in Japan.<ref name="FreedomWars">{{cite web|url=http://www.siliconera.com/2014/07/04/freedom-wars-sold-mainly-students-japan/|title=Freedom Wars Sold Mainly To Students In Japan|work=Siliconera}}</ref> The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of ''[[God Eater 2]]'' on the platform.<ref name="FreedomWars" />
 
 
 
In September 2015, Yoshida stated that Sony had no current plans for a Vita successor, stating that "climate is not healthy for now because of the huge dominance of mobile gaming."<ref name="eurogamer.net">{{cite web|url=http://www.eurogamer.net/articles/2015-09-26-sony-climate-not-healthy-for-playstation-vita-successor|title=Sony: climate "not healthy" for PlayStation Vita successor|date=September 26, 2015|work=Eurogamer.net}}</ref> At [[Electronic Entertainment Expo 2015|E3 2015]], he had stated that Sony would not be making any more AAA, big budget games to the system,<ref name="IGN151">{{cite web|url=http://www.ign.com/articles/2015/06/16/e3-2015-sony-is-not-making-any-big-vita-games|title=E3 2015: Sony Is Not Making Any Big Vita Games|author=Andrew Goldfarb|date=June 16, 2015|work=IGN}}</ref> but by October, the comment had been revised that Sony would not be making any more games for it at all.<ref name="IGN152">{{cite web|url=http://www.ign.com/articles/2015/10/23/sony-confirms-its-stopped-first-party-vita-development|title=Sony Confirms it's Stopped First-Party Vita Development|author=Luke Karmali|date=October 23, 2015|work=IGN}}</ref> Reasons cited included the company focusing on supporting the PS4, and the fact that it felt that third party Japanese developers and Western indie developers were sufficiently supporting the device.<ref name="IGN151" /><ref name="IGN152" /> In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms like [[iOS]] and [[Android (operating system)|Android]].<ref>{{cite web|url=https://www.theverge.com/2016/3/24/11296898/sony-forwardworks-playstation-smartphone-games|title=Sony forms new company to make PlayStation mobile games|author=Sam Byford|date=March 24, 2016|publisher=Vox Media|work=The Verge}}</ref><ref>{{cite web|url=https://techcrunch.com/2016/03/23/sony-announces-plans-to-make-playstation-games-for-ios-and-android/|title=Sony announces plans to make PlayStation games for iOS and Android|date=March 23, 2016|publisher=AOL|work=TechCrunch}}</ref>
 
 
 
Despite Sony's focus on the PS4 and mobile for the future, the Vita still continues to receive substantial third party company game support in the way of Japanese-style [[role-playing game]]s and [[visual novel]]s and Western-style indie video games.<ref name="jasonschreier">{{cite web|url=http://kotaku.com/the-state-of-the-vita-in-2015-1744230878|title=The State Of The Vita In 2015|author=Jason Schreier|publisher=Gawker Media|work=Kotaku}}</ref><ref name="Time15">{{cite web|url=http://www.techtimes.com/articles/64228/20150629/ps-vita-is-not-dead-here-are-some-games-you-should-wait-for.htm|title=PS Vita Is Not Dead: Here Are Some Games You Should Wait For|work=Tech Times}}</ref> ''[[Minecraft]]'' in particular was successful for the platform, with it selling over 1.2 million physical copies in Japan alone as of September 2017.<ref>{{cite web|title=Media Create Sales: 9/4/17 – 9/10/17|url=http://gematsu.com/2017/09/media-create-sales-9417-91017|accessdate=September 13, 2017|website=Gematsu}}</ref> The device is considered to have sold fairly well in Japan,<ref name="eurogamer.net" /> and still a crucial part of Sony's overall strategy in the region,<ref name="Time15" /> while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for the device.<ref>{{cite web|url=http://www.playstationlifestyle.net/2016/01/21/sonys-gio-corsi-always-say-starting-project-open-vita-version/|title=Sony's Gio Corsi: We Always Say When Starting a Project, "Are You Open to Doing a Vita Version?"|work=PlayStation LifeStyle}}</ref> At the 2016 [[Game Developers Conference]], research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million unit sold through the end of 2015.<ref>{{cite web|url=http://www.eedar.com/Pres/EEDAR%20-%20GDC2016%20-Awesome%20Video%20Game%20Data%20Distribute%20%5BGeoffrey%20Zatkin%5D%20v2.7.pdf|title=Platform Sales Worldwide Through December, 2015|work=[[EEDAR]]|date=March 23, 2016|language=en|accessdate=April 11, 2016|deadurl=yes|archiveurl=https://web.archive.org/web/20160327114242/http://www.eedar.com/Pres/EEDAR%20-%20GDC2016%20-Awesome%20Video%20Game%20Data%20Distribute%20%5BGeoffrey%20Zatkin%5D%20v2.7.pdf|archivedate=March 27, 2016|df=mdy-all}}</ref> Multi-platform releases with the PS4 have also incidentally helped sustain the Vita's stream of software, even in the west, through 2016 and 2017; games receive a Vita version more to appeal to Japan's larger Vita user-base, and receive a PS4 version more to appeal to North America's larger user-base.<ref>{{cite web|url=http://www.eurogamer.net/articles/2016-09-13-playstation-vita-isnt-dead-in-japan-anyway|title=PlayStation Vita isn't dead, in Japan anyway|first=Tom|last=Phillips|date=September 13, 2016|work=eurogamer.net|accessdate=February 17, 2017}}</ref><ref>{{cite web|url=http://www.playstationlifestyle.net/2016/12/15/our-guide-to-japanese-games-2017-heading-west/|title=Our Guide to Japanese Games 2017 Heading West|date=December 15, 2016|work=playstationlifestyle.net|accessdate=February 17, 2017}}</ref> The March 2017 launch of the [[Nintendo Switch]], which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year.<ref name="Glixel2017">{{cite web|url=https://www.glixel.com/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|title=PlayStation Vita's Rebirth as a Boutique Platform|website=glixel.com|accessdate=July 7, 2017}}</ref> In mid-2017, ''[[Glixel]]'' estimated the Vita userbase to be around 15 million.<ref name="Glixel2017" />
 
 
 
On September 20, 2018, Sony announced at [[Tokyo Game Show]] 2018 that the Vita will be discontinued in 2019, ending its hardware production.<ref>{{Cite news|url=https://gematsu.com/2018/09/ps-vita-production-to-end-in-2019-in-japan|title=PS Vita production to end in 2019 in Japan - Gematsu|date=2018-09-20|work=Gematsu|access-date=2018-09-20|language=en-US}}</ref><ref>{{Cite web|url=https://www.famitsu.com/news/201809/20164436.html|title=PSクラシックの収録タイトルは日本と海外で異なる、携帯機の新型については現時点で発表の予定なし。SIE織田氏合同インタビュー抜粋【TGS2018】 - ファミ通.com|website=ファミ通.com|language=ja|access-date=2018-09-20}}</ref> Worldwide production of new physical Vita games will cease by the end of Sony's 2018 fiscal year, which ends on March 31, 2019.<ref>{{Cite news|url=https://kotaku.com/sony-ends-production-of-physical-vita-games-1826060406|title=Sony Ends Production Of Physical Vita Games|last=Schreier|first=Jason|work=Kotaku|access-date=2018-09-20|language=en-US}}</ref> At the time of the announcement, [[USGamer|USgamer]] estimated that the Vita userbase had grown to approximately 16 million units.<ref name="USGamer2018">{{Cite web|url=https://www.usgamer.net/articles/ps-vita-will-cease-production-in-japan-in-2019-no-successor-planned|title=PS Vita Production in Japan Will End in 2019, No Successor Planned|website=USgamer.net|language=en|access-date=2018-10-02}}</ref>
 
  
 
==Hardware==
 
==Hardware==
 
[[File:PlayStation Vita Layout.svg|800px|center]]
 
[[File:PlayStation Vita Layout.svg|800px|center]]
  
In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like [[smartphone]]s and [[tablet computer|tablets]], the Vita contains a multitude of [[input method]]s. The device features a "[[Stadium (geometry)|super oval]]" shape similar to the design of the original PlayStation Portable, with a {{convert|5|in|mm|adj=on}} [[Graphics display resolution#qHD (960×540)|qHD]] [[OLED]] [[capacitive touchscreen]] in the centre of the device.<ref name="GamesRadarTech" /><ref name="TechSpecs">{{cite web | url =http://www.vg247.com/2011/01/27/sony-outs-tech-specs-for-ngp/ | title =Sony outs tech specs for NGP | author =Johnny Cullen | date =January 24, 2011 | work = | publisher =[[VG247]] | accessdate = January 25, 2011}}</ref> The device features two analog sticks, a [[D-pad]], a set of standard PlayStation face buttons ([[File:PlayStationTriangle.svg|16px|Triangle]], [[File:PlayStationCircle.svg|16px|Circle]], [[File:PlayStationX.svg|16px|Cross]] and [[File:PlayStationSquare.svg|16px|Square]]), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons.<ref name="TechSpecs" /> [[Motion control]] is also possible through Sony's [[Sixaxis]] motion sensing system, consisting of a three-axis [[gyroscope]] and a three-axis [[accelerometer]].<ref name="TechSpecs" /> In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device.<ref>{{cite web|url=http://usatoday30.usatoday.com/tech/gaming/story/2012-02-21/playstation-vita-touchpad/53196650/1|title=PlayStation Vita's rear pad a touchy subject|publisher=|accessdate=December 30, 2016}}</ref>
+
In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like [[smartphone]]s and [[tablet computer|tablets]], the Vita contains a multitude of [[input method]]s. The device features a "[[Stadium (geometry)|super oval]]" shape similar to the design of the original PlayStation Portable, with a {{convert|5|in|mm|adj=on}} [[Graphics display resolution#qHD (960×540)|qHD]] [[OLED]] [[capacitive touchscreen]] in the centre of the device. The device features two analog sticks, a [[D-pad]], a set of standard PlayStation face buttons ([[File:PlayStationTriangle.svg|16px|Triangle]], [[File:PlayStationCircle.svg|16px|Circle]], [[File:PlayStationX.svg|16px|Cross]] and [[File:PlayStationSquare.svg|16px|Square]]), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. [[Motion control]] is also possible through Sony's [[Sixaxis]] motion sensing system, consisting of a three-axis [[gyroscope]] and a three-axis [[accelerometer]]. In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device.
  
Other hardware includes [[stereophonic sound|stereo speakers]], a [[microphone]], built-in [[Wi-Fi]], and [[Bluetooth v2.1+EDR|Bluetooth 2.1+EDR]] connectivity, and two [[camera]]s.<ref name="TechSpecs" /> The cameras are both 0.3 [[megapixel]] and run at [[640×480]] (VGA) at 60&nbsp;frames/s, or at [[320×240]] at 120&nbsp;frames/s.<ref name="specs">{{cite web|url=http://uk.playstation.com/psvitasystem/#select-tab-specifications |title=Official PlayStation website: PlayStation Vita, PS Vita; Specifications for PlayStationVita| accessdate=March 7, 2011}}</ref> They can be used to take photos or videos using built-in applications on the system. The two cameras feature the abilities of face detection, head detection, and head tracking.<ref name="NGP camera features">{{cite web|url=http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/44|title=Sony Next Generation Portable (NGP) GDC panel – Gallery|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref><ref>{{cite web|url=http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/45|title=Sony Next Generation Portable (NGP) GDC panel – Gallery|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref> The platform also launched with a model with [[3G]] [[mobile broadband|mobile data]] support, which required a separate data plan through a data provider.<ref>{{cite web | url =http://www.eurogamer.net/articles/2011-01-27-andrew-house-talks-sony-ngp-price-3g-version-more-interview | title = Andrew House talks Sony NGP price, 3G version, more | author = Oli Welsh | date = January 27, 2011 | publisher =[[Eurogamer]] | accessdate = February 19, 2011}}</ref><ref name="nggfeb11">{{cite web|url=http://www.ng-gamer.nl/game-nieuws/13133_prijs-en-release-periode-next-generation-portable/ |archive-url=https://web.archive.org/web/20110226075005/http://www.ng-gamer.nl/game-nieuws/13133_prijs-en-release-periode-next-generation-portable/ |dead-url=yes |archive-date=February 26, 2011 |title=Prijs en release periode Next Generation Portable |author=Martijn Müller |date=February 18, 2011 |publisher=[[NG-Gamer]] |accessdate=February 18, 2011 }}</ref> The 3G service has been partnered with [[NTT DoCoMo]] in Japan, [[AT&T]] in the US, [[Rogers Wireless|Rogers]] in Canada and [[Vodafone]] in Europe and Australia. The 3G model was discontinued in 2013 and not made available in the system's future revised models.<ref>{{cite web|url=https://www.theverge.com/2013/3/12/4092702/ps-vita-price-cut-in-sony-stores-3G-model-discontinued|title=PS Vita fire sale in Sony stores could signal plans to axe 3G model|first=Sam|last=Byford|date=March 12, 2013|publisher=|accessdate=December 30, 2016}}</ref>
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Other hardware includes [[stereophonic sound|stereo speakers]], a [[microphone]], built-in [[Wi-Fi]], and [[Bluetooth v2.1+EDR|Bluetooth 2.1+EDR]] connectivity, and two [[camera]]s. The cameras are both 0.3 [[megapixel]] and run at [[640×480]] (VGA) at 60&nbsp;frames/s, or at [[320×240]] at 120&nbsp;frames/s. They can be used to take photos or videos using built-in applications on the system. The two cameras feature the abilities of face detection, head detection, and head tracking. The platform also launched with a model with [[3G]] [[mobile broadband|mobile data]] support, which required a separate data plan through a data provider. The 3G service has been partnered with [[NTT DoCoMo]] in Japan, [[AT&T]] in the US, [[Rogers Wireless|Rogers]] in Canada and [[Vodafone]] in Europe and Australia. The 3G model was discontinued in 2013 and not made available in the system's future revised models.
  
Internally, the device features a custom [[system on chip]] with a quad-core [[ARM Cortex-A9 MPCore]] processor and a quad-core [[Graphics processing unit|GPU]] [[PowerVR SGXMP|SGX543MP4+]].<ref name="GamesRadarTech">{{cite web|url=http://www.gamesradar.com/how-does-playstation-vita-stack-against-competition/|title=How do the PS Vita's specs stack up against the competition?|publisher=|accessdate=December 30, 2016}}</ref> Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3".<ref name="downclocksony" /> The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors.<ref>{{cite web|url=http://www.cnet.com/news/playstation-vita-battery-life-is-3-5-hours/|title=PlayStation Vita battery life is 3-5 hours|access-date=September 3, 2016}}</ref> Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off.<ref name="battery">{{cite web|title=PLAYSTATIONVITA |url=http://scei.co.jp/corporate/release/pdf/110914a_e.pdf |archive-url=https://web.archive.org/web/20110929051332/http://scei.co.jp/corporate/release/pdf/110914a_e.pdf |dead-url=yes |archive-date=September 29, 2011 |date=September 2011 |publisher=Sony Computer Entertainment |accessdate=December 17, 2011 }}</ref> The system does allow for additional external battery solutions as well.<ref>{{cite web|author=Richard George |url=http://uk.psp.ign.com/articles/119/1194779p1.html |title=TGS: Vita Will Have External Battery Option – PSP News at IGN |publisher=Uk.psp.ign.com |date= |accessdate=June 5, 2012}}</ref> The PlayStation Vita has 512&nbsp;MB of system RAM and 128&nbsp;MB of VRAM.<ref name="RAM">{{cite web|url=http://www.sys-con.com/node/1947549|title="PlayStationVita" Expands Its Entertainment Experience by Introducing Various Applications for Social Networking Services and Communications|publisher=SYS-CON Media|author=PR Newswire|date=August 17, 2011}}</ref><ref name="RAMchat">{{cite web|url=http://www.eurogamer.net/articles/2011-08-18-sony-why-ps-vita-has-512mb-of-ram|title=Sony: why PS Vita has 512&nbsp;MB of RAM News – PlayStation Vita – Page 1 {{!}} Eurogamer.net|publisher=Eurogamer|accessdate=August 18, 2011}}</ref> The amount of RAM allows cross-game chat to be used on the system.<ref name="RAMchat" />
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Internally, the device features a custom [[system on chip]] with a quad-core [[ARM Cortex-A9 MPCore]] processor and a quad-core [[Graphics processing unit|GPU]] [[PowerVR SGXMP|SGX543MP4+]]. Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3". The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. The system does allow for additional external battery solutions as well. The PlayStation Vita has 512&nbsp;MB of system RAM and 128&nbsp;MB of VRAM. The amount of RAM allows cross-game chat to be used on the system.
  
Software for the PlayStation Vita is distributed on a proprietary [[Memory card|flash memory card]] called "PlayStation Vita game card" rather than on [[Universal Media Disc]]s (UMDs) as used by the PlayStation Portable.<ref name="EngadgetJan27">{{cite web | url =https://www.engadget.com/2011/01/27/the-sony-psp2/ | title =Sony's next PSP, codenamed NGP | author =Vlad Savov | date =January 27, 2011 | work =[[Engadget]] | publisher =[[AOL]] | accessdate = January 29, 2011}}</ref><ref name="auto">{{cite web|url=http://manuals.playstation.net/document/gb/psvita/basic/media.html |title=Types of card media &#124; PlayStation®Vita User's Guide |publisher=Manuals.playstation.net |date=August 23, 2012 |accessdate=September 11, 2012}}</ref> The size and shape of the card itself is very similar to an [[Secure Digital|SD card]]. 5–10% of the game card's space is reserved for game save data and patches.<ref name="Game card storage">{{cite web|url=http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/|title=NGP games will come on 2&nbsp;GB and 4&nbsp;GB cards (with higher capacity game cards being released in the future), with room for save data, patches|author=Christopher Grant|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref> The PS Vita is incompatible with standard [[memory card]]s, such as [[Secure Digital|SD cards]], and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4&nbsp;GB, 8&nbsp;GB, 16&nbsp;GB, 32&nbsp;GB<ref>{{cite web|url=https://www.engadget.com/2012/02/13/playstation-vita-review/|title=Review: PlayStation Vita [updated for US launch]|publisher=AOL|work=Engadget}}</ref> and 64&nbsp;GB.<ref name="psvredesign" /> A maximum of 500 applications and games can be stored on the device at a time, regardless of data storage available.<ref name="PSVita310">[http://blog.eu.playstation.com/2014/03/25/playstation-vita-system-software-update-3-10-coming-soon/ PS Vita System Software Update 3.10 Coming Soon]. PlayStation Blog. Retrieved on March 25, 2014.</ref> When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.<ref name=engadget-100times>{{cite web|last=Gilbert|first=Ben|title=The PlayStation Vita only holds 100 content bubbles, regardless of available memory|url=https://www.engadget.com/2013/01/17/playstation-vita-application-cap/|publisher=Engadget|accessdate=January 20, 2013}}</ref>
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Software for the PlayStation Vita is distributed on a proprietary [[Memory card|flash memory card]] called "PlayStation Vita game card" rather than on [[Universal Media Disc]]s (UMDs) as used by the PlayStation Portable. The size and shape of the card itself is very similar to an [[Secure Digital|SD card]]. 5–10% of the game card's space is reserved for game save data and patches. The PS Vita is incompatible with standard [[memory card]]s, such as [[Secure Digital|SD cards]], and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4&nbsp;GB, 8&nbsp;GB, 16&nbsp;GB, 32&nbsp;GB and 64&nbsp;GB. A maximum of 500 applications and games can be stored on the device at a time, regardless of data storage available. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.
  
 
===Remote Play interactivity with PlayStation 4===
 
===Remote Play interactivity with PlayStation 4===
{{Main|Remote Play}}
 
  
All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as [[PlayStation Camera]], are playable on the Vita through [[Remote Play]].<ref>{{cite web|url=http://www.gamespot.com/news/playstation-4-devs-required-to-support-vita-remote-play-report-6409000 |archive-url=https://web.archive.org/web/20130607222837/http://www.gamespot.com/news/playstation-4-devs-required-to-support-vita-remote-play-report-6409000 |dead-url=yes |archive-date=June 7, 2013 |title=PlayStation 4 devs required to support Vita Remote Play – Report |last=Gaston |first=Martin |publisher=[[GameSpot]] |date=May 29, 2013 |accessdate=May 29, 2013 }}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-sony-mandates-vita-remote-play-for-ps4-games|title=PS4 developer: Sony mandates Vita Remote Play for all games|last=Leadbetter|first=Richard|publisher=Eurogamer.net|date=May 29, 2013|accessdate=May 29, 2013}}</ref> With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a [[television]].<ref name=EngadgetPS4RemotePlayFebruary2013 /> The end result is similar to what a [[Wii U]] console does with its [[Wii U GamePad|GamePad controller]] through [[Off-TV Play]].<ref name=EngadgetPS4RemotePlayFebruary2013>{{cite news |title=PlayStation 4 supports remote play on PlayStation Vita |author=Jon Fingas |publisher=Engadget |url=https://www.engadget.com/2013/02/20/playstation-4-supports-remote-play-on-playstation-vita/ |date=February 20, 2013 |accessdate=February 20, 2013}}</ref> The Vita technically has Remote Play functionality with the PlayStation 3 as well, though [[Remote Play#Software compatibility|very few PS3 games supported the feature]] due to limitations with the less-powerful PS3 hardware.<ref name="MCVrp3">{{cite web|last=Parfitt |first=Ben |url=http://www.mcvuk.com/news/read/ps4-vita-remote-play-enabled-at-a-system-level/0117204 |title=PS4-Vita Remote Play enabled at a system level &#124; Games industry news &#124; MCV |publisher=Mcvuk.com |date= |accessdate=July 10, 2013}}</ref> More PS3 games are available for streaming on the Vita through Sony's [[cloud gaming]] service [[PlayStation Now]], though they are streamed over the internet in the form of [[cloud computing]] rather than directly from a physical PS3 console.<ref>{{cite web|url=http://www.playstation.com/en-us/explore/psnow/|title=PlayStation™Now PS4™, PS3™, PS Vita and PS TV™ Open Beta Now Live!|work=playstation.com|accessdate=November 11, 2015}}</ref> First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017.<ref>{{cite web|url=https://www.polygon.com/2017/2/15/14627922/playstation-now-discontinued-ps3-vita-tv|title=Sony ending PlayStation Now support on PS3, Vita and more|first=Samit|last=Sarkar|date=February 15, 2017|website=Polygon|accessdate=July 7, 2017}}</ref>
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All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as [[PlayStation Camera]], are playable on the Vita through [[Remote Play]]. With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a [[television]]. The end result is similar to what a [[Wii U]] console does with its [[Wii U GamePad|GamePad controller]] through [[Off-TV Play]]. The Vita technically has Remote Play functionality with the PlayStation 3 as well, though [[Remote Play#Software compatibility|very few PS3 games supported the feature]] due to limitations with the less-powerful PS3 hardware. More PS3 games are available for streaming on the Vita through Sony's [[cloud gaming]] service [[PlayStation Now]], though they are streamed over the internet in the form of [[cloud computing]] rather than directly from a physical PS3 console. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017.
  
 
===Revised model===
 
===Revised model===
 
[[File:PlayStation-Vita-2001-FL.jpg|thumb|The second generation PS Vita system, PCH-2000]]
 
[[File:PlayStation-Vita-2001-FL.jpg|thumb|The second generation PS Vita system, PCH-2000]]
  
A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014<ref>{{cite web|last=Karmali|first=Luke|title=PS Vita Slim Announced For The UK|url=http://uk.ign.com/articles/2014/01/30/ps-vita-slim-announced-for-the-uk|publisher=IGN|accessdate=February 1, 2014}}</ref> and in North America on May 6, 2014.<ref>{{cite web |url=http://www.gamespot.com/articles/playstation-vita-slim-confirmed-for-us-updated/1100-6417646/ |title= New PS Vita Model Confirmed for US, Included in Borderlands 2 Bundle |author=John Koller |date=February 10, 2014 |publisher=[[Sony Computer Entertainment]] |accessdate=February 12, 2014}}</ref> The revised model, officially called the PCH-2000 series<ref name=famitsu20130909>2013-09-09, [http://www.famitsu.com/news/201309/09039689.html 【速報】新型PS Vitaが10月10日より19929円(税込)で発売!【SCEJAプレスカンファレンス】], [[Famitsu]]</ref> and commonly referred to as the PS Vita Slim,<ref>{{cite web|url=https://www.cnet.com/products/sony-playstation-vita-2000/review/|title=PlayStation Vita Slim, re-reviewed: Sony's handheld comes of age|publisher=|accessdate=December 30, 2016}}</ref> is 20% thinner and 15% lighter compared to the original model.<ref name="psvredesign" /> While it largely maintains the original's overall structure and layout, the original's [[OLED]] screen has been replaced with a lower-cost [[LCD]] display.<ref name="psvredesign" /> The model also roughly added about an extra hour of battery life.<ref name="psvredesign">{{cite web | url=https://www.theverge.com/2013/9/9/4709944/sony-playstation-vita-2nd-generation-announcement | title=Sony announces thinner and lighter PlayStation Vita | publisher=The Verge | accessdate=September 8, 2013 | author=Souppouris, Aaron}}</ref> The newer model also comes with 1&nbsp;GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently.<ref>2013-10-11, [http://www.justpushstart.com/2013/10/ps-vita-slim-internal-storage-usable-memory-card/  PS Vita Slim internal storage not usable with a memory card], JustPushStart</ref> Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card.<ref>{{cite web|url=http://manuals.playstation.net/document/gb/psvita/basic/internalmemory.html|title=Transferring data from the internal memory card|work=manuals.playstation.net|accessdate=January 27, 2014}}</ref> This model has a [[micro USB]] Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki),<ref name="psvredesign" /> although it was only released in black and  light blue in North America and Europe.<ref name="Sixth Axis">{{cite web|url=http://www.thesixthaxis.com/2014/01/30/sony-reveal-ps-vita-slim-coming-to-the-uk-next-week-new-titles-teased/|title=Sony Reveal PS Vita Slim Coming To The UK Next Week, New Titles Teased|last=Inglis|first=Blair|work=thesixthaxis.com|date=January 30, 2014|accessdate=January 30, 2014}}</ref>
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A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014 and in North America on May 6, 2014. The revised model, officially called the PCH-2000 series and commonly referred to as the PS Vita Slim, is 20% thinner and 15% lighter compared to the original model. While it largely maintains the original's overall structure and layout, the original's [[OLED]] screen has been replaced with a lower-cost [[LCD]] display. The model also roughly added about an extra hour of battery life. The newer model also comes with 1&nbsp;GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently.> Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card.  This model has a [[micro USB]] Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki), although it was only released in black and  light blue in North America and Europe.
  
 
===PlayStation TV===
 
===PlayStation TV===
{{Main|PlayStation TV}}
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[[File:PlayStation-TV-BL.jpg|thumb|A picture of the PlayStation Vita TV, showing the ports on its back side]]
 
[[File:PlayStation-TV-BL.jpg|thumb|A picture of the PlayStation Vita TV, showing the ports on its back side]]
  
The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like a [[handheld video game console]], it connects to a television via [[HDMI]] like a traditional [[home video game console]], and is controlled though the use of a [[DualShock 3]] or [[DualShock 4]] controller.<ref>{{cite web|url=http://www.gamesradar.com/PS-vita-tv-release-date-price/ |title=PS Vita TV – Release date, price, and specs |publisher=GamesRadar |date=September 9, 2013 |accessdate=September 18, 2013}}</ref> Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone or camera, are not compatible.<ref name=SCE_VitaTV>2013-09-09, [https://web.archive.org/web/20131029195146/http://scei.co.jp/corporate/release/pdf/130909c_e.pdf SONY COMPUTER ENTERTAINMENT INTRODUCES PLAYSTATION(R) VITA TV] (Corporate Release), [[Sony Computer Entertainment]]</ref> It also shares the Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013,<ref>{{cite web|author=9/09/13 3:56am 9/09/13 3:56am |url=http://kotaku.com/introducing-ps-vita-tv-1276599936 |title=Introducing PS Vita...TV |publisher=Kotaku.com |date= |accessdate=September 18, 2013}}</ref> in North America in October 2014, and in Europe on November 14, 2014.<ref name=westdates>2014-08-12, [http://www.gamespot.com/articles/gamescom-2014-playstation-tv-launches-in-october-b/1100-6421682/ Gamescom 2014: PlayStation TV Launches in October, Bringing PS4 Remote Play to Your TV], Gamespot</ref> The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015.<ref name="GameInformerVitaTV" />
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The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like a [[handheld video game console]], it connects to a television via [[HDMI]] like a traditional [[home video game console]], and is controlled though the use of a [[DualShock 3]] or [[DualShock 4]] controller. Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone or camera, are not compatible. It also shares the Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015.
  
 
==Software==
 
==Software==
  
 
===Game library===
 
===Game library===
{{Further|List of PlayStation Vita games (A–L)|List of PlayStation Vita games (M–Z)|List of cancelled PlayStation Vita games}}
 
  
Physical software for the Vita is distributed on a proprietary [[memory card|flash memory card]] called "PlayStation Vita game card".<ref name="EngadgetJan27" /><ref name="auto" /> All Vita games are also made available to be downloaded digitally on the [[PlayStation Network]] via the [[PlayStation Store]],<ref>{{cite web|url=https://www.wired.com/2011/08/playstation-vita-downloads/|title=Vita Games Will All Be Downloadable, Sony Confirms|first=Jason|last=Schreier|publisher=|accessdate=December 30, 2016}}</ref> although not all games are released physically.<ref name="USGamerDigital">{{cite web|url=http://www.usgamer.net/articles/playstation-vita-could-shift-towards-digital-only|title=PlayStation Vita Could Shift Towards Digital-Only|first=Mike|last=Williams|publisher=|accessdate=December 30, 2016}}</ref> Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases.<ref name="USGamerDigital" /> Like the PS3 and PS4, the Vita contains [[PlayStation Network Trophies|Trophy]] support for games.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2011/01/27/sony-39-s-ngp-uses-flash-media-proprietary-memory-cards-and-trophy-support.aspx|title=Sony's NGP Uses Flash Media, Proprietary Memory Cards, And Trophy Support|publisher=Game Informer}}</ref>
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Physical software for the Vita is distributed on a proprietary [[memory card|flash memory card]] called "PlayStation Vita game card". All Vita games are also made available to be downloaded digitally on the [[PlayStation Network]] via the [[PlayStation Store]], although not all games are released physically. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. Like the PS3 and PS4, the Vita contains [[PlayStation Network Trophies|Trophy]] support for games.
  
The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased [[tech demo]]s of the device by exporting existing assets from their [[PlayStation 3]] counterpart and then rendering them on the device, high budget examples including ''[[Metal Gear Solid 4: Guns of the Patriots]]'', ''[[Yakuza 4]]'', and ''[[Lost Planet]]''.<ref>{{cite web | url =http://kotaku.com/5744571/metal-gear-solid-4-lost-planet-yakuza-shown-playable-on-psp2 | title =Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form | author =Michael McWhertor | date =January 27, 2011 | work =[[Kotaku]] | publisher =[[Gawker Media]] | accessdate = January 25, 2011}}</ref> While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of ''[[PlayStation All-Stars Battle Royale]]'',<ref>{{cite web|url=http://www.playstationlifestyle.net/2012/11/20/playstation-all-stars-battle-royale-review-ps-vita/|title=PlayStation All-Stars: Battle Royale Review (PS Vita)|date=November 20, 2012|publisher=|accessdate=December 30, 2016}}</ref> many Japanese development teams would go on to develop mid-level games that would release for both platforms, including Falcom's ''[[Trails of Cold Steel]]'' duology, Compile Hearts' original ''[[Hyperdimension Neptunia]]'' trilogy, and many entries from Tecmo Koei's ''[[Atelier (video game series)|Atelier]]'' and ''[[Dynasty Warriors]]'' series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few [[PlayStation 2]] titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as ''Final Fantasy X/X2 Remaster'' and ''Persona 4 Golden'' required extensive reworking,<ref>{{cite web|url=http://www.siliconera.com/2013/11/08/final-fantasy-xs-original-idea-reflections-yoshinori-kitase/|title=Final Fantasy X's Original Idea And Other Reflections From Yoshinori Kitase|date=November 8, 2013|publisher=|accessdate=December 30, 2016}}</ref> or were based on their PS3 counterparts, such as ''[[Jak and Daxter Collection]]'', ''[[Ratchet and Clank Collection]]'', and ''[[Sly Cooper Collection]]''. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.<ref>https://www.gamasutra.com/view/news/324910/Citing_Sonys_plans_to_discontinue_the_Vita_Bloodstained_dev_cancels_port.php</ref>
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The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased [[tech demo]]s of the device by exporting existing assets from their [[PlayStation 3]] counterpart and then rendering them on the device, high budget examples including ''[[Metal Gear Solid 4: Guns of the Patriots]]'', ''[[Yakuza 4]]'', and ''[[Lost Planet]]''. While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of ''[[PlayStation All-Stars Battle Royale]]'', many Japanese development teams would go on to develop mid-level games that would release for both platforms, including Falcom's ''[[Trails of Cold Steel]]'' duology, Compile Hearts' original ''[[Hyperdimension Neptunia]]'' trilogy, and many entries from Tecmo Koei's ''[[Atelier (video game series)|Atelier]]'' and ''[[Dynasty Warriors]]'' series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few [[PlayStation 2]] titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as ''Final Fantasy X/X2 Remaster'' and ''Persona 4 Golden'' required extensive reworking, or were based on their PS3 counterparts, such as ''[[Jak and Daxter Collection]]'', ''[[Ratchet and Clank Collection]]'', and ''[[Sly Cooper Collection]]''. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.
  
 
===Backward compatibility===
 
===Backward compatibility===
{{Main|List of PSP games|List of PlayStation Minis|List of PSone Classics}}
 
  
The device is backward compatible with most PSP games; however, its lack of a [[Universal Media Disc|UMD]] disc drive limits this capability to those titles which have been digitally released on the [[PlayStation Network]] via the [[PlayStation Store]], but not physical PSP games or films.<ref>{{cite web |url=http://us.playstation.com/support/answer/index.htm?a_id=2254 |title=Sony US FAQ |author=Sony |date=October 14, 2011 |work= |publisher=Sony |accessdate=October 19, 2011}}</ref> The Vita is also backward compatible with the majority of the [[Lists of PS one Classics|PS one Classics]] – the group of [[PlayStation 1]] games Sony has made available digitally for download, and [[PlayStation Minis]] – small-budget downloadable titles originally created for the PSP and PS3.<ref name="PSBlogJan27">{{cite web | url =http://blog.us.playstation.com/2011/01/27/next-generation-portable-ngp-all-the-early-details/ | title =Next Generation Portable (NGP): All the early details | author =Jeff Rubenstein | date =January 27, 2011 | work =[[PlayStation Blog]] | publisher =[[Sony Computer Entertainment]] | accessdate = January 29, 2011}}</ref> Games from Sony's [[PlayStation Mobile]] initiative had initially been compatible, but were removed when the service was shutdown in September 2015.<ref>{{cite web|url=http://www.gizmodo.co.uk/2015/03/playstation-mobile-will-power-down-on-july-15th/|title=PlayStation Mobile Will Power Down on July 15th|author=Gerald Lynch|work=Gizmodo UK}}</ref> In Japan, select downloadable [[PC Engine]] and [[PocketStation]] titles became backward compatible as well.<ref>2013-11-04, [http://www.siliconera.com/2013/11/04/play-chocobo-world-vita-pocketstation-downloadable-app-japan/ Play Chocobo World On Vita, PocketStation Is A Downloadable App In Japan], Siliconera</ref>
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The device is backward compatible with most PSP games; however, its lack of a [[Universal Media Disc|UMD]] disc drive limits this capability to those titles which have been digitally released on the [[PlayStation Network]] via the [[PlayStation Store]], but not physical PSP games or films. The Vita is also backward compatible with the majority of the [[Lists of PS one Classics|PS one Classics]] – the group of [[PlayStation 1]] games Sony has made available digitally for download, and [[PlayStation Minis]] – small-budget downloadable titles originally created for the PSP and PS3. Games from Sony's [[PlayStation Mobile]] initiative had initially been compatible, but were removed when the service was shutdown in September 2015. In Japan, select downloadable [[PC Engine]] and [[PocketStation]] titles became backward compatible as well.
  
 
===Applications===
 
===Applications===
A number of [[Mobile app|applications]] are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. Pre-loaded apps include an [[web browser|internet browser]],<ref name="EndgadgetApp">{{cite web|url=https://www.engadget.com/2012/02/13/playstation-vita-review/|title=Review: PlayStation Vita [updated for US launch]|publisher=|accessdate=December 30, 2016}}</ref> a "Content Manager" app for monitoring data saved to the device,<ref name="EndgadgetApp" /> an [[email]] app, a music playing app,<ref name="SonyApps">{{cite web|url=https://www.playstation.com/en-au/explore/ps-vita/apps/|title=Apps|publisher=|accessdate=December 30, 2016}}</ref> a photo app,<ref name="SonyApps" /> and a video playing app.<ref name="SonyApps" /> The system's web browser supports [[HTML5]], cookies, and [[JavaScript]], but not [[Adobe Flash]].<ref>{{cite web|url=http://gamasutra.com/view/news/38142/Report_PlayStation_Vita_Browser_Supports_HTML5_But_Not_Flash.php |title=News – Report: PlayStation Vita Browser Supports HTML5, But Not Flash |publisher=Gamasutra |date= |accessdate=September 11, 2012}}</ref> Also included was "Near", a [[social media]]/[[Global Positioning System|GPS]] like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication,<ref name="SonyApps" /> although most of its functionality was disabled in 2015.<ref name="GRMap">{{cite web|url=http://www.gamesradar.com/ps-vita-will-soon-lose-maps-youtube-and-much-near/|title=PS Vita will soon lose Maps, YouTube app, and much of Near|publisher=|accessdate=December 30, 2016}}</ref>
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A number of [[Mobile app|applications]] are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. Pre-loaded apps include an [[web browser|internet browser]], a "Content Manager" app for monitoring data saved to the device, an [[email]] app, a music playing app, a photo app, and a video playing app. The system's web browser supports [[HTML5]], cookies, and [[JavaScript]], but not [[Adobe Flash]]. Also included was "Near", a [[social media]]/[[Global Positioning System|GPS]] like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication, although most of its functionality was disabled in 2015.
  
A number of other third party apps commonly found on mobile devices have also been made available on the Vita, including  [[Google Maps]], (removed in 2015),<ref>{{cite web|url=https://arstechnica.com/gaming/2015/01/sony-is-now-actually-removing-features-from-playstation-vita/|title=Sony is now actually removing features from PlayStation Vita [Updated]|publisher=|accessdate=December 30, 2016}}</ref> [[YouTube]] (removed in 2015),<ref name="GRMap" /> [[Facebook]] (removed in 2015),<ref>{{cite web|url=http://www.polygon.com/2015/9/16/9336607/ps3-vita-closing-down-facebook-support|title=PS3, Vita closing down Facebook support|first=Owen S.|last=Good|date=September 16, 2015|publisher=|accessdate=December 30, 2016}}</ref> [[Skype]] (removed in 2016),<ref>{{cite web|url=http://www.playstationlifestyle.net/2016/03/23/psp-ps-vita-skype-support-ending-june-22/|title=PSP & PS Vita Skype Support Ending on June 22|date=March 23, 2016|publisher=|accessdate=December 30, 2016}}</ref> [[Netflix]],<ref>{{cite web|url=https://www.pcmag.com/article2/0,2817,2403725,00.asp|title=Netflix (for PlayStation Vita)|publisher=|accessdate=December 30, 2016}}</ref> [[Hulu Plus]],<ref name="3PVideoApp">{{cite web|url=http://blog.us.playstation.com/2014/03/18/new-ps-vita-apps-hulu-plus-redbox-instant-crunchyroll-more-2/|title=New PS Vita Apps: Hulu Plus, Redbox Instant, Crunchyroll, More|publisher=|accessdate=December 30, 2016}}</ref> [[Redbox Instant]],<ref name="3PVideoApp" /> and [[Flickr]].<ref>{{cite web|url=http://www.gamesradar.com/playstation-vita-flickr-app-walkthrough/#|title=PlayStation Vita Flickr App walkthrough|publisher=|accessdate=December 30, 2016}}</ref> While the Google Maps and YouTube apps have been removed, the websites are still accessible and usable through the internet browser.<ref>{{cite web|url=https://www.playstation.com/en-ie/get-help/help-library/apps---features/other/playstation-vita-terminated-apps.psvita/|title=PlayStation Vita terminated apps|publisher=|accessdate=December 30, 2016}}</ref>
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A number of other third party apps commonly found on mobile devices have also been made available on the Vita, including  [[Google Maps]], (removed in 2015), [[YouTube]] (removed in 2015), [[Facebook]] (removed in 2015), [[Skype]] (removed in 2016), [[Netflix]], [[Hulu Plus]], [[Redbox Instant]], and [[Flickr]]. While the Google Maps and YouTube apps have been removed, the websites are still accessible and usable through the internet browser.
  
 
===System software===
 
===System software===
{{Main|PlayStation Vita system software}}
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[[File:PlayStation Vita LiveArea.png|thumb|''LiveArea'', the user interface for the Vita]]
 
[[File:PlayStation Vita LiveArea.png|thumb|''LiveArea'', the user interface for the Vita]]
  
Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the [[XrossMediaBar]] interface. Instead it uses a touchscreen-based UI dubbed [[LiveArea]], which includes various social networking features via the [[PlayStation Network]].<ref name="EngadgetJan27" /> Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are [[Downloadable content|downloadable updates]] available for the software, and seeing a [[newsfeed]]-like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently.<ref>{{cite web|url=http://kotaku.com/5840486/all-about-playstation-vita-from-tokyo-games-show-2011|title=All About PlayStation Vita, from Tokyo Game Show 2011|first=Owen|last=Good|publisher=|accessdate=December 30, 2016}}</ref>
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Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the [[XrossMediaBar]] interface. Instead it uses a touchscreen-based UI dubbed [[LiveArea]], which includes various social networking features via the [[PlayStation Network]]. Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are [[Downloadable content|downloadable updates]] available for the software, and seeing a [[newsfeed]]-like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently.
  
==Reception and sales==
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=Software Modification=
According to [[review aggregator]] [[Metacritic]], the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well.<ref name="MetacriticFeature">{{cite web|url=http://www.metacritic.com/feature/playstation-vita-hardware-review-roundup|title=Hardware Review: PlayStation Vita|publisher=|accessdate=December 30, 2016}}</ref> Metacritic editor Jason Dietz noted that reviewers tended to praise the Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative.<ref name="MetacriticFeature" /> As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in the "Mixed" rating, and 0 in the "Bad" or "Awful" rating.<ref name="MetacriticFeature" />
 
  
Its initial launch sales were generally seen as positive, selling over 300,000 units in Japan,<ref name="GSsales">{{cite web|url=http://www.gamespot.com/articles/ps-vita-sales-to-top-124-million-with-price-cut-research-firm/1100-6350945/|title=PS Vita sales to top 12.4 million with price cut – Research firm|publisher=|accessdate=December 30, 2016}}</ref> and 200,000 units in North America.<ref name="ARsales">{{cite web|url=https://arstechnica.com/gaming/2013/04/report-wii-u-vita-continue-poor-us-sales-performance-in-march/|title=Report: Wii U, Vita continue poor US sales performance in March|publisher=|accessdate=December 30, 2016}}</ref> However, a large dropoff occurred in both regions. In Japan, second-week sales dropped 78%, and leveled off at selling about 12,000 units per week.<ref name="GSsales" /> Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for the year after launch in North America.<ref name="ARsales" /> Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013.<ref>{{cite web|url=https://www.wired.com/2012/06/sony-10-million-playstation-vita/|title=Sony Aims To Sell 10M PlayStation Vita By March|first=Daniel|last=Feit|publisher=|accessdate=December 30, 2016}}</ref> The device sold 1.2 million units as of the end of February 2012,<ref>{{cite web|url=https://www.engadget.com/2012/02/28/sony-updates-ps-vita-sales-figures-over-1-2-million-units-worl/|title=Sony updates PS Vita sales figures: 'over 1.2 million units worldwide', 2 million in software|publisher=|accessdate=December 30, 2016}}</ref> 4 million by the end of 2012,<ref name="Guardian-2013-01-04">{{cite web|url=https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|title=PlayStation 2 manufacture ends after 12 years|first1=Keith|last1=Stuart|date=January 4, 2013|work=The Guardian|accessdate=January 21, 2017}}</ref> and were only estimated by analysts to have reached 6 million by the end of 2013,<ref>{{cite web|url=http://www.ign.com/articles/2013/12/17/playstation-vita-two-years-later|title=PlayStation Vita: Two Years Later|first=Colin|last=Moriarty|date=December 17, 2013|publisher=|accessdate=December 30, 2016}}</ref> figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting the 4 million mark at the end of 2012.<ref>{{cite web|url=http://www.playstationlifestyle.net/2016/02/04/ps-vita-2016-games-feature/|title=PS Vita 2016 Games: Is it Better to Burn Bright Than to Fade Away?|date=February 4, 2016|publisher=|accessdate=December 30, 2016}}</ref>
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==Tutorials==
  
Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. Surveys in Japan showed that consumers were not purchasing the device due to its high retail price and perceived lack of software variety,<ref name="PolyRec1">{{cite web|url=http://www.polygon.com/2013/2/20/4008150/sce-japan-head-vita-a-little-behind-the-numbers|title=SCE Japan head says PlayStation Vita is 'a little behind the numbers'|first=|last=kevingifford|date=February 20, 2013|publisher=|accessdate=December 30, 2016}}</ref> and that current Vita owners only showed a 46% rate of approval for the device and its software library.<ref>{{cite web|url=http://www.polygon.com/2013/5/8/4311392/ps-vita-gets-middling-scores-in-japan-user-satisfaction-survey|title=PS Vita gets mixed scores in Japan user-satisfaction survey|first=|last=kevingifford|date=May 8, 2013|publisher=|accessdate=December 30, 2016}}</ref> Similarly, many Western critics felt that the low sales through 2013 would lead to an early death for the product.<ref>{{cite web|url=https://www.theverge.com/2013/2/22/4016898/ps-vita-one-year-after-launch|title=Life support: can Sony save the PlayStation Vita?|first=Sam|last=Byford|date=February 22, 2013|publisher=|accessdate=December 30, 2016}}</ref><ref name="PolyRec1" /><ref>{{cite web|url=http://www.playstationlifestyle.net/2014/01/23/analyst-ps-vita-sold-4-2-million-units-in-2013/|title=Analyst: PS Vita Sold 4.2 Million Units in 2013|date=January 23, 2014|publisher=|accessdate=December 30, 2016}}</ref><ref name="WiredSales">{{cite web|url=https://www.wired.com/2013/02/playstation-vita-failure/|title=7 Signs PlayStation Vita Is a Disaster|first=Andrew|last=Groen|publisher=|accessdate=December 30, 2016}}</ref>
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Video Tutorial by ''The Games Shed'':
  
From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a [[Niche market|niche]] product than one with mass market appeal – focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its [[PlayStation 4]] platform with its [[remote play]] connectivity functions.<ref name="gamesindustry.biz">{{cite web|url=http://www.gamesindustry.biz/articles/2014-09-12-fergal-gara-on-playstation-vita-its-proving-remarkably-resilient|title=Fergal Gara on PlayStation Vita: "It's proving remarkably resilient"|publisher=|accessdate=December 30, 2016}}</ref><ref>{{cite web|url=http://www.hardcoregamer.com/2014/06/21/ps-vita-a-companion-device-sold-as-a-game-system/90628/|title=PS Vita: A Companion Device Sold as a Game System – Hardcore Gamer|publisher=|accessdate=December 30, 2016}}</ref><ref name="PGbiz1" /> Sony also released the Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number prior complaints about the system, which included a price and size reduction.<ref name="EURODF">{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-playstation-vita-pch-2000-review|title=PlayStation Vita PCH-2000 review|first=David|last=Bierton|date=February 7, 2014|publisher=|accessdate=December 30, 2016}}</ref> However, reviewers felt more mixed on the decision to change from [[OLED]] to [[LCD]] screen in the revised model,<ref>{{cite web|url=https://www.pcmag.com/article2/0,2817,2460186,00.asp|title=Sony PlayStation Vita Slim (PCH-2000)|publisher=|accessdate=December 30, 2016}}</ref> with some feeling it led to a minor downgrade in image quality.<ref name="EURODF" /><ref>{{cite web|url=https://www.engadget.com/2013/10/18/new-playstation-vita-review-2013/|title=PlayStation Vita review (2013)|first=|last=mathewtsmithuk|publisher=|accessdate=December 30, 2016}}</ref>
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* [https://www.youtube.com/watch?v=EK-_yVEGmRs PS Vita Homebrew - How to Install HENkaku & vitaQuake v.1.3]
  
While not giving specific figures, Sony stated that Vita sales beat projections in North America in 2014, which it was happy and surprised with, sometimes even falling out of stock.<ref>{{cite web|url=http://www.playstationlifestyle.net/2015/06/25/sony-happy-ps-vita-sales-us-sold-last-year-internally-targeted/|title=Sony Happy With PS Vita Sales in the US, Sold More Last Year Than Internally Targeted|date=June 25, 2015|publisher=|accessdate=December 30, 2016}}</ref> Similar response was found in the UK as well.<ref name="gamesindustry.biz" /> The platform has been considered to have sold well in Japan,<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-09-26-sony-climate-not-healthy-for-playstation-vita-successor|title=Sony: climate "not healthy" for PlayStation Vita successor|first=Tom|last=Phillips|date=September 26, 2015|publisher=|accessdate=December 30, 2016}}</ref> where it outsold the PS4 in 2015,<ref>{{cite web|url=http://www.techradar.com/news/gaming/handhelds/your-ps-vita-may-be-gathering-dust-but-it-s-far-from-a-console-failure-1314046|title=Your PS Vita may be gathering dust, but it's no console failure|publisher=|accessdate=December 30, 2016}}</ref> and reached 5 million units sold in 2016 according to sales tracker [[Media Create]].<ref>{{cite web|url=http://www.playstationlifestyle.net/2016/06/01/japanese-sales-chart-ps-vita-sales-crosses-5-million-dragon-quest-heroes-ii-overwatch-open-big/|title=Japanese Sales Chart: PS Vita Sales Cross 5 Million|date=June 1, 2016|publisher=|accessdate=December 30, 2016}}</ref> It also obtained million-selling software in the same year, with the Japanese Vita release of ''[[Minecraft]]''.<ref>{{cite web|url=http://gematsu.com/2016/05/minecraft-ps-vita-tops-one-million-sales-japan|title=Minecraft for PS Vita tops one million sales in Japan – Gematsu|date=May 12, 2016|publisher=|accessdate=December 30, 2016}}</ref> By the end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million.<ref>{{cite web|url=http://gamingbolt.com/xbox-one-sales-at-20-million-ps4-nearly-40-million-according-to-eedar-study|title=Xbox One Sales At 20 Million, PS4 Nearly 40 Million, According To EEDAR Study «  GamingBolt.com: Video Game News, Reviews, Previews and Blog|publisher=|accessdate=December 30, 2016}}</ref> Despite the smaller userbase, the platform continues to be viable for game release into 2017 due to the high [[attach rate]] of software sold per hardware user.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/2015-01-29-ps-vita-could-be-the-first-post-retail-system|title=PS Vita could be the first post-retail system|publisher=|accessdate=December 30, 2016}}</ref><ref name="PGbiz1">{{cite web|url=http://www.pocketgamer.biz/feature/53495/ps-vitas-indie-assault-devs-reveal-why-theyre-rallying-behind-sonys-handheld/|title=PS Vita's indie assault: Devs reveal why they're rallying behind Sony's handheld|publisher=|accessdate=December 30, 2016}}</ref><ref>{{cite web|url=http://www.playstationlifestyle.net/2016/01/21/sonys-gio-corsi-always-say-starting-project-open-vita-version/|title=Sony's Gio Corsi: We Always Say When Starting a Project, "Are You Open to Doing a Vita Version?"|date=January 21, 2016|publisher=|accessdate=December 30, 2016}}</ref><ref name="Glixel2017" /> [[Limited Run Games]] and various indie game developers praised the platform for its wide selection of more original and niche video games, and the strong respective sales of them.<ref name="Glixel2017" /> In mid-2017, ''[[Glixel]]'' estimated that approximately 15 million units of the system had been sold,<ref name="Glixel2017" /> while by September 2018, USGamer estimated it had grown to about 16 million units.<ref name="USGamer2018"/>
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[[Category:Sony handhelds]]

Latest revision as of 05:46, 16 January 2019

PlayStation Vita
PlayStation Vita logo.svg
PlayStation-Vita-1101-FL.jpg
The first generation PlayStation Vita system (PCH-1000)
Also known as PS Vita
Developer Sony Computer Entertainment
Manufacturer Sony
Product family PlayStation
Type Handheld game console
Generation Eighth generation
Release date JP: December 17, 2011

NA: February 15, 2012 (1st ed.) / February 22, 2012
EU:February 22, 2012
Release date in other regions
RUS: February 22, 2012
ARG: February 22, 2012
CHL: February 22, 2012
AUS: February 23, 2012
BRA: March 2, 2012
CAN: October 2, 2012 (3G)
CHN: March 20, 2015
Retail availability 2011–2019
Discontinued 2019
Units sold Between the system's launch and January 2013, 4 million units have been sold worldwide. Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone. A total of 600,000 units were sold in Spain as of June 2015, and 446,000 units sold in France as of 2014. As of present, no other reliable sales figures have been released.
Media PS Vita Card, digital distribution through PlayStation Network
Operating system PlayStation Vita system software
CPU Quad-core ARM Cortex-A9 MPCore clocked at 333 MHz with a boost frequency of 494 MHz while WiFi is deactivated
Memory 512 MB RAM, 128 MB VRAM
Storage 1 GB flash memory (PCH-2000 model only)
Removable storage Proprietary PS Vita memory card (4, 8, 16, 32 or 64 GB)
Display 5-inch (16:9) OLED (PCH-1000)/LCD (PCH-2000) multi-touch capacitive touchscreen, approximately 17 million colors, 960 × 544 qHD @ 220 ppi
Graphics Quad-core PowerVR SGX543MP4+
Sound Stereo speakers, microphone, 3.5 mm headphone jack
Input
Camera Front and back 0.3MP cameras
Touchpad 5-inch multi-touch capacitive touchpad (back of the console)
Connectivity IEEE 802.11 b/g/n Wi-Fi, 3G, Bluetooth 2.1+EDR
Power 2200 mAh
PCH-1000:
approx. 3-5 hours for games, 5 hours for video, 9 hours for music (in stand-by mode)
PCH-2000:
approx. 4-6 hours for games, 7 hours for video, 12 hours for music (in stand-by mode)
Online services PlayStation Network
Dimensions PCH-1000:
83.55 mm (3.289 in) (h)
182 mm (7.2 in) (w)
18.6 mm (0.73 in) (d)
PCH-2000:
85.1 mm (3.35 in) (h)
183.6 mm (7.23 in) (w)
15.0 mm (0.59 in) (d)
Mass PCH-1000:
260 grams (9.2 oz) (Wi-Fi)
279 grams (9.8 oz) (3G)
PCH-2000:
219 grams (7.7 oz) (Wi-Fi)
Backward
compatibility
PlayStation Portable (download only)
PSone (download only)
Predecessor PlayStation Portable
Website https://www.playstation.com/explore/psvita/

Introduction[edit]

The PlayStation Vita (officially abbreviated PS Vita or Vita) is a handheld game console developed and released by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011, with releases in North America, Europe, and other worldwide regions starting on February 22, 2012. It primarily competes with the Nintendo 3DS as part of the eighth generation of video game consoles.

The original model of the handheld includes a 5-inch (130 mm) OLED multi-touch capacitive touchscreen, two analog joysticks, front and shoulder push-button input, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the Vita features a quad-core ARM Cortex-A9 MPCore processor and a quad-core SGX543MP graphics processing unit. A revised model, the PS Vita 2000 series, released across 2013 and 2014, sports all of the same features with a slightly smaller size, extended battery life, and an LCD screen replacing the OLED display. Sony also released the PlayStation TV, a short-lived, re-purposed version of the Vita that allowed for the play of PS Vita games on a television screen similar to a home video game console, though the PS TV variant was discontinued by the end of 2015.

The system's design was created to meld the experience of big budget, dedicated video game platforms with the then up-and-coming trend of mobile gaming through smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, indie developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in Japanese-developed role-playing video games and visual novels alongside a wealth of Western-developed indie games, leading it to become a moderate seller in Japan, and build a smaller, yet passionate userbase in the West. While Sony has not released exact sales figures, late-lifespan estimates in sales fall around 15 to 16 million units. In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play PlayStation 4 games on it through the process of Remote Play, similar to the Wii U's function of Off-TV Play. Production of the system and its physical cartridge games are scheduled to end in 2019.

Specifications[edit]

Hardware[edit]

PlayStation Vita Layout.svg

In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like smartphones and tablets, the Vita contains a multitude of input methods. The device features a "super oval" shape similar to the design of the original PlayStation Portable, with a 5-inch (130 mm) qHD OLED capacitive touchscreen in the centre of the device. The device features two analog sticks, a D-pad, a set of standard PlayStation face buttons (Triangle, Circle, Cross and Square), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. Motion control is also possible through Sony's Sixaxis motion sensing system, consisting of a three-axis gyroscope and a three-axis accelerometer. In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device.

Other hardware includes stereo speakers, a microphone, built-in Wi-Fi, and Bluetooth 2.1+EDR connectivity, and two cameras. The cameras are both 0.3 megapixel and run at 640×480 (VGA) at 60 frames/s, or at 320×240 at 120 frames/s. They can be used to take photos or videos using built-in applications on the system. The two cameras feature the abilities of face detection, head detection, and head tracking. The platform also launched with a model with 3G mobile data support, which required a separate data plan through a data provider. The 3G service has been partnered with NTT DoCoMo in Japan, AT&T in the US, Rogers in Canada and Vodafone in Europe and Australia. The 3G model was discontinued in 2013 and not made available in the system's future revised models.

Internally, the device features a custom system on chip with a quad-core ARM Cortex-A9 MPCore processor and a quad-core GPU SGX543MP4+. Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3". The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. The system does allow for additional external battery solutions as well. The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. The amount of RAM allows cross-game chat to be used on the system.

Software for the PlayStation Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card" rather than on Universal Media Discs (UMDs) as used by the PlayStation Portable. The size and shape of the card itself is very similar to an SD card. 5–10% of the game card's space is reserved for game save data and patches. The PS Vita is incompatible with standard memory cards, such as SD cards, and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB and 64 GB. A maximum of 500 applications and games can be stored on the device at a time, regardless of data storage available. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.

Remote Play interactivity with PlayStation 4[edit]

All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as PlayStation Camera, are playable on the Vita through Remote Play. With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a television. The end result is similar to what a Wii U console does with its GamePad controller through Off-TV Play. The Vita technically has Remote Play functionality with the PlayStation 3 as well, though very few PS3 games supported the feature due to limitations with the less-powerful PS3 hardware. More PS3 games are available for streaming on the Vita through Sony's cloud gaming service PlayStation Now, though they are streamed over the internet in the form of cloud computing rather than directly from a physical PS3 console. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017.

Revised model[edit]

The second generation PS Vita system, PCH-2000

A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014 and in North America on May 6, 2014. The revised model, officially called the PCH-2000 series and commonly referred to as the PS Vita Slim, is 20% thinner and 15% lighter compared to the original model. While it largely maintains the original's overall structure and layout, the original's OLED screen has been replaced with a lower-cost LCD display. The model also roughly added about an extra hour of battery life. The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently.> Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card. This model has a micro USB Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki), although it was only released in black and light blue in North America and Europe.

PlayStation TV[edit]

A picture of the PlayStation Vita TV, showing the ports on its back side

The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen like a handheld video game console, it connects to a television via HDMI like a traditional home video game console, and is controlled though the use of a DualShock 3 or DualShock 4 controller. Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone or camera, are not compatible. It also shares the Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015.

Software[edit]

Game library[edit]

Physical software for the Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card". All Vita games are also made available to be downloaded digitally on the PlayStation Network via the PlayStation Store, although not all games are released physically. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. Like the PS3 and PS4, the Vita contains Trophy support for games.

The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased tech demos of the device by exporting existing assets from their PlayStation 3 counterpart and then rendering them on the device, high budget examples including Metal Gear Solid 4: Guns of the Patriots, Yakuza 4, and Lost Planet. While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of PlayStation All-Stars Battle Royale, many Japanese development teams would go on to develop mid-level games that would release for both platforms, including Falcom's Trails of Cold Steel duology, Compile Hearts' original Hyperdimension Neptunia trilogy, and many entries from Tecmo Koei's Atelier and Dynasty Warriors series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few PlayStation 2 titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as Final Fantasy X/X2 Remaster and Persona 4 Golden required extensive reworking, or were based on their PS3 counterparts, such as Jak and Daxter Collection, Ratchet and Clank Collection, and Sly Cooper Collection. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.

Backward compatibility[edit]

The device is backward compatible with most PSP games; however, its lack of a UMD disc drive limits this capability to those titles which have been digitally released on the PlayStation Network via the PlayStation Store, but not physical PSP games or films. The Vita is also backward compatible with the majority of the PS one Classics – the group of PlayStation 1 games Sony has made available digitally for download, and PlayStation Minis – small-budget downloadable titles originally created for the PSP and PS3. Games from Sony's PlayStation Mobile initiative had initially been compatible, but were removed when the service was shutdown in September 2015. In Japan, select downloadable PC Engine and PocketStation titles became backward compatible as well.

Applications[edit]

A number of applications are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. Pre-loaded apps include an internet browser, a "Content Manager" app for monitoring data saved to the device, an email app, a music playing app, a photo app, and a video playing app. The system's web browser supports HTML5, cookies, and JavaScript, but not Adobe Flash. Also included was "Near", a social media/GPS like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication, although most of its functionality was disabled in 2015.

A number of other third party apps commonly found on mobile devices have also been made available on the Vita, including Google Maps, (removed in 2015), YouTube (removed in 2015), Facebook (removed in 2015), Skype (removed in 2016), Netflix, Hulu Plus, Redbox Instant, and Flickr. While the Google Maps and YouTube apps have been removed, the websites are still accessible and usable through the internet browser.

System software[edit]

LiveArea, the user interface for the Vita

Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the XrossMediaBar interface. Instead it uses a touchscreen-based UI dubbed LiveArea, which includes various social networking features via the PlayStation Network. Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are downloadable updates available for the software, and seeing a newsfeed-like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently.

Software Modification[edit]

Tutorials[edit]

Video Tutorial by The Games Shed: